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Author Search Results: 'authorblues'

We found 6,264 matches.


<< < > >>

Viewing 1-30 of 6,264 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7108209

1.

None

Topic: Square rooting in C++...

Posted: 07/26/08 03:42 PM

Forum: Programming

At 7/26/08 01:42 PM, elbekko wrote: pow(var, 1/2);

that will return 1 every time. i promise.
1/2 is 0, unless you actually meant 1.0/2.0


2.

None

Topic: extremely simple c++ question

Posted: 07/23/08 11:12 PM

Forum: Programming

At 7/23/08 10:50 PM, xXDathDalerXx wrote: it's saying something about a tutorial file though, besides the code something else could be wrong

the source is probably compiling to tut.exe. that was his issue. problem solved.


3.

None

Topic: How to work out date + 2 days?

Posted: 07/15/08 12:27 PM

Forum: Programming

At 7/15/08 09:00 AM, citricsquid wrote: but I couldn't find the syntax or an explanation of how to do it anywhere :(

well, since its php, id hazard a guess that the php manual would have what you want.
http://us.php.net/manual/en/function.dat e.php (has everything you needed)


4.

None

Topic: Name one more animal for in my game

Posted: 07/14/08 02:44 AM

Forum: Flash

At 7/13/08 02:34 PM, Angry-Banana wrote: I already got a cuisidal bear with dynamite

is that anything like a suicidal bear? because if youre going to print that word to the screen, i suggest a dictionary or spellcheck.


5.

None

Topic: Convert Rgb To Ryb

Posted: 07/12/08 01:34 PM

Forum: Flash

At 7/12/08 10:38 AM, Kinsman wrote: Another way of representing 'RYB' is the set of colours printer ink uses - Cyan, Magenta, Yellow (CMY).

this is an important point to note. theoretically, red + blue, for additive color mixing, must produce a color darker than both red and blue. so you would never be able to create, lets say, lavender. in addition, in true CMYK printing, the colors are referred to as "process red", "process blue", and "process yellow".


6.

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Topic: Convert Rgb To Ryb

Posted: 07/12/08 01:29 PM

Forum: Flash

for this post, im going to call you ninja chicken, because youre acting like a child again.

At 7/11/08 05:37 PM, Rustygames wrote: It doesnt make sense, you'll never needs this.

this actually is perfectly reasonable. if there is a game involving paints or pigments in the traditional fashion, standard RGB will not be sufficient. i can even appreciate that simple example. and furthermore, were there not an example, you cannot suppose that he has no need for something just because you havent thought of it.

At 7/11/08 02:23 PM, Rustygames wrote: What on earth is RYB?

too bad he didnt mention it in his first post what RYB is. no wait...


7.

None

Topic: Forum Pricing Question

Posted: 07/11/08 03:25 AM

Forum: Programming

At 7/11/08 02:43 AM, FSGrim wrote: this is a new account my old account i lost the info to. >:/

did you REALLY respond to that comment two years later?
i can hardly wrap my head around that.


8.

None

Topic: sticky mk IV - getting it over with

Posted: 07/11/08 02:26 AM

Forum: Programming

can we please get this shit over with? im really bored of talking about the sticky. the case just seems to be that no one in any position to grant us a sticky is interested in us having one. or more likely, it is more fun to watch us beg for something we are likely to never get.

so either give us a sticky, oh administrating gods, or explain to us why this attempt at appeasing you is unsatisfactory. we will do our best to satiate your thirst for perfection.


9.

None

Topic: Vista crashes on me!

Posted: 07/09/08 12:23 AM

Forum: Programming

At 7/8/08 02:13 PM, wtflolnoob wrote: It looks awesome and is really easy for octogenarians to learn computers on.

thank god for word-of-the-day calendars, or we would never have people running around being pretentious fucks.

Here is a picture that you might like:

youve already been asked to stop picture spamming. seriously.


10.

None

Topic: sticky mk IV - getting it over with

Posted: 07/03/08 08:26 PM

Forum: Programming

At 7/3/08 09:41 AM, DannyIsOnFire wrote: Also, while I'm here and authorblues is here, whats your problem with captial letters AB? I've wondered for a while now. Did you have a horrific incident as a child involving them and are now mentally scarred?

Capital letters are just fine. I just took a cost benefit analysis and realized that I type faster when I don't have to worry about capital letters and apostrophes. It is just my way of saving milliseconds. They add up over time. But, since it is important to you, for one time, and one time only, I have typed in traditional sentence case for this entire post.


