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Response to: Don't take tech support from /b/ Posted February 13th, 2010 in General

anyone stupid enough to fall for this deserves to have their computer f***** up.......

Response to: bomb threat at my school Posted February 12th, 2010 in General

At 2/12/10 06:23 PM, blue-ice-cube wrote: So they really thought a 13 year old was gonna blow up the school? god they take shit to seriously.

Aha in England they arrested someone for joking on twitter that they were going to blow up an airport if it didnt get back up and running soon after some bad weather :L was something along the lines of:

"if ____airport doesn't get its shit together soon, i swear i'll blow it sky high"

The armed police raided his home and confiscated his computers and his phone. Now thats taking thins seriously haha.

Response to: Shooting reported on Alabama campus Posted February 12th, 2010 in General

At 2/12/10 06:16 PM, blue-ice-cube wrote: Lets blame grand theft auto 4 for this shooting, all jokes aside this is some very seriouse shit, this is why america needs gun control.

Yeah you guys probably do.... just gonna point out (even though i'll probably get flamed by angry americans :D) that where i come from its illegal to own a gun and nothing like this has ever happened, and if it has, nowhere near as ofter as in the USA. So, yeah, maybe guns are bad.......

Response to: Horrific Luge Accident - Death Posted February 12th, 2010 in General

At 2/12/10 05:58 PM, MidnightEscapeArtist wrote: There should be some sort of barrier there.

Just sayin.

Then he just hits the barrier at that speed D:

Response to: Deja vu? (< yes this is a real word Posted February 12th, 2010 in General

At 2/12/10 05:59 PM, AhaTrusty wrote: I get it sometimes....it feels like ive kind of drempt about the thing thats happening before, but ive only just remembered this now its actually happening, feels really weird...... but kind of good in way too :P

At 2/12/10 06:05 PM, lolomfgisuck wrote: I get it sometimes....it feels like ive kind of drempt about the thing thats happening before, but ive only just remembered this now its actually happening, feels really weird...... but kind of good in way too :P

Lololol, I see what you done thar......... :P. [useless extra text so it actually lets me post :D]

Response to: Deja vu? (< yes this is a real word Posted February 12th, 2010 in General

I get it sometimes....it feels like ive kind of drempt about the thing thats happening before, but ive only just remembered this now its actually happening, feels really weird...... but kind of good in way too :P

Response to: I'm sad because of a game of L4D2.. Posted February 12th, 2010 in General

lifes a bitch, get used to it :D

Response to: Oh exploitable Posted February 12th, 2010 in General

here we go

Oh exploitable

Response to: Probably a Simple Problem Posted February 11th, 2010 in Game Development

At 2/11/10 07:10 PM, Inglor wrote:
Probably a simple answer...

*facepalm* just realised after reading your link, should be:

stage.addEventListener(KeyboardEvent.KEY_DOWN,keypress)

im such a idiot haha, knew it was something stupid and obvious like that...

Probably a Simple Problem Posted February 11th, 2010 in Game Development

Ok, still learning as3, simply trying to get an MC to move right when right arrow key is pressed:

addEventListener(KeyboardEvent.KEY_DOWN,keypress)

function keypress(Event:KeyboardEvent):void{
	if(Event.keyCode==38){
		player.x-=-5;
	}
}

The flash runs fine when i test it, but the MC just stays still when i press the right arrow, whats wrong here?

Response to: Annoying Instance Name Problem[as3] Posted February 7th, 2010 in Game Development

hmmm just a thought, the instnace names im assigning to the objects are the same as their corrosponding symobls in the library, maybe this could be affecting it?


Ok so im still experimenting with flash and as3, but a certain error i keep getting is really pissing me off.
Basically when i use an instance name in any type of function or statemaent, for example(to be really simple):

trace(line.x)

i get this error meassage:

1046: Type was not found or was not a compile-time constant: line.

And before you ask yes, i have made sure that this actually is the instance name of said line. The thing is if i change the name "line" to "line1" in both properties and in the code box, the function seems to work fine.

This means when i write a chunk of code and get this error i need to change every instance name in the properties and code before it will work, which is a pain in the arse.

Anyone know what the problem is here?

Response to: Let's start a fucking cult. Posted January 26th, 2010 in General

At 1/25/10 06:05 PM, RobotTaco wrote: Does it involve a lot of rape? I like rape.

the reaon i stay away from general :P

Response to: The best classic game... Posted January 26th, 2010 in Video Games

At 1/25/10 11:39 AM, TheMaster wrote: Comix Zone, obviously.

this for the SEGA, pure quality

Wierd purple boxes appearing?? Posted January 18th, 2010 in Game Development

Sooo... I was coding and i kept making errors etc. (really tired) and i got so annoyed that i gave the keyboard a good mash:L and then closed flash

Only thing is now i went back into flash and began drawing some art with the line tool i get these weird purple boxes (they look like the blue boxes around MCs but they're purple) appearing around my lines. My only conclusion is that i've hit a keyboard shortcut in my fit of rage and its turned on some setting or other in flash.

So does anyone know what this is and how to turn it off? D:

Response to: "remote Control" Switch Need Help Posted January 17th, 2010 in Game Development

onClipEvent (enterFrame) {
var tick = 0;
if (this.hitTest(_root.char)) {
tick = 1;
}
if (tick=1) {
_root.e1._x = 1234;
}
}

in your if statement you should be using the comparison opertaor (==) instead of the equals sign, right now you are simply stating that tick=1.

