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Author Search Results: 'Archon68'

We found 3,268 matches.


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Viewing 1-30 of 3,268 matches. 1 | 2 | 3 | 4 | 5 | 6 | 758109

1.

None

Topic: Pshop Randomly Generated Vg Covers

Posted: 11/21/09 09:32 PM

Forum: General

I spent too much time on this...

You wouldn't believe how hard it is to find a good picture of a stereotypical Mexican man...

Pshop Randomly Generated Vg Covers


2.

Sad

Topic: Votes on non-commercial Flash

Posted: 11/21/09 08:54 PM

Forum: General

At 11/21/09 06:30 PM, James-Squared wrote: Not supporting stealing things, but Adobe uses the same serial for every single copy of Flash. So figure it out, Google is your friend.

....NO, they don't.


3.

Angry

Topic: Official Call of Duty 7 Thread

Posted: 11/21/09 05:04 PM

Forum: Video Games

At 11/16/09 09:03 PM, Theflamingamer wrote: 7?!!!

List of only games that should go past 3= Mario Games, Zelda Games, and FF Games.

Do you want to be flamed into oblivion?


4.

Goofy

Topic: Official Call of Duty 7 Thread

Posted: 11/21/09 05:02 PM

Forum: Video Games

We can just ignore CoD7. Any Call of Duty fan knows that only the even numbered CoD games are good.

CoD4, MW2, etc.

5.

Sad

Topic: Xbox Live Price Cut = Sales Up?

Posted: 11/21/09 04:59 PM

Forum: Video Games

It'd definitely give the XBox a little boost. Still a long way to go before it gets as good as the PS3, though.


6.

Sad

Topic: Assassins Creed 2 Official Thread

Posted: 11/21/09 01:27 PM

Forum: Video Games

At 11/21/09 01:18 PM, Deadly-Shadow wrote:
At 11/21/09 01:09 PM, Archon68 wrote: Is it just me, or do the graphics absolutely SUCK compared to AC1?

It looks like an old PS2 game, and it's really a disappointment. I just can't stop thinking about all the flaws in the graphics.
...

I think you may want to get your eyes checked out...

I just got new glasses today. :D

I also just got the game. Do the graphics get better after the first hour of gameplay or something? :P


7.

Crying

Topic: Assassins Creed 2 Official Thread

Posted: 11/21/09 01:09 PM

Forum: Video Games

Is it just me, or do the graphics absolutely SUCK compared to AC1?

It looks like an old PS2 game, and it's really a disappointment. I just can't stop thinking about all the flaws in the graphics.


8.

Sad

Topic: Is linkin park crappy?

Posted: 11/20/09 08:46 PM

Forum: General

Meh, they're O.K.

I wouldn't judge your music taste on what other people think, though. If you like Linkin Park, then listen to them. If not, then don't.


9.

Happy

Topic: Votes on non-commercial Flash

Posted: 11/20/09 08:08 PM

Forum: General

At 11/19/09 10:13 PM, KimboStyle wrote: Most of all, i think that adobe could make a slightly shorter version of flash that would go up for cheaper, or possibly have a longer trial o.O

The Student Edition of Adobe Flash CS4 Professional is only around $250. It's even cheaper if you're in college (like $100). All you need to do is show them that you're currently in school.


10.

Elated

Topic: Treasure Hunt 2009 Results Part 10

Posted: 11/20/09 05:40 PM

Forum: NG News

I really like "One Dimensional Quest". It is just such a neat concept, and it is pulled off really well, too.


11.

None

Topic: Open Source Fla Project - Continue?

Posted: 11/19/09 08:55 PM

Forum: Flash

At 11/19/09 06:10 PM, BillysProgrammer wrote: Hearing from other users on newgrounds, they to have done the exact thing (say... saving a file in a folder specifically for newgrounds to help others).

Didn't I say that just yesterday? :D

This is a great idea!


12.

None

Topic: Tutorial: Coding On Frames

Posted: 11/18/09 09:36 PM

Forum: Flash

At 11/18/09 09:29 PM, Johnny wrote: I think in a way, AS3.0 brought us BACK to our roots of coding on clips. It's just that instead of clicking the clip and coding directly on it though, we're modifying an extended class of the clip.

Hmm... I never knew that. I'm still stuck with AS2 for now...


13.

Sad

Topic: Tutorial: Coding On Frames

Posted: 11/18/09 09:25 PM

Forum: Flash

At 11/18/09 09:13 PM, Nateofwar wrote: lol coding on movieclips is so actionscript 2.0

I know it is... But AS2 is still what a lot of people are using, and if they are too dependent on coding on movieclips, they'll never be able to transition to AS3.


