The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsI wish I had come sooner, but all I have to show for it is this:
http://img.photobucket.com/albums/v405/btl/Se phiroth_ATGH1024x768.jpg
http://img.photobucket.com/albums/v405/btl/AT GH_Rain1024x768.jpg
They're actually parts of the animation I'm doing right now, but if that's sufficient, I'll take the last part (21, I think), and seeing that we're allowed to use video games, I'll take Zelda.
...You can accomplish the same feat for flipping windows on Macs by pressing command + tab.
This is the thing though. Someone usually asks a dumb question before you do it, and you're usually able to gain insight from it before you make a fool out of yourself.
And I would have thought looking for the company that produces the Flash player to find software that creates Flash animations and such wasn't exactly difficult to think of either.
Thanks a lot. I shall try that later when I get around to it.
Why doesn't it say anything about that when I do a check syntax?
I'm not entirely new to Flash, but it's been awhile since I've used it.
Anyhow, I'm making a short flash movie with bonuses and previews and such, so naturally, I had to include a menu of some sort, so what I've done is include a movie clip with the buttons inside of them. I'm trying to get some of the buttons like "Play Movie" to switch the scene in the main timeline so that it will play the movie, but it doesn't work. I've already tried using _root, _level0 and _parent, frame labels, and even tellTarget (_root), etc. but they all don't work.
The code in the button looks something like this:
on(Press) {
_root.gotoandStop("movie");
}
If I could somehow post the .fla file in here, I'd do it, but I don't know how.