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Response to: Me in Jamie Hewlett's style [Crap] Posted November 14th, 2012 in Art

At 11/13/12 10:43 PM, JoseFonz wrote: I'm a HUGE jamie hewlett fan. Glad to see i'm not the only person that knows about him.

Haha. I love it when people like something super popular, but think it's actually totally obscure.

Response to: Let's have an adventure Posted November 13th, 2012 in Art

>Hire 'Adventure Ho'

Response to: Artist needed [quick project] Posted November 12th, 2012 in Art

At 11/12/12 06:01 PM, Lucky wrote:
At 11/12/12 05:39 PM, Sim4Sale wrote:
At 11/12/12 05:34 PM, Aigis wrote: What's the pay?
What's the standard?
what kind of question is that?

I believe he just wants to know how much to pay, as in 'what is the standard pay rate?'. I haven't much experience with commissions so I don't know the answer.

Response to: Artist needed [quick project] Posted November 12th, 2012 in Art

What's the pay?

Response to: Dev Team Seeks Artist Posted November 12th, 2012 in Art

At 11/12/12 06:23 AM, thoktaz wrote: Our ideal artist would be someone who is doing it for the same reasons we are--give it an honest shot, and see if we have the chops to move forward from there. I'm very excited about the material we have thus far, and the passion of the three-man-group that is currently devoting so much of their time.

We're looking for a fourth, equally passionate individual, who is willing to make the same gamble.

Okay, you're wanting to do a collaborative thing for no money. That's fine, and I understand that. But there is an issue, that people don't generally get into these sorts of partnerships with people they don't know and trust. They'll want to know how well you can work, what you're capable of, how well they can work with you, etc.

So my question becomes: Who are you?

What can you tell us about yourself, your abilities, and your experience with this sort of thing? What's your background? What sort of deadlines do you keep? Will you be working on this full time, or will you be doing it in your spare time from something else?

What about the other people in the group? Who are they? Are they your friends or did you all come together as strangers to make this game? What is everyone's role in making this game, and what can they bring to that role?

You're looking for someone equally passionate to you. How passionate are you? What can you say to convince me of your passion, and what can you say to instill that passion in me?

You need to show people why they should be interested in joining your project. It's not enough to just say that you're passionate. You need to prove it.

Response to: Ng Advent Calendar Collab 2012 Posted November 10th, 2012 in Art

At 11/9/12 07:40 AM, Tomsan wrote: BUT in this case isnt it forgivable or even good? Because 1. those trees are very similar in real life and 2 I do want to create some form of symmetrie. It makes a picture cleaner and easier to look at (I am not sure if this is really so). Since there will be more elements in this picture wont those copied trees give some rest?

That's some way of justifying your own laziness, saying that it's actually preferable for you to do less work.

You keep saying 'symmetry'. Why do you want to create 'symmetry'? What does it add to your piece?

Response to: Aigis? More like Artgis. Posted November 9th, 2012 in Art

You're no rock & roll fun, like a party that's over before it's begun.

Aigis? More like Artgis.

Response to: Ng Advent Calendar Collab 2012 Posted November 9th, 2012 in Art

At 11/8/12 04:09 PM, Tomsan wrote: oke then! a quicky to get people excited

I'd recommend drawing the trees individually. Obviously copy pasted elements when they're so prominent have a way of making a picture look lazy and boring.

Response to: Ng Advent Calendar Collab 2012 Posted November 7th, 2012 in Art

I'd like to join, I want to draw a picture with the theme of 'Christmas on the Beach'.

Response to: Art Forum Lounge Posted November 6th, 2012 in Art

At 11/6/12 02:54 AM, Captain-Carrion wrote: i'm writing an editorial for my college paper about video games being accepted as a legitimate form of art.

Whether or not something falls under the myriad of definitions of the word 'art' has nothing to do with its individual quality. Anyone who would create an evaluative category that specifically denies the quality and value of a vast medium of human creative output is an elitist cunt.