14.

Happy

Topic: Tutorial: Coding On Frames

Posted: 11/18/09 09:08 PM

Forum: Flash

At 11/18/09 09:04 PM, UberCream wrote: Heh, I almost feel like this thread is my fault.

It's both your fault and the fault of other people asking for help on the forums. :D

Don't feel bad, though, it's a bad habit that's tough to break.

As for your other questions, I'll answer those in the tutorial.

The main reason it is more efficient is because you can use functions more easily, generalize code, and there are just more possibilities. I'll go more in-depth in the tut

15.

Happy

Topic: Tutorial: Coding On Frames

Posted: 11/18/09 09:01 PM

Forum: Flash

Alright, I've had enough of you people wanting to always code on movieclips. I've decided to make a simple tutorial explaining how to code on the frame.

CODING ON FRAMES IS ALWAYS MORE EFFICIENT.

The problem is, I haven't coded on a movieclip in so long, I don't remember what made the transition hard.

I'll already be covering the following, to name a few:

- on(release), on(press), etc.
- onClipEvent(enterFrame), onClipEvent(load), etc.
- "this"

So, to you movieclip coders, what are some things that you can't figure out how to do on the frame?


16.

Goofy

Topic: Shading: Bevels or paint selection

Posted: 11/18/09 08:38 PM

Forum: Flash

At 11/18/09 08:22 PM, Nateofwar wrote: well i doubt that anyone will blam a submition based souly on a filter in the preloader art...

You must be new.


17.

None

Topic: movie clip with only var?

Posted: 11/18/09 08:23 PM

Forum: Flash

At 11/18/09 05:29 PM, Coolanton wrote:
At 11/18/09 05:12 PM, hdxmike wrote:
At 11/18/09 04:55 PM, Coolanton wrote: "this"
STOP RIGHT THERE . get your code on that there timeline
i dont understand you

DO NOT code on movieclips. It slowly kills you inside.


18.

Sad

Topic: Shading: Bevels or paint selection

Posted: 11/18/09 08:21 PM

Forum: Flash

A combination of both the drawing tools and filters can sometimes be an amazing way to add that little extra to your art. However, overuse of filters is commonly referred to as "Filter Rape".

Please avoid brutally raping the filters.


19.

Happy

Topic: I will code your flash!

Posted: 11/18/09 08:09 PM

Forum: Flash

At 11/18/09 06:00 PM, Nicknicholas wrote: Willing to do anything for more experience pm me.

The best way to get more experience in coding is to just practice on your own stuff. Most artists won't want you to code anything major, either because they're making an animation and need a simple menu, or are making a game and will want someone with experience and a decent portfolio.

Try doing random things in flash, just to practice.

For example, when I was starting out I made things like:

- Rotating a movieclip towards the mouse
- Mouse Trails
- Basic Game Engines (with missles shooting towards the mouse, turrets, following enemies, etc.)
- Output Panel Adventure Games. (using trace() commands and key detection to play a text-based adventure game)

My advice to all beginners or inexperienced programmers is to find something YOU love and just do it. Don't do it for attention, awards, a good score or good reviews. Just program something for the hell of it, and if you're lucky, it will turn out to be a great game or engine that people will love anyway. Just load it with a bunch of awesome features, then keep expanding and expanding it.

My particle effects engine, Particle Playground, started out as a simple mouse trail.

Good luck with your programming!


20.

Sad

Topic: hows this animation look

Posted: 11/18/09 07:58 PM

Forum: Flash

At 11/18/09 07:43 PM, lgnxhll wrote:
At 11/18/09 07:25 PM, RadWalrus wrote: Draw. With. The. Smallest. brush. size. With a ginormous brush like that your work will always look like garbage.
dude did you read anything the aprouch is "cartoony"

Cartoons usually have lines with even thicknesses. And cartoons aren't usually THAT sloppy like yours is. The line thickness is inconsistent both around the character and throughout the animation. And why does the character have an outline while the Shuriken doesn't?

It was a very sloppy 40 frames of animation; nothing to be posting about.

What you need to realize is that animating TAKES TIME. You can't spent five, ten, or even twenty minutes on something and expect it to be good. (at least, when you're starting out)


21.

Happy

Topic: Windows Doors 2 - Wanna Help Out?

Posted: 11/18/09 07:50 PM

Forum: Flash

At 11/16/09 09:46 PM, UberCream wrote: Well, I'm done with my second part!

Bing it, bitches.

As always, there's an easter egg.

Maybe make some more specific errors, rather than having it go to the same generic error page whenever you click something.

More specific and creative errors like the ones I want are what separate Windows Doors from the rest of the Windows parodies.