11.

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Topic: sticky mk IV - getting it over with

Posted: 07/03/08 02:19 AM

Forum: Programming

At 7/2/08 11:49 PM, nns357 wrote: Things are finally being seen my way.

try not to be so negative. laying down basic rules isnt just so that everyone will read them and all problems will end. no one thinks that. its just a helpful place to refer people to and to be able to say "yes, these rules are posted somewhere, and here is where you can read them."

no, not everyone reads or knows all of the laws for their particular government, and frankly, i dont think they are expected to. the idea is that you cant complain that you were never given a way of knowing because they are available to everyone.

there is no need to be so negative when all we are trying to do is help. try to lighten up a bit, please.


12.

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Topic: sticky mk IV - getting it over with

Posted: 07/02/08 12:14 AM

Forum: Programming

At 7/1/08 10:27 PM, nns357 wrote: It sucks.

if you would like to be more constructive with your feedback, there is always the chance that some of your opinions could go into making it better. we always welcome helpful replies.


13.

None

Topic: AS Functions!!!

Posted: 07/01/08 11:42 PM

Forum: Programming

At 7/1/08 11:29 PM, Fugli wrote: Anyway I wanted to know if there are any major rules to writing functions that maybe I never learned. Just recently I figured out not to use variables with the same name across functions, even if you don't intend to use it outside of those functions.

you mean, if you use "foo" in functionA, you cant use "foo" in functionB. there is no rule that says that, and anyone claiming that is absolutely wrong.

But even since then I've had more bugs in my programs. I was thinking there might be something I never learned. Any tips or tricks on writing them? If you call a function within a function does it wait for the called function to finish before continuing on?

programs execute linearly, so to speak. if you invoke a function, it will jump to that function, and then come back to where it left off. it will "wait for you", in so few words.

do parameters all have to be named differently across methods? I like to keep my programs organized and I'm beginning to think now that they aren't so much. any advice is appreciated.

parameters can be named the same across different functions. just try to remain organized and focused. if you can read your code, youre probably fine at this point. some people stick to certain conventions in an effort to make code more readable by other people.


14.

None

Topic: sticky mk IV - getting it over with

Posted: 07/01/08 09:13 PM

Forum: Programming

you go, girl. as always, im pleased.


15.

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Topic: Working with strings [php]

Posted: 06/30/08 11:18 PM

Forum: Programming

At 6/30/08 09:14 PM, gumOnShoe wrote: Is php compiled? JIT? or Interpretted?

interpreted.


16.

None

Topic: Anybody need help with GML?

Posted: 06/30/08 04:46 AM

Forum: Programming

At 6/30/08 04:33 AM, BoneIdol wrote: The distinction is he's a pedant and your not.

how pleasingly coincidental. usually im the one being called pedantic.

@ OP: your services arent needed here. if GML were a legitimate branch of programming, worthy of mention, it would be covered already by the talented programmers that frequent this forum. the fact that no one here really uses it or cares to know much about it is a testament to the uselessness of it here in the programming forum.

perhaps youd be received better in general. or maybe an actual GML forum.


17.

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Topic: Anybody need help with GML?

Posted: 06/30/08 04:23 AM

Forum: Programming

At 6/30/08 12:44 AM, yoshidude444 wrote: just in case if you didn't know what GML is, it's Game Maker Language. NOT GameMaker Language!

i fail to see the distinction.


18.

None

Topic: Professional Keyloggers?

Posted: 06/30/08 04:12 AM

Forum: Programming

At 6/30/08 03:39 AM, AnalogStick wrote: A hardcore FPS player will click the mouse 1000/second.

i would like to meet the person who can click a mouse 1000 times per second.
fuck, id like to meet the person who could click a mouse 1000 times per minute.


19.

None

Topic: What type of MD encryption is this?

Posted: 06/29/08 02:44 PM

Forum: Programming

hashing != encryption.

and since all plaintexts produce a 128-bit hash with MD5 or 160-bit string with SHA1, it is obvious to see that hashing algorithms cannot be reversed. imagine hashing the entire works of william shakespeare. it will still produce a 128-bit hash with MD5. unreversable.

the best option, just like has already been said, is searching for collisions, which is a time-consuming and tedious process.


20.

None

Topic: What type of MD encryption is this?

Posted: 06/28/08 03:47 AM

Forum: Programming

At 6/28/08 03:16 AM, thoughtpolice wrote: MD4/MD5 are 128-bits in length, while SHA1 is 160-bits in length.

yeah, forgot. silly me.


