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Author Search Results: 'andy70707'

We found 1,213 matches.


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Viewing 1-30 of 1,213 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92541

1.

None

Topic: The metal collab

Posted: 07/26/08 03:58 AM

Forum: Flash

Well, thats looking good. Although, if that person on the bench is the robot, I would make it look less human-like and more metal-coloured, but its probably just a random man isn't it? Sory about the previous link to my part, it didn't work, but Ive fixed it now. We still have room for 7 more spaces, so a few more people can join!

Update:

Intro:
Preloader- funkycaveman- 95% completed (preview)
Menu- funkycaveman- 90% completed (preview)
Bios- me(andy70707) and funkycaveman- 5% completed (preview)

Parts:
Part 1- me(andy70707)- 60% completed (preview)
Part 2- 51lver- 5% completed
Part 3- Alpharius120- 5% completed
Part 4- willobeen- 0% completed
Part 5- HandsomeJake- 0% completed
Part 6- Wolfears2- 90% completed (preview)
Part 7- Simple-line- 0% completed
Part 8- Uberaptor- 0% completed
Part 9- diaz123- completed (.swf)
Part 10- Zorg-o- 0% completed
Part 11- NoobzUnlimited- 0% completed
Part 12- P1raten- 70% completed (preview)
Part 13- Eric-Eazy-E-Wright- 0% completed
Part 14- open
Part 15- open
Part 16- open
Part 17- open
Part 18- open
Part 19- open
Part 20- open

Music:
Menu: Shadow Walkers :: [Preview] (listen)
Main parts: undecided


2.

None

Topic: Blurry Picture!:(

Posted: 07/25/08 06:25 PM

Forum: Flash

also, flash is an animation program. Use photosho of fireworks next time. If you don't have them, I suppose flash is better than paint.


3.

None

Topic: The metal collab

Posted: 07/25/08 05:52 PM

Forum: Flash

Okay, i've almost finished my part, I just need to add sound effects and maybee make it longer. Anyway, heres an

Update:

Intro:
Preloader- funkycaveman- 95% completed (preview)
Menu- funkycaveman- 90% completed (preview)
Bios- me(andy70707) and funkycaveman- 5% completed (preview)

Parts:
Part 1- me(andy70707)- 60% completed (preview)
Part 2- 51lver- 5% completed
Part 3- Alpharius120- 5% completed
Part 4- willobeen- 0% completed
Part 5- HandsomeJake- 0% completed
Part 6- Wolfears2- 90% completed (preview)
Part 7- Simple-line- 0% completed
Part 8- Uberaptor- 0% completed
Part 9- diaz123- completed (.swf)
Part 10- Zorg-o- 0% completed
Part 11- NoobzUnlimited- 0% completed
Part 12- P1raten- 70% completed (preview)
Part 13- Eric-Eazy-E-Wright- 0% completed
Part 14- open
Part 15- open
Part 16- open
Part 17- open
Part 18- open
Part 19- open
Part 20- open

Music:
Menu: Shadow Walkers :: [Preview] (listen)
Main parts: undecided


4.

None

Topic: The metal collab

Posted: 07/25/08 04:23 PM

Forum: Flash

Probably the robot walking in the park. It can be like a suicide bomber terrorist robot!!!! I think ive come up with my idea now, so I'll start animating.


5.

None

Topic: The metal collab

Posted: 07/25/08 11:19 AM

Forum: Flash

Well, I just can't think of an idea for my part. Also, how are all your parts coming on? We still have 8 spaces left I believe.


6.

None

Topic: screen name??

Posted: 07/25/08 10:44 AM

Forum: Flash

My account>settings>general settings

Also, where is/how to forum next time.


7.

None

Topic: I need gameplay ideas.

Posted: 07/25/08 10:00 AM

Forum: Flash

Uhh, everything kinda looks like poo, the ship, asteroids... Anyway, its a good engine but its way too easy. Maybee have less health and have the asteroids move faster. You could stay on top of an asteroid the whole time its on screen and not die.


8.

None

Topic: calculating mousespeed

Posted: 07/25/08 08:13 AM

Forum: Flash

If hteres only one direction just have two buttons with rollovers and on the first one make it start a timer and if it reaches the second button before the timer is up, it sets a variable to false disableing whatever you want to happen at the other end.


9.

None

Topic: What's Your Most Used?

