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Response to: Christmas Collab 2013 Posted December 11th, 2013 in Collaboration

At 12/9/13 11:19 PM, JellyDraft wrote: Is there still room? I need a project and this seems like a good one to get involved in!

I don't think Pkmn is concerned with having too many people in this collab :) as long as you follow the guidelines and adhere to the deadline, you are in. Go for it!

Response to: Christmas Collab 2013 Posted December 9th, 2013 in Collaboration

Thanks for the invite, Pkmn - I'm definitely in on this one. I see some familiar faces from the last collab in here... This should be fun. I am also in the boat where if I get some paid work I'll have to put this on hold, but if not you can expect an entry from me.

Now, when you say Newgrounds character... Can it simply be any character that has appeared on Newgrounds? Or does it have to be one that is famous such as Pico or Hank? And how central do the mandatory themes have to be? For example can I make a character who has a snowman-printed sock on that has nothing to do with the story? That is a bit extreme, but you understand.

Response to: Animation Practice!? Posted October 10th, 2013 in Animation

This thread makes me happy in the pants. Everyone has such awesome stuff. It's actually really motivational. Keep rockin dudes.

Response to: How to swap multiple movie clips? Posted October 7th, 2013 in Game Development

That does sound incredibly unnecessarily complicated. My programmer used to also swap via code in-game since we had an outfit customization system as well...

And yeah, I tried the CC demo - I kind of wanted to kill myself. Won't be upgrading.

Response to: My Drawing! Critique Please! Posted October 7th, 2013 in Art

At 10/7/13 01:37 AM, VigorousJammer wrote: The linework and shading is a bit simplistic, but it works well enough. That background, however just makes the whole thing way too busy, and kind of ruins it for me.

This. Your focus is clearly on your subject matter, not on the supporting detail, so the chaotic noise generated in the background only serves to subtract attention from your drawing. I would much rather see a flat color or a very simple design in the background than all of those lines. It is also very dark which drowns out your linework.

... Now about the linework. I see that you added some simple shading. Single-weight, thick black lines all around your drawings does one very specific thing: it flattens the shapes. If you are going to add shading, try to also vary your line width to reflect that (thinner lines for points further away or inner shapes, thicker lines for things closest to the 'camera'). You may consider having no lines at all as well (I personally like linework). That being said, there is a certain pleasure to the slight visual chaos caused by flattening with line and modeling with shading - if this is what you're going for then by all means do, I love that style. If you are going for dimension, though, heed my previous words.

As a final note I'd say take your time with the girl's hair, it looks like the most rushed element in the drawing. I like the simple cartoony style you have going on, with some cleaning up and a little more development it could be quite nice.

Response to: How to swap multiple movie clips? Posted October 7th, 2013 in Game Development

I really think something fishy is going on. Really wouldn't shock me, Adobe is getting greedier by the frame. I guess I'll suck it up and try the extension. Thanks!

Response to: How to swap multiple movie clips? Posted October 7th, 2013 in Game Development

At 10/6/13 11:53 PM, MSGhero wrote:
At 10/6/13 11:39 PM, Zhonn wrote: I should note that I can swap individual symbols, if that was not clear. I just cannot swap more than one at a time.
Buy flash pro cc. Otherwise, you can't sorry =S

For cereal? But why could I do this before? I am absolutely certain I did this in the past because there is no way I would have swapped 300+ movieclips for each of my 12 characters in that old project. Did Adobe sneakily extract random features via updates to make CrapCake look more enticing?

Response to: How to swap multiple movie clips? Posted October 6th, 2013 in Game Development

I should note that I can swap individual symbols, if that was not clear. I just cannot swap more than one at a time.


Version: Flash CS4
OS: Windows Vista

So, about two years ago I was working on a project that used a base character animated entirely via 2D rotation of movie clips. I had each limb on its own layer. I then made 15 outfits and to create each new character, I would lock all layers except one, go into edit multiple frames mode, select all frames and hit ctrl+a. Then I'd right click on an object on the stage and choose swap symbol, and just swap it with the respective outfit piece.

So here's my dilemma: I am trying to do that again, and now when I go to swap symbol, it is not there. The command is also grayed out in the toolbar menu.

Any idea why and/or how to fix it? I began working like this again and have about 180 frames to swap for 10 limbs, and I really don't want to go through and do it all one by one.

Response to: Time-Lapse / Speedpaint Art Posted August 20th, 2013 in NG News

I've done a few speedpainting videos myself, but I never thought to put them on NG. It just doesn't seem like the place for it. I agree with the idea to have them either be attached to finished art or to allow for video embedding in descriptions.

Response to: Just turned 16! Posted July 11th, 2013 in General

At 7/10/13 10:58 PM, Jomillex wrote: Hey fellers and transfellers.