21.

None

Topic: What type of MD encryption is this?

Posted: 06/28/08 02:21 AM

Forum: Programming

At 6/28/08 02:07 AM, djconnect wrote: 6FBCF7B5CE6637C28EEDC43988A9509B

there is no way to know that. MD4, MD5, and SHA1, for instance, are all 32 hex digits in length when manifested as a string.


22.

None

Topic: Are Flash games made with C++

Posted: 06/23/08 12:39 AM

Forum: Programming

At 6/23/08 12:28 AM, DrapKin wrote: I wanna start making my own flash games but i just dont know where to get started.

flash forum would be that place, since it does have a sticky saying:
New to Flash? Read this first!

you know, that and the forum description here asking for all flash related questions to be addressed in the flash forum. surprised? me too. i never would have imagined flash questions going in a flash forum.

oh, and c++ is used for c++ applications. actionscript is used for flash.


23.

None

Topic: inverted picture

Posted: 06/15/08 03:36 PM

Forum: Programming

At 6/15/08 11:42 AM, kernalphage wrote: so... that's the same reason you can't run a video on both a laptop and a projector?

im going to say yes, but purely for the fact that i have no idea what youre talking about. ive never had that problem. that being said, i realized that its actually in display properties > settings > advanced > troubleshoot.

to the OP, just turn down hardware acceleration. should fix your image issues.


24.

None

Topic: inverted picture

Posted: 06/15/08 01:57 AM

Forum: Programming

At 6/14/08 10:57 PM, kernalphage wrote: yeah, windows does that. it doesn't like people copying videos...

yeah, i know. damn windows. theres no way it could have something to do with hardware acceleration in an effort to improve screen refresh rates. and it certainly couldnt be turned off in the advanced properties tab of "my computer". its much more likely that it is the evil-doings of a major corporation

fag

25.

None

Topic: add variable to end of another

Posted: 06/14/08 03:26 AM

Forum: Flash

At 6/14/08 02:13 AM, Streetproject wrote: how would this work, I know the code is really wrong

yes

numberCounter = 5;
varName=["One", "Two", "Three", "Four", "Five"];

for(--numberCounter; numberCounter >= 0; --numberCounter){
trace(varName[numberCounter]);
}

26.

None

Topic: As3 Or? ||

Posted: 06/14/08 03:20 AM

Forum: Flash

|| is not, nor will it ever be depreciated. its still the traditional boolean-or via the ES3 and ES4 standards. besides, the notation has been too far ingrained into programming tradition to be changed.


27.

None

Topic: Screenshots of upcomming projects?

Posted: 06/14/08 03:18 AM

Forum: Programming

At 6/14/08 01:36 AM, R328 wrote: I suppose it would, but in total i've done about one block of a sudoku puzzle in my life lol. I get owned when i actually try to solve them so i just thought i should write a program to do it for me.

when i was working on my solver, i wanted it to solve puzzles in a way that would be possible for humans, using actual strategy and not backtracking. i just went to those "sudoku strategy" websites, and coded each of the strategies by hand. it was fun and challenging.


28.

None

Topic: Screenshots of upcomming projects?

Posted: 06/13/08 11:38 PM

Forum: Programming

At 6/13/08 09:05 PM, R328 wrote: Just finished writing a sudoku solver in C++ for fun in an hour or so. Recursion ftw :) The pic of the output is on the right with some of the code on the left.

backtracking solutions are cheating. using actual strategies is such a better challenge.


29.

None

Topic: API Development

Posted: 06/13/08 11:36 PM

Forum: Programming

At 6/13/08 09:30 PM, atomic-noodle wrote: I'm building a site and I'm interested in developing some kind of API for it. Where do i start?

im not sure if you know what an API is. what sort of programs are you wanting to be able to interface with your site? what is your site?


30.

None

Topic: Try Havok

Posted: 06/11/08 02:38 AM

Forum: Programming

At 6/10/08 03:49 PM, nns357 wrote: It was a joke, and telling how ghey PhysX is, but whatev. PhysX is shit all around.

drop enough logic on him and he ends up backpedaling like his life depended on it. congratulations on contributing nothing but filler to the conversation at hand. the fact of the matter is that both of these engines provide great opportunities for hobbyists to get a crack at some real programming, instead of having to reinvent the wheel.


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Viewing 1-30 of 6,264 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7108209