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Author Search Results: 'Arby'

We found 2,232 matches.


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Viewing 1-30 of 2,232 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94275

1.

Shouting

Topic: Really sneaky homeless people

Posted: 10/29/09 08:20 PM

Forum: General

So, yesterday I was walking into the train station on my way home from work and I see this homeless man with a sign that read "homeless please help" or something similar. The one interesting thing about this bum was that he was holding the door open for people while offering out his cup!

So, seeing as he's actually doing something productive and admiring his spirit, I and a whole bunch of others were giving him change. He must have been making a killing with all the change he was getting! Now, here come the kick in the nuts... I go back that way the next day, partially to see if the guy is there again... Instead I was greeted by a door that held itself open! The guy hadn't even been holding it open! He'd just been hanging on to the handle and collecting ludicrous amounts of change.

Now I feel cheated..... anyone else got a story about entrepreneurial hobos?


2.

None

Topic: AS2.0 : Cover system

Posted: 10/04/09 07:21 PM

Forum: Flash

Huh?

Make bullets unable to go through walls?


3.

None

Topic: AS3: Binary Search

Posted: 08/21/09 04:56 PM

Forum: Flash

Just an FYI, that exact same code will work in AS2 if you get rid of all the types.

Lol @ AS2 failing to have an int type. Didn't actually know that before...

Gust, your binary tree is no match for my TRINARY TREE!

Shush! it's useful in... I don't know.... hopefully something.. =/ but it's log3(n) search time!

4.

None

Topic: Classes...is there any point?

Posted: 08/11/09 06:15 PM

Forum: Flash

You have no idea how much you rely on classes already =D

You see, something like a movieclip is a class and it has all those fun functions like x,y, rotation, etc. If you didn't have the movieclip class, you'd have to write all those functions by hand! Not fun!

This is why we use classes ;P


5.

None

Topic: Sued for 1 Trillion Dollars?

Posted: 08/07/09 08:07 PM

Forum: General

Uhm, lol

Harry potter hasn't even sold that many copies per book.

Fail.


6.

None

Topic: What is the meaning of life?

Posted: 08/07/09 07:44 PM

Forum: General

* Main Entry: 1life
* Pronunciation: \%u02C8l%u012Bf\
* Function: noun
* Inflected Form(s): plural lives \%u02C8l%u012Bvz\
* Etymology: Middle English lif, from Old English l%u012Bf; akin to Old English libban to live - more at live
* Date: before 12th century

1 a : the quality that distinguishes a vital and functional being from a dead body b : a principle or force that is considered to underlie the distinctive quality of animate beings c : an organismic state characterized by capacity for metabolism, growth, reaction to stimuli, and reproduction
2 a : the sequence of physical and mental experiences that make up the existence of an individual b : one or more aspects of the process of living <sex life of the frog>
3 : biography 1
4 : spiritual existence transcending physical death
5 a : the period from birth to death b : a specific phase of earthly existence <a dult life> c : the period from an event until death <a judge appointed for life> d : a sentence of imprisonment for the remainder of a convict's life
6 : a way or manner of living


7.

None

Topic: Customizable gun!

Posted: 08/07/09 05:32 PM

Forum: General

Blowpipe > you

Customizable gun!


8.

None

Topic: Small Penis? Your F***ing Lucky!

Posted: 08/07/09 05:23 PM

Forum: General

Gogogo areodynamic bodies?


9.

None

Topic: A legit L4D action flash.

Posted: 07/30/09 03:21 PM

Forum: Flash

Um, go for it?

(what sort of response were you expecting??)


10.

None

Topic: Need help wit platformer coding AS2

Posted: 07/21/09 04:43 PM

Forum: Flash


11.

None

Topic: Beat detection Actionscript?

Posted: 07/08/09 10:48 PM

Forum: Flash

He wants events triggered that he can script events along-side it, I'm pretty sure.

Beat detection is very iffy and implementation specific, usually. It's easier just to try and code it yourself.


12.

None

Topic: Managing huge .fla file

Posted: 07/08/09 05:59 PM

Forum: Flash

You can do some trickery (read as: simple code) with flex to import libraries.

Quick google brings up this


13.

None

Topic: Animator(s) wanted. $100-200 a min

Posted: 07/08/09 12:17 PM

Forum: Flash

At 7/8/09 12:06 PM, funbie wrote:

...because it's a lot or not a lot?
Personally I think it's below average for the sort of quality he's asking for. In terms of professionals, that is.
If a minute was to take you say ten hours, you'd be working for $10/hour.
I don't know much about Americas minimum wage, but I don't think that's a lot.
the American minimun wage is about 8 dollars an hour. so it's about average in america.

Yes, but you don't get paid minimum wage for professional service ;P

In any event, Flash animations almost always will be compensated monetarily less then the normal professional animation. It's just side-effects of the industry. This isn't bad pay, but it's not amazing.


14.

None

Topic: Local multiplayer?

Posted: 07/07/09 05:05 PM

Forum: Flash

One problem, you need another person with you to play local multiplayer.

99% of people won't.

You could always just make an AI to play against~~~


15.

None

Topic: AS3 alpha problem

Posted: 07/06/09 11:48 PM

Forum: Flash

Wait, oops. You din't define the typeing for alpha and it certainly isn't Number. Silly me.

So, yeah, it's just a simple rounding error. Nothing to be concerned about (unless it's causing problems)


16.

None

Topic: AS3 alpha problem

Posted: 07/06/09 11:44 PM

Forum: Flash

Strange. Flash floating points should have a higher precision accuracy then that.

Do you have these numbers defined as "Number" or something else? It looks like rounding errors.