Response to: Yay or nay? Posted November 1st, 2012 in Art

At 11/1/12 12:41 AM, Kinsei01 wrote: Attacking people for no reason won't get you far here.

In fairness you kind of brought the hostile mood to the thread in the first place by being all weirdly condescending and dismissive with your first post.

Response to: Art Forum Lounge Posted October 31st, 2012 in Art

At 10/31/12 05:04 PM, test-object wrote: How about a Secret Sexy Santa?

Everyone gets secretly assigned each other as gift recipients, and they have to draw them something sexy?

Response to: How To Draw Decently? Posted October 28th, 2012 in Art

There are plenty of tutorials and art books out there to help you learn how to draw, but the absolute main thing you need to do to get good is to draw. Like, all the time. Just keep drawing with an eye to getting better, while recognising everything you've done wrong in each individual picture. Don't draw the same things all the time. Keep challenging yourself.

I would recommend Andrew Loomis's books, though, to help you on your way.

Response to: Lame Mspaint Robot... Any Tips? Posted October 28th, 2012 in Art

At 10/28/12 07:10 AM, fmn335 wrote: Hope this one is better.

It looks like it just rolled around in pubic hair.

Response to: Morthagg makes things. Posted October 25th, 2012 in Art

At 10/24/12 08:14 AM, Morthagg wrote: Anyway, I've got a new comic up! It's called sisterfist. oh the expectations

As we all know, the 'brofist' is simply a metaphorical representation of two dudes slapping the tips of their cocks together.

Response to: Wanna help me with a tattoo? Posted October 25th, 2012 in Art

At 10/25/12 02:54 PM, Celudoc wrote: thats why I'm here posting to see if anyone would like to help me design this.

Would you be willing to pay someoen to design it?

A tattoo is a permanent thing, and not something you should spare expense for. And you will likely get a much better quality design if you're willing to pay.

Response to: Art Forum Lounge Posted October 25th, 2012 in Art

At 10/25/12 04:59 AM, Lucky wrote: did i even mention your user image looks like an angry knuckles drawing if he was made out of pillow fluff?
Just saying

I thought it looked like an evil version of the Mimigas from Cave Story.

Response to: Art Forum Lounge Posted October 24th, 2012 in Art

At 10/24/12 05:31 PM, Morthagg wrote: Wait, me and TurkeyOnAStick share our birthday?

What are the odds?

Response to: Lintire's Art String Posted October 24th, 2012 in Art

At 10/24/12 03:35 AM, Lintire wrote: In order from least to most stepped on: Kim, Amy, Emi, and Lyn (who we all know is the most important character).
The Amazing and Remarkably True Adventures of Kim and Amy. Go check it out, it's actually a pretty sweet webcomic.

This is the best.

Response to: Anyone care to draw me a avatar? Posted October 22nd, 2012 in Art

At 10/22/12 05:45 PM, wisewoodrow wrote: And you don't need to be a ass about it.

Dude, you were the one whining that people weren't dropping everything to cater to your whims.

Response to: Anyone care to draw me a avatar? Posted October 22nd, 2012 in Art

At 10/22/12 05:27 PM, wisewoodrow wrote: and sorry, I am somewhat a impatient bastard at times.

You don't get to be impatient when you're asking people to do things for you for nothing.

Response to: Album Cover Art Contest! Posted October 20th, 2012 in Art

At 10/20/12 12:19 AM, RealFaction wrote: the artist getting their cut shouldn't have to be stated because they already will. It should be obvious.

So what's the obvious cut that the artist will get? I mean, I know it's obvious, and shouldn't have to be stated, but could you post it for us slow people?

Response to: Album Cover Art Contest! Posted October 19th, 2012 in Art

At 10/19/12 09:22 PM, RealFaction wrote: I'm doing this to make everyone have a creative experience, that's what being a true artist is about.

