The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsAt 1/27/10 06:35 AM, Ani-x wrote:
* Fun fact* those are individual dancers, not just1 movie clip copied over and over, If you look closely they are not 100% on sync with each other
I like doing little stuff like that in animations
^^ I ment I edited the dancers so not 100% on sync, Not ANIMATED each of the 3
Yup I was going to do a Bobby Brown Animation.
This is just the sketch for the intro dance,
No real reason to do it other then its never been done and to me funny as hell.
Maybe one day ill go back and finish the full video,
* Fun fact* those are individual dancers, not just1 movie clip copied over and over, If you look closely they are not 100% on sync with each other
I like doing little stuff like that in animations
Welcome all to the new animations forum!
to start things off I would like to make a post showing most of all my unfinished animations, also a little insight and back story to them
Looks like like JAZZA beat me to the punchwith a open Q&A.
But i would also like to do the same.
A little about Ani-x (seoulsnake,NokWon, Adder)
We went from a small group of people who was learning animation, to gradually going our own way in the world. I am now the seoul survivor (Get it? a phun) of Ani-x.
About the name "Ani-X"
It is basically just a term that came up back in hmm, 2006? or so. when we decided to break of the norm a bit and try to push the normal trends of flash and take production level animation techniques we was learning and apply them best we could into a flash format.
The name Ani- just meant animation, the X was because we was edgy, or should i say 3dgy. (back then everything had a X or 3 for e for no reason)
So its really just that simple, X being anything and animation. Play on the name also came from the korean "No" Which also starts Ah-ni. This was because with real life and such, we was all to busy to just sit and finish a project.
really the only time we got to apply anything remotely good was in the Anime collab.
Anyways enough talking.
Lets get to of the millions of unfinished animations and projects.
I will start with GoonZu: coming of ages.
Around 2007 I landed a job for the korean game developers NDOORS (From 2007-2009)
One of my main focuses was a game called GoonZu (now Luminary)
Newgrounds always has a place in my heart, so I was always making NG references when I was in game (Game Master) or pushing ways to promote wile also have some fun (marketing)
one of the things me an another member and friend came up with was a flash parody animation.
The plan was to also use in game events that would also go along with the animation,
Things like sub channels or special messages, Users own characters making a appearance, easy things that could be integrated easily with the animation with out allot of work. Along with parody commercials for our own Item Mall (but our director didn't like that idea, as when she seen them....she felt I was making fun of Item mall....which i was)
Anyways, the story was written in a way where if you played GoonZu you would get allot of the jokes, but also was no so hardcore as the causal viewer would be lost. (even to MMO's)
SO at last a story was made, starring a funny but kinda clumbys character we called RockOFmages.
RockOFmages was actually a sword user, but as one of his catch lines was "Im nota n00b, Im a low level mage"
The story basically followed Rock around from his first day in this MMO land, to his final days as a high level.
we set for 13 episodes (pending the first got over well)
Needless to say, and like all things in the office, I was the only one working on it, Giving the hell working in the game industry of 14+ hour days, 7 days a week, I had next to no time.
But a few episodes did get finished over the course of a year, But never fully fleshed out with voice acting and proper menus-editing.
Anyways I typed it long enough.
Here is part of the unfinished intro.
Nothing ground breaking in terms of art and animation, but given how little time i worked on it, I liked it.
*Fun Fact* The Anime style you see was used to most resemble the in game look of GoonZu's graphics.
At 1/26/10 06:57 AM, KevinAndJoeCartoons wrote: I NEED CODE EXAMPLES!CODES FROM WORKING PRELOADER!NOT SOME CRAPPY TUTORIAL,DAMMIT!
*spoiler*
the codes are in the links.
now for some advice, if you want ppl to help you, be articulate, use your words with out cursing.
talk to ppl, not at them
more so be patience and don't come off as a tool
At 1/26/10 06:48 AM, Ani-x wrote:At 1/26/10 01:02 AM, justinboyd101 wrote: Thanks!also
AS: 2
AS: Main
20 tutorials to create your own game
gotoAndPlay
Flash Kit
Forgot the AS3 main
At 1/26/10 01:02 AM, justinboyd101 wrote: Thanks!
also
AS: 2
AS: Main
20 tutorials to create your own game
gotoAndPlay
Flash Kit
if you are interested in making animations in flash, Do not let the fact you can not draw stop you.
If you even remotely interested in art at all, Know this its more practice and patience then it is skill.
so just practice practice practice
At 1/25/10 08:56 PM, ianhumphreys wrote: Latley, ive just wanted to get into a fight with anyone thats not a friend and go tottaly ape shit on them >:D. I dunno what it is but ever since i fought with this kid at my school (AND WON) ive just wanted to fight more and spar with somebody, anyone else wanted to just go crazy and fight?
save up a little bit of money, Go to the nearest gym that teaches a few martial arts (known as Mixed martial arts)
get your jolly's out in a controlled, safe environment, wile also learning discipline and self respect.
a place that mixes martial arts is more likely to help you get that aggression out, as it will best simulate real world fighting (take downs, punches, kicks, submissions)
my reply has always been
"If cows pigs and chickens were not meant to be eaten, they would have evolved by now, grew thumbs and forged weapons"
I have been approached before on campus by those hippy squads before, I usually just ignore them, because the more attention you give em, the more they go on and on in circles about the stuff.
