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Response to: Animation Problem... Posted May 21st, 2008 in Game Development

I've already tried using a new scene. It works on its own, but when I stick it into the flash file with all the other stuff, it doesn't work. I don't think it's a problem with the frames, because I've already tried removing them, but it still does the same thing--the movie hangs on the same few frames, but the music keeps playing, even though I didn't put any actionscripts on those frames.

Animation Problem... Posted May 21st, 2008 in Game Development

I did a flash movie in different parts, and they all work fine separately, but when I stick them into one flash file, there's a particular scene that doesn't work too well. In particular, when I get to that part, it plays the last few frames over and over again at a high speed, but the audio contiues going as it should. I've tried replacing the scene, the audio, and some of the keyframes, but nothing works. Does anyone know what's wrong with it?

Unfortunately, the flash movie I'm making is horrendously long, so I'm not sure I can show you exactly what I mean, and I don't have it with me right now anyways.

Response to: Creationists Are Right... Posted May 12th, 2008 in General

Science does not demand perfection, but a high probability.

At least they're willing to admit when they're wrong, unlike certain sore losers.

Response to: How in the hell is Evolution... Posted May 11th, 2008 in General

Science is not meant to prove; but you can prove in math.

And the concept of omnipotence bites itself in the ass.

Response to: Figure out your age by eating! Posted May 10th, 2008 in General

EDIT: In other words, this test will not work next year or last year, or any year other than 2008. It only tells you how old you are when it is/was 2008.

Response to: Figure out your age by eating! Posted May 10th, 2008 in General

I can prove it works.

Let Y = the year in which you were born, A = your age (must be a two-digit number), W = number of times you eat in a week (is a one digit number).

1) --> 50(2W + 5) = 100W + 250

2) 100W + 250 + 1758 (or 1757) = 100W + 2008

3) 100W + 2008 - Y = 100W + A --> W is the hundreds digit, the last two are your age.

QED

If you're not getting the right answer, then you made a mistake.

Response to: Make yourself sound smart,,, Posted May 10th, 2008 in General

Ich liebe diese Krafte der Deduktion.

Und 36^2008 = 1 + 7n. Ja, wirklich!

Ich weiße das 60 | abc, a^2 + b^2 = c^2.

Nec extremam est--arbitror posse legere Disquisitiones Arithmeticae.


Since the NG Alphas are down, and I'm in the process of making a flash movie right now, would anyone be interested in having a collab of demos or flash movie previews all together as a collab?

Response to: Your goal Posted May 5th, 2008 in General

To make flash.

Response to: Is someone smart enough to solve... Posted May 5th, 2008 in General

At 5/5/08 05:38 PM, shmasmasnash wrote:

Is 1923458237602398012476893591238475634895 736879124581273547625978562346 divisible by 16?

I could continue giving you large chains of numbers and ask if they're divisible by 16, and you wouldn't even have to know what the divisor is to know it.
It's divisible by 16, but the answer isn't an integer.

That's what I mean.

How about this one?

9012346570634897601234897561289345123049 236589023645-248769897495672398023947856 2890374562938452745923875632478956238945 7236785981234689756203487562301283746012 9378462378597645647290183476097876127834 4096?

Response to: Is someone smart enough to solve... Posted May 5th, 2008 in General

"A golden rectangle is a rectangle whose side lengths are in the golden ratio, 1:\varphi (one-to-phi), that is, approximately 1:1.618."

That confirmed my educated guess. I learned about the Golden Ratio from a number theory class, but forgot exactly what it was.

This next question is a matter of intelligence, not knowledge:

Is 1923458237602398012476893591238475634895 736879124581273547625978562346 divisible by 16?

I could continue giving you large chains of numbers and ask if they're divisible by 16, and you wouldn't even have to know what the divisor is to know it.

Response to: Survey Religiosity and Intelligence Posted May 5th, 2008 in General

Age 22
Gender (not telling)
Do you believe in God? No
IQ/high school GPA Can't remember, but good enough to get into university.

Response to: To all Windows (Vista) haters. Posted May 5th, 2008 in General

When I say a particular OS sucks, it means there's a better alternative out there. A "better" alternative is not necesasrily the best, but at least it has certain aspects that I like about it, and certain aspects that might not be so great, but I can put up with it. I'd never expect that any OS is flawless, which is quite ridiculous to suppose that some man-made system might ever be considered perfect, but at the very least, there exists an OS that is the lesser of two or more evils.

Otherwise, you're basically saying every OS sucks and it doesn't matter which one you use, but that you'll have to admit you're using an OS that sucks.

Response to: I Haven't Been Here In A While, So Posted May 5th, 2008 in General

I'm coming back from hiatus too. But that's only because I'm making something now.