Response to: Creepy Posted January 16th, 2010 in Game Development

At 1/15/10 11:07 PM, WackyUsername wrote: I found this picture on the web

pretty sure thats some guy out of spongebob squarepants...

Response to: NG pre-loader problem... Posted January 15th, 2010 in Game Development

At 1/15/10 07:19 PM, Cafuzzler wrote: When I try to use the pre-loader for a flash movie I get an error message that says "WARNING: Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored." What should I do?

P.S. I am aware that this problem could have been posted countless times and i could probably find the answer if I look hard enough it's just I am too tired....

sounds liek you're trying to code as2 onto an as3 document...

try using this code you have on an as2 document and see if that works ;D

Response to: Flash Games Posted January 13th, 2010 in Game Development

At 1/13/10 03:36 PM, Viner wrote: Where. I can't find Properties.

*facepalm*

Response to: AS Problem Posted January 13th, 2010 in Game Development

At 1/13/10 06:20 PM, WackyUsername wrote:
1) Is that a MovieClip you've selected?
yep, its a movie clip

when using AS3 you cannot code straight onto movie clips, this must be done on the main timeline.

Response to: 2 ques. about AS2 rain effect Posted January 11th, 2010 in Game Development

At 1/11/10 01:19 PM, Yambanshee wrote: GCSE is in the British curriculum

Actually this is the English cirriculum, in Scotland (where I'm from) we sit Standard Grades/Intermediates. WE ARE NOT THE SAME AS ENGLAND, WE MAY BE PART OF THE UNINTED KINGDOM BUT WE ARE STILL A COMPLETLY DIFFERENT COUNTRY.

Sorry for the caps but im fed up of loads of people i've came across thinking Scotland is just a mini England.

Response to: 2 ques. about AS2 rain effect Posted January 11th, 2010 in Game Development

At 1/11/10 12:34 PM, Yambanshee wrote:
At 1/11/10 12:19 PM, Buster60 wrote: I have got it, thanks. And unfortunatey I dont have time to learn AS3...
*sigh
but i have time to make you a effect when i should be doing homework at GCSE level

lulz GCSEs are easy :P

Response to: interactive objects in platformers Posted January 9th, 2010 in Game Development

I'd imagine you'd use another hittest to detect the player hitting the block, then simply make that when hit block speed= player speed, making both the player and block move away at same speed.
Alternatively you could make the player speed slower and make block speed=player speed making it look as if the player is having to put effort into shifting the block which would look more realistic.

Not sure how to code this in as3 as i just switched to using it yesterday:P and i havent had a look at hittests yet, but the changing speed would be something like:

blockMC.x-=-playerspeed //going right
blockMC.x-=playerspeed //going left

Again not 100% sure of this but i think thats right;)

Response to: programing help. Posted January 8th, 2010 in Game Development

At 1/8/10 07:25 PM, Punisher33 wrote: can some one give me the correct programing to make the button. i use flash 8

im afraid "can i has code 4 diz plz?" doesnt work on here, shows us what you have already coded and im sure someone will point out where you have gone wrong.
Also hae you even bothered looking in the tutorials section for any help?

Response to: Reasons to Use AS3 Posted January 8th, 2010 in Game Development

At 1/8/10 08:20 PM, Archon68 wrote: you'll regret not learning AS3.

i've just started learning as3 after learning as2 for a while and i wish i'd just went straight for as3, its much more structured and logical than as2, and im also finding it easier... maybe its beacuse i dont find using it as much a hassle as as2 was. Also its wayyyy faster :)

Response to: If(key.isdown(key .isnotworking)){ Posted January 7th, 2010 in Game Development

so just to verify you have tryed this

if(key.isDown(Key.SPACE)){
_root.gotoandStop(2);
}

because this should work. Are you sure you havent named the second frame somethong else?
Are you maybe trying to code this into the main timeline when you have this frame on a MC or vice versa?

Only reasons i can think of for this code not working...

Response to: Voice acting help? Posted January 7th, 2010 in Game Development

At 1/7/10 03:37 PM, kallioli wrote: Okay guys, i am making a short flash. It's asdf movie themed, and if it works out okay i might join that collab over there. But I can't voice act. if someone is interested, please PM me.

erm, bad news mate, that collabs full, unlucky:(

Response to: AS2 Script Help Posted January 7th, 2010 in Game Development

At 1/7/10 03:09 PM, Greg-SKA wrote: MAN FUCK YOU PEOPLE. I DIDNT ASK FOR YOU MOTHER FUCKING ASSHOLES DUMBASS COMMENTS. I NEEDED TO KNOW HOW TO MAKE THAT CODE RIGHT SO FUCK ALL TO PEOPLE! JUST LOCK THIS FUCKING POST CAUSE NONE OF YOU DICKS ARE GOING TO HELP!

i just lol'd

Response to: Ask for a help about moving sprites Posted January 7th, 2010 in Game Development

:Sorry for double post, forgot stuff.

If your using as2 this tutorial is very helpful for beginners:

FLASH FOR BEGINNERS: SCRIPT

It teaches basic scripting like hit test and yes, even moving a movie clip with the arrow keys:P

Response to: Ask for a help about moving sprites Posted January 7th, 2010 in Game Development

do you mean just moving something up, down, left, right or do you mean jumping and falling etc like a platformer??