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Platformer idea Posted June 18th, 2009 in Game Development

me and a group of people are making a platformer built around the idea of artists block
the idea is that the character and everything else slowly gets better and looks better
what do u think and any suggestions as to what shold be done

Response to: Free fla's and flash engines thread Posted June 4th, 2009 in Game Development

At 6/4/09 06:09 AM, rishabh005 wrote: Hmmmm nice idea. but there are'nt so much FLA's and engines etc. to fill this thread :P

ok well i don't think that matters its still helpful to those needing it


I am compiling a list of all the best flash game engines and helpful fla's, what they do and how good they are, i'll start.
game engines-
PBE (push button engine) it's alright, cept it is very confusing and it's not that easy to get used to but can be used to make any kind of flash game
pbe can be found at http://pushbuttonengine.com/
uses xml coding through an add on to action script
however when you get used to it, it's very good engine, also they are bringing in a community section where you can download add ons for the engine which might make it better
overall 3/5 at the moment

Edward v0.a1 is used to make platformers and is great because it is really easy to use and you don't have to have any knowledge of flash to use it.
the link is http://edward.sophiehoulden.com/index.ph p?title=Main_Page
edward is a great engine and probably my favorite i've found i would give it a 4.5/5

Box 2d
http://www.box2d.org/
really good except it does take a long while to get working and understand
works only with as3 another bad point for some people
3.5/5


i am compiling a list of all the best flash game engines and helpful fla's, what they do and how good they are, i'll start.
PBE (push button engine) it's alright, cept it is very confusing and it's not that easy to get used to but can be used to make any kind of flash game
Edward v0.a1 used to make platformers and is great because it is really easy to use and you don't have to have any knowledge of flash to use it

Response to: distraction mouse avoider code Posted June 2nd, 2009 in Game Development

At 5/31/09 08:41 AM, 4urentertainment wrote:
At 5/31/09 07:41 AM, Aidster69 wrote:
At 5/31/09 07:12 AM, Kenney wrote: Put the following code on the frame:

stop();
it doesn't work when i put in other scripts, any ideas why this might be
What are these "other scripts"?

ok so when i put in the stop(); it stops on the frame but then when i put in buttons with scripts to other frames it stops working again

Response to: distraction mouse avoider code Posted May 31st, 2009 in Game Development

At 5/31/09 07:12 AM, Kenney wrote: Put the following code on the frame:

stop();

it doesn't work when i put in other scripts, any ideas why this might be

Response to: distraction mouse avoider code Posted May 31st, 2009 in Game Development

At 5/31/09 07:12 AM, Kenney wrote: Put the following code on the frame:

stop()

thanks

Response to: distraction mouse avoider code Posted May 31st, 2009 in Game Development

At 5/31/09 07:03 AM, Aidster69 wrote:
At 5/31/09 06:37 AM, 4urentertainment wrote: Try the AS:Main:

AS2 Main

AS2 mouse avoider

AS3 main

There isn't an exact AS3 mouse avoider tutorial there, but all you need to know is basic hitTest
thanks also i'm working on it now, how do u make a menu stay as a menu without moving on

like i have my menu and all it's buttons but i want to know how to have it pause on the menu frame until they pick a button

Response to: distraction mouse avoider code Posted May 31st, 2009 in Game Development

At 5/31/09 06:37 AM, 4urentertainment wrote: Try the AS:Main:

AS2 Main

AS2 mouse avoider

AS3 main

There isn't an exact AS3 mouse avoider tutorial there, but all you need to know is basic hitTest

thanks also i'm working on it now, how do u make a menu stay as a menu without moving on


i'm making a mouseavoider game which has distractions to try and make u not look where u're mouse is eg girl slowly stripping in corner stuff like that but i cant find the code for a mous avoider game anyone know a link to a tutorial or wanna tell me the codes i have cs4 so as3 or as2 would be fine

Response to: distance travelled x time x height Posted May 31st, 2009 in Game Development

*bump*

Response to: distance travelled x time x height Posted May 30th, 2009 in Game Development

At 5/30/09 05:03 AM, dELtaluca wrote: Neo-13, you are wrong, constants in physics are universally (as far as i am aware) taken to be positive numbers, spring constant is no different.

F = -kx thus shows that the force is always in the opposite direction to the displacement, in the same way you will often see newtonian gravitational force written as

F = -GmM/r^2

or coulomb's electrostatic law written as

F = -kqQ/r^2

i'm sorry i know u're trying to hep but could u please explain in english waht u mean by this and how i would use this in actionscript

Response to: distance travelled x time x height Posted May 30th, 2009 in Game Development

i'm sorry but please explain exactly what u mean

Response to: distance travelled x time x height Posted May 28th, 2009 in Game Development

basically i don't know how to code elastic and can't find the information i need

Response to: distance travelled x time x height Posted May 28th, 2009 in Game Development

At 5/28/09 06:25 AM, Deadclever23 wrote:
At 5/28/09 05:38 AM, Aidster69 wrote: u're right i need to be more specific, i need help with making the launching system, basically i'm going to use a slingshot like thing, how would i go about coding the elastic
You don't have a clue how to program do you...?

