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Author Search Results: 'authorblues'

We found 6,360 matches.


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Viewing 1-30 of 6,360 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7109212

1.

None

Topic: Masm 6.11 help!

Posted: 11/10/09 08:51 PM

Forum: Programming

At 11/8/09 09:21 PM, CaptinChu wrote: Good stuff! I got something to work! However, it's giving me a .obj file, not a .exe file... Can you help me out a little bit more? Is there some special command or some "linking" thing that I keep hearing about?

object files have to be linked to an executable. a compiler generally handles that step for you, using a linker. i dont know what you can use for windows, but if you have a gcc-type toolkit available, "ld" should do the trick.


2.

None

Topic: ..::Art Request Thread::..

Posted: 05/27/09 07:35 PM

Forum: Art

i need some icons for an open source project im working on
it is hopefully menial, simple work that doesnt take too long. please give it a lookover.

http://authorblues.newgrounds.com/news/p ost/318726
please reply via email, no PMs, i rarely see them :D


3.

None

Topic: Fast Fourier Transformation

Posted: 05/07/09 12:39 AM

Forum: Programming

first, its called a fast fourier transform, not transformation. i see it used mostly in spectrum analysis, like in music and things. FFT can be used to do beat detection in an audio spectrum, etc.


4.

None

Topic: Issues with returning [php]

Posted: 04/15/09 12:03 PM

Forum: Programming

At 4/15/09 07:56 AM, BillysProgrammer wrote: And I did happen to try printing out the error_array to see what it says, but it gave me "Array". So, i do not know why :P

you know what!? i gave you code to print the contents of an array. so, now, even if i DID know your problem, i refuse to help, solely based on your unwillingness to follow directions to receive the help you desire.

i encourage all of my brethren to also take part in this boycott of your thread. if you want help, work with us. if you dont, piss off, and take your whining to another forum where they ALSO know nothing about php.


5.

None

Topic: <>,.+-[]Brainfuck Interpreter (C++)

Posted: 04/15/09 08:49 AM

Forum: Programming

At 4/15/09 05:13 AM, GustTheASGuy wrote: What do I link that with in place of ld-linux.so.2 on MINGW?

not sure. whichever is the dynamic linker library on mingw. i havent given it a shot, but i will sometime later, just to see if its possible ;D


6.

None

Topic: Issues with returning [php]

Posted: 04/15/09 01:44 AM

Forum: Programming

At 4/15/09 01:15 AM, BillysProgrammer wrote: Ok, so I have a script im doing for a login and registration on my website. I try to do it, and fill all my information in proper as I have in my script, but it always returns 1 (error in form) and I do not know why. Can someone look over my script to see if I have skipped/done something wrong?

http://pastebin.com/m6d684290

oh, for the love of christ! first, i believe you are talking about the function register(). if you ARE talking about the function register(), please ask for help with that. dont just say "oh im working on some things, and im getting 1 somewhere. GUESS WHERE, FUCKERS!"

second, you have created a fucking ERROR ARRAY! if youre getting an error, see what is in the array. tell us where the error is. if it tells you the error is "email not valid", then you know the problem is there, etc. seriously, you should be able to narrow the problem down yourself, but short of that, at least provide us enough information to help you.

in short, try something like the following right before you exit with 1. then you can see the result.

print_r($this->error_array);

7.

None

Topic: <>,.+-[]Brainfuck Interpreter (C++)

Posted: 04/14/09 02:35 PM

Forum: Programming

At 4/14/09 02:16 AM, authorblues wrote: in an effort to make you feel bad, i decided to make a true brainfuck compiler.

http://www.coderprofile.com/networks/sou rce-codes/611/brainfuck-compiler-v11
improved the structure and organization. also, wrote a better optimiser for the code.


8.

None

Topic: <>,.+-[]Brainfuck Interpreter (C++)

Posted: 04/14/09 10:13 AM

Forum: Programming

At 4/14/09 02:16 AM, authorblues wrote: http://www.coderprofile.com/my-account/s ource-codes/view?id=609

lol, i posted that after being up late writing a research paper. here is the url:
http://www.coderprofile.com/networks/sou rce-codes/609/brainfuck-compiler


9.