23.

None

Topic: MW2, I think the hype was wrong.

Posted: 11/17/09 09:12 PM

Forum: Video Games

At 11/16/09 03:27 PM, Deathrow-cy wrote: The campaign was okay, but the multiplayer? Terrible.

I beg to differ.


Good: No martyrdom (besides death streak), more weapons, less laggy.

MUCH less laggy.


No dedicated servers, no mods, no nothing!

Who cares?

Its practically a console game!

What's wrong with console games? I have it for the PS3 and it's perfect.

You'll get shot in the ass way too many times. Not exactly noob-friendly. Too many campers.

Those are all either problems with YOU or problems with other players. Those have nothing to do with the actual game.

Silencers for snipers (Whos bright idea was this).

That was a brilliant idea, something I've been wanting for a long, LONG time.

9vs9 player maximum 6vs6 in TD.

The maps weren't built to handle more than that. You'd be complaining even more if there were more players.

More players = More Campers = More being shot in the ass.

Maps offer hundreds of spots to camp.

They also offer hundreds of winding passages to NOT camp in. All the campers fail when I come up from behind them and knife 'em in the back.

Guns way too unbalanced.

Not that I've noticed.

Riot shielders way too easy to kill.

WTF did you expect? It'd be so unfair if you had a shield that could protect you from any bullets or explosives aimed at you!

Yeah MW2 is going downhill.

It's four times as good as the original MW.


I dont mind if you post more good/bad things.

Question of the day: Are you honestly liking this game?

I honestly am.


24.

Sad

Topic: Shitty Parts of Great Games

Posted: 11/17/09 09:06 PM

Forum: Video Games

I think Battlefield: Bad Company would have been a great game if it weren't for the controls and graphics. They tried a little too hard to make it resemble CoD4, the game everyone is still playing catchup to.

And really, the main reason I got the game was for its supposed destructible environments. To my disappointment, when I got it, I found out it was only certain parts of the building that you could destroy. The buildings all broke the same way, and it had nothing to do with where you shot at. Sort of like the cars in any GTA game before GTAIV. For example, I could shoot at the top right corner of a building, and the door would fall off.


25.

None

Topic: Why The Hate For The Psp Go??

Posted: 11/17/09 09:01 PM

Forum: Video Games

At 11/16/09 08:57 PM, Theflamingamer wrote: I'm sorry, PSPs are the worst system ever build, the games suck horribly. Trust me, Playstations are WAAAAAAAAAAAAAAAY better!

Well DUH. It's the difference between a console and a handheld gaming system. COMPLETELY different things.


26.

Happy

Topic: Assassin's Creed II

Posted: 11/17/09 08:58 PM

Forum: Video Games

At 11/17/09 08:30 PM, Slosha69 wrote: I don't think I'll be getting this one. Assassin's Creed was incredibly boring, I played it for like 5 hours. I was wondering when the interesting stuff would come, but it never did!

I heard this one is way better. I know the first one was VERY repetitive in terms of missions. Mission variety was lacking and the combat system was flawed.

From what I've seen and heard about this one, it's nothing like the first in terms of the game engine.


27.

Elated

Topic: Official Modern Warfare 2 Thread

Posted: 11/17/09 08:41 PM

Forum: Video Games

Oh, man, I love this game so much. I finally got it today. :D

I was expecting a lot from it, and it more than delivered. It's one of those overhyped games that actually lives up to all the hype.

So... Who wants to play me sometime on PS3?

Guess what my PSN ID is? :P

28.

Happy

Topic: Crumpled paper thingy?

Posted: 11/16/09 07:11 PM

Forum: Flash

1) Download a picture of crumpled paper.
2) Turn it into a movieclip (F8)
3) Set its blending mode (under display options) to "Overlay"


29.

Happy

Topic: Flash Ads - Ng Only?

Posted: 11/16/09 06:33 PM

Forum: Flash

Does the NG Ad API only give me money for people viewing it on Newgrounds, or anywhere where the game is played?

The reason I ask is because my game (see my sig :P) has, like many other games, been ripped from Newgrounds and put on various other websites. I'm getting somewhere around 15,000 hits a day, according to the Ad interface, but the view count here on Newgrounds isn't going up nearly as fast.


30.

Sad

Topic: Windows Doors 2 - Wanna Help Out?

Posted: 11/16/09 04:42 PM

Forum: Flash

At 11/15/09 10:04 PM, evan210 wrote:
At 11/15/09 08:08 PM, zack7521 wrote: So should i start making level designs?
No.

I agree very much.


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Viewing 1-30 of 3,268 matches. 1 | 2 | 3 | 4 | 5 | 6 | 758109