The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 Viewshey, my link icon isn't updating. is there something special i need to do to replace it?
Looks Like my musicians flaked out on me. Any musicians out there willing to give my hand i would appreciate it. You can check out my stuff here on newgrounds and kongregate. email me at extracreativityteam@gmail.com
I'm a programmer and i've made few games for newgrounds (with help of course).
A few people liked my sky-hounds:
2D horizontal scrolling shootem up
Recently Released Time Swap:
Time Based Puzzle Platformer
And one more, since I have fondness for this game:
Swap Tiles to go further into the cabin and get Warm.
Hey I'm a programmer and I'm interested in teamming up with artist for the indie speed run. coming up in september. You can check out some of my work here on newgrounds or www.kongregate.comf/games/ZeroCreativity1.
http://www.indiespeedrun.com/devsite/
pm me or email me at extracreativityteam@gmail.com
At 3/21/13 06:19 AM, nitokov wrote: have you done this step:
Enter your API Entry information into the API Connector parameters.
In Flash CS5 or higher, look in the Properties tab. Enter your API ID and Encryption Key in the available fields. You can find your API entry information in the API Tools section of your project.
I've been using api id and encryption key when i call API.connect. It seems to be working for ads, so i don't imagine the problem for medals. I am not using adobe cs for me project though.
At 3/21/13 07:47 AM, Mattster wrote: Can you post the code you are using to unock them?
try
{
API.unlockMedal(inString);
}
catch(e:Error)
{
//Global Textfield added to stage so i can see the error.
Constants.DebugText.text = "ERROR " + e;
}
At 3/13/13 09:39 PM, Mattster wrote:At 3/13/13 09:22 PM, ZeroCreativity1 wrote: What determines if the flash is in Debug Mode?Not the flash, but the API. If you use the connector, there would be a property on the component inspector. If it's done in code, then you'd have a line specifying so (which I assume you don't)
At 3/13/13 07:17 PM, Mattster wrote: Just an afterthought... You didn't publish it in Debug mode did you?
well i put i try catch around the unlockmedal function, and i get ReferenceError: Error #1074. when its on the newgrounds server. any ideas?
At 3/13/13 09:39 PM, Mattster wrote:At 3/13/13 09:22 PM, ZeroCreativity1 wrote: What determines if the flash is in Debug Mode?Not the flash, but the API. If you use the connector, there would be a property on the component inspector. If it's done in code, then you'd have a line specifying so (which I assume you don't)
At 3/13/13 07:17 PM, Mattster wrote: Just an afterthought... You didn't publish it in Debug mode did you?
i added API.debugMode = API.RELEASE_MODE; to the code. but it doesn't seem to make a difference.
What determines if the flash is in Debug Mode?
At 3/13/13 07:17 PM, Mattster wrote: Just an afterthought... You didn't publish it in Debug mode did you?
They say un-tested. is there a special procedure to test them?
In the api output i get something along these lines
10 medals initialized.
0 scoreboards initialized.
0 save groups initialized.
Connection complete!
Loading flash ad...
Ad destroyed.
Unlocking medal "Basics"...
At 3/13/13 10:24 AM, Mattster wrote:At 3/13/13 06:02 AM, FlyingColours wrote: Have you dragged the medal component onto your stage?The component is just for display purposes, and shouldn't effect unlocking.
Have your medals been approved? Check the status column on your medals page.
I added Metals to my game http://www.newgrounds.com/portal/view/612788. but it doesn't seem to be unlocking medals. On the preview page, it shows it being unlocked in the API Output when i call API.unlockMedal(inString). But the icon is still locked when i test it on the actual game. Am I missing a step or something?
Any help would be great.
My and TwoTimingPete's Entry:
Team ExtraCreavity i suppose.
I can never seem to get that link to work.
Swap Tiles to go further into the cabin and get Warm.
My and TwoTimingPete's Entry:
Team ExtraCreavity i suppose.
;http://www.newgrounds.com/portal/view/604452
Team ExtraCreativity
Mechanic 'Spin'
Members:
Programmer: ZeroCreativity1
Artist: IzzyA
SFX/VA: ForNoReason
Music: Kirbyfemur
Second Pick
Musician: Kirbyfemur
WildCard: JaxTDog.
Is it alirght to contact the teammates before the jam to work of scheduling? Or is that not allowed?
(added roles, in case that was confusing)
My Team: Extra Creativity
Artist: izzy-a
Musican MindlessVandalism
WildCard: fornoreason
P.S. If your on my team, i would to chat somewhere at midnight to get a game plan going. (and also I'm not traveling anymore).
updated with team naem
add Roles
At 6/28/12 12:15 AM, ZeroCreativity1 wrote: My Team: Extra Creativity
izzy-a
fornoreason
MindlessVandalism
P.S. If your on my team, i would to chat somewhere at midnight to get a game plan going. (and also I'm not traveling anymore).
updated with team naem
My Team:
izzy-a
fornoreason
MindlessVandalism
P.S. If your on my team, i would to chat somewhere at midnight to get a game plan going. (and also I'm not traveling currently).