None

Topic: <>,.+-[]Brainfuck Interpreter (C++)

Posted: 04/14/09 02:16 AM

Forum: Programming

in an effort to make you feel bad, i decided to make a true brainfuck compiler. that is correct, there is no interpretting going on. this program converts a brainfuck file to assembly language (i386, at&t syntax, assembled via gas), and the assembles and links.

http://www.coderprofile.com/my-account/s ource-codes/view?id=609

caveat assholes: yes i interfaced C's putchar() and getchar(). didnt feel like fucking around with linux system calls. deal with it. it works and it makes me happy. i even included a makefile and bash script to automate the whole process.

nota bene: requires linux. dont pull that pansy shit on windows. your momma wont hear of it!


10.

None

Topic: <>,.+-[]Brainfuck Interpreter (C++)

Posted: 04/12/09 01:28 PM

Forum: Programming

At 4/12/09 12:02 PM, littleMonsterGames wrote: Also, what you're saying about not being able to add and stuff is totally false.

by assuming that i dont know what i am talking about, youve successfully incurred the following:

lets say that your tape is three cells and has just been initialized. it contains the following values [48, 48, 48] if you want to add the first and second cells, and place the result in the third cell (which is a common sample BF program), the result will not be what is expected.

let us say that the tape is default and three cells. the expected result is a tape with [0, 0, 0]. first we put the values in the tape that we want. the following program puts 4 and 5 in the first two cells:

++++>+++++

now, let us assume that the tape head is at the first cell. to add these values together, the following should work:

[->>+<<]>[->+<]>

with the tape head now at the third cell, containing the value 9. this is to be expected. use these SAME two codes on your implementation, and the last cell will now be holding 153. wtf? why 153? this is not a value that represents anything valuable. in fact, because all cells start at 48, any math must FIRST zero out all the cells it plans to use.

i could continue to make you feel stupid by explaining how you will ALWAYS overflow multiplication computations, how divisions wont make sense, and how the only thing youve done with your implementation is to make it a tiny bit easier to print "Hello, world!". congratulations, but your implementation is now useless and doesnt conform to the brainfuck standard.

i believe the brainfuck standard makes it perfectly understandable:

The brainfuck language uses a simple machine model consisting of the program and instruction pointer, as well as an array of at least 30,000 byte cells initialized to zero; a movable data pointer (initialized to point to the leftmost byte of the array); and two streams of bytes for input and output.

11.

None

Topic: <>,.+-[]Brainfuck Interpreter (C++)

Posted: 04/12/09 02:27 AM

Forum: Programming

At 4/12/09 12:12 AM, authorblues wrote: it should go one instruction to the LEFT of the "[".

this should read "shouldnt".


12.

None

Topic: <>,.+-[]Brainfuck Interpreter (C++)

Posted: 04/12/09 12:37 AM

Forum: Programming

At 4/12/09 12:23 AM, littleMonsterGames wrote: when you say they often want to do math, that's WHY i start it at 48, because that's where the numbers are, unless I don't fully understand the way it works.

this idea of starting byte values at 48 is fine for PRINTING a numeric character, but that doesnt work for adding, subtracting, dividing or multiplying numbers.


13.

None

Topic: <>,.+-[]Brainfuck Interpreter (C++)

Posted: 04/12/09 12:12 AM

Forum: Programming

At 4/11/09 11:46 PM, littleMonsterGames wrote: -LMG.

1. starting byte values at 48 is senseless. programs rarely only want to print text. often, they like to do math. values starting at anything but zero is strange. values should all start at zero.

2. your actions for the close bracket isnt correct. it should go one instruction to the LEFT of the "[". it should go one instruction to the RIGHT.

otherwise, i guess its not terrible. inefficient, but not terrible.


14.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/24/09 02:37 PM

Forum: Flash

-- C++ War (Not the Official Name) --

for the old regs out there who remember the AS Wars and know a bit of C++, this is about to happen:
http://www.newgrounds.com/bbs/topic/1040 077

anyone in?


15.

