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Author Search Results: 'Agent-C'

We found 100 matches.


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Viewing 1-30 of 100 matches. 1 | 2 | 3 | 4

1.

None

Topic: Character facing left and right!?!?

Posted: 07/30/04 03:08 PM

Forum: Flash

onClipEvent(enterFrame){
if(Key.isDown(Key.RIGHT)){
_xscale=100;
gotoAndStop(2);
}
else if(Key.isDown(Key.LEFT)){
_xscale=-100;
gotoAndStop(2);
}
else gotoAndStop(1);
}
frame 1= standing frame
frame 2=walking frame
u don't need a frame for walking right or walking left but if u have a different walking left animation i can help u but u need to put some code in the movie clip


2.

None

Topic: Name for ninja?

Posted: 07/30/04 10:24 AM

Forum: Flash

ok u can't name a ninja pete or george and it does need the asian touch thats why u name him Pete-son or George-son or katashkwdsdjdsjdfbdjsiccsnfs lol


3.

None

Topic: Actionscript. Where can I learn it?

Posted: 07/30/04 09:17 AM

Forum: Flash

u can learn from tutorials here on newgrounds just type tutorial in the search menu
Flashkit
and for AI
go here:
http://www.kirupaforum.com/forums/showthread.php?t=16649


4.

None

Topic: Making your character shoot!?!?!?

Posted: 07/29/04 06:05 PM

Forum: Flash

go here and it will teach u laser fire:
http://www.flashkit.com/tutorials/Games/Building-David_Do-598/index.php
as for charging i don't know how to do that


5.

None

Topic: Sprite Movies

Posted: 07/29/04 05:46 PM

Forum: Flash

http://versus-network.com/vss/ch_streetfighter.shtml
http://gsarchives.net/index2.php
http://tsgk.captainn.net/index.php
http://www.panelmonkey.org/
import the trace bitmap delete the white space convert the remaining images to sympols then but them in movieclips and do motion tweening


6.

None

Topic: I need some advice for AS

Posted: 07/27/04 01:00 PM

Forum: Flash

At 7/27/04 12:40 PM, GeoffCLogan wrote: er what's the point of having multiple clip events when

just more efficient?

this is basically what i was doing
onClipEnent(enterFrame){
movement stuff
attackstuff
}
onClipEvent(enterFrame){
iteam gathering stuff
}
onClipEvent(enterFrame){
enemy stuff
}
but now i have everything in one clip and it seemed to be slowing it down some so i was just curious what the majority of people do (my computer is going slow to day so that might be playing a part)


7.

None

Topic: I need some advice for AS

Posted: 07/27/04 12:38 PM

Forum: Flash

ok game programmers i have a question for the best way to action script......i was having some problems with one of my games and schorhr was looking over my action script for me and told me that i had to many onClipEvent(enterFrame)'s so i have been going through my game to day redoing the code and it seems that my game is moving a little less smothly now......... so what do the majority of people do in there games a lot of onClipEvents or one


8.

None

Topic: ActionScript tranformations

Posted: 07/26/04 05:05 PM

Forum: Flash

thanks


9.

Questioning

Topic: ActionScript tranformations

Posted: 07/26/04 05:02 PM

Forum: Flash

how do i filp something horizontally using actionscript?


10.

None

Topic: magic Actionscript

Posted: 07/24/04 05:28 PM

Forum: Flash

ok i'm prolly goin to take a brake for a little while and come back either t/m or something but i think i'm going to deleate all of my code and start from scraching by looking at a copy of it and trying to clean it up thanks for u're help so far


11.

None

Topic: magic Actionscript

Posted: 07/24/04 05:04 PM

Forum: Flash

alright i guess i just need to clean up my code to fix the problem i think as soon as i finish my ai i'll submit the game to get the reaction and suggestions and then fox everyting in the final version


12.

None

Topic: magic Actionscript

Posted: 07/24/04 04:23 PM

Forum: Flash

At 7/24/04 04:04 PM, schorhr wrote: Is the instance name correct? Typo? Caps?

if you want:

152726ng2@beuern.de

i'll send u the .fla and u can see if there is something i'm missing
i use MX 2004 if that will make a differnece


13.

