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Author Search Results: 'Afro-Ninja'

We found 12,280 matches.


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Viewing 1-30 of 12,280 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7208410

1.

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Topic: Oop Action Script?

Posted: 10/30/09 10:12 PM

Forum: Flash

At 10/30/09 10:01 PM, Kings-Cant-Fall wrote: Can I even package my classes in AS 2.0? It seems like package isn't even a reserved word1?!
Gives me a syntax error. And neither import trig.Triangle, import trig.*, nor import Triangle; work?!

There are no packages in AS2.
There is no Triangle class in AS2 or AS3
Flashdevelop *can* be used to write AS2, it's just a text editor.
You can still write OOP applications in AS2, it's just not as full-featured


2.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/17/09 01:30 AM

Forum: Flash

protip: make sure your version of flash is up to date! it could be the solution to hours of frustration.


3.

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Topic: Javascript or AS

Posted: 10/17/09 12:35 AM

Forum: Programming

At 10/15/09 05:01 PM, Deadclever23 wrote: You can learn HTML in a day.

you can learn the basics of just about anything in a day


4.

None

Topic: AS/Programming Main:

Posted: 10/08/09 08:37 PM

Forum: Programming

At 10/8/09 07:48 PM, Greg-SKA wrote: They are Stale and Nobodys Posts on them anymore

so bring them back

if you make a new one then you lose what was posted in the original. and if you copy what the original has, why not just keep using the original?


5.

None

Topic: Using AS3 to develop for the iPhone

Posted: 10/07/09 02:03 AM

Forum: Flash

At 10/6/09 11:14 PM, Murudai wrote: Since most of you are amateur developers, that's great! Port easily over to a new platform, make a bit more cash, have a larger audience.

amateur developers = amateur games. it would stand to reason that a small game produced in a quality fashion will still stand above the masses of mediocre games.


6.

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Topic: Art Portal Reboot, Philippines

Posted: 10/06/09 05:49 PM

Forum: NG News

the light on my scanner wasn't really that bright. I squinted anyway. cmon, how many times have you accidentally looked into the sun. at least this time it'll be for entertainment purposes.


7.

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Topic: Using AS3 to develop for the iPhone

Posted: 10/06/09 05:48 PM

Forum: Flash

At 10/6/09 05:34 PM, Thematrix27 wrote: I'll be happy when they figure out how to make flash player compatible for Ipod touches. Although this sounds cool, they need to complete the basics before they move on to this.

well, they're two very different things. I'm happier with this because app development is something I've been interested in, and this offers a way to deliver straight to the app store via the flash platform. Users that I know are much more interested in browsing the app store than looking for flash content online with their mobile device

from what I've heard they already have the flash player built to work on iphone/ipod touch, but apple is being bitchy as usual. don't take my word on that.


8.

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Topic: Using AS3 to develop for the iPhone

Posted: 10/06/09 04:11 PM

Forum: Flash

At 10/6/09 02:08 PM, GustTheASGuy wrote:
At 10/6/09 01:59 PM, Afro-Ninja wrote: app 'performance' might be an issue, but I really don't see how battery life will be.
They're directly related. The more inefficient a computation is, the more energy it requires. It's not just about time.

I guess I'm just not familiar enough with how this stuff works at a lower level. I mean ok, let's take one of the simplest computations- adding one to a variable. I haven't used objective-C but I can only imagine it works identical in both languages.

var++;

what happens when I write that in my app built with AS3? Surely adobe isn't actually translating all of our code to objective c upon compilation, are they? And if not, why must the AS3 version of this statement be slower?

I'm guessing such an example is moot, and that an actual complex piece of code is required to completely understand...


9.

