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Response to: AS: Sound Posted October 6th, 2007 in Game Development

another usefull thread denvish, i find using the style mentioned last (that you use) is a slightly better method then what i was using, so thanks for helping my improve my techniques.

Response to: Voice Acting Club Posted October 6th, 2007 in Clubs & Crews

Hey i've been working on a flash game for the last 22 weeks and am nearing completion, wasn't going to use voices for npc's but seeing this thread tonight makes me think it could be worthwhile if the right people are out there. Now its a military style vampiric rpg and i need around 50-150 words read by two different people. So please send me a personal message or email me @ asp1988@gmail.com if you think you fit the criteria (im not going to go overboard, so i dont mind if you guys just feel like giving it a shot, even if you have yet to try something like this.

character 1: 400 year old (who knows the real age), vampire bookkeeper. -He's a wise old vampire with a kind hard, im thinking something similar to dekard kaine (d2). Slow moving voice, dry, clear etc.

Character 2: The youthful saergant (100 years old? doesnt really matter, he sounds around 25-30). He's kind of a hard ass, and he looks like he could rip a healthy sum of enemies apart. Slick sounding voice, once again vampiric, malevolent and at the same time very cool. Just imagine the stealthiest assassin, and thats pretty much how i'd like it.

Anyway if anyway gets back to me i can e-mail them through a script of their preffered character, and a short animation to help you get the feel of it.

Cheers guys, and if nothing comes out of this thats perfectly fine as i didn't read through 43 pages and e-mail anyone personally :p

Response to: Sound Faq Posted October 6th, 2007 in Game Development

i've just recorded all the sounds for my game and plan on importing them tonight, thanks for your information im glad i read up a little before i begin
cheers mate

Response to: AS: Artificial Thinking Posted September 30th, 2007 in Game Development

a = int(Math.random()*5)
if(a==4){

cheers for that man, thats what i was missing in my enemy code ^^

Response to: need a finishing artist Posted August 14th, 2007 in Game Development

game still doesn't working, coding-wise. It can too easily get to the stage where the ball bounces around in an endless cycle going far too fast for the mouse's gravitational pull to stop it. I waited till the mouse pull got to over 35,000 and it did nothing visible to hinder the balls movement.

Response to: demo skateboarding Posted August 14th, 2007 in Game Development

At 8/13/07 11:28 PM, raspberry-pie wrote:
i just wanna get sum feedback

Wasn't really much, take the fps up a notch, spend a little more time on cleaning up the graphics, the main character is too thick and that makes it hard to fully understand everything he's doing.

Response to: Programmer needed Posted August 14th, 2007 in Game Development

These ideas need to be fleshed out thoroughly, everyone gets ideas like these for games, but you need to prove you've done some groundwork or decent artwork in other projects before people are going to help out.

Response to: what do you think of this menu Posted July 31st, 2007 in Game Development

looks cool, you could stylize the orange button bars alot more though, its a little overwhelming.... even for halloween :O

Response to: Flash Character Posted July 31st, 2007 in Game Development

unless you're doing some sarcastic boring animation, you need to make him more INTERESTING! i could only watch that character for a very short time before becoming extremely bored. Ps this is a waste of a thread

Response to: Need enemy animator/designer Posted July 30th, 2007 in Game Development

wish i had the available time to help atm, how long do you expect production to take? If theres a month or two give me a PM so we can disscuss enemy look/style of animation etc. I much prefer character design to coding but i'm in the middle of a solo game as we speak and its chewing up alot of time. Hope to hear from you

Response to: Advanced AI help! Posted July 30th, 2007 in Game Development

ok im not going to attempt to pretend i know the first thing about the level of AI you're disscussing, however if you want a little head start (not everything, it'll stick better if you have to work to find the answer) on directing enemy movements.

onClipEvent (enterFrame) {

moveSpeed = 10;

if (this._x > x._hero_mc) {

[From right to Left]
}
else if (this._x < x._hero_mc {

[From left to right]
}

else if (this._y < y._hero_mc {

[From Down to Up]
}

else if (this._y > y._hero_mc {

[From Up to Down]
}

if ((this), hitTest, (hero_mc)) {

gotoAndPlay (6);
ATTACK

}

Response to: hitTest problems! Posted July 30th, 2007 in Game Development

onClipEvent(enterFrame){
if(_root.mouse.hitTest(_root.mc)){
gotoAndStop(3);
}
}

Please dont tell you me copy pasted it without changing 'this' lol..