17.

None

Topic: NG Alphas

Posted: 07/06/09 11:03 PM

Forum: Flash

At 7/6/09 09:51 PM, Super-Yombario wrote: Well, Alphas hadn't worked for at least a year. StickRPG2's alpha made me real excited, and I never got to play it :/

Yeah! I remember that =D

What ever happened to that?


18.

None

Topic: NG Alphas

Posted: 07/06/09 09:47 PM

Forum: Flash

Aw man. Alphas disappeared?

It's not a big loss for me, I never really used the place but it was kinda quirky and cool.


19.

None

Topic: PawnGame

Posted: 07/06/09 08:49 PM

Forum: Flash

This

board

is

not

for

advertising

games.


20.

None

Topic: rgb?

Posted: 07/06/09 08:11 PM

Forum: Flash

At 7/6/09 08:08 PM, matrix5565 wrote: Could you be more specific?
Where are you inputting this?
Try: FF0000

More accuratly 0xFF0000

The 0x prefix denotes a hex number. =D


21.

None

Topic: Is using AS2 a bad idea now?

Posted: 07/06/09 05:12 PM

Forum: Flash

At 7/6/09 04:36 PM, Super-Yombario wrote:
Don't bother me about my Flash habits, it's a fruitless battle.

We have no say over casual use. The arguments for AS3 are mainly all regarding serious coding.

In other words, AS3 is to AS2 as watercolors are to crayons. If you want to make something of outside value, it's much preferable to choose the former. Watercolors might take a while more to learn, but you'll be very much better off.

Huzzah. Metaphors to the rescue!


22.

None

Topic: Is using AS2 a bad idea now?

Posted: 07/06/09 03:24 PM

Forum: Flash

Boy, I wish we had lots of people coming here from a background in real languages like java or C#. These conversations would be quite a bit different.

@ the person claiming that it's better to spawn objects with a method other then the constructor:

In essentially any OOP language it is standard to have some variation of the line "object name = new object()" with a couple syntax things modified (for example in flash you switch around the object and the name on the left, add a colon and shove the word "var" onto it). This is recognized by every single OOP programmer in the world as an object that has just been initialized by it's constructor. Even someone who has never seen AS3 before would be able to recognize it.

Meanwhile, if you showed someone from outside duplicateMovieClip() they would need to see the docs or a tutorial before understanding how to use it correctly. So don't even try to say that is a "easier" or "clearer" way of doing it.

PS: if you don't understand half of what I said above, go learn the basics of OOP. Using an OOP language without actually understanding OOP is just... ugh....


23.

None

Topic: Hard to get into programming

Posted: 07/06/09 03:03 PM

Forum: Flash

I find the best way to jump into something new is to make something that works, abeit is useless. Like, random person walking around an a blank screen and shooting. Once you learn the basics from that and other assorted playing around with code, it get progressively easier to learn new things.

And personally I would suggest you learn AS3 instead of AS2. If you can get your hands on CS3, that is.


24.

None

Topic: Associative arrays

Posted: 07/03/09 02:36 PM

Forum: Flash

Heh, I'm an efficiency and purity whore so I usually just use enumeration when I want readability ;P

And if I want named properties, I define a class.

But yeah, the main point of this is that i'm surprised that adobe is condemning something that is so widespread (with good reason though!)

On another note, I was looking through the array class and saw some nifty thing that I hadn't seen before. I didn't know that as3 arrays had an implementation of map! =D Filter too.


25.

Shouting

Topic: Associative arrays

Posted: 07/03/09 12:39 PM

Forum: Flash

I know the practice of using associative arrays is quite common so I found this very interesting

Straight from livedocs for the array class.

Do not use the Array class to create associative arrays (also called hashes), which are data structures that contain named elements instead of numbered elements. To create associative arrays, use the Object class. Although ActionScript permits you to create associative arrays using the Array class, you cannot use any of the Array class methods or properties with associative arrays.

Personally, I have never used associative arrays but I have seen them in countless places, even smartfox. I never understood the point of using them since they can only be less efficient.

Thoughts, anyone?


26.

None

Topic: Game Dilemma

Posted: 07/02/09 07:16 PM

Forum: Flash

You could always just spit out a string for the user to copy and paste.


27.

None

Topic: Array Too Big For As3/cs3?

Posted: 06/30/09 11:55 AM

Forum: Flash

ah, fastposted.

So, it works now?


28.

None

Topic: Array Too Big For As3/cs3?

Posted: 06/30/09 11:53 AM

Forum: Flash

I'm thinking compiler problems too.

How did you define yonder arrays? Some sample code might help.


29.

None

Topic: Artist seeking handsome coder

Posted: 06/28/09 06:25 PM

Forum: Flash

At 6/28/09 06:16 PM, Glaiel-Gamer wrote: i could use a quick buck, what's the gameplay like?

haha, looks like i've got serious competition ;P

Replied to your PM anyway and added you.


30.

None

Topic: Artist seeking handsome coder

Posted: 06/28/09 05:52 PM

Forum: Flash

Hit me up with more info on the first one. I've been having a small itch to do a small, artist driven game. The problem is finding artists that will actually follow through (the fact I know you will is the only reason i'm posting here ;P)

Time-wise i'm still in uni over the summer but I've got a good chunk of my days free. There will be a couple weeks where I simply won't have free time due to exams and such but I always keep my partner up to date with my status (ie. if i'm busy, you know when i'll continue work and have it done). You can count on me to keep to my word as best as is humanly possible.

You can check out my last 4 submissions to confirm competency at coding.

50/50 split, I imagine?


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Viewing 1-30 of 2,232 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94275