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Response to: Brushed*2 Posted December 21st, 2006 in Game Development

lets get eveyron int he collab to make some stupid thing for that as a bonus ;)

no. MY flash battle.

Response to: Brushed*2 Posted December 21st, 2006 in Game Development

AAAAAaaaah. that's the final version.. i moved some frames around, and so all the buttons and gotoAndStop stuff got messed up. it's fine now

Response to: Brushed*2 Posted December 21st, 2006 in Game Development

sorry, there's some kind of evil spirit ruining teh movie. it worked fine on my computer. let me try again

Response to: Brushed*2 Posted December 21st, 2006 in Game Development

HERE is the complete flash battle. im thinking of submitting it

Response to: Brushed*2 Posted December 20th, 2006 in Game Development

check yer mail, daj. i explained everything

Response to: Animators Challenge of the Week 1: Posted December 20th, 2006 in Game Development

heres the color version

Response to: Animators Challenge of the Week 1: Posted December 20th, 2006 in Game Development

apologies, i uploaded the wrong file. i'll upload the full-color version shortly

Response to: Animators Challenge of the Week 1: Posted December 20th, 2006 in Game Development

WOOT

Response to: Brushed*2 Posted December 20th, 2006 in Game Development

i got banned for mentioning piracy. back now, though

Response to: How long have you been using flash? Posted December 18th, 2006 in Game Development

eh..only since this summer! before then, i'd never attempted 2d animation... i'd been doing claymation and had gotten pretty good at it, but since then flash has become my only animating tool.

Response to: Brushed*2 Posted December 17th, 2006 in Game Development

WingedHeart and I challenged each other to a flash battle in which our friend glink0 had to get punched in the stomach. here's mine

Response to: Brushed*2 Posted December 16th, 2006 in Game Development

yes, of course i will. ive been busy for a few days, though, and, like i said, my msn is still dying a horrible death. i'll send it, don't worry.

Response to: Streaming Fails To Work - Wtf? Help Posted December 15th, 2006 in Game Development

make imacow fix his OWN damn movie.

Response to: clock Posted December 15th, 2006 in Game Development

make your own clock. at least go and look at some tutorials or something! just flinging a request out there for someone to "make a clock" is also very vague. what kind of clock? an actionscript clock? a timer? shall i go and buy you a clock mechanism, hand-carve a faceplate for it, and send it to you by mail? JESUS! be more specific with what you want from us. even if there is someone willing to help an ungrateful idiot like yourself, they won't know what they're helping you with!

Response to: profile pic Posted December 15th, 2006 in Game Development

gif is ALWAYS crap. if you're making a gif, make sure your movie has no movie clips in it. gif can't understand those, and they'll stay on the first frame the whole time.

Response to: Flash Production Team (paid!) Posted December 15th, 2006 in Game Development

you really haven't given enough information. specify what types of games you will be making, and what will be required of the artists and programmers. tell us what your budget is! no one wants to do work and then be told "i cant pay you yet." altogether, you aren't sounding very professional OR talented.

Response to: Good gif. maker? Posted December 15th, 2006 in Game Development

okay, if you've got macromedia flash already, you can make a movie and export it as a .gif. make sure it has no movie clips, sound, or actionscript in it, because gif will not support those things. movie clips will not play, sound will um... not be there, and actionscript will be useless.

Response to: key press code wont work Posted December 15th, 2006 in Game Development

change 78 to n or N. that will fix your problem.

Response to: Blood effects. Posted December 15th, 2006 in Game Development

there usually isn't enough blood to form a large glob of fluidness, so draw it as a flat splatch that only has a few frames. blood with too many frames looks silly.

Response to: Brushed*2 Posted December 15th, 2006 in Game Development

At 12/15/06 04:47 PM, Lord-Sonx wrote: only thing your gonna find on that computer is porn

OH MY GOD you were right! i was looking through the files for the limewire program, and i found this . sonx, im scared!

Response to: The Red Line Posted December 15th, 2006 in Art

just ONE more.

The Red Line

Response to: Brushed*2 Posted December 15th, 2006 in Game Development

yeah, im gonna used the WingedHearts computer to find a mexican loop.

Response to: 60 FPS Collab Posted December 13th, 2006 in Game Development

i'll join! i love fbf, and a challenge to make something 115 seconds long at 60 fps is sounding great to me.

Response to: The Wall-to-Wall collab! Posted December 13th, 2006 in Game Development

oh dear. i suck at sound editing... ill figure something out. i drew a robot design, but didn't think to bring it over on a flash drive.... later.

Response to: Attention Flash Animators/Gamers Posted December 13th, 2006 in Game Development

would we be paid for our effort? or is this a volunteer thing?

Response to: The Wall-to-Wall collab! Posted December 13th, 2006 in Game Development

okay, now that i know the stage size i can get to work. off to the flash computer!

Response to: Brushed*2 Posted December 13th, 2006 in Game Development

ey! i want in on the bitching! hurry up, you lazy louts. me and sonx are finished! YEAH! we are therefore entitled to bitching about the other people not being done yet. yeah, brushed 1 was sortof a lot of moving shapes and not much else... i can see why you asked us to add more of a story to our movies for brushed 2. the weenie thing, i like that too. took me longer to draw everything than it did to make the animation :P yeah, i was thinking of adding some ridiculous mexican loop to it

Response to: Noob in need Posted December 12th, 2006 in Game Development

also, learn to write.

Response to: Brushed*2 Posted December 12th, 2006 in Game Development

WEENIE!

Response to: The Wall-to-Wall collab! Posted December 12th, 2006 in Game Development

by default stage size you meen 550 by 400 right?