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Author Search Results: 'AcidicFlame'

We found 97 matches.


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Viewing 1-30 of 97 matches. 1 | 2 | 3 | 4

1.

Misunderstood

Topic: Wow...

Posted: 08/15/08 03:58 AM

Forum: General

At 8/15/08 03:50 AM, xXxAlecxXx wrote: Already Done.

Urgh. Sorry guys, I'm tired and I should have looked around the forums a bit more. My apologies.

At 8/15/08 03:53 AM, FuckingAltWayneBrady wrote: Hey look acidic flame is a retard

Thank you for that...


2.

Shouting

Topic: Wow...

Posted: 08/15/08 03:46 AM

Forum: General

I just checked the Flash Portal today after not having been on Newgrounds for about a week, and what do I see? The largest accumulation of good scores I have ever seen in the Portal. I also just found out it's Clock Day today, perhaps there is a connection? I took a screenshot in awe. Is Clock Day always like this?

Wow...


3.

Resigned

Topic: How?

Posted: 06/08/08 11:24 PM

Forum: Flash

Try:

File > Save and Compact

When you import stuff to the library and then delete it, it doesn't fully remove it from the .fla. This command will do so.


4.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 05/23/08 12:48 AM

Forum: Flash

I got my drivers in January, 4 months after I turned 16. I live in Canada and here you can get your learners at 14, but you have to wait either 1 year or until you're 16, whichever comes last, to get your drivers license. I pretty much love driving, even in the shitty hand-me-down '92 Toyota stationwagon I have now. Gas is a pain, but my car is relatively fuel efficient so I suppose it could be worse.


5.

Elated

Topic: Any Good Ideas?

Posted: 05/22/08 03:17 PM

Forum: Flash

At 5/22/08 01:36 PM, CircleNineStudios wrote: Here's a good idea:

There's this stick guy, right. So, like, he's all walking and shit n' whatever, right?
THEN!
All these fucking ninjas jump his ass and shit. Well, fucking turns out, this dude is a fuckin' kling foah cho master of fling flong and he all kicks their ass and shit. Then the rest of the series is about him trying to find this one dude that is trying to kill him and he all kills like a million people and shit every episode....right.

LMAO. That was too much awesome. I gotta agree though, the fun in animating is being able to create your OWN ideas and make them a reality. I suppose asking for ideas isn't too bad, but you probably won't get a valid response from the average Newgrounder. You would get better responses if you made something and then asked for feedback.


6.

Expressionless

Topic: Intro ($$)

Posted: 05/05/08 10:35 PM

Forum: Flash

Cancel that, I've got too much going on right now. Homework and other projects I have yet to start. Sorry Swordsbite, hopefully you find what you're looking for.


7.

Questioning

Topic: Intro ($$)

Posted: 05/05/08 09:55 PM

Forum: Flash

Errr...well actually I'm still waiting from you for dimensions.
I'll just start making one with 550 x 400 and if you reply with different dimensions I'll just change it.


8.

Happy

Topic: Intro ($$)

Posted: 05/05/08 07:46 PM

Forum: Flash

Hey Swordsbite, I think might give this a try. I'm just wondering if there are size restrictions? What dimensions should it be?


9.

Thinking

Topic: Weird White Flash on restart.

Posted: 04/28/08 10:19 AM

Forum: Flash

I didn't download the file, but I'm going to assume that you have a blank frame at the end of your document. Go to the last few frames of your time line and see if there is a blank frame.


10.

Elated

Topic: Contest: Make me an intro!

Posted: 04/27/08 11:43 AM

Forum: Flash

At 4/27/08 08:49 AM, DreamworX wrote: AcidicFlame
Pretty good. I like the colors and the font, and the entry of the text is nice as well, but not very smooth.

Thanks! I already deleted the FLA because I knew I didn't have a chance, but it was fun to make anyway. Good luck with picking an intro, these are all really good in their own respects.


11.

Expressionless

Topic: Contest: Make me an intro!

Posted: 04/26/08 11:15 PM

Forum: Flash

I had pretty good plans for this intro, but after spending 30 minutes on it, I quickly lost interest. I did not put music, a background or a mouse effect I was planning in it, but it's probably not good enough to make better anyway. Tell me what you think...

Click.


12.

Resigned

Topic: C++ File Problem

Posted: 04/23/08 06:30 PM

Forum: Programming

Ugh, sorry for triple post. It was a missing file.clear() that was causing the problem.


13.

Misunderstood

Topic: C++ File Problem

Posted: 04/23/08 10:48 AM

Forum: Programming

It's been 9 hours, does nobody have a solution? I guess I'll try and do it myself, thanks anyway...


14.

Sad

Topic: C++ File Problem

Posted: 04/22/08 11:56 PM

Forum: Programming

Alright basically I'm trying to make a C++ program that will store structures of data into a file which can be displayed later in the same program. Here is pseudo-ish code from the problematic part of my program:

file.read((char*)&data, sizeof(dataStructure));
while (!file.eof())
{
    display(data);
    file.read((char*)&data, sizeof(dataStructure));
}

This does what it is supposed to, loops through the file and displays the contents. The issue is that after it is done and I come back to this part of the code WITHOUT closing the file and reopening, the file pointer appears to remain at the end of the file. I've tried adding things like:

seekg(0);
// or
seekg(0, ios::beg);

But neither work. Any ideas? I'm a little bit of a nub in C++ but any help would be appreciated.


