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Author Search Results: 'BabyMaker12'

We found 46 matches.


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Viewing 1-30 of 46 matches. 1 | 2

1.

Happy

Topic: arrays checkif game help

Posted: 08/08/09 02:42 PM

Forum: Flash

zash is brilliant guys well done so thank you soos much!


2.

Happy

Topic: arrays checkif game help

Posted: 08/08/09 12:02 AM

Forum: Flash

hi i was wonderin if u could help me on this code:

var gameURL:String = (new String(_root._url).slice(0, 25));
//
gameLocation = function () {
	if (gameURL == "http://uploads.ungrounded") {
		block.gotoAndStop(1);
	} else {
		block.gotoAndStop(2);
	}
};

i used some of denvishes code for the block thing and whatever, but what i want is this:

an array of different strings for example "newgrounds.com", "jackrabbit.com", "king.com", "clockcrew.com" etc and for there to be a check in place to check them arrays, for example:
if (gameURL == "http://uploads.ungrounded") { could be if (gameURL == gameURLArrays[all of em]) {

is this possible, an if it is do i need 2 arrays 1 for the strings and 1 for the number of characters in the slice? thanks


3.

Mad as Hell

Topic: help with rotation shooting game

Posted: 08/03/09 10:35 PM

Forum: Flash

At 8/3/09 05:34 PM, JoeyCentral wrote: All this just to make a gun rotate? How sad...

go screw your mother you son of a bitch and go suck your dead grandfathers penis and ur dead grandmothers titties if there still alive then death upon them u fuckin son of a bitch immigrant paki chink turkish luis lukin motherfucka


4.

Happy

Topic: help with rotation shooting game

Posted: 08/03/09 01:54 PM

Forum: Flash

this is what ive done

var myPoint:Object = {_x:_root.player.still.arms._x, _y:_root.player.still.arms._y}; - this is the current position of the arms...

if(gamePaused != true) {
with(_root.player.still.arms){
_root.player.still.arms.globalToLocal(my Point);
this.Xd =_root._xmouse-_x;
this.Yd =_root._ymouse-_y;
radAngle = Math.atan2(Yd, Xd);
_rotation = int((radAngle*360/(2*Math.PI)));
}
}
- here is my code to move he arms..

_root.player is the main player.. on the first frame is the standing animation (still).. which is inside an mc, and within that mc are the arms. i want the arms to rotate, the thing is that it moves up an down to the mouse but not as much as it would if the arms movieclip was attached straight to the stage.


5.

Happy

Topic: help with rotation shooting game

Posted: 08/03/09 01:43 PM

Forum: Flash

I read it i just cant get my head around it..


6.

Sad

Topic: help with rotation shooting game

Posted: 08/03/09 01:37 PM

Forum: Flash

thanks for that but im really not sure how to use tat ive never used it before.. is this right?

with(_root.player.still.arms){
this.Xd =_root._xmouse-_x;
this.Yd =_root._ymouse-_y;
radAngle = Math.atan2(Yd, Xd);
_root.player.still.arms._rotation = myGlobalX((radAngle*360/(2*Math.PI)));
}


7.

Happy

Topic: help with rotation shooting game

Posted: 08/03/09 11:23 AM

Forum: Flash

bump any help?


8.

Sad

Topic: help with rotation shooting game

Posted: 08/03/09 12:18 AM

Forum: Flash

hi i have this code:

with(_root.player.still.arms){
this.Xd =_root._xmouse-_x;
this.Yd =_root._ymouse-_y;
radAngle = Math.atan2(Yd, Xd);
_root.player.still.arms._rotation = int((radAngle*360/(2*Math.PI)));
}

the problem is that it dosn't rotate like it would if the movieclip was on stage. when its on stage the rotation is perfect but i need it to work from within them movieclips.. can anyone help? thanks in advance ich bin


9.

None

Topic: Api Help

Posted: 07/20/09 03:21 PM

Forum: Flash

well u didnt help me there did u u asshole fuk off


10.

Happy

Topic: Api Help

Posted: 07/20/09 03:09 PM

Forum: Flash

AS2: Hi i have the following API

movieclipname.lineStyle(1, 0xFFFFFF, 100);
moveclipname.moveTo(start.x, start.y);
moveclipname.lineTo(_xmouse, _ymouse);

the line will goto the mouse point but iwant it to carry off and go off the screen, rather then stop at that mouse point, is that possible?

Thanks


11.

Happy

Topic: im making a game platformer shooter

Posted: 07/20/09 02:36 PM

Forum: Flash

bumpy


12.

Happy

Topic: im making a game platformer shooter

Posted: 07/20/09 11:59 AM

Forum: Flash

i just need some help and no bodies helpings me im so scared and worried idont know where to go anymore please help me god budda christ allah satan please help me oh dear god


13.

Mad as Hell

Topic: im making a game platformer shooter

Posted: 07/20/09 11:05 AM

Forum: Flash

fuckin bump ich bin habe!


14.