None

Topic: C++ War

Posted: 03/22/09 05:03 PM

Forum: Programming

give me more input!!! >:O

<3

16.

None

Topic: C++ War

Posted: 03/18/09 10:05 PM

Forum: Programming

this should be pretty simple if you choose to make it simple. please, if everyone could just please let me know if they would take part. just a simple yes or no would be appreciated.


17.

None

Topic: C++ War

Posted: 03/18/09 06:13 PM

Forum: Programming

i am considering creating something very similar to the old "as wars", but in c++. the engine will be built with opengl (glut) and gcc (mingw, for me), using the c++ language. i will provide all of the classes used in the program, and all that will be required for you guys is a class that extends the Bot class, as well as an image and name to associate with your bot.

for more general details, read about the as wars:
http://www.newgrounds.com/bbs/topic/4452 81
http://www.newgrounds.com/bbs/topic/6362 17

theres going to be a function to choose your action and set the parameters for each tick. there will be means of querying the game board for all opponents, bullets, bombs, etc. if you would like to put in input for the game, i would like to have the following things answered:

would you participate? (important)
should people be able to create team-bots?
should there be stage obstacles?
what would you like to see the same/different than the original "as wars"?


18.

None

Topic: Random position between two points?

Posted: 03/14/09 11:34 PM

Forum: Programming


19.

None

Topic: I have not seen before...

Posted: 03/14/09 02:55 AM

Forum: Programming

At 3/14/09 01:48 AM, TheRyoku wrote: Go spam advertise in general.

please dont. i assure you that they are not interested either.


20.

None

Topic: $Need help with program$

Posted: 03/08/09 11:15 PM

Forum: Programming

we are not in the business of giving out solutions for homework. that is academically dishonest. there are more than enough people here willing to help you solve the problem you were given. just try to do it yourself.


21.

None

Topic: BluesSudoku v1.0

Posted: 03/08/09 02:10 PM

Forum: Programming

update: im going with GTK+, because it seems like the most workable solution for what i am wanting. im still very much interested in feedback about my algorithm design and results. if you guys have any suggestions, perhaps for things you would want, id love to hear it. thanks in advance!


22.

None

Topic: BluesSudoku v1.0

Posted: 03/07/09 02:00 PM

Forum: Programming

At 3/7/09 11:05 AM, Jon-86 wrote: Wouldnt OpenGL take a while to learn before you could do anything decent with it? That has always been what I thought. But to be honest I've never touched it, not even looked in its directon.

i know opengl quite well. i just want a pretty simple forms library that can let me specify fields to pass to my functions. i dont need to render the actual sudoku board, just allow a user to specify input for the generation of the output file.

opengl doesnt seem like what i want. maybe im too stupid to understand fltk, but i cant compile their source. i really just need a DLL and their header files. i have the header files, but i dont see why i should have to recompile their source to get a DLL just so i can use mingw-gcc instead of [insert shitty IDE here]. bullshit.


23.

None

Topic: C++ Arrays of different data types

Posted: 03/06/09 03:27 PM

Forum: Programming

At 3/6/09 03:26 PM, Glaiel-Gamer wrote: Why do you need a multitype array of primitives? Use a struct or a union or void pointers.

that wasnt the question, and this is a moot point. this is only useful if they do inherit from one another. otherwise, an array of heterogeneous elements is a poor choice, and i can guarantee that there is a better solution.


24.

None

Topic: BluesSudoku v1.0

Posted: 03/06/09 03:24 PM

Forum: Programming

At 3/6/09 02:39 PM, Jon-86 wrote: Awww c'mon your killing me with the obvious answer their FLASHy gui :D It realy is a good solution as you can compile to Windows, Mac or even SWF and just run it as a web page localy if your of the GNU persuasion!

rewriting all of this code in flash is out of the question. im sorry, but the frame timer would kill me, and i dont really feel like pulling up flash. i would like a language that has all or most of the following:

1. easy cross-platform gui capabilities
2a. can invoke an executable easily (poor choice)
2b. can interface to C easily (much better choice)
3. did i mention cross-platform gui capabilities?


25.