(starting to see it in this thread)
fact of the matter is human teeth are made to both rip and grind, there for we can eat meat and veggies,
So its what ever if one person only picks one to dumb on.
"live and let live"- lol
At 1/24/10 01:26 PM, absent wrote:
You might also find this thread interesting.
Hepnotic posted:
Example, i've always wondered what blind people's dreams are like.
It's a little hard to say for sure since it's not like I've experienced someone else's dreams. I don't really see in my dreams if that's what you're asking, but I will have more of an awareness of what's around me and I'll intuitively know whatever I would ordinarily be able to sense. For example if I'm standing next to a building in a dream, I'll know where all the entrances are, how to get to them from my location, the types of doors, if people are around them, etc. but I don't scan the building with my eyes and pick up the information as I go."
That is just awesome on many levels.
At 1/16/10 04:52 PM, hdxmike wrote:
that was deep , i geuss youre right, im just not sure if i can please everyone (or at least most people ) , i dont want to come up with something that seems too serious or too lulzy , im just not much of an idea guy
That's why game designers was invented.
I happen to be one of these said designers, I was born with the mark..so yeah, I must fulfill my destiny.
anyways, there is allot more to it then "will ppl like it, will they think its not good"
much process goes into it. with thought and marketing. Also basic rules of thumb that are learned in school and reviewed in seminars and conventions.
anyways Ill send you a PM with my contact info, I wouldnt mind helping out, as i have more ideas then im able to make.
also I can be a good third eye.
At 1/8/10 06:33 PM, Gustavos wrote:At 1/8/10 12:13 AM, Ani-x wrote: Thanks, I guess you can not do it in flash 8 then...I have Flash 8 pro, and HSB is here right in front of me.
here is all I got.
Oh well, Thanks guys
cool, Can you take a SS and show me? I get the feeling im just spinning the retardo wheel here.
Thanks, I guess you can not do it in flash 8 then...
here is all I got.
Oh well, Thanks guys
I forgot to add,
Clearing the Screen:
When it comes to deleting a entire screen,(your workspace) Simply select the layer your on (must be unlocked) and just double click the eraser.
Dunno if that has been mentioned, but that comes in really handy for me
At 1/6/10 01:29 AM, Gustavos wrote:At 1/5/10 11:00 PM, Duchednier wrote:
Trick 3- HSB Colour mixerHey, never noticed that before. It is available on Flash 8.
I have flash 8 pro, and i can not seem to find the HSB.
any help?
we are done here
At 12/3/09 10:00 PM, Snowman wrote: Nice, But please keep all of your art in your original post
well his last thread kinda got turned into a discussion.
but there is a portrait thread.
Portraits
so it should go there.
very nice though, I really like your use of shades and angles to create such nice textures.
but i feel the shirt collar is a bit lacking and takes away from the feel a bit.
and I promise that is the last back-seat modding from me, at least for today
well first you you should read the rules.
Not only would a starter image help better assist you. we could also see what you are having issues with,
and to answer your question, water is basically reflection and shadow,. so instead of trying to draw wavy lines or ripples, just to the bulk of it with different degrees of shade(kinda like when doing hair)
post a image to show us though, its next to imposable to just explain based off a question, we wil need see it.
also post it in the proper forum,
new topics are not for asking for help or request
At 12/3/09 12:38 PM, CypressDahlia wrote:At 12/3/09 11:07 AM, Ani-x wrote:Then that's a creative work. It reflects the desire to create. So I consider it to be an original piece of artwork.
But what when you take the skill and achievement of photorealalistic, then apply it to your own imagination?
what i mean is, If you look at a picture and replicate it perfectly with lights and shadows,
how is it different then if you just drew it from your imagination? if the end result is the same?
The desire to create is still there, along with the work and time.
At 12/3/09 09:29 AM, CypressDahlia wrote: good points,
But what when you take the skill and achievement of photorealalistic, then apply it to your own imagination?
example, when you create a image, or person that only exists in your imagination, then lay it out in piece.
does that then change the perception of a technical photo copy?
At 12/3/09 08:55 AM, killbillandwill wrote: it is funny to read all the fight of yours
huh? its not fighting
its not even a debate, its what we grown up call a discussion .
just like like learning to drive, to PE and the ED, it is something you can look forward to when you get older
At 12/3/09 07:59 AM, J-qb wrote: [this conversation has been moved from here]
I think Karls point, and mine too, is that its hard for us to see how you would express yourself through photorealism... since your only "copying" something... (no offense intended)
But I guess the point would then be that photorealism isnt exactly photorealism..?
In that sense it can become a conundrum,
but you have to look at it on a more simple plain.
wile we may draw photo real, Hyper real or just a plain "human" object, the rules of anatomy and proportion apply. We can exaggerate features and parts, but the same base line of understanding is needed.
one point i missed in my original reply was the standard the artist holds himself to. That could be what is at play here.