None

Topic: magic Actionscript

Posted: 07/24/04 04:02 PM

Forum: Flash

At 7/24/04 03:54 PM, schorhr wrote: Well if you dont tell us whats exactly inside the MCs and whats suppose to happen on frame 2 we cant help. Plus we dont know what is happening. Do you have any webspace to upload swf and fla?

sorry i know i wasn't to specific and no i don't have any web space i'll try better to explain it.

at the top of the screen there are four buttons:
"FIRE BUTTON"--"ICE BUTTON"--"ROCK BUTTON"--"AIR BUTTON"

then there is one movie clip with frame 1=fire movieclip,
2=ice movieclip, 3=rock mc, 4=air mc

then when u press "D" the magic acts like a laser and u change the type of magic by pressing the corresponding button( ex. press fire he casts fire attack)
but when i press the button for ice the frame doesen't change and on the button i have

on(release){
_root.magic.gotoAndStop("iceframe" aka.2);
}
hope that helps explain it better


14.

None

Topic: magic Actionscript

Posted: 07/24/04 03:47 PM

Forum: Flash

ohmagic 1 is the group of magic that moves right and magic 2 is the group moving left


15.

None

Topic: magic Actionscript

Posted: 07/24/04 03:40 PM

Forum: Flash

i'm doing a game were u have differnt magic attacks and u can click one and have the magic change but i can't get the magic to change i have all magic images in the same movieclip and have this on the button:
on(release){
_root.magic1.gotoAndStop(2);
_root.magic2.gotoAndStop(2);
}


16.

None

Topic: Side-Scrolling Actionscripts

Posted: 07/23/04 07:49 PM

Forum: Flash

At 7/23/04 07:44 PM, SenorFrog wrote: yay, i was looking for this two, i knwo teh other scripts for it, yay thx

if u're talking about the AI u're very welcome i just found it today and used the second one out of the ones he has made and it is pretty easy to learn


17.

None

Topic: Platfrom game

Posted: 07/23/04 07:43 PM

Forum: Flash

this has been a popular topic u just need to go to Flashkits.com and search for tuts here u will have a hard time finding one that takes u from start to finish so i've been thinking of doing one as soon as i get a full game fininshed


18.

None

Topic: Side-Scrolling Actionscripts

Posted: 07/23/04 07:40 PM

Forum: Flash

i have been learning how to make games also and if u go to www.flashkits.com and just look at tutorials here u will learn soon enough i have come to the point where all i have to do is creat the game and make the eniemes

and for anyone out there ready to learn AI i have found a good tutorial just go here: http://www.kirupaforum.com/for...p?t=16649&page=1&pp=15


19.

None

Topic: A simple AS Question...

Posted: 07/23/04 06:19 PM

Forum: Flash

u could use stop(); and then when u hit play the move will pck up but i don't know if it wil work for sound to


20.

None

Topic: Sprite Makers Wanted

Posted: 07/23/04 03:54 PM

Forum: Flash

yea go me it is Ganon form the SNES version of Zelda:Link to the Past u also get enemies and Link him self!!!!!
http://tsgk.captainn.net/sprites.php?s=snes&g=zeldalinktothepast


21.

None

Topic: Flash Art Gallery?

Posted: 07/22/04 08:32 PM

Forum: Flash

At 7/22/04 08:20 PM, NegativeONE wrote:
At 7/22/04 08:16 PM, Agent_C wrote: it is if u just look at the picture it's no different than mimorizing an image and drawing it
Hell no, it's so different. Someone without artistic talent cannot memorize a good drawing because they don't know how things are supposed to be shaded, how crumples should appear, how sharp, gradual, smooth or angular the contours of each thing should be. Trust me, it's not the same thing at all.

ok then but u still have to admit it is a good job from just looking at a picture instead of tracing it and it takes some talent to draw well even if u're just looking at a picture.............. and yes i suck at drawing but can imagine very well drawn stuff and well shaded i just can't get them to paper so to me it didn't seem that hard to transfer an image from u're mind to paper or paper to paper (or flash in this case) if u have artistic talent


22.

None

Topic: Flash Art Gallery?