Posted: 07/25/08 05:55 AM

Forum: Flash

I use flash 8, and I am very happy with it. Infact, it is my most used program (look at the pic of my start menu) But all my friends have flash mx, so i can't give them any files, which is rather annoying. Flash mx isn't that great, althoguh I hardly ever used it. I got flash for christmas in 06 and I only really started getting good at it around september 07. I used to just make FBF animations as I didn't know what motion tweens were, and they looked like animations by this guy. I then discovered buttons (I never read any tutorials or help guides, I just figured it out for myself) and then, my first ever flash on newgrounds, halloween e-card maker, was my first thing to use buttons. I then made army mission (I submitted army misson first, but made the e-card maker before, but I was banned for 2 days because my previous 2 submissions got blammed) which was entirely FBF with buttons. I then made alien Vs world, which was my first flash to use motion tweens and multiple layers, also animated at 20FPS. I didn't submit it because it was a bit stupid, but from then on, I have never had a submission blammed. Not even my really crappy ones I don't know why I don't delete, like webcam draw and KK meow mix song (don't wory, I quit the KK now, I just really don't know why I don't delete them) Anyway, heres my start menu :)

What's Your Most Used?


10.

None

Topic: adobe flash

Posted: 07/25/08 02:50 AM

Forum: Flash

I also have flash 8, but I don't really want to lear AS3, so I'll stick to flash 8. I'll probably get flash CS4 when it comes out, I heard theres 3D animation tools and such, although I really don't want to have to learn AS4, but can switch the AS version back. It seems a little strange how they made the versions of flash:
Flash lite (CS1)>flash MX (6): AS1
Flash MX 2004 (CS2)>flash 8: AS2
Flash CS3 (9): AS3
Flash CS4 (10): AS4
its just strange how there were 6 versions using AS1, 2 using AS2, then they just released CS3 and almost imediately we find out about flash CS4. I would still use AS2 though.


11.

None

Topic: Itunes to flash...

Posted: 07/24/08 02:56 PM

Forum: Flash

Just get audacity and set the recording to line out, then hit record, go to itunes, play the music, go back to audacity, hit stop, then just delete the silence at the beggining and end. You won't get any background noise or quality loss because its just recording what you would hear out of the computers speakers. If that option isn't there (I accidently got rid of that toolbarand I can't get it back) just get a headphone ot headphone cable and conect the headphone to the microphone port and do exactly the same. If you have a cheap cable you might get a bit of static and a bit of quality loss, but not much.


12.

None

Topic: Hit tests with the mouse?

Posted: 07/24/08 09:25 AM

Forum: Flash

No need for that, just try:

on (rollOver) {
this._x = Math.random()*550+0;
this._y = Math.random()*400+0;
}

13.

None

Topic: Opposite of onSetFocus

Posted: 07/24/08 09:13 AM

Forum: Flash

I tried onKillFocus(loaded=false); but then it just shows the black loading placeholder movieclip and when you are using the comboBoxes it occasionally flashes the icon for a fraction of a second.


14.

None

Topic: Opposite of onSetFocus

Posted: 07/24/08 08:39 AM

Forum: Flash

I just tried:

onKillFocus = function(){
loaded = false;
}

but now they just don't change atall.


15.

None

Topic: Opposite of onSetFocus

Posted: 07/24/08 08:13 AM

Forum: Flash

I tried onKillFocus already, but it dosent work. Heres what I have so far, it works fine exept the icon won't update until you set the focus to another comboBox. Heres my code BTW:

stop();
loaded = false;
onEnterFrame = function () {
	if (_root.aura.getValue() == "Light") {
		auravalue = "L";
	}
	if (_root.aura.getValue() == "Neutral") {
		auravalue = "N";
	}
	if (_root.aura.getValue() == "Dark") {
		auravalue = "D";
	}
	if (_root.aura.getValue() == "Evil") {
		auravalue = "E";
	}
	if (_root.aura.getValue() == "Gold") {
		auravalue = "G";
	}
	if (_root.aura.getValue() == "Fab") {
		auravalue = "F";
	}
	_root.urlbox = "http://licon.ngfiles.com/level"+(_root.level.getValue())+(_root.auravalue)+".gif";
	if (loaded == false) {
		loadMovie((_root.urlbox), placeholder);
		loaded = true;
	}
	_root.aura.onSetFocus = function() {
		loaded = false;
	};
	_root.level.onSetFocus = function() {
		loaded = false;
	};
};
_global.style.setStyle("color", 0x000000);
_global.style.setStyle("themeColor");
_global.style.setStyle("fontSize", 12);
_global.style.setStyle("fontFamily", "Arial");
_global.style.setStyle("backgroundColor", 0xFFCC00);

16.

Sad

Topic: Opposite of onSetFocus

Posted: 07/24/08 07:36 AM

Forum: Flash

I use the getFocus() and onSetFocus functions alot, but I can't find out what the opposite of onSetFocus is. Don't just say !onSetFocus becasue it needs to work after a root, e.g _root.something.onSetFocus, but I need it to be when the focus isn't set on that component. I tried onKillFocus but I have never heard of it before and it didnt really work.


17.