None

Topic: BluesSudoku v1.0

Posted: 03/06/09 10:04 AM

Forum: Programming

This topic is meant to be titled:
BluesSudoku v1.0: or How I Learned to Stop Worrying and Love the Bomb

since im really just running around, tooting my own horn: I FINISHED MY SUDOKU PROGRAM.

implementation details, for those curious can be found in my blog, and the source code, some sample output, and flashy words that mean very little can be found on coderprofile. please take a look at the result and let me know what you think (im looking for negative criticism to make it better, as well as positive comments).

just to clear up any non-existent confusion, my mother LOVES sudoku, and i made this for her. i plan to give her a book of sudoku puzzles, as well as my program with a flashy GUI interface for mothers day. while i am on the topic, does anyone know an easy way to integrate a flashy gui that is first-and-foremost cross-platform?


26.

None

Topic: C++ Arrays of different data types

Posted: 03/03/09 10:11 PM

Forum: Programming

At 3/3/09 08:52 PM, RaptorIV wrote: Another question; can you have a function that returns a variable data type? For example, a function that at one point may return an int, at another point it may return a bool, and another it may return a double

but, in the effort to answer your question, there is such a thing as a "union" datatype. this is a single data object that can be interpreted as multiple datatypes. this would be the solution you want. you would have a struct with two elements: the union datatype, and a flag that says which datatype the object should be treated as.

this is still a terrible idea, and a sure sign that your logic is flawed.


27.

None

Topic: C++ Arrays of different data types

Posted: 03/03/09 10:05 PM

Forum: Programming

At 3/3/09 08:27 PM, RaptorIV wrote: How do I make an array of different data types?

i hate to sound presumptuous, but if you are feeling the need to do this, you are doing something wrong. the concept of an array is a list of related objects of the same type. whatever you are wanting to do, feeling like you need a heterogeneous array, you can find a better way to do it.

At 3/3/09 08:52 PM, RaptorIV wrote: Another question; can you have a function that returns a variable data type? For example, a function that at one point may return an int, at another point it may return a bool, and another it may return a double

conceptually, your function is incorrect. you should never be able to return different types, simply because the return value of a function should represent the answer to a single question. this question should not have a result that has different types. for instance, the answer to the question "is the sky blue today?" should not be "yes" and "7". it is "yes" and "no". two answers of the same "type".


28.

None

Topic: Which Linux Distro is right for me?

Posted: 02/23/09 07:00 PM

Forum: Programming

i kinda like sabayon. would it be good for my wants and needs? i want simple access to plenty of gratis software, and i want pretty good control of my system, but i dont want to have to be a genius to figure everything out. i want a fairly painless learning curve.


29.

Elated

Topic: Which Linux Distro is right for me?

Posted: 02/23/09 12:15 AM

Forum: Programming

I will be building my own computer (that is the plan) this summer, and I want it to be a GNU/Linux machine (no dual booting. windows can, for the time being, suck it. i have a laptop with windows that will suffice where windows is required).

i dont really know how to rate linux distros, as my experience is almost entirely limited to ubuntu. i dont want to choose ubuntu only for the reason that it is what im used to. the labs at my school have ubuntu. i tried dual booting with ubuntu. but i just dont know if its right for me.

i consider myself somewhat of a power user. i like to have control. im decidely lacking any skill at the hardware level (which is why i plan to learn by building my own computer), but im very capable of learning anything as necessary. i want to have access to software for gratis, such as open office and other tools, easily and stabily-built.

if there are any other questions that would help those more knowledgable than i answer my question, please ask, and i will do my best to answer. please do not recommend to me a distro just because you use it and its right for you. what is right for one may not be right for me. im looking for someone who knows a bit about linux to tell me what distro would best suit my needs.

sorry for the long post. thanks in advance.


30.

None

Topic: Can anyone?

Posted: 02/07/09 02:42 PM

Forum: Programming

At 2/7/09 02:37 PM, ForgotenSin wrote: Uhh, huh? :D, the only coding i know is CSS and HTML. :D.

then learn. thats how we all did it. if you know anything about computers, it shouldnt take you much longer than 20 minutes convert a complicated batch file to a bash script file.


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Viewing 1-30 of 6,360 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7109212