The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsI made some changes, but retained the number of faintly similar colors because I intend to re-monochrome it later. Gotta do a bacground now.
At 11/25/13 08:37 AM, Havegum wrote:At 11/25/13 07:52 AM, ArkKay wrote:I think his entire waist area is very messy and it's hard to make out what the details are. I suggest removing all the details and then putting back the most vital ones one by one. I think the same goes for the colours - it might be easier to just focus on the absolutely most critical if you only have say, two greys, a red and a blue to work with.At 11/25/13 07:49 AM, ArkKay wrote: This is something I was working on. Its a futuristic space knight on a planet.oops. damn you no edit post button!!! pic here
Some of the colours in the palette are almost too close to be noticeable, I'd say stripping a few colours from it wouldn't hurt.
You know I have to agree with you on the torso, after looking at it some more. It was a bit clearer before the cape and before making it non-monochrome; but now I agree the mass is unrecognizable. But oh my aching OCD. I'm gonna take a further look at it later.
Thanks again for your prompt criticism HaveGum, I always enjoy reading it.
At 11/24/13 11:17 PM, ZE13 wrote: Ok so I just got into drawing I like anime fsces so I draw them I'm having a huge issue with drawing hair eyes and serious terrified fsces piz help me! I'm thinking of making a series on here! :D
here is a simple google search. tutorials
Now practice a whole lot. A whole lot.
At 11/25/13 07:49 AM, ArkKay wrote: This is something I was working on. Its a futuristic space knight on a planet.
oops. damn you no edit post button!!! pic here
This is something I was working on. Its a futuristic space knight on a planet.
If the teachers could shoot the player dead/wounded as well as accidently shooting children or other teacher bystanders (a miss) in eagletears mode I would have approved of the game's message more. It would have been more even handed.
Freedom of speech is limited only by untrue statements that result in (some form of recognizable) harm. Supporting the suppression of the speech of another person beyond that threshold is unamerican. That being said, the site is your property and you can institute any policies you like whatsoever.
However please don't sugarcoat the issue in terms of pleasantries about respect for the feelings of others, as it does more harm than good by muddying the waters of discussion. Either you support the right of others to think and say whatever they choose, or you don't. There is no in between. As soon as you intersperse an "except" you are making a conscious choice to deny another person their freedom based solely on your own will. In short, that makes you HitlerStalin.
I'm currently working on making this into an animated .gif It is from an unfinished project. May be restarted some day.
Thanks again Havegum for your critiques! I really enjoy looking at them, as you may have noticed, the most recent character sprite uses several of the pixel placements from your earlier suggestion. I also plan to incorporate using the brightest color as the light-facing border on the fixtures holding up the pies, and also darkening the pipes that go behind other pipes. I havn't actually done that yet, but I'll get around to it.
For now I'm populating the tilesheet with backgrounds. One of the reasons for that concept art was that I was dealing with 4 sets of tiles for animating the water, and without some kind of graphical pointer I wasn't sure of my math. Looks great when animated though, even if not so much when static.
Anyway: On to the project description:
The idea was a simple "walk left/right, press action button" adventure game. The twist, was that I was planning to implement a variation on scriptwelder's "a small talk" (see link below) whereby all major interactions between the player and the other robots and computers he runs into is in the form of written text working within a sort of MS_DOS-like operating commands system. I was thinking to give the player a limited number of verbs like "query", "run", "diag", "calc" and let the puzzles be figuring out how to use logic-code to get the other computers to do what you want done.
The Player Character is a Type 17 Autonomous Engineering Android, the last one, in fact. Or, the "Last of the Type 17's"
A small talk at the back of beyond
I'm currently working on a pretty cool tileset for a pretty cool adventure game. Let me know what you think. It uses 4 colors, with the darkest being used to outline every single sprite, with a predominantly darkest background. I found that this prevented confusion when dealing with so few colors.
Uses 4 colors. Originally greyscale, I then Later substituted two varying interpretations of gameboy colors, and the last was...
At 9/20/13 07:47 AM, Havegum wrote: I hope you don't mind, but I messed a bit around with some of your pixels.
Thank you so much for your comments! I don't mind at all, and I'm really happy to have comments on my pixel placements, since I
I'm currently studying the changes you've shown, particularly the cliff and the character, as I see several placements of pixels that I hadn't considered that are excellent (in re the shadow side). The cape is simply perfect too.
If I could re-do that one (I don't plan to, preferring to leave old published works unaltered so as to track my changes) I would probably also change the sky. Maybe with an additional color of smog to make the transition less jarring, and to change the geometry of the cloud in the far right to be curved. It just got to the point on that project where I said "done" and posted it, because I couldn't bear to work on it anymore even in the face of outstanding glaring issues. Eh.
The character itself is one I would like to pursue further as part of a platformer, especially because its smaller scale makes for easier animating (stick figure legs and 2 pixel arms with 10 pixel shoulder pads)
Still working on the house, but I was overjoyed to read comments.
These are the referred to postings from the last post:
This was done for a thread. I liked it, it was fun doing it. I'm still away from my main PC.
A mockup I made of "what if they released dungeon master or captive on the gameboy"? Uses 4 colors and the proper size propor...
I thought about the general idea for this and then made it shortly thereafter. It didn't turn out exactly how I wanted, but I...
I put up a few more images on the portal, but they were mostly practice and finishing up unfinished projects.
I got some work done on Tentative, this is a WIP of my current project. I stil have to finish the leftmost shed, a tree in the background, the fog in the background, the fog in the foreground, and making a spiffier static effect. I also need to go back and re-do the previous mockup of an internal environment to update it with the new pallette.
