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Author Search Results: 'Woadraiders'

We found 561 matches.


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Viewing 241-270 of 561 matches. 136 | 7 | 8 | 9 | 10 | 11 | 121519

241.

None

Topic: Major glitch in my game.

Posted: 06/25/08 11:40 PM

Forum: Flash

Stop the music before starting it again. Or check to see if it's been defined yet.

if(_root.bgmusic == undefined)
{
_root.bgmusic = new Sound(_root);
_root.bgmusic.attachSound("bgmusic");
_root.bgmusic.start(0,0);
_root.bgmusic.onSoundComplete = function()
{
this.start(0,0);
}
}

242.

None

Topic: Multiple MCs help

Posted: 06/25/08 03:22 AM

Forum: Flash

Yeahh... Uh, ok, you're setting the variable cLaser or whatever everytime you make a new bullet.
There's still only one variable, named cLaser, it's pointing to only one movieclip.
Either make an array or.
And this is really the way easier option::
Just add the code to test if the enemy hits the laser on the laser's onEnterFrame? Duh.


243.

None

Topic: moving a tank?

Posted: 06/25/08 03:20 AM

Forum: Flash

Well.. Here's a tut on making a tank in flash?

Part 1 : http://www.myflashresource.com/?p=7
Part 2 : http://www.myflashresource.com/?p=6

Hope that helps.


244.

None

Topic: Does flash 4 work on mac osx?

Posted: 06/25/08 03:17 AM

Forum: Flash

Flash 4? Wow.. That's like, AS 1 isn't it?


245.

None

Topic: What is ActionScript most like?

Posted: 06/25/08 03:16 AM

Forum: Flash

It's most like java and C#.


246.

None

Topic: My dream game

Posted: 06/25/08 03:15 AM

Forum: Flash

Yeah, no kidding, the load time would be huge.
50 Stages, that's 50 different backgrounds. All with lots of mc's on it, most probably wouldn't be reused much, 300 characters, that's 300 animations and stuff.
At least, if you think about it seriously.


247.

None

Topic: AS3

Posted: 06/25/08 01:08 AM

Forum: Flash

Idk. I use AS 2.0 for my games, and I love it.
I would say stick with as2.


248.

None

Topic: HowTo?

Posted: 06/25/08 01:03 AM

Forum: Flash

Get flash


249.

None

Topic: My dream game

Posted: 06/25/08 12:54 AM

Forum: Flash

Keep dreaming.


250.

None

Topic: have a AS problem

Posted: 06/23/08 02:50 PM

Forum: Flash

Give it an onEnterFrame.
Here's an example

mc = _root.attachMovie("enemy","enemy"+_root.getNextHighestDepth(),_root.getNextHighestDepth());
mc._x = Stage.width/2;
mc._y = 0;
mc.speed = 6;
mc.onEnterFrame = function()
{
this._x += this.speed;
}

251.

None

Topic: Major inventory/shop glitch...

Posted: 06/22/08 11:19 PM

Forum: Flash

Learn an tiny bit of OOP for As2, and that should help you.


252.

None

Topic: Major inventory/shop glitch...

Posted: 06/22/08 09:23 PM

Forum: Flash

Yeah, you should make them objects, each kind of item is an object. And the items have a quantity property. So you'd just loop till you found the right object, update the quantity and change the textbox text.


253.

None

Topic: Hey i need help making this game

Posted: 06/22/08 08:45 PM

Forum: Flash

I like using 2 variables.
Just increment one int (cur) everyframe, if you try to shoot, check to see if it's gotten bigger than the delay int (max), and then reset the the first int (cur).

cur = 0;
max = 20; //This is the time in frames between being allowed to shoot
onEnterFrame = function()
{
//Other stuff
cur++;
if(CHECK TO SHOOT && cur > max)
{
cur = 0;
//Shoot code
}
//Other stuff
}

254.

None

Topic: i dont understand

Posted: 06/22/08 04:37 PM

Forum: Flash

You won't learn everything from one tutorial, just bits and pieces you need to stick together from your mind.


255.

None

Topic: Coming September 2008.

Posted: 06/22/08 04:36 PM

Forum: Flash

Sounds very cool


256.