Posted: 07/22/04 08:16 PM

Forum: Flash

At 7/22/04 08:07 PM, NegativeONE wrote:
At 7/22/04 08:00 PM, GrandAdmiralThrawn wrote: Yeah it's self-drawn. I drew it from a picture I got off the Internet.
Then it's not self-drawn.

it is if u just look at the picture it's no different than mimorizing an image and drawing it
-
-
as for the picture idea if there pretty good images i'd prolly give it a 3 but i wouldn't give it anything higher unless if it is on my god u need to turn pro good and music is a must


23.

None

Topic: AS question and game idea help

Posted: 07/22/04 03:41 PM

Forum: Flash

part one:
i have a question about action script i want the character to hit the roof and have jumping = false but i need it to stay false untill he hits the ground again right now i have:
if(_root.roof.hitTest._root.hero){jumping=false;}
is there a command such as untill _root.hero.hitTest _root.ground
jumping=false or something like that?

part two:
in the game i'm making the main character needs to go and collect different mistical iteams (for example excalabur, and the holly grale *prolly spelled both wrong but thats ok*) and i need help thinking of somemore i wantted to use "actuale" iteams so if any one knows of like 4 more that would be a big help


24.

None

Topic: What Do You Want

Posted: 07/21/04 10:38 PM

Forum: Flash

At 7/21/04 10:17 PM, NinjaMonkeyz wrote: Alright i will animate for you. Send me some .fla files through email. My email is flipswitchinc@yahoo.com

wow i'm surprised that they actually got someone to do the work for them


25.

None

Topic: What Do You Want

Posted: 07/21/04 07:33 PM

Forum: Flash

it's better to animate it u're self even if u get blamed to begine with u will slowly get better and it will probably be better animated than not animated and for u're ideas just watch some movies (either newgrounds, rreal movies and one of u should be able to get an idea u will have more fun doing u're own creation rather than someone elses brain child) and finally don't just submit something just to submit something submit it b/c it is good and u are very proud of it


26.

None

Topic: games

Posted: 07/21/04 04:33 PM

Forum: Flash

NegativeOne is right the best way to learn is bit by biton a platform game and u'll be able to make a full game soon


27.

None

Topic: sprite big brother

Posted: 07/18/04 10:42 AM

Forum: Flash

i like the Link and the Lost Vikings idea and i would add megaman but make him insane


28.

None

Topic: I need to be dominated

Posted: 07/18/04 09:30 AM

Forum: Flash

i have the same problem but i sugest learning how to actionscript a game b/c by the time u're done learnig u don't want all the time u spent to be waisted so u're motivated to finish it (at least i haven't lost motivation yet)


29.

None

Topic: walls?

Posted: 07/18/04 12:39 AM

Forum: Flash

since u're having trouble here is an explanation for each line
onClipEvent(load){ //checks for clip load
numWalls=4; //variable to easly change # of walls
movespeed=20;} //sets character movespeed to 10
onClipEvent(enterFrame){ //acts when clip enter's frame
if (Key.isDown(Key.RIGHT)) { //checks for the right arrow key down
for(i=1;i<=numWalls;i++){ //repeats the action inside the {} for every thing with an instance "name#" in this case wall#
if(_root.bg["wall"+i].hitTest(this._x+65,this._y+35,true)){ checks to see if main character hits wall
_x-=movespeed;} //moves character back 10 if the character is in contact with the wall
}
_x+=movespeed;//moves character right 10 if the right arrow is down
}

that should help explain it if not read tutorials and u will find out eventually


30.

None

Topic: walls?

Posted: 07/17/04 04:13 PM

Forum: Flash

u do it under onClipEvent(enterFrame)
and for the number of walls i do numWalls=#; under onClipEvent(load)
i also usualy but that under if (Key.isDown(Key.RIGHT)){
code i gave u;
else _x+=movespeed;
and then do the same for left up and down movment
that way u can get it to the point where they hit the wall but don't go into the wall and u can ajudst where it hits by changing the
this._x, to this._x+45
here is a sample for right movement:
onClipEvent(load){
numWalls=4;
movespeed=20;}
onClipEvent(enterFrame){
if (Key.isDown(Key.RIGHT)) {
for(i=1;i<=numWalls;i++){
if(_root.bg["wall"+i].hitTest(this._x+65,this._y+35,true)){
_x-=40;}
}
_x+=movespeed;
}
that should work just ask ifu hve any more questions


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Viewing 1-30 of 100 matches. 1 | 2 | 3 | 4