So much to do.
i've decided on a particular global pallette to use for all my future art until I find a better one, called "old master pixel palette" which I found at TIG fourums and is accessible from google. I really enjoy that pallete because of the difficulty in mixing a bunch of similar colors.
Previously I had been using simple gradients of light/dark and saturation on a hodgepodge basis, which resulted in me using hundreds and hundreds of colors. I might go back to doing that, because the old masters really did lack certain colors, but for now I enjoy the colors I'm currently using.
I'll see if there's anything else from my workbench I havn't finished or posted yet to post here as WIP because I left this thread unattended for a while.
As far as tentative, its no closer to being a real game. Ive entirely given up on animating the main character because I simply lack the skill to do so at present. However, I plan to continue doing background mock-ups of various environments
Art is the intentional creation of the aesthetic appearance of anything. Art is also the unintentional creation of the aesthetic appearance of anything.
Don't be too hard on yourself. Keep making stuff regardless of its quality and you will pick up new tricks and get better.
Hi all. I'm interested in challenging myself and getting a project actually finished. If anyone is working on a small minimalistic game, whatever the type (sidescroll, platformer, smup, etc), that would like some semi-decent pixel art at a relatively rapid clip. Let me know. I'm interested mostly just for credit aknowledgement and so I can practice on stuff I havn't tried before.
I would be interested in low resolution, with 16x16 "tiles" probably being the most i'd be willing to go, but complex sprites and backgrounds are entirely possible, just not throughout
While subject matter is mostly irrelevant, as I can do anything, I like to do bloody/horrific contemporary/scifi the most.
Before starting work I would like to see a working tech demo with placeholders or whatever, and some sort of description of plot/idea if any.
If anyone is interested in accepting some art, send me a PM.
Not much work progress. I'm considering making some more mockups for tentative because of the good response it garnered. I'd just have to keep in mind that I would never be able to do character animations without help. But oh well.
At 5/22/13 04:31 PM, LeeIsMyName wrote: I'm trying to draw a female in this pose, but something about it looks off. I can't tell what it is, but I know something isn't right. I figure some more eyes would help, so let me know.
Please and thank you :)
right breast and right shoulder need to be adjusted. other than that the proportions are fine. The right shoulder is at an awkward angle. Also draw the right arm.
Hi all.
Over the last few days I've been working to make the tree into an ingame sprite. I'm not done yet because of a number of things I need to do to add to it, but I wanted to post it anyway because I hadn't posted in a while.
I'll post the finished one when I'm done. In the meantime I'm always happy to read comments.
At 5/17/13 01:01 PM, kakalxlax wrote: another to the blend
fair deal!
I'm away from my home PC so I couldn't keep working on my tilesets, so I decided to do something else. This was partly done f...
I was away from my PC, so I couldn't work more on the current project, which was going to be a concrete wall that turned into exposed bloody muscles. Basically I thought of that famous painter from PBS who told me about "happy little clouds" and then I made a picture about a demonic tree that pretends to grant your heart's desire while consuming your soul. I'll see if I'll make a proper sprite for it for the project later.
Oh, well that's okay I'm not concerned. But I made you a tree anyway. It has nothing at all to do with what you were asking or talking about. But yeah. I just kind of felt like making a happy little tree and happy little clouds of despair and hopelessness.
I'm away from my home PC so I couldn't keep working on my tilesets, so I decided to do something else. This was partly done f...
I'd be into this, because I live in the city and have nothing to do really; so I could keep that saturday free and keep my eyes peeled on this thread for updates. As far as what to do, eh, i'll make a spot call on whether or not I'm down. But i'd definitely be up for poker.
I might be interested in doing a piece of sprite art, could you be more specific as to the theme or dimensions of the image? By 8-bit, do you refer to a specific technical limitation as to colors? Maybe I might want to do 100x100 pixels, then blow it up, is that cool?
A strategy games does make sense, but I feel like the show and books have too much narrative depth for that.
solution could be to intersperse starcraft 1-esqe single character missions and script a bunch of it. That could be done in a total war style engine.
edit: heck if you PM me I could probably put something together, i'd just need to look at your current tilesheet for size dimensions. Like I could do some grass and tombstones and an iron fence that are original.
At 5/5/13 03:00 PM, busypixels wrote:
Thank you!
Do you know any horror platfromer or so... i would like to have cemetery or so and need a little inspiration xD
Ghosts and Goblins? Castlevania?
http://en.wikipedia.org/wiki/Ghosts'n_Goblins
http://en.wikipedia.org/wiki/Castlevania
also this place is great for ideas and recolors
At 5/5/13 02:41 AM, NAVeX-Sniper wrote: Or realistic enough? This is the sword of the main character from the anime Sword Art Online. I modeled this in 3Ds MAX and for some reason I don't think I'm making this look "real" enough. Any experts who can help? I've been working on this thing for about a week.
http://www.newgrounds.com/art/view/navex-sniper/elucidator
my reccomendation is to add more color and texture. I see only flat black and shiny white. Real objects are not perfect, so the texture needs imperfections. Also add more colors becuase that lets us differentiate the parts of the sword. The difference doesn't have to be huge.
At 5/5/13 12:31 AM, iWarpStudios wrote: I Drew this in illistator and i'm not sure if it looks more 8 bit or 16 bit. What do you think
honest reply: there are very few "8-bit" or "16-bit" flash games that would run on a comodore 64. The only really relevant question is whether your tiles are 8x8 or 16x16 or 32x32 or 64x64