I just turned 16 yesterday and i'm totally stoked.
I'm feeling pretty superior to you all. So go on my news post and try to knock me down a few pegs.
My ego is getting too big.

Happy birthday citizen. You seem to have a pretty good handle on enjoying life, so I say let that ego inflate til it bursts itself. You don't need us. Live fast and die young!

Response to: Walk Cycle Posted July 11th, 2013 in Animation

At 7/10/13 03:08 AM, declanimation wrote: Hey guys im starting to learn animating and I made an incomplete walk cycle which you can view here and i was wondering if you think there are some ways i could improve?

Instructions are good and everything the last guy said was valid, but try looking up some videos of people walking on treadmills or something similar and using them as reference. It helps you really understand the walk/run cycle.

Here is a good run cycle reference, for example: http://www.youtube.com/watch?v=FZZZKwN05Z8

Response to: Very important. Posted July 11th, 2013 in Collaboration

At 7/10/13 07:05 AM, Deshiel wrote: After browsing thru several of my songs, I've noticed taht they are now being featured in several games/movies but I didn't recieve any system notification about thier employment.

It's quite sad that there is no way to find out that your stuff appears in another project unless you find out om your own.

That is kind of sucky. Then again when you post your content you do kind of agree to let it be used... I personally always send a message if I want to use someone's song, even if it's just for a potential project. It just seems like common courtesy.

Response to: New Grounds Rebellion Posted June 10th, 2013 in Collaboration

Is this collab still active?

Response to: 24 Frame Collab Posted June 5th, 2013 in Collaboration

Glad it's finally out. It looks fantastic, especially the Choose One? section. The UI was really well done. Glad to have been a part of this. Round of applause for everyone.
Also I love that my second animation is the final scene... It's an inside joke... But it's awesome.
Happy summer everyone!

Response to: 24 Frame Collab Posted May 10th, 2013 in Collaboration

Don't get me wrong, I appreciate Vaguely's contribution. Despite that, the scale of the project is irrelevant - the fact remains that Vaguely was irresponsible and it pisses me off.

Response to: The Random Select Collab! Posted May 10th, 2013 in Collaboration

At 5/10/13 02:06 PM, Zeritar wrote: Sketch Turner of Comix Zone for the Genesis.
One of the most entertaining fighting games I've ever played, even now.

Also signing up for an animation part. I'm new to Newgrounds, but not new to animating. I just need inspiration, I tend to end up coming short of ideas, resulting in a bunch of unfinished nothing-specials littered all around.

I have absolutely no interest in this collaboration but I am just posting here to say that you are one of the most amazing people ever to have even heard of that game and furthermore to acknowledge its glorious excellence.
*flees*

Response to: 24 Frame Collab Posted May 10th, 2013 in Collaboration

At 5/10/13 03:25 AM, xShaunSPx wrote:
At 5/9/13 06:53 PM, VaguelyWonderful wrote: Sorry everyone, Ive been really busy for the past couple of weeks due to my coursework deadlines.
I should have time to finish it off fully on Saturday though.

Sorry for being so slow :(
I don't blame you. As a university student, deadlines for modules/courses/assignments are a higher priority. Don't feel too bad, most of us just got lost since no one gave an update. Like sheep with no shepard. Though I hope you've passed whatever deadlines you have already done. May's usually the dreaded time of the year when shit gets real.
The month of May, aka get-your-ass-together month.

Thank god we get a response! Peace is finally restored in the forums. XD

No, please do feel bad. I'm not saying I expect you to pull a UI for this collab out of your ass while you are nose-deep in assignments, but if there is anything university should ever teach you it is that communication is the most important aspect of any endeavor. A simple "Busy with school, project is on hold" would have more than sufficed. I doubt you did not have thirty seconds to log in and type that in the past 2+ weeks. You took on many people's work as your own responsibility and failed to deliver on that responsibility, leaving us all completely clueless as to what the hell was going on. Not only was it irresponsible, it's incredibly rude. I don't know what field you are planning on going into but do yourself and the world a favor - never make that mistake again.

Response to: Ng Rebellion (try-outs) Posted May 9th, 2013 in Collaboration

At 5/9/13 04:10 PM, greyhawk241 wrote:
At 5/9/13 02:20 AM, ReNaeNae wrote: why exactly does this need 2 threads? What's happening here that couldn't happen in the other one?
Nothing in particular, I suppose. It was more so that there could be a place for people to try-out for the team, that's all. :)

The collab forum is an extremely crowded place. Having two separate threads to maintain organization for a large project is just foolish and a waste of space. There are far too many new threads/posts each day to permit such nonsense.

Response to: 24 Frame Collab Posted May 8th, 2013 in Collaboration

At 5/7/13 11:13 PM, YellowPudding wrote:
I'm pretty sure vaguely was the only one who had all the files. He created some of the menus as well, so those would have to be redone as well. He'll be back I'm sure..