None

Topic: Importing photos

Posted: 07/24/08 07:12 AM

Forum: Flash

Oh wait, I finally figured it out! Woohoo! Heres the code I used incase anyone else in the future has this problem:

on (release) {
	loadMovie((_root.urlbox), placeholder);
}

and that replaces the movieclip "placeholder" with whatever URL "urlbox" equals. The positioning is a bit off but I can sort that out easially.


18.

None

Topic: Importing photos

Posted: 07/24/08 07:08 AM

Forum: Flash

urlbox is a variable identical to the URL it generates. I just saved it, and all it does now is comes up with the same error message but in the directory of where I stroed my file. I have just been looking at this and although its for CS3, most of it is talking about AS2 and flash player 8, infact, it clearly says:

Support for unanimated GIF files, PNG files, and progressive JPEG files is added in Flash Player 8.

and underneath there is a whole bunch of scripts, but I have tried them all. I even tried just using a url of a random .gif from google images, but still no luck.


19.

None

Topic: Importing photos

Posted: 07/24/08 06:49 AM

Forum: Flash

Well, sorry, but I haven't had any usefull answers yet.


20.

None

Topic: Importing photos

Posted: 07/24/08 06:40 AM

Forum: Flash

Sorry, tripple post but I still havent figured it out. I have tried lots of tutorials but they are only for local pictures, not pictures on the internet. I have tried

_root.createEmptyMovieClip('holder_mc', 1);
holder_mc.loadMovieNum(_root.urlbox, 0);
holder_mc._x=100;
holder_mc._y=300;

but It dosent do anything, so I changed it to:

_root.createEmptyMovieClip('holder_mc', 1);
holder_mc.loadMovie(_root.urlbox);
holder_mc._x=100;
holder_mc._y=300;

but now I get an error message:

Error opening URL "file:///C|/Users/Andrew/AppData/Local/Temp/undefined"

BTW, The files im trying to use will all be .gifs, but I suppose that dosent really matter, does it?


21.

None

Topic: Making beam that follows ship

Posted: 07/24/08 05:27 AM

Forum: Flash

On the blast MC, just use this:

onClipEvent (enterFrame) {
this._x=_root.ship._x //+ or - (number) untill it is in the right place
this._y=_root.ship._y //+ or - (number) untill it is in the right place
}

22.

None

Topic: Importing photos

Posted: 07/24/08 05:23 AM

Forum: Flash

Ive just ben experimenting with this:

loadMovieNum(_root.urlbox, 0); 

and that works, although instead of displaying it in my .swf, it just closes it and opens it in a new .swf. How can I make it appear at a certain place on screen? I have tried this on a movieclip:

onClipEvent (enterFrame){
this.loadMovieNum(_root.urlbox, 0); 
}

but that dosent work.


23.

None

Topic: Importing photos

Posted: 07/24/08 04:47 AM

Forum: Flash

did you even read the question??? I said DYNAMICALLY using ACTIONSCRIPT, so someone types the url into a textbox, then clicks a "load picture button" that picture pops up withing the flash game.


24.

Questioning

Topic: Importing photos

Posted: 07/24/08 04:20 AM

Forum: Flash

How can you dynamicaly import pictures from a certain URL using actionascript? E.g. Someone types in a url of a random picture (http://hostsite.com/randompicture.jpg) And then get it to show up in flash. I know it is possible as I have seen it in NG sim.


25.

None

Topic: What Should I Get: I-pod Touch Or..

Posted: 07/23/08 12:10 PM

Forum: General

Get an iPod touch, way better. I have one and its one of my best purchases ever, apart from my laptop of course. It dosent have a flash player but it has just about everything else. Theres tons of apps in the app store- most of them are free and you can put films and videos on there aswell. Somones bound to release a flash player for it soon, anyway.


26.

None

Topic: rotating

Posted: 07/23/08 11:17 AM

Forum: Flash

just double click the mc, select everything, then go to modify>align>vertical center and modify>align>horizontal center


27.

Sad

Topic: Webcam help

Posted: 07/23/08 07:26 AM

Forum: Flash

I have absolutely NO idea why it does that. Just look at it. If you want, I can send you the .fla if you PM me.


28.