actually i do so far i've put in the gravity, controls, friction etc

Response to: distance travelled x time x height Posted May 28th, 2009 in Game Development

At 5/28/09 05:33 AM, Neo-13 wrote:
At 5/28/09 05:31 AM, Aidster69 wrote:
At 5/27/09 09:07 AM, CrypticPoptart wrote: Wait, do you mean you've made a working launch engine and are looking for help with the points earned, or for how to make the whole game in total but with those points?
about how to make the game in total really, i know how to make the animal move around etc and the gravity but i need help with the actionscript (i have cs4 so can use either as3 or 2) but can't find the imformation i need on the net anywhere
Be more specific with what you need help with. Start thinking about making the engine, and start doing it, then if you get stuck with something, come and ask.

u're right i need to be more specific, i need help with making the launching system, basically i'm going to use a slingshot like thing, how would i go about coding the elastic

Response to: distance travelled x time x height Posted May 28th, 2009 in Game Development

At 5/27/09 09:07 AM, CrypticPoptart wrote: Wait, do you mean you've made a working launch engine and are looking for help with the points earned, or for how to make the whole game in total but with those points?

about how to make the game in total really, i know how to make the animal move around etc and the gravity but i need help with the actionscript (i have cs4 so can use either as3 or 2) but can't find the imformation i need on the net anywhere


i'm making a flash game similar to hedgehog launch and penguin flight with a turtle and was wondering how i would go about getting the money made from each flight from the distance travelled times the time taken to stop times the maximum height how would i make that

Response to: linerider type game Posted May 27th, 2009 in Game Development

At 5/27/09 07:59 AM, milchreis wrote:
At 5/27/09 05:56 AM, Aidster69 wrote: what sort of scripting would i use to make that however?
you need the 3rd Dimension, or something that fakes it.

i have cs4 so have the 3d function but how would i go about making it

Response to: linerider type game Posted May 27th, 2009 in Game Development

lol nice

Response to: linerider type game Posted May 27th, 2009 in Game Development

At 5/27/09 05:42 AM, milchreis wrote:
At 5/27/09 05:17 AM, Aidster69 wrote: but i don't want to be a complete rip off, i want to make something originalish, thats why i'm asking for advice
don't make a side-scroller.
make a depth-scroller

what sort of scripting would i use to make that however?

Response to: Does this look like water? Posted May 27th, 2009 in Game Development

At 5/27/09 05:32 AM, Deadclever23 wrote: Everyone just asking does this look like a water spray.
Water Particles

This one's about 50 lines of code.

yes that is good

Response to: linerider type game Posted May 27th, 2009 in Game Development

At 5/26/09 11:14 AM, Gatling wrote:
At 5/26/09 05:41 AM, Aidster69 wrote: for example what should i replace the shopping cart hero with?
A penguin if you want to be a complete rip-off

but i don't want to be a complete rip off, i want to make something originalish, thats why i'm asking for advice

Response to: linerider type game Posted May 26th, 2009 in Game Development

At 5/26/09 01:14 AM, Aidster69 wrote:
At 5/25/09 11:21 AM, Gatling wrote: Maybe a crossover between Linerider and Shoppingcart Hero would be intresting.
yeas good idea, i could make it you have to draw your own setup with a limited amount of lines you could do that's a good idea actually anyone got a better one

for example what should i replace the shopping cart hero with?

Response to: linerider type game Posted May 26th, 2009 in Game Development

At 5/25/09 11:21 AM, Gatling wrote: Maybe a crossover between Linerider and Shoppingcart Hero would be intresting.

yeas good idea, i could make it you have to draw your own setup with a limited amount of lines you could do that's a good idea actually anyone got a better one

Response to: linerider type game Posted May 25th, 2009 in Game Development

At 5/25/09 07:29 AM, UnknownFury wrote: Not only has line rider style games been done to death in every incarnation you can think of, you're expecting original ideas by asking other people for their ideas...

yer eactly asing people if they wish there was a game where you draw a line and something happens along it eg. do people wish there was a game where you draw a line and ride along it

Response to: linerider type game Posted May 25th, 2009 in Game Development

At 5/25/09 06:16 AM, funkycaveman wrote:
At 5/25/09 05:57 AM, Neo-13 wrote: Perhaps something that involves a ball?
sorry but lol

please don't bag people for trying to help me

Response to: linerider type game Posted May 25th, 2009 in Game Development

thanks for your imput but i was looking for somehting different

linerider type game Posted May 25th, 2009 in Game Development

i'm thinking of making a game using similar programming to linerider but want it to be orignal in some way, what are some ideas for a game that uses the line drawing tool that could be fun?

Response to: interesting background happenings Posted May 24th, 2009 in Game Development

At 5/24/09 06:04 AM, Yambanshee wrote: someone diving into a swimming pool, and as he makes the arc of his dive, the bullet goes underneath him?

hes another good one