Be a Supporter!
Response to: [art-flash Collab]-colours In Three Posted August 29th, 2009 in Art

Here's another one.

[art-flash Collab]-colours In Three

Response to: Art forum 'tech support' thread! Posted August 26th, 2009 in Art

At 7/30/09 09:59 PM, TheSwindler wrote: I have already. It looks terrible when I do it with Flash, and worse when I do it with Paint. The question was whether I could to it without making the new image looked like I poured acid over the original.

Use Photoshop. It gives you more options. Or just reduce the number of colors that go into your image. GIF's are much better with flat colors.

Response to: Ng Levels Art Collab Posted August 25th, 2009 in Art

Done.

http://www.newgrounds.com/art/view/angel us-mortis/newgrounds-level-52

Use the evil aura.

Ng Levels Art Collab

Response to: Ng Levels Art Collab Posted August 25th, 2009 in Art

At 8/25/09 05:52 PM, Decoy71 wrote:
At 8/25/09 05:27 PM, Angelus-Mortis wrote: Here's what I have so far. I'll be coloring it.
your bersion of dad makes mine look like shit...XD

Thanks...But yours inspired me to do it in the first place.

Response to: Ng Levels Art Collab Posted August 25th, 2009 in Art

Here's what I have so far. I'll be coloring it.

Ng Levels Art Collab

Response to: Ng Levels Art Collab Posted August 25th, 2009 in Art

I think I'll take 52 if no one else is doing it.

Response to: Ng Levels Art Collab Posted August 23rd, 2009 in Art

At 8/23/09 06:44 PM, Lundsfryd wrote:
At 8/23/09 06:35 PM, Angelus-Mortis wrote: Done.

http://art.ngfiles.com/images/30/angelus -mortis_ng-level-23.jpg
Niiice.. Very well made..
He looks like he could be a member of Rammstein :P

Haha, the funny thing is that the song I picked for that flash was a Rammstein song.

And I stuck this picture in for a second or so--look even more familiar? (It actually wasn't intentional)

Ng Levels Art Collab

Response to: Ng Levels Art Collab Posted August 23rd, 2009 in Art

Oops, I just realized 23 was already taken. I think I'll just change that to 37 instead. It's not too different.

Response to: Animator's Block Posted August 18th, 2009 in Game Development

The only thing discouraging me now is having to deal with compression issues.

Response to: Okay, I've tried it. Posted August 16th, 2009 in Game Development

Yes, what about movie clips? Is there any way of having them not appear in two places in your movie?

Response to: Okay, I've tried it. Posted August 16th, 2009 in Game Development

Could you be more specific about how to use groups?

Response to: Okay, I've tried it. Posted August 16th, 2009 in Game Development

Ja, most of the objects in the library are graphics or movie clips. I was told using movie clips or graphics (if it's just one frame) was supposed to save space.

Okay, I've tried it. Posted August 16th, 2009 in Game Development

So I've tried optimizing the vectors in my flash, and it went down from 12.9 MB to 10.7 MB. It's not even finished; only half of the frames are drawn and colored out completely; the rest is just lineart. Would it be expected that a flash movie this detailed be of this size?

http://spamtheweb.com/ul/upload/160809/2 754_Szene_4.php

I just took a part of the movie out so that it would load faster.

I'm kind of worried because while I know there are movies here around 20MB or so, they're usually almost an hour in length, and mine is not even 5 minutes.

Response to: Would this help? Posted August 13th, 2009 in Game Development

I should also say the colors are better than this as well. I forgot to notice the picture I uploaded was a .gif and had fewer colors.

Response to: Would this help? Posted August 13th, 2009 in Game Development

Well the art style looks pretty much like this. Although the window is slightly more square. I don't think I made it too big either.

Would this help?

Would this help? Posted August 13th, 2009 in Game Development

I've been making a flash movie from some time ago, but had to give up because I couldn't find any way to make it smaller. It's already 12.9 MB, even though I've optimized the sound, and haven't used any bitmaps--everything is done using vectors.

So I was wondering--if I were to compress the layers in my animation so that all the frame-by-frame stuff animating animated at one layer, would that help reduce the file size?

Instead of having the lineart change on one layer, and the coloring and shading change on one layer, and the other lighting change on a separate layer, if they all changed frame-by-frame on one layer, would that reduce the file size?