Yeah. Well, I'm holding my breath.

Response to: 24 Frame Collab Posted May 7th, 2013 in Collaboration

At 5/6/13 07:16 PM, YellowPudding wrote: Actually, from what I understand, all the individual parts are finished; menus, flashes, credits, etc. All that needs to be done is to put them all together and then pkmn needs to check to see if everything is up to snuff. Why this has taken almost a month is beyond me. VaguelyWonderful is in charge of putting it together, but he hasn't posted here in just about 2 weeks.

VaguelyWonderful, where you at guy?

Can we just go ahead and assume Vaguely was in a catastrophic toaster accident and start over from wherever we left off when we sent it to him/her?

Response to: New Grounds Rebellion Posted May 3rd, 2013 in Collaboration

Since I won't be able to make it to the discussion, I would like to post a few things here that I would like people to discuss on my behalf if they weren't already on the agenda...

Dimensions and frame rate of the flash - this is most important as without these no one will know how short or tall their character is, or if they are animating them correctly...

Recommended / earliest possible version of flash (I run CS3 on my desktop, CS4 on my laptop, CS5 in my lab and CS6 at school.... lol....)

Perspective of the environment (I assume looking straight on with a two point perspective)

Will the battle environment be scrolling? Or a fixed central stage?

Guidelines for creating characters - for example, "short" characters (such as the one posted previously on this page) should be, height wise, the same or close to the same scale as other characters so that it looks correct when taller characters attack them with high attacks.

Response to: 24 Frame Collab Posted May 3rd, 2013 in Collaboration

At 5/2/13 04:42 PM, xShaunSPx wrote:
At 5/1/13 09:43 PM, Zhonn wrote: This collab lost 99% of its excitement... :(
I'm sure people will get in the mood again once the collab has been released. Some of us just aren't sure about whether this has made any progress since the last update. I'm not saying nothing's been done, but there may be others that don't feel that, to which they should know that there are people working on this. They have lives to live too. We shan't force them to deal with a deadline, but to at least know what has been done so far and why/for whatever reasons.

Though I haven't lost any form of excitement. Infact, I feel more pumped.

Trust me, as a senior in a bachelors of fine arts program taking 18 credits and working two jobs, I understand that people have other things to do. The issue I have is that the release date of this collab was initially March 17th.

The last entry was uploaded on March 18th... It's been about 6 weeks since then. Surely it doesn't take 6 weeks to create a UI, even if you are only working on it for 10 minutes a day or something.

Thus as I said earlier, if you are having trouble finishing the collab due to time constraints just pass it off to somebody else...

Response to: New Grounds Rebellion Posted May 1st, 2013 in Collaboration

Doublepost-
Also, I think you are maybe getting a little ahead of yourself. First of all $10,000 is a lot of money for an indie game that is about to materialize out of thin air. You should really hold off on those kinds of things until we actually have some solid content to show people and gauge the speed of this project.
I've seen way too many games fall apart because the management gets too excited and loses track of the important details... I don't want this to be another unfinished endeavor.

Response to: New Grounds Rebellion Posted May 1st, 2013 in Collaboration

Just wondering... How exactly will the kickstarter funds be used...? o.O
This is a pretty diverse project with lots of people working on it. Before you go doing something like a kickstarter you should really determine that. A lot of people could get really sore, really fast.
As one of the artists on this project, I'd be willing to work someone's OC or something into the background elements - possibly even a billboard or graffiti or something of their character, their face, whatevs. You could list it as "Work with a NGR artist to design your own background element for the game" or something.

Response to: 24 Frame Collab Posted May 1st, 2013 in Collaboration

This collab lost 99% of its excitement... :(

Response to: New Grounds Rebellion Posted April 27th, 2013 in Collaboration

I think it would be a good idea, for a project of this scale, to start something like a Google Docs page detailing important information for contributors to refer to - such as frame rate, a template character for height/width references, a list of required animations for characters (idle, walk, run, fall, lay down, stand up, etc. ...)... Something you could obviously update as needed. Maybe elect a couple of collab organizers to help you keep on top of things like that.
I know from experience how hectic and out of control something like that can end up if you don't stay organized.

Response to: New Grounds Rebellion Posted April 27th, 2013 in Collaboration

Dream come true, count me in.
Artist / animator - I can supply characters as well as various environmental elements (backgrounds, objects, weapons, random exploding pigeons, etc.)
I can't contribute anything until after the semester is over but luckily that is very soon (May 20th).

Response to: 24 Frame Collab Posted April 26th, 2013 in Collaboration

If people are having issues with time and working on the finished product I'm sure there are many who would love to take it over for you to get it published.

Response to: 24 Frame Collab Posted April 22nd, 2013 in Collaboration

So many delays :<