None

Topic: Using AS3 to develop for the iPhone

Posted: 10/06/09 01:59 PM

Forum: Flash

At 10/6/09 05:48 AM, GustTheASGuy wrote: The more cynical and political views are interesting.
http://whydoeseverythingsuck.com/2009/10 /adobe-announces-flash-can-build-iphone.
html

Also, haXe can run on iPhone.

app 'performance' might be an issue, but I really don't see how battery life will be. From what I've read the end product will be a native application on the iphone, not something that has to run on top of a virtual machine. I'm sure there will be issues in the beginning but I can only hope adobe will do their best to smooth them out.


11.

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Topic: I'm back

Posted: 09/28/09 02:42 PM

Forum: Programming

woah, hey man


12.

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Topic: Gamemaker post help/questions

Posted: 09/28/09 02:41 PM

Forum: Programming

At 9/28/09 02:36 PM, inCoGniToXIII wrote: for those of u that have game maker this is ur thread
post about questions u have, answers, help and any kind of discussion that comes to mind
i need help with a couple of things if anyone can help me i need to know how to:
make characters animated wen they run, and i dont know how to make the character jump
if u have any answers plz help
and feel free to talk about whatever u want on this thread

I'd highly suggest finding a forum for gamemaker- nobody around here really uses it, and it's not exactly 'programming'

also, threads where everyone is supposed to come and ask questions regarding a general topic usually don't work that well


13.

None

Topic: Time Fcuk, Contests

Posted: 09/17/09 07:04 PM

Forum: NG News

mike is pretty cool, not so sure about goldfish though


14.

None

Topic: Actionscript code needed asap

Posted: 09/16/09 08:06 PM

Forum: Programming

go to the flash forum for actionscript help

the effect you're trying to achieve sounds a bit complicated, so don't expect someone to dump some lines of code in your lap either


15.

None

Topic: Story idea for an animator

Posted: 09/11/09 02:16 AM

Forum: Flash

At 9/11/09 02:01 AM, Cauterised wrote: I don't think you're getting it, brother.

You think of yourself as a writer. I am a writer. I write, people give me money for it. It is one of my main incomes. What happens when an animator can't think of an idea or gets bored with a certain style? He gets himself a writer if he's smart. Thats the kind of guy I'm looking for.

But you're not quite getting it either

As stated, the people who learn flash generally do so to bring their own ideas to life. As a rule of thumb, the better the animator, the less interested he/she will be in producing your idea. You may be a great writer but writing is arguably one of the easier pillars of content production in the flash world. Writing is very important for movies, tv shows, etc, but we're talking about independent animators that are used to producing short segments.

If you have a great writer that can't animate, and a great animator that can't write, one of them is still going to be able to put out a product to show at the end of the day.


16.

None

Topic: Need a tutorial on switch statement

Posted: 09/06/09 04:21 AM

Forum: Programming

the switch statement is a pretty basic construct for a lot languages- you should try googling these things first

http://www.google.com/search?q=c%2B%2B+s witch+statement


17.

None

Topic: need actionscript tutor

Posted: 09/04/09 07:37 PM

Forum: Flash

At 9/4/09 07:34 PM, lgnxhll wrote: i know but i need help from someone who i can understand

it's pretty unlikely that you'll find someone who can sit down and be your 'tutor'

what you need to do is try to learn yourself, then come back with specific questions on the material that you don't understand


18.

None

Topic: Reducing lag in AS3

Posted: 09/03/09 05:44 PM

Forum: Flash

avoid re-creating the same variables over and over again

if you find yourself creating a lot of new variables in loops or enter frame events then you can probably make things more efficient by simply declaring them beforehand and over-writing the same values

avoid repeated calls to display object properties. if you need to use the width or height of something then store it in a separate variable (if it's never going to change). each time you make a call to .width or .height flash has to examine the display object in question and actually find its width or height.

I've heard that turning things invisible off-screen isn't necessary because flash is at least smart enough to know what to render and what not to. but I don't know that for sure.

For any object not growing in size, and not cycling through animation frames, cache it as a bitmap.


19.

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Topic: Best Gametype for First Game?

