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EastWest/ Quantum Leap Posted August 12th, 2012 in Audio

What is needed to use EWQL?

Is it a VST, or does it use an NI format?
(If it uses NI, where could I get something to use it, or is there only Kontakt?)

Any helpful information would be appreciated...

Response to: Lmms Posted August 11th, 2012 in Audio

Sorry to bump this thread, but it seems cool to have a little group for LMMS (cant afford FL Studio either; at least not yet ) .

Response to: Voice actor needed for cartoon Posted August 4th, 2012 in Collaboration

At 8/4/12 02:06 AM, BusinessToast wrote: I made a short cartoon about Sonic the Hedgehog and his unquenchable desire for chaos emeralds, and I need someone to make some funny noises to go along with the animation. Yep. Tell me if you're up for it, I'll send a link.

There's a screenshot of Sonic licking a window.

I wish I was a great VA, but I'm training myself right now. But I do know a few guys who can help you.

Linktube
RogueWolf64

Just to name a few. Check out the VA advertisements thread and scout some out!

Response to: Voice Actor Wanted Posted August 3rd, 2012 in Audio

What's up, NG Community?

I've decided to start a collaboration that will contribute to the community. I'm producing a "Fight Pack" that will have sfx for action scenes. This pack will be free, royalty free, and non profit. You can use it for that intense action game, that Flash fight scene, or to make a sweet ace beat (hey, it's possible)!

But I need contributors. Interested? Just follow the regulations:
Male & Female actors can contribute; need all the help I can get!
Please sort separate takes into the corresponding categories.
Raw audio only (No effects added, please.)
.mp3 encoding only.
Do at least one of each category.
All entries will be credited.

Please send takes to AnimatixReels
All takes will be accepted until Dec. 1; the pack will be released on New Year's. If this is successful, I will consider doing another pack...

Categories

Strikes/Charges- Act as if you were delivering blows, or charging up for energy strikes.
Yells- Act as if you were falling from heights.
Throws- Act out throwing or hurling something.
Death/Impact HitsDeath/Impact Hits- Act out as if you were given a fatal strike; for impacts, impersonate as if you were absorbing blows or strikes.
Grunt/Breaths- Painful gasps, heavy breathing, straining, weak strikes, and uneasy breathing are acceptable for this category.
Jumps/Lifts- Act out as if you were: taking leaps; pushing/pulling/lifting heavy objects.
Chokes/Struggles Imitate as if you were in a choke grip, trying to release yourself and escape; impersonate a struggle- as if you had a blade and you were pushing or holding back against another blade.

Any questions? PM me. :)

Voice Actor Wanted

Response to: Flash CS6 Capabilities Posted August 2nd, 2012 in Game Development

Okay. Thanks, guys! You've helped me alot! :)

Flash CS6 Capabilities Posted July 31st, 2012 in Game Development

Okay; I have a question:
What are the capabilities of CS6?
Can I create games and animations?
Could I create websites with it?

I'm thinking about getting it, but wondering if it would have the things I'm thinking about using it for, or if I should get an older version...

As a community, mind helping a confused guy out?