Response to: Need some pointers... Posted August 13th, 2009 in Art

Your lines need more variation. You can usually tell how to do it because they correspond with the lighting. Pay attention to it.

Response to: Abusive Reviews Posted August 11th, 2009 in Art

DA is good if you're a subscriber. If you're not, you can't break the rules, and you'll have to deal with whatever hypocrisy they throw at you.

Even if you did get abusive reviews, that's no way to get corrosive. Particularly because it's not really offensive to be insulted by random strangers you don't even know.

Response to: [art-flash Collab]-colours In Three Posted August 10th, 2009 in Art

There's mine.

[art-flash Collab]-colours In Three

Response to: dark art Posted August 10th, 2009 in Art

I don't do the dark art thing that much.

(bigger resolution)
http://angelus-tenebrae.deviantart.com/a rt/Alptraum-102347999

dark art

Response to: Voice Actor Wanted Posted February 1st, 2009 in Audio

I'd like to have a voice actor for the flash movie I'm making. It won't be much though, because there's no dialogue; I just need fight sounds and a few screams maybe, since I can't seem to find the ones I want. I can't do much more than put your name on the credits to whoever takes it though. The voice is for the character in the picture below. I'd prefer someone with a deep voice.

If you're interested, send me a PM.

Voice Actor Wanted

Response to: What's Wrong With Nose Picking? Posted January 24th, 2009 in General

If people considered nose picking more disgusting than picking your ears, it's probably because your ears are on the side of your face, and not right there in the center. Otherwise, I have no idea.

It's only "wrong" for people who can't stand the sight of it.

Response to: I hate being sociable :| Posted January 24th, 2009 in General

It's probably because people get bored of seeing your old hair, so when they see something new (and it isn't horrible), they'll probably compliment on it. I barely notice these things though. Unless you dyed your hair pink.

How you make your flash movies Posted January 24th, 2009 in Game Development

Just wanted to see other people share how they do their movies. I'll start so you get the idea.

I usually draw a storyboard, and then try to follow it closely. Sometimes I don't. I draw animations first by putting keyframes every 5 frames or so or add tweens and go through the entire movie this way before putting in all the details. Then afterwards, I add in more keyframes to make animations smoother, add some sounds, and color it last. I sometimes add sounds earlier for timing purposes though.

So do you make your flash movies this way, or do you do all the details at the same time you do an animation?

Response to: What languages... Posted January 21st, 2009 in General

Latin

The lyrics to certain songs in certain video games were in Latin, and I thought it was just cool. That, and English is already 65% Latin. Actually, most Indo-European languages are.

German

I played Zelda 64 in German because I already beat it in English and got bored. I found I could read it more easily than I thought, and picked up quite a few words and grammar along the way. So I played other games in German, including Phoenix Wright. Now I read just about anything in German as an algebra exercise.

The above strategy can be used on almost any language, provided there are video games or other media in those languages.

Rhythm Problem... Posted July 8th, 2008 in Game Development

I was very pleased with most of the comments on my previous flash, and as I said, I would be making a sequel to it. I am in the process of making it right now, and the first part is more or less done. However, people have pointed out that I have problems with rhythm, as certain scenes are too long. I would like some advice with what I have so far. The final version will have smoother animations and I will add more sounds.

But I'm not sure whether or not to make those drawing scenes shorter. Should I?

http://angelusmortis.ustudios.net/The_Te sseract_P1.html

Response to: Show NG your desktop! Posted June 21st, 2008 in General

I am such a geek.

Show NG your desktop!

Response to: Animation Problem... Posted May 22nd, 2008 in Game Development

No, I've been using the same FPS throughout the entire movie. If I didn't, it would be quite obvious in the preview.

I'm going to try sticking all the movie clips in one movie clip and see if that works.

Response to: Animation Problem... Posted May 22nd, 2008 in Game Development

Thanks for all the advice.

I've tried putting all the movieclips in one scene, but it doesn't work because when I stick in the last few frames, they appear blank, even though there's something in it, and whenever I try to edit it, the program freezes up.

However, removing the first few scenes entirely fixes the problem, and putting all the scenes into a movieclip removes the speeding up problem, but when I get to that scene, it replays it again.