At 8/20/07 05:37 PM, Shadow-Wolf wrote:
At 8/20/07 05:00 PM, AniGen wrote:
well guys, I definitely have a lot to say about those parts if you'll let me give you some criticism
i dont care what u say if u give good feedback im happy and will work on it even more if u give bad feedback ill be like oh the fuck well im not a lil pussy and gonna argue about it ill just work on it and make it better
my words about your part are:
you definitely have the ropes behind framebyframe and know how to work it, but the angles of your part are very off, even lazy if I may say so. In the first part, it's mainly vcam zooms and some somewhat choppy framebyframe. there is no way to fix this unless you intend to do the whole part over.
the second bit I saw wasn't enough to go on, but I thought it looked well animated, the only thing i disliked about it besides the angle was when I paused the animation, the characters looked too meaty and bulky, whereas Naruto Characters are actually quite thin.
my advice: watch a few episodes that have lots of action in them in order to better understand the angles of fight scenes. for example, when characters make minimal movement, it's best to use a specific angle and view, in order to make the process easier and the outcome more efficient.
the formula you're trying to follow with your part reminds me of the one Arturo Jauregui followed in the original Anime Collab, when he did his YuYu Hakusho part, so try to come up with the best way to display each action. another process i follow when i animate is sketching it out in pencil perhaps, and doing the roughs in a lighter color before i make the final draft. on short things like collab parts like the Anime Collab, doing that is very effective.
all the best though, just giving suggestions :)