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How do I reject a composer? Posted April 25th, 2012 in General

How do I reject a music composer that I might want to work with later on? I've chosen another composer that more fits the style of my animation. So how do I tell the other one that I'm not using their score (that they already created) without hurting the relationship? I'm not paying either of them, by the way.

Response to: Voice Actor Wanted Posted September 26th, 2011 in Audio

Looking for a voice actor that can be the voice of a narrator. The narrator's voice can be playful, but serious. The tone of the product is overall serious. I would prefer a female, but anyone will do as long as they have that unique narrator's voice (think Morgan Freeman or Tom Hanks). Overall, this is an informative piece and should be treated as such. This will be shown to kids in middle school so the voice should reflect that.

Here are a few lines that you should say in your submission:
"Legend tells of a story of three orphaned girls who traveled in the dead of winter through treacherous weather conditions and rugged terrain for many miles from the village of Katella, when they were discovered by three Ahtna Indian Chiefs. Each one of the Chiefs adopted the girls."

Send all submissions to my email at icegravity@gmail.com.

I will stop accepting any submissions by 10/3/2011.

Let me remind you that this is a semi-professional production so I expect the same amount of professionalism out of you. Your name will be listed in the credits. You will not be paid, but you must be reliable and committed (don't flake out in the middle).

Response to: Favorite Movie Soundtrack? Posted November 17th, 2010 in Audio

Anything by Hans Zimmer, John Barry, and Ennio Morricone

graphics tablets w/ monitor Posted November 16th, 2010 in Animation

Are there any graphics tablets with a monitor besides the mega expensive CINTIQ 12WX and CINTIQ 21UX?

dramatic flash? Posted November 15th, 2010 in General

Does anyone know of a flash cartoon(s) that have similar writing structures to Pixar films? As in comedy, climax, then emotional ending.

Response to: AS2 inventory problem Posted November 15th, 2010 in Game Development

For example, I have an item called "key" which is needed in order to open a certain door. But I can only use "key" if it is in my inventory and if I am next to the certain door which requires the use of "key." Then and only then would I be able to click on "key" in my inventory to use on the door.

AS2 inventory problem Posted November 15th, 2010 in Game Development

I'm making an adventure game with an inventory. I got the inventory. I can pick up items when my character touches the item, but I don't know how to make the item usable once its in the inventory.

Response to: car script help Posted November 14th, 2010 in Game Development

Sorry, I meant like if I pick up an item and it boosts my car's speed for like 5 seconds then my car goes back to its normal speed. How would I create something like that.

car script help Posted November 14th, 2010 in Game Development

Ok so I'm making this game involving a car you drive from a overhead point of view. I need to make it so that
I can turn on car lights with keybinds.

Response to: Voice Actor Wanted Posted January 12th, 2010 in Audio

Hello everyone. I'm looking for a voice actor with a good news reporter impersonation to recite a few lines that will be in a short film I'm making for school. You will get credit. Message me for more info.

Response to: Voice Actor Wanted Posted January 13th, 2009 in Audio

looking for a voice actor to only narrate a story for me. The narrator needs to sound in his 30s-40s.

Response to: Runescape vs World of warcraft. Posted March 28th, 2008 in General

At 9/20/06 01:45 AM, Mr-Furball wrote: you dont need to buy a disc to play runescape... runescape better.

Likewise for WoW. You can just download the client from their website.

Response to: Shadows Posted May 25th, 2007 in Game Development

At 5/25/07 09:20 PM, DreamworX wrote: onClipEvent (enterFrame) {
if (this.hitTest(_root.enemy) && !this.hitTest(_root.shadow)) {
_root.gotoAndPlay(2);
}
This checks if the player is in the shadow or not when the enemy sees him; if he is nothing happens, if not the statement is true and the game is over.

Dude thanks so much! You're my best friend!

Response to: Shadows Posted May 25th, 2007 in Game Development

how do I define a hiding in shadows variable?

Response to: Shadows Posted May 25th, 2007 in Game Development

onClipEvent (enterFrame) {
if (this.hitTest(_root.enemy)) {
_root.gotoAndPlay(2);
}

Response to: Shadows Posted May 25th, 2007 in Game Development

I want it to be so that when my character lands in the "shadows" MC, then the enemy will not detect me and will not play frame 2 (frame 2 is REPLAY), the enemy will instead ignore me and not do anything.

Response to: Shadows Posted May 25th, 2007 in Game Development

could I put something like

if(this.hitTest(_root.shadows)){
_root.gotoAndPlay(2) = false
}

or something

Frame 2 is replay

Response to: Shadows Posted May 25th, 2007 in Game Development

where do I put the code?

Shadows Posted May 25th, 2007 in Game Development

How do I make hiding in shadows possible? This is for a game. There are certain places where you can hide without getting caught (shadows).

Response to: Walls Posted May 25th, 2007 in Game Development

Oh, I see now, I just replaced all my values of the wall resistance to just "speed" so that it will always match speed no matter if the value has changed.

Response to: Walls Posted May 25th, 2007 in Game Development

Actually I didn't fix the problem. The wall resistance being higher would just make it push me off the wall harder when I am normally walking around without the power-up

Response to: Walls Posted May 25th, 2007 in Game Development

fixed the problem

Walls Posted May 25th, 2007 in Game Development

I made this powerup in the game where it would increase the character's speed. Well, when it is active, I can go through walls (that are solid) with it... How do I fix this problem.

Response to: Help with items in game Posted May 25th, 2007 in Game Development

So to start me off, could you tell me how to define "Speed" in actionscript?

Response to: Help with items in game Posted May 25th, 2007 in Game Development

umm what lol? I'm kinda of a beginner in actionscript and I don't know what these terms mean, but how do I set a variable and do all that?

Help with items in game Posted May 25th, 2007 in Game Development

How do I make it so that I can pick up an item and actually have it in my inventory or carry it around without it resetting back to where I found it when I go to like another room.

Response to: Help with A game! Posted May 25th, 2007 in Game Development

No, I want a code where I can stand next to the object and press space bar.

Response to: Help with A game! Posted May 25th, 2007 in Game Development

It's not an RPG, it's a stealth/sneaking game.

Suspenseful music Posted May 25th, 2007 in Audio

Anyone know of suspenseful music on the audio portal? Well, just name the song or artist that has suspenseful music. The theme of my flash is just stealth and quiet suspense. Thanks!

Response to: Help with A game! Posted May 25th, 2007 in Game Development

Or at least when I am a certain distance away from the piece of paper, then I will be able to press "SPACE." I need help with this one please!