None

Topic: vcam?

Posted: 06/22/08 03:04 PM

Forum: Flash


257.

None

Topic: Post Ideas Here

Posted: 06/21/08 05:03 PM

Forum: Flash

Haha wow jack that's pretty fucked up, plants fucking eachother? Jeez, and I thought anime was bad, lol. That'd be funny as hell though, just like it seems like people, and then the camera drops down and its groceries, lol.


258.

None

Topic: Methods for a Space Shooter Game

Posted: 06/20/08 11:07 PM

Forum: Flash

I thought about this a little bit a while ago, I didn't really concentrate on it much but I think the beset way would be to just have a function for each pattern, and then yeah, you would have the timed release, the interval would call like a createDrone(x,y,dir, etc..)

You would need to be able to clear the interval too, i've had problems with this, mainly with just not being able to reference the timer for whatever reason.

The other way would just have an animation, and you would just need to adjust any hitTests referencing the X, Y of the bullet and stuff for the hierarchies

That's all I can really think of


259.

None

Topic: Simple Coding Help

Posted: 06/20/08 06:31 PM

Forum: Flash

Something else you can do, is put a keyframe on the last frame that has the code

this._parent.attacking = false;

And then just say:

//Code here to figure out if you should attack
if(this.attacking)
{
this.gotoAndStop("attack");
}

And that's pretty flexible.


260.

None

Topic: Flash Mouse Lag?

Posted: 06/03/08 09:56 PM

Forum: Flash

Why can't you just use startDrag..?


261.

None

Topic: Hittest Problem, for some reason

Posted: 06/03/08 09:51 PM

Forum: Flash

onClipEvent (enterFrame) {
while (this.hitTest(_root.dark.hero._x+_root.d ark._x, _root.dark.hero._y+_root.dark._y, true)) {
_root.dark._y -= 1;
}
}

That might help. Since _root.dark.hero's x and y are relative to dark's, _root.dark.hero._x+_root.dark._x will give you the hero's x relative to the stage as a whole.


262.

None

Topic: attack!

Posted: 06/03/08 09:27 PM

Forum: Flash

Learn onEnterFrame's, learn gotoAndStop/gotoAndPlay's, learn hittests, learn if statements, learn bools, etc. etc. learn your foundation, get some code, then ask for help.


263.

None

Topic: Worth my time?

Posted: 06/03/08 08:39 PM

Forum: Flash

Yeah, if you do it right, it can be a hit. If you do it wrong it'll be awful, I think with a game like this, there's a very clear line between really good and really bad, so yeah. Goodluck doing this right :).


264.

None

Topic: Putting limitations on moving movie

Posted: 06/03/08 08:32 PM

Forum: Flash

Uh, maybe you want to try this:

moveLeft.onPress = function() {
if (_root.everything._x < -80) {
everything.onEnterFrame = function() {
this._x += 4;
}
}
moveLeft.onRelease = function() {
delete everything.onEnterFrame;
}
}

instead of what you wrote in your post.


265.

None

Topic: A visible unclickable movieclip

Posted: 06/03/08 08:16 PM

Forum: Flash

Wow, that's useful, I never knew about that field.


266.

None

Topic: noob script question

Posted: 06/03/08 07:21 PM

Forum: Flash

Try, this.startDrag() instead of startDrag(this).


267.

None

Topic: A visible unclickable movieclip

Posted: 06/03/08 07:20 PM

Forum: Flash

He wants it visible though.
You could just use a hitTest for when the mouse is down instead of checking for on(click) or this.onPress = function() or whatever you're doing.


268.

None

Topic: Actionscript problems...

Posted: 06/03/08 02:05 AM

Forum: Flash

You can't put it on a specific layer, you can only change the depth.
Someone else (or was it you?) asked this same thing today.


269.

None

Topic: Large Scrolling Background

Posted: 06/03/08 12:03 AM

Forum: Flash

That was so insightful Ty.


270.

None

Topic: Large Scrolling Background

Posted: 06/02/08 11:53 PM

Forum: Flash

Use a V-cam.


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Viewing 241-270 of 561 matches. 136 | 7 | 8 | 9 | 10 | 11 | 121519