Response to: Have You Ever Loved Someone... Posted May 5th, 2008 in General

There is no one so beautiful that they must never see the darkness inside of others. For probability suggests that it is highly unlikely in life for this to ever happen.

Even if I could love them, darkness clothed in sheepskin is still darkness.

Response to: Actionscript problems again Posted July 10th, 2007 in Game Development

No, I did this directly in Flash MX, and then tried it in the Safari browser, and it still does the same thing. Also, I've had buttons in movie clips that work on the first click. It's just this particular flash that it doesn't work in.

If this also helps, I have three of the same buttons in the same movie clip that do almost the same things.

Response to: Actionscript problems again Posted July 10th, 2007 in Game Development

To add: I tested each movie clip separately to see if it wasn't a problem with the scene itself, and it still doesn't work. It still requires two clicks before anything happens.

Response to: Actionscript problems again Posted July 10th, 2007 in Game Development

Well, it goes like this:

Scene>movie clip 1>movie clip 2> the button

And the button is supposed to make both movie clips move to different frames. Basically, there's nothing really much inside the scene except one frame with the movie clip that has all the action in it.

I'm just using flash to design my website, but figured someone here might know how to fix some of the problems I'm having anyways.

Actionscript problems again Posted July 10th, 2007 in Game Development

I have a button inside a movie clip inside another movie clip (because apparently, I've been told working with scenes sucks). It makes the movie clip it's inside go to a different frame and play it, and makes the parent movie clip of the movie clip it's inside go to and stop at a different frame. For some reason, when I test it, I have to click on the button twice before it works properly. Any idea why?

My code goes something like
on(press) {
gotoAndPlay(2);
_parent.gotoAndStop("SNE");
}

I'd also like to know if there's a way to detect when the mouse stops moving. It has to do with the listener, onMouseMove, so I can make a movie clip go to a different frame when the mouse is moving, but I'd like the movie clip to return to its initial frame when the mouse stops moving. Unfortunately, I haven't figured out how to do that yet.

Thanks in advance.

Response to: Free hosting for Flash authors Posted July 7th, 2007 in Game Development

Thanks.

Response to: Free hosting for Flash authors Posted July 6th, 2007 in Game Development

Well, I got my application accepted, but when am I going to get an account? Are you busy?

Response to: Apple Laptop Posted July 5th, 2007 in Game Development

There's an alternative to 3D Max on Macs called Bryce, but it's better for environments than it is for 3D modelling of characters. But then again, if you wanted to do that, you could probably use Poser, but it's not recommended for the more 3D tech savvy people.

Response to: Question: What makes a good flash? Posted July 4th, 2007 in Game Development

I forgot another one: Is more than 30 seconds long.

Response to: Question: What makes a good flash? Posted July 4th, 2007 in Game Development

From my observations of the flash animations that score above 3, they usually have a combination of the following:

-A logical storyline that you can actually follow
-Original ideas (or if it's a parody, the idea hasn't already been done)
-Graphics that you actually drew
-A sense of humor
-It's well animated and flows with the story
-Lack of inconsistency (eg, the soundtrack is suitable for a particular situation, or there aren't redundant stuff in there that shouldn't be in particular scenes)

So you can't really animate something for the sake of animating something and hope to get a good score.

On an interesting note, fear of getting blammed actually made me research that.

Response to: Newground Artist showcase thread Posted July 1st, 2007 in Game Development

Oh, I drew it, but I mean that's not my character. That's Sephiroth from FF7.

Response to: Newground Artist showcase thread Posted July 1st, 2007 in Game Development

Here is a preview of the animation I'm making. It's actually the wallpaper that's going to be included in it.

http://img.photobucket.com/albums/v405/btl/Se phiroth_ATGH21024x768.jpg

I know it's not very original, but I just picked a scene to test my animations on.

Response to: Dayum!!! Fla. File Huge!! Posted July 1st, 2007 in Game Development

After I added sound, mine jumped about a good 60-70MB.

Response to: Dayum!!! Fla. File Huge!! Posted July 1st, 2007 in Game Development

Mine is almost half the size of yours and takes longer to publish. But only because my computer is seriously outdated.

Response to: need advice (experienced animators) Posted July 1st, 2007 in Game Development

128MB of RAM is probably considered slow by today's standards. Everytime I publish the file, it takes forever, and I have to bear with the program crashing or taking forever to process, and I can't move frames around all at once without having the computer crash or go horribly slow or unresponsive. So I'd have to move them around manually. Or I can't open the actionscript window directly in the file because it takes forever to load, so I have to open the window in a separate new file and edit the actions for objects there, then paste them back into the original file. If it's still like that with 3GB of RAM, then I'm seriously misinformed.

Response to: need advice (experienced animators) Posted July 1st, 2007 in Game Development

...I spent only a month or two to make a two minute animation. I'm wondering if that's a bit fast, considering my hardware specs are only 128MB...