Questioning

Topic: im making a game platformer shooter

Posted: 07/20/09 09:56 AM

Forum: Flash

thanks for that, as2, but how do i make the line endless? if you know what i mean, so that if you click and it goes to the mouse_x and mouse_y then how do i make it carry on and go off screen? and is it possible to do hitTest with api movieclips?


15.

Misunderstood

Topic: im making a game platformer shooter

Posted: 07/19/09 11:59 PM

Forum: Flash

bump u wankers


16.

Kissing

Topic: Arrrghghhh Me Music!!!

Posted: 07/19/09 08:24 PM

Forum: Where is / How to?

luises mum sucked my dick and she now is dead lol bumps lulcatz lol evertywere lol cheezburgers lol haha luiss im coming for you luis im mike tysosns step brother meowwwwwwwwwwwwwwwww OMG BREAKING NEWS: "luluis omg i like watch ur flashes every hour an masturbate over them they r so kul but u steal ur oartwork from me and i feel sorry for ur mother and father becus ur a fat ugly shit haha luis i luv u


17.

None

Topic: im making a game platformer shooter

Posted: 07/19/09 08:22 PM

Forum: Flash

I tried denvishs tutorial but problem thats not what im asking, im askin what way is best 2 do it. oh an thanks gorilla studios for posting that link but i posted it anyway u n00b.


18.

Happy

Topic: im making a game platformer shooter

Posted: 07/19/09 07:56 PM

Forum: Flash

hi im making a game like platformer, shooter, adventure and i wanted to know how the shoot was done like as in wpnFire..

VIEW GAME HERE PUSSYS AND DICKS.

like when you shoot the gun it draws a 1px line to that mouse point and its width is infinte, so that it starts at the gun and then carrys on till it goes off screen.

Should i do that with API or with attaching a movieclip? my problem with attaching a movieclip is that if it hits a car i want it to luk like its stopped at the car and not go thru it, althogh i dont know how to do that with API either. thanks for your help ichbin habe. THANKS IN ADVANCED GUYS. LOVE YAS.


19.

Happy

Topic: cs4 error?

Posted: 07/19/09 01:05 PM

Forum: Flash

all i have is my usual code, no classes or anything, i dont even know what they are, just that when i try to format the code it gives me them errors, otherwise checking for errors its fine. Theres nuffin rong with my code (i dont think).


20.

Happy

Topic: cs4 error?

Posted: 07/19/09 12:14 PM

Forum: Flash

yes its an external flash as file.


21.

Misunderstood

Topic: cs4 error?

Posted: 07/18/09 12:09 PM

Forum: Flash

just usual functions and stuff, theres no errors in my code, just them


22.

Angry

Topic: cs4 error?

Posted: 07/17/09 10:45 PM

Forum: Flash

Hi what does this mean?

var sexKey:Number = 87;

ActionScript 2.0 class scripts may only define class or interface constructs.

that is und my error


23.

Mad as Hell

Topic: Key.isDown pausing animation?!

Posted: 07/17/09 09:54 PM

Forum: Flash

Now my problem is that it moves and plays the run animation (which is good), but now when you let go he dosnt stop his run animation.


24.

Questioning

Topic: Key.isDown pausing animation?!

Posted: 07/17/09 02:08 AM

Forum: Flash

At 7/14/09 06:01 PM, zuperxtreme wrote: if (Key.isDown(aKey) && facingLeft && !playerRunning) {
player.gotoAndPlay("run");
player._x -= playerxSpeed;
playerRunning = true;
}else{
//set it back to false when you let go
playerRunning = false;
}

this code is doing it for me now, but problem is that it will keep on playing the animation even after you let go. when i try putting player.gotoAndPlay(1), for the standing animation to play, it just keeps it still and disables left or right from being pressed.


25.

Angry

Topic: Key.isDown pausing animation?!

Posted: 07/17/09 01:33 AM

Forum: Flash

I do know the right key for aKey, its just a variable so ive got everything organised. The thing is that its still happening, when they key is held down it just stays still, and moves but when i let go it animates but dosn't move.


26.

Happy

Topic: Call for a Programer

Posted: 07/16/09 12:32 PM

Forum: Flash

Show something animated maybe? Some level artwork? Characters? Tests?


27.

Happy

Topic: MoFunZone?

Posted: 07/16/09 12:24 PM

Forum: Flash

he rips people off and steals a lot of money, hes not a good sponsor and he will steal your game and not pay you. he is a lier, cheat and steal, he robbed me a few years back when i was releasing bunnykill hes a total asshole and plus fuck all you newgrounders luis is a wanker. fat mexican slag.


28.

Crying

Topic: Key.isDown pausing animation?!

Posted: 07/15/09 02:42 PM

Forum: Flash

can anyone else help me on this? shoudl i use key listeners insted of key.isdown on an enterframe function?


29.

Mad as Hell

Topic: Key.isDown pausing animation?!

Posted: 07/14/09 11:28 PM

Forum: Flash

nope still does the same thing as it did before, nothings changed. =(


30.

Happy

Topic: Key.isDown pausing animation?!

Posted: 07/14/09 07:28 PM

Forum: Flash

still no work can anyone else help? guten tag isch bin habe!


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Viewing 1-30 of 46 matches. 1 | 2