15.

Goofy

Topic: question.

Posted: 04/22/08 09:23 PM

Forum: Flash

In the timeline. You can create folders in which you can put layers to hide for later use. I also keep my distance from scenes but that's because I use ActionScript almost completely so I only really need 5 layers at most.


16.

Blushing

Topic: Idea for a flash game.

Posted: 04/21/08 03:04 AM

Forum: Flash

That game sounds like it could be really interesting! If you did it right, I'm sure it would get a lot of popularity. What a weird inspiration, haha.


17.

Happy

Topic: How could I develop this engine?

Posted: 04/21/08 03:00 AM

Forum: Flash

That's really cool!

I don't work with Bitmap Data very much; in fact I never have, so I don't quite understand that part of the code, but the rest is relatively straight forward. Thanks for sharing that, I greatly appreciate it.


18.

Elated

Topic: How could I develop this engine?

Posted: 04/20/08 06:18 PM

Forum: Flash

Oh okay, I see. I guess I'm just absolutely terrible at it then, haha. Good luck with the programming! I'm intrigued about how you did this, would you mind sharing some pseudo code?


19.

Happy

Topic: How could I develop this engine?

Posted: 04/20/08 05:50 PM

Forum: Flash

That's an excellent engine so far, but might I suggest you make it so that the 'laser' only activates if you have the mouse button held down? It is irritating to try and finish the levels without screwing your self over, haha. Or maybe it's just me...


20.

Elated

Topic: AS Tutorial Sponsorship?

Posted: 04/19/08 11:56 PM

Forum: Flash

This idea is really cool! How did you come up with this?
I know AS2 quite well but would still play this because the concept is downright awesome.
That speaks loads about it's appeal, as it would attract audiences of learners and players alike. I'll be looking for this in the portal for sure!


21.

Elated

Topic: Optimize my code! {AS2}

Posted: 04/19/08 11:50 PM

Forum: Flash

It's alright we were all like this at one point. I'm somewhat of a noob myself but I'm happy to offer help when I can. :)

var keydown:Function = Key.isDown;
onEnterFrame = function () {
  if (keydown(keyNumber)) {
    //stuff
  }
};

It's not really necessary but it does make a slight change in speed, especially evident in large codes that rely heavily on the Key class. Good luck with the coding!


22.

Happy

Topic: Optimize my code! {AS2}

Posted: 04/19/08 09:48 PM

Forum: Flash

thedo12, you should make an attempt to use data-typing and 'var' declaration for local variables.
For example:

var a:Number = 1;

is much faster than:

a = 1;

because local function variables are removed when the function ends.

Some other things include using numbers for key presses rather than the Key class properties. On that note, try storing the Key.isDown method into a variable rather than repeatedly calling the Key class. I guess I'm just getting picky now, other than that it looks pretty good.


23.

Happy

Topic: Is there some reason to use AS2?

Posted: 04/16/08 12:35 AM

Forum: Flash

What he meant was that AS2 was designed with OOP in mind, and the only significant difference between it and AS1 is the ability to make separate .as files for classes and interfaces. I agree with him in that everybody uses the AS1 part of AS2, the non-OOP. It's a shame really, because for people who started programming in AS2, this environment will make the jump to C++/C that much harder.


24.

Resigned

Topic: How much can you bench press?

Posted: 04/08/08 01:46 AM

Forum: General

At 4/8/08 01:15 AM, CopperChaos wrote: I do 70, in reps of 15. I can do more, but it rapes my arms so badly.

I'm pretty weak.

I'm with you, man.
I have virtually no muscle and the most fragile bones on the planet.
100 TOPS.


25.

Happy

Topic: Behold, I have created more life!

Posted: 03/12/08 06:41 PM

Forum: Flash

That's really cool actually.
You should post a bit of the code to let us see how it all functions.
Great idea.


26.

Sad

Topic: The Final Black And White Collab!

Posted: 03/12/08 06:04 PM

Forum: Flash

Shit.

I didn't mean to screw anything up if I did.
Fishhook, if you're trying to give coauthor to me, I would be happy to give it to YK-Blaze if he wants it so badly. I care, but not so much that I want to piss anyone off or steal it from anyone else. YK-Blaze deserves it just as much as I do.


27.

Elated

Topic: The Final Black And White Collab!

Posted: 03/11/08 06:34 PM

Forum: Flash

Yeah, it looks crazy awesome.
I didn't get coauthor as promised but, hey, what can you do?
I actually don't even mind I'm just glad it's out.

Hooray!

28.

Happy

Topic: 3D Grid

Posted: 03/05/08 07:10 PM

Forum: Flash

That's actually a great idea.


29.

Sleeping

Topic: The Final Black And White Collab!

Posted: 03/04/08 09:10 PM

Forum: Flash

Yeah, no kidding.
So much for our release date I guess, eh?
I wonder where that fishhook got to...


30.

Questioning

Topic: The Final Black And White Collab!

Posted: 02/28/08 10:46 PM

Forum: Flash

We're getting dangerously close to the dreaded month of March, and no sign of fishhook. I really want to get this out so I can worry about other projects. In other words, C'MON FISHHOOK, TALK TO US!


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Viewing 1-30 of 97 matches. 1 | 2 | 3 | 4