You could maybe make that argument if you weren't making money from this album. If you can't pay an artist now, you could give them a cut of the album sales, since their art would help to sell it.

On the other hand, if you want to make all the money from the album, isn't it fair that you do all the work?

Response to: Album Cover Art Contest! Posted October 19th, 2012 in Art

You'll probably get a lot more interest if you offer some sort of financial incentive. As far as I can tell, this is an album that you're selling, and artists generally don't like other people making money off of their work when they're getting nothing in return.

I mean, come on. It's only fair.

Please don't make the argument that it's 'exposure' for the artist. You know you're not famous enough for that.
Response to: Pixellinked's Pixel Art Thread Posted October 18th, 2012 in Art

At 10/18/12 07:17 PM, PixelLinked wrote: This is a suggestion that I most likely won't take. Her current design fits her perky personality within the game. With a traditional scarecrow character, the storyline wouldn't make much sense :p

There's a median between changing the character to a design of a traditional scarecrow and keeping it the same. If you added a few elements of scarecrow iconography (e.g. maybe the mouth is made up of stitches, maybe the clothing has a few patches sewed on, little things like that) then people might more readily recognise her as a scarecrow.

It's important for a character's design to reflect its personality, but it's also important for it to reflect its species (?). I think it's a problem if people aren't able to look at her and recognise, to some degree, that she is a scarecrow. And I think there are plenty of ways to change the design to fix that that wouldn't impact on the design as it relates to her personality.

But, in the end, it is your design so you do whatever you want with it.

Response to: NATA, Game & Art Jam Winners! Posted October 16th, 2012 in NG News

At 10/16/12 12:40 AM, Hyptosis wrote: Yeah, hell I wasn't trying to piss anyone off. Well, maybe Aegis, but no one else.

You rat bastard.

Response to: NATA, Game & Art Jam Winners! Posted October 15th, 2012 in NG News

At 10/15/12 11:48 PM, big-jonny-13 wrote: That's why I really enjoyed when the teams were randomized, because you would work with people you would never have thought of in the first place and you can make new friends and grow much more than you would have if you were just with people you knew and were comfortable with.

And because voice actors actually got to be on teams ha. ha.

Response to: NATA, Game & Art Jam Winners! Posted October 15th, 2012 in NG News

At 10/15/12 07:08 PM, Hyptosis wrote:
At 10/15/12 05:59 PM, Aigis wrote: Is Newgrounds truly struggling so, that but one meagre prize can be given to the entrants of such competitions?

Perhaps these really are dark days that we live in.
I don't really think ti's about winning money though, it's about getting recognition and getting your hard work seen. At least for me it is. Of course that didn't happen for me, lol. But whatever, it was a good exercise regardless.

If it's not about winning money, then why not name a second and third place winner anyway?

It's not much exposure if there's no attempt to 'expose'.

At 10/15/12 07:18 PM, Hyptosis wrote: Yeah, I mean, Jazza did a great job, but I really feel dickstomped considering they're an experienced team with experience working together and meeting deadlines. We clearly wouldn't have won any way, but everyone is overshadowed by them.

To be fair, Hyptosis, you are, like, a professional artist and experienced flash game maker yourself.

Where does it end? Where does it end?

Response to: NATA, Game & Art Jam Winners! Posted October 15th, 2012 in NG News

Is Newgrounds truly struggling so, that but one meagre prize can be given to the entrants of such competitions?

Perhaps these really are dark days that we live in.

Response to: Question about webcomics ! Posted October 13th, 2012 in Art

It doesn't cost a lot to host a webcomic. Only $8.95 a month on Dreamhost (I think), and you can save $50 off of buying a year of hosting if you use the code "DRAMA" I believe (so about $70 for the first year). $8.95 is, like, the cost of a meal.

I think people would be much more likely to read a comic with its own website than one on Comic Genesis or whatever. It adds a certain degree of professionalism.

Here's a good guide on how to do it:

How To Host Your Own Webcomic