Response to: I need sum aaction scriptage help Posted July 30th, 2007 in Game Development

i think i know what you're trying to say about the first one but not entirely sure how to do the second. Basically when duplicating a movie clip you can either use the attachMovieClip, or duplicateMovieClip function. If you've already got an instance of what you want to duplicate on stage then you'd use duplicateMC, if you're using linkage and duplicating it from your library you'd use attachMC.

No idea which one you're using so i'll give you a little demo of how attach can work.

onClipEvent (enterframe) {
if (SOMETHING HAPPENS (hittest, button press etc)) {
_root.[WHICH MOVIE CLIP TO SEND IT TO].attachMovie("[LINKAGE NAME]", "[NEW NAME]",
_root.[MOVIE CLIP YOU CHOSE TO SEND IT TO].getNextHighestDepth());
}
}

Too hard to understand? ask me if you need further explaination, good luck

Response to: Work Area Posted July 30th, 2007 in Game Development

the work area can expand indefinately, all you have to do is move a clip or something to the very edge and it will automatically extend, though i dont see for what reason you'd want to do that

Response to: Side Scroller Game Tutorial? Posted July 28th, 2007 in Game Development

just like all scripting languages you can either get a proper education to learn it (im currently studying multimedia and optionally learning advanced actionscript etc). Otherwise you'll be using tutorials like the ones in found in as:main, you just need to get stuck into it and try to teach yourself through help from others, but dont try to dive into a game. Simple flash tutes are all over the net, if you've got the time i dont see how following these, and asking for help on forums such as these should be too much of a problem.

Response to: AS: Bouncing Object Posted July 24th, 2007 in Game Development

cheers mate, great demo. Im just 'attempting' to learn to control gravity and basic AS math atm so this was a great help.

Response to: In-game popups Posted July 22nd, 2007 in Game Development

At 7/22/07 11:55 PM, johnfn wrote: if (_root.craentus_mc, hitTest (this._parent.barracks_mc.general_hit_mc )){

Um, normally hitTests go like this

if(_root.creantus_mc.hitTest(blabla))

havn't heard of that way for setting out a hit test, but its not the hit test that's the problem (mine works fine aswell) its that the code re-duplicates the same movie clip twice, instead of duplicating the second after T is pressed.

In-game popups Posted July 22nd, 2007 in Game Development

Hey im making a side scrolling rpg and i've got two npc's which deliver a pop-up providing quest info etc, when the user is inside their hit area, and have pressed 'T'. Though for some reason the pop-up is not duplicating when all of these factors are compliant.

Heres the main body of code related to this problem (on character) :

onClipEvent(enterFrame){
if (_root.craentus_mc, hitTest (this._parent.barracks_mc.general_hit_mc )){
var newclip1:MovieClip = _root.general_talk_mc.duplicateMovieClip ("general_talk", _root.getNextHighestDepth());
newclip1._x = 385
newclip1._y = 380
if(Key.isDown(84)){
var newclip2:MovieClip = _root.general_talk_1.duplicateMovieClip ("general_talk_1", _root.getNextHighestDepth());
newclip1._x = 50
newclip1._y = 50
}
}

I was hoping someone might be able to spot a flaw in the code layout (explaining all my variable and instance names would take too long) otherwise.... psh

Response to: AS: Little tricks and tidbits Posted July 22nd, 2007 in Game Development

At 11/23/05 03:23 PM, cherries wrote: the stop;

stop;

really useful for menus :D

I'm not being sarcastic

you mean stop(); ?

=\

Response to: I've made a jumping engine for all. Posted July 18th, 2007 in Game Development

At 7/17/07 10:49 PM, Sinvader wrote:
At 7/24/04 02:17 PM, Rystic wrote: ANYONE WHO HAS PROBLEMS GIVE ME YOUR E-MAILS AND I WILL SEND YOU THE WORKING FILE

That should do it...

asp1988@gmail.com

cheers

Response to: As : Platformer Posted May 20th, 2007 in Game Development

hey i've got my movieclip character (generic walkcycle movieclip). I'm just trying out your code and the movieclip doesnt play, it remains looking like the first frame of it. Though i can move it all around and jump with no problems.