That`s an interesting way to look at it, I think any godhowilovethatword-"style" comes from a lot of practice. That would mean, mastering any therewegoagain "style" is just as difficult. The difference with photorealism would be that poeple see the faults a lot easier... Poeple know what things look like. Realistic human faces are so hard to draw because poeple (including the artist himself) are trained to notice details in faces. Its how we recognize each other, but also how we communicate. I once heard someone suggest drawing animal skulls. They are easier to get right, since noone notices any mistakes you made..
Of course they are not easier/harder to draw, poeple just dont notice.
Well I think its pretty much known any art form takes allot of time and practice, From cartooning, photorealsim, abstract, object etc. so we use the word"style" in place of what it is and to not compare em.
The point about animals sculls to humans is valid, same with Dragons and mythical creatures, no one can tell you your wrong because they have no point of reference, but that can be said about almost anything.
You know crooked eyes or misshaped arms when you see em. also laws of proportions and perspective will always apply.
But what i think we need focus on is the fact its not how "real" you get away with, but more so what you are doing and why you are doing it.
I think this debate is coming from different views on the matter,
I had a uncle who used to look at paintings of trees and waterfalls, and say"why dont they just take a picture"
and the answer was" because then its not a painting"
same applies here.
but i digress, because as i always say " I am no artist, i just draw really well"I prefer to say, I dont draw very well, im just an artist
so that alone could be the awnser.I think that is the exactly the question... what is fun in drawing really well, if you cant express yourself through it... and if you can IMO your an artist.
as i said before, the meaning is that in doing realism, you are in fact expressing your self.
I kinda miss quoted my self at the last part, I didn't mean it as a whole in the face of photorealsim, i just meant it in some of my own personal pieces I have done that was realistic.
Just because i didn't convoy a mood or have some feeling to say, I was still proud of it, was fun.
But more so it was all about getting others reaction to what i did, Rather the person i drew, or just anyone who looked at it.
Maybe that may not be artistic, But in the technical sense it is considered art
At 12/2/09 10:33 PM, ornery wrote: Alright enough pointless banter about stupid videos, back to arts children.
I got a new little discovery for you lot. Its not exactly new per-say but its new to me so fuck you.
Did you know that using oil paints on clayboard (looks like a wooden panel but has a layer of treated clay on it) causes the oil paints to essentially dry to the touch almost instantly, but still have enough wetness that they can blend like oil paints do? Give it a try, especially those of you who complain about the differences between oil and acrylic paint.
Ornery away!
woosh
it looses its base though, wile it still blends some, not like it would on just canvas.
now it is not exactly like working with acrylics, as it still has some blend and texture of oils, it is not really the same.and resembles more of acrylic or ink paints
At 12/3/09 04:03 AM, LaserKarl wrote: I've always wondered one thing regarding photorealism.
Why?
I mean, its an amazing feat that I couldn't dream of achieving, but i just don't get it. You mainly redraw/repaint a photo, and if there's already a photograph showing what you draw/paint, why bother?
Only reason i can think of is that you can translate an otherwise "boring" image to a medium more to your liking, and maybe fix up minor 'faults', making it more pleasing to look at. I would never spend so much time and devotion to master this style just for that reason though, so I'm still lost.
Don't get me wrong, as said, I think its amazing.
its for the same reason you do the art that you do.
it is amazing and impressive, but others may go"why?" and try to figure the reasoning behind it also.
Just a way of expressing one self in a medium.
a outlet i guess.
But i am just speaking for me.
Wile you use colors and figurative poses in a way of your style and feeling, or the way you best want to portray it, others may want to use real world lighting and shade, along side of hard and soft lines to recreate the same feeling or mood in a way that is real world to them.
When it comes to drawling a real person as real as you can, there is a since of capture in it. maybe even a personal tribute to the person or feeling. Allot of it is not covering up or hiding faults, but showing them.
also as you said "its a amazing feat that I couldn't dream of achieving"
It may not be all that hard to others as it is to you. What you see a feat, they just do naturally.
and vise-versa, what you do naturally to those who do realism may see as a feat and takes allot of time and devotion to master that kinda expression.
then again we all do our own things for or own reasons, reason even we don't always know or understand at the times we are doing em.
but i digress, because as i always say " I am no artist, i just draw really well"
so that alone could be the awnser.
this would make for a good convo in the Art Forum Lounge
At 12/2/09 02:18 AM, PrinceFlea wrote: I'm not familiar with the Street Fighter Series other then it's second Sequal and multiple fixes, i have been only in to Virtua Fighters ,Tekken and MK.
Don't worry, you can still play in our reindeer games
At 11/30/09 11:30 AM, PrinceFlea wrote:At 11/30/09 11:28 AM, CypressDahlia wrote:Are you?At 11/30/09 11:22 AM, JoeTheToucan wrote: 'why in the world is your art solely based on various critters being ticked by others'Are you telling me you're not turned on by this?
Are you?
At 11/26/09 09:18 PM, deadspread83 wrote: I've been thinking it might be good to have some buildings as obstacles, like in the denser urban areas... thoughts?
i like that idea.
maybe even something that gets shot enough it blows up/crumbles and gives points or power ups.