The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsBarney scares me o_e Great pictures though!
Thanks a lot! I understand it a little, but I try altering it a bit and doesn't work =S I will keep studying, but thanks for the help!
-Abx1
Say I were to make a Pokemon Game in Macromedia Flash 8 only. Is there any way to make it so if the Player clicks a button in a menu (save), then it would save it to the Player's computer or something like that? Like the Player's money or something? If so, what would the code be? Thanks!
-Abx1
Say I were to make a Pokemon Game in Macromedia Flash 8 only. Is there any way to make it so if the Player clicks a button in a menu (save), then it would save it to the Player's computer or something like that? Like the Player's money or something? If so, what would the code be? Thanks!
Ok and hdx :( Just cause I am a level 1 doesn't mean I am pathetic...
I want to make an epic RPG that you can jump, move around, open doors, attack, etc. I know how to make some of the stuff but I need some members to help.
Scripters : Abx1 and (Name)
Drawers : (Name) and (Name)
Developers : Abx1 and (Name)
Storyline : (Name) and (Name)
Please post if you want to help. Thanks!
Mine works I tested it.
on (release) {
if (_root.pass1 == "Roy") {
gotoAndStop(145);
}
}
Duplicate the symbol :) Then edit the duplicate and paste in the certain frame.
Make some frames, give the first frame of the background a label of StartAgain and give the end frame where the background loops this AS :
gotoAndPlay("StartAgain")
Make an InputText. Give it a Var (lower right in properties) of pass1. Make the button and name it anything you want... Put this in ActionScript :
on (release) {
if (_root.pass1 == "Code Here") {
gotoAndStop(145);
}
}
Save the animation as a .fla file to a folder. Then click File > Publish and it will create a SWF and HTML file of your animation in that folder.