The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsAt 10/16/09 01:01 AM, Neolight wrote:
Redoing a painting you've just made is a waste of time IMO. You did it, things suck about it. Take what you've learned and apply it to a new idea. Artwork is abandoned, not finished.
In the case of 3D modeling, there isalways a way a character can be built better. A really good 3D model has efficient topology for rigging/animation and a reasonable poly count.
In game development there's a lot of back and fourth between a texture artist and a modeler so they can produce good looking art assets with normal maps that tote the least amount of polys possible.
DIfferent medium. For most moderlers, iterations are crucial. In painting, eh, when you're done - you're done I say. You won't learn anything by sliding paint around....
So nedachi, next painting: new idea, better composition . Impress us.
Well, that's not an issue with digital painting, is it? Because it's really customizable, unlike most traditional mediums. I'm not saying redrawing an image helps you learn stuff about your art; only that it might help you fix a problem in the original drawing, possibly because you started it off badly.
At 10/15/09 09:37 PM, MkieNedachi wrote:
By re-doing it, wouldn't it look exactly the same?
I don't think it looks like a turd I think it looks like, 'Practice'
NO ONE can draw something amazing the second they pick up a pencil. I'm learning with my mistakes & not someone elses bullshit talk.
Actually, it wouldn't. Redoing a piece is actually a technique that most 3D modelling artists use. Because everytime you try to achieve the same things, they don't turn out exactly the same; you can try to draw the same character or object exactly the same as you did last time, and it will still look different. It's a technique that's best used when you've drawn something, and it doesn't quite turn out right, or you keep trying to fix this one problem, and it doesn't work; so then if nothing you do works, the best thing to do is redo it again.
If you believe your work is just practice, it should not matter whether or not it looks like turd, and therefore, you would have no reason to complain about people calling it turd. So why are you complaining about that anyways?
And those commenting here aren't expecting you to be amazing from the start. It's only because you made yourself seem that way, that you gave them the false impression that you were, as someone else already said.
Here is something I'm making now. There's not much yet because I've just started. More later. If you've been following along with the 15 minute sketch thread, it's the same guy. I changed his hair color though.
Oh, and don't forget: complaining about other people not giving you "valid" advice just because they can't draw as well as you is classified as ad hominem. Just because they're not artists doesn't mean they can't tell if something sucks, and perhaps why.
By the way, if you don't know what an ad hominem is, look it up.
At 10/2/09 06:18 AM, J-qb wrote: I thought those skylights would eventually make sense, but still dont get them...
The background looks to be a domed roof... are they lamps?
Actually, they're windows. But since they're pretty far away and kind of small, I didn't think they'd interfere too much with the other red lights. I just thought having intense lights from the bottom would have been a better idea.
Okay, now I'm done.
http://www.newgrounds.com/art/view/angel us-mortis/appassionata
Well, I'm sick and tired of crappy work, after crappy work, after crappy work, so I'm glad someone cares about quality.
It might not look hideous to you, but it does to quite a few of us here.
I did add the seams, but I'm not sure you can see his pockets from this view.
At 9/29/09 06:06 PM, M-Vero wrote:At 9/29/09 05:48 PM, Angelus-Mortis wrote: I actually spent quite some time doing more works with beards. Mostly for practice and for having different subjects to draw.must every thing you do be over the top and awesome.
Haha, not really. I'm not so great at drawing women.
I actually spent quite some time doing more works with beards. Mostly for practice and for having different subjects to draw.
http://angelus-tenebrae.deviantart.com/a rt/Hallo-alter-Mann-115497040
http://angelus-tenebrae.deviantart.com/a rt/Anchovies-120952678
http://angelus-tenebrae.deviantart.com/a rt/Raucher-128093114
http://angelus-tenebrae.deviantart.com/a rt/Captain-Nemo-130748380
I changed his pants from the sketch because they didn't fit the era.
At 9/28/09 07:36 PM, J-qb wrote:At 9/28/09 05:22 PM, Angelus-Mortis wrote: So I'm not normally in the habit of posting these, but I guess I would, if they were complicated enough.I think it is seriously good business that you got scouted...
Who did that by the way?
...You did.
But it was originally NEXTVIEW-Designs before the Art Portal got screwed over and everyone had to be rescouted.