Posted: 08/31/09 11:37 PM

Forum: Flash

I've always thought point and click games are fairly beginner-friendly


20.

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Topic: The Flash 'Reg' Lounge

Posted: 08/29/09 04:41 PM

Forum: Flash

At 8/29/09 04:21 PM, Johnny wrote: Then, I remembered Math.round()...

ouch

don't forget about Math.ceil() and Math.floor() as well


21.

None

Topic: How do I use .as file in Flash?

Posted: 08/29/09 05:01 AM

Forum: Flash

At 8/29/09 04:26 AM, ElDebugger wrote: I've been writing AS2.0 into my flash timeline for a long time to code games. I finally learned the "right way" to code using OOP.

However, I want to get away from sticking my code on the timeline or inside movielcips on the stage. I want to learn to use the .as file, but I don't know how. I wrote my first class today and saved it in a .as file. I then created a new .fla and used the #include directive that points to my .as file. I get this error when I attempt to publish:

attribute used outside class

I have my classpath set properly under Publish Settings (I think). Both my FLA and my AS files are in the same directory. What does this error mean and how can I fix it? Even better, can someone post a link to a good tutorial on using .as files with flash, please. Thanks!

If this is the case then you shouldn't have to do anything- just use the class as you please, no include or import necessary. So if your class is GenericObject you should be able to do this from the main timeline:

var myObj:GenericObject = new GenericObject();

include statements are for directly importing sections of code, import statements are for including classes outside the classpath/ default configuration. For example when using the Point class it's necessary to type

import flash.geom.Point;

for it to work right


22.

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Topic: How do I stop a countdown AS 2.0?

Posted: 08/22/09 01:22 PM

Forum: Flash

couldn't you just do

onEnterFrame=null;

?


23.

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Topic: "Shake" Class in AS3?

Posted: 08/21/09 05:10 PM

Forum: Flash

make your own?

shaking isn't overly complicated. to shake something you just alternate its x/y position each frame, in either a predetermined or random direction. then just account for how long you want the shake to last- you could use a frame counter, a timer, or an interval.


24.

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Topic: List of Flash through out the years

Posted: 08/21/09 03:40 PM

Forum: Flash

At 8/21/09 03:32 PM, citricsquid wrote: AFAIK It just goes through Flash 1 to 10, but some have fancy names. For example, Flash 8 is Flash MX (Or is that Flash 7?). The majority aren't available anymore though. Try out flash 8.

6 is MX, 7 is MX2004, 8 is 8, 9 is CS3, 10 is CS4


25.

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Topic: Save my save :3

Posted: 08/21/09 03:17 PM

Forum: Flash

Google around for some tutorials on the SharedObject class


26.

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Topic: As2 Timer.

Posted: 08/21/09 03:56 AM

Forum: Flash

you need to clear the interval from within the increment function

start timer only fires once- when the timer starts. the timer is never going to be complete at the same time it starts, so the interval never gets cleared


27.

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Topic: AS3: Binary Search

Posted: 08/21/09 03:53 AM

Forum: Flash

At 8/21/09 01:10 AM, thedayturns wrote: In fact, it would be kind of neat to have like a theoretical programming section.

er.. the programming forum


28.

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Topic: How do I make a simple button?[as3]

Posted: 08/21/09 03:48 AM

Forum: Flash

try MouseEvent.CLICK instead of MouseEvent.MOUSE_DOWN


29.

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Topic: Flash Buttons help?

Posted: 08/20/09 04:09 PM

Forum: Flash

don't create multiple of the same topics


30.

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Topic: Fucking Backgrounds Needed!!!1

Posted: 08/20/09 02:12 PM

Forum: Flash

You already posted this

The flash forum isn't a place to come and demand artwork. You'd actually be extremely lucky if you got what you were looking for- you haven't provided any real info about your project, or if you're offering the artist any form of credit or compensation. Do you really expect someone to jump at this 'offer?'


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Viewing 1-30 of 12,280 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7208410