Angry

Topic: Webcam help

Posted: 07/23/08 06:16 AM

Forum: Flash

I looked at a tutorial about using webcams in flash, and I am making a webcam volleyball game. Here is the code on the frame:

var root:MovieClip = this;
var video_vobj:Video;
var cam:Camera = Camera.get();
video_vobj.attachVideo(cam);
this.onEnterFrame = function() {
	var actLevel:Number = cam.activityLevel;
	root.act_txt.text = "activity level = "+actLevel;
};
cam.onActivity = function(isActive:Boolean) {
};
import flash.display.BitmapData;
var screenS = new BitmapData(cam.width, cam.height);
snap1_btn.onRelease = function() {
	screenS.draw(video_vobj);
	root.attachBitmap(screenS, 1);
};
var videoX:Number = video_vobj._x;
var videoY:Number = video_vobj._y;
var videoW:Number = video_vobj._width;
var videoH:Number = video_vobj._height;
snap2_btn.onRelease = function() {
	screenS.draw(video_vobj);
	var holder:MovieClip = root.createEmptyMovieClip("holder", 1);
	holder.attachBitmap(screenS, 1);
	holder._x = videoX;
	holder._y = videoY;
	holder._width = videoW;
	holder._height = videoH;
};
release_btn.onRelease = function() {
	root.holder.removeMovieClip();
};
var speed:Number = 2;
function moveBall() {
	ball_mc._x += speed;
	if (ball_mc._x>(videoX+30+videoW)) {
		ball_mc._x = videoX-30;
		ball_mc._y = videoY+random(videoH-60)+30;
	}
}
ball_mc.onEnterFrame = moveBall;
var sizeDif:Number = videoW/cam.width;
var now = new BitmapData(cam.width, cam.height);
var before = new BitmapData(cam.width, cam.height);
function hitDetect() {
	var ballX:Number = (ball_mc._x-videoX)/sizeDif;
	var ballY:Number = (ball_mc._y-videoY)/sizeDif;
	now.draw(video_vobj);
	var valNow:Number = (now.getPixel(ballX, ballY) >> 16 & 0xFF);
	var valBefore:Number = (before.getPixel(ballX, ballY) >> 16 & 0xFF);
	if (valNow>valBefore+30 || valNow<valBefore-30) {
		trace("hit");
		if (ball_mc._currentframe == 1) {
			ball_mc.gotoAndPlay(2);
		}
	}
	before.draw(video_vobj);
}
var intervalID:Number = setInterval(hitDetect, 20);

I do NOT want the ball to move (from this code anyway) and I don't have any of the buttons (snap1_btn, snap2_btn, and release_btn, so that parts not really needed) And Yes, all the instance names are correct, but its not tracing hit at all. and yes, the ball is over the webcam. The activity meters going up but its just not tracing "hit". Any ideas?


29.

None

Topic: Triginometry

Posted: 07/23/08 04:37 AM

Forum: Flash

Yeah, I know how I could make it do a simple ^ shape, but Its needs to be in a smooth arc. Also, my codes messed up and I can't figure out why. I put the video object into an MC so I could mask it, but when I changed some of the names from video_vobj to vobjmc.video_vobj, it didn't like it. Heres my code anyway:

var root:MovieClip = this;
var video_vobj:Video;
var cam:Camera = Camera.get();
vobjmc.video_vobj.attachVideo(cam);
this.onEnterFrame = function() {
	var actLevel:Number = cam.activityLevel;
	root.act_txt.text = "activity level = "+actLevel;
};
cam.onActivity = function(isActive:Boolean) {
};
import flash.display.BitmapData;
var screenS = new BitmapData(cam.width, cam.height);
var videoX:Number = vobjmc.video_vobj._x;
var videoY:Number = vobjmc.video_vobj._y;
var videoW:Number = vobjmc.video_vobj._width;
var videoH:Number = vobjmc.video_vobj._height;
var now = new BitmapData(cam.width, cam.height);
var before = new BitmapData(cam.width, cam.height);
function hitDetect() {
	var ballX:Number = (ball_mc._x-videoX)/sizeDif;
	var ballY:Number = (ball_mc._y-videoY)/sizeDif;
	now.draw(video_vobj);
	var valNow:Number = (now.getPixel(ballX, ballY) >> 16 & 0xFF);
	var valBefore:Number = (before.getPixel(ballX, ballY) >> 16 & 0xFF);
	if (valNow>valBefore+30 || valNow<valBefore-30) {
		trace("hit");
		if (ball_mc._currentframe == 1) {
			ball_mc.gotoAndPlay(2);
		}
	}
	before.draw(video_vobj);
}
var intervalID:Number = setInterval(hitDetect, 20);

Also, its not tracing hit anymore.


30.

None

Topic: Triginometry

Posted: 07/23/08 04:07 AM

Forum: Flash

Okay, I know I have about 5000 projects ATM, a friend challenged me to making this. Anyway, I want to make a simple webcam volleyball game. At the moment I have a webcam holder, an activity meter, and a ball. How can I have realistic-like triginometry? (e.g for a light hit, it dosent go very high or far, and for a hard hit it goes quite high and far, and also for the computers side, althoguh that should be a bit easier.

Triginometry


All times are Eastern Daylight Time (GMT -4) | Current Time: 04:54 AM

<< < > >>

Viewing 1-30 of 1,213 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92541