Face details, since the other picture was too small.
So I'm not normally in the habit of posting these, but I guess I would, if they were complicated enough.
It's probably better not to bitch about whose piece sucks more than yours. If you spend too much time doing that, you won't be focusing on making yours good enough to be picked. I think that was the idea.
Thus I called him Beelzy. Took about 20 minutes, maybe.
At 9/14/09 10:22 AM, fluffkomix wrote:At 7/17/09 01:55 AM, RabidMSTie wrote:whaaaat this hasn't been critiqued yet? i find that the lines on the sidewalk are angled too deeply down, so it makes the sidewalk look sloped.
Drawn out of boredom and an art prompt ("unforgettable crime scene"), but I tried to work on perspective and shading in this picture. I also tried to make the detective and officer stand out more by the brighter colors and more detailed shading. And yes, I wasn't paying close enough attention when I inked this, so the lamppost ended up in the street for some reason.
Now for mine:
size: 881 x 1287 (inlcuding reference pic)
medium: Flash 8, wacom bamboo
time: so far about 5 hours on/off (probly 2-3 if i worked nonstop on it)
It's kind of hard to see the picture you referenced, but I did notice a few things anyways. Her shoulder is too angular and pointy--compare it with the way it looks in the photo. Also notice the position of her hand, chest, face, etc. Although that might just be because you're looking for a slightly different pose. In general, if you reference something, draw what you see. Don't worry about how it looks; just draw what you see in the photo, even if it doesn't seem quite right in your mind somehow. If the photo is too different from what you had in mind, then it probably wasn't a good reference to begin with.
Well, I don't really have much to share now, but it's something I'm doing for someone else, so I hope he doesn't mind if I post it here.
Size: 965x1230
Medium: Photoshop CS3, Wacom Intuos 2
Time: I don't really know; 1-2 hours, perhaps?
At 9/14/09 09:20 PM, THEANTIFULP wrote: behold, he now has a normal neck!!!!!!!!!
It might just be me, but I think it's still kind of small. Either that, or I've been spending way too much time drawing dadlike characters.
Done. Use the light aura.
http://www.newgrounds.com/art/view/angel us-mortis/ng-level-48
Now I think I'll have a shot at 48.
At 9/3/09 09:38 AM, IDuDe wrote: Looks cool, what program are you using, PhotoShop?
Yes, it's Photoshop.
Okay, it's done. You can see it here.
http://www.newgrounds.com/art/view/angel us-mortis/twilight-fight
At 9/2/09 05:22 AM, J-qb wrote: WTF? how about a "would you be so kind" or a "please"....
anyways, still think the arm looks good, I think that you should change his right shoulder plate, so that it looks like it is being pushed forward/inside by the arm.
I considered it, but then realized that shoulder armor probably doesn't bend like that. I don't think it's quite hinged like that and doesn't move as nicely as cloth does.
At 9/2/09 02:47 AM, SobeX wrote: also are you painting this on computer plz tell me program cause thats great work my friend also so send program or setup or even torrent to killmofo@live.com
P.S. we're watching you
The finished image will probably turn up on this thread, so keep watching it. And I used Photoshop CS3, but you can still probably use earlier (or later) versions of Photoshop to achieve the same effects.
And some more. I changed the forearm a bit.
A little update. Still haven't done much with the forearms yet; I will eventually.
Now off to play the piano...
At 9/1/09 05:31 PM, J-qb wrote: Looks good
At 9/1/09 04:50 PM, tmkunt wrote: the coloring is swell but I hope you're planning on deviating from the sketch when you work on his right arm--the perspective looks very offThats what I initially thought, but I think its right... Its a bit of an unnatural position, but quite plausible that it could occur in a sword fight.
It would help if you could give it a hint of movement so that the viewer immediately sees that this is not supposed to be a relaxed position.
Ja, probably. Perhaps a bit of motion blur. I wasn't quite sure how that would work though. I also looked at a pose in the mirror, and I think it would also help if I curved his forearm a bit more.
Crud, this is going to take me forever. All those details... This is actually more like the stuff I normally draw.
I've never actually played Twilight Princess; I only watched a few screenshots and such.
Whoops. Okay, how about now?