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Author Search Results: 'Woadraiders'

We found 561 matches.


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Viewing 181-210 of 561 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 101419

181.

None

Topic: Grappling hook question

Posted: 01/24/09 08:06 PM

Forum: Flash

How about storing a boolean on the player, isGrappling.
So then its something like this on the player?

if(!this.isGrappling && this.inAir)
{
      this.yvel += gravity;
}
onClipEvent(enterFrame) {
if (_root.guy.hitTest(this))
_root.guy.gotoAndStop(9);
_root.guy.isGrappling = true;
}

182.

None

Topic: Camframe with tilt

Posted: 01/24/09 08:03 PM

Forum: Flash

With tilt? Like, um, it's rotated a little bit? You could just take the vcam and rotate it a little bit with the free transform tool, or if you're gonna script it, change the _rotation (for as2) or rotation (for as3) value of it.


183.

None

Topic: Platform help 2

Posted: 01/24/09 08:00 PM

Forum: Flash

Uhh, it goes with all the code that runs every frame..
Do you even have some form of an engine made yet?


184.

None

Topic: Using setVolume()

Posted: 01/24/09 07:58 PM

Forum: Flash

You just make two different Sound objects, maybe keep an array of the different types so you can go through changing the volume whenever.


185.

None

Topic: animated walking/running by

Posted: 01/24/09 07:29 PM

Forum: Flash

Yes, I think that's the way to go if a character is gonna be able to run and attack at the same time, or jump and attack, etc.


186.

None

Topic: Moving Down

Posted: 01/24/09 07:26 PM

Forum: Flash

AS2:

onEnterFrame = function()
{
myMC._y += 5;
}

AS3:

this.addEventListener(Event.ENTER_FRAME, run);
public function run(e:Event):void
{
myMC.y += 5;
}

187.

None

Topic: Platform help 2

Posted: 01/24/09 07:25 PM

Forum: Flash

Inside your gameloop, you just check to see if the player has hit the portal thingy.

//loop stuff...
if(this.hitTest(_root.portal))
{
nextLevel();
}
//Rest of it...

public function nextLevel():void
{
 trace("Let's go to the next level!");
}

188.

None

Topic: How to build a worldview?

Posted: 01/24/09 07:23 PM

Forum: Flash

If what you're asking about is, is there some way I can 'turn on' isometric movement, then no. There is no easy button for this.

If you don't know how to script already, go check out tonypa's tutorials on tile-based games.
http://tonypa.pri.ee/tbw/index.html

They are very good and could help you get started.


189.

None

Topic: who wants a programmer

Posted: 01/24/09 06:00 PM

Forum: Flash

Yeah, you should really do what Stalin said, if you make an engine for a game (even just using some temp art like stick figures or w/e), you will have much better chances of getting someone interested


190.

None

Topic: My Platformer Engine/Help

Posted: 01/24/09 05:53 PM

Forum: Flash

It needs more work, but it does look like its coming along.
When you jump up through a platform it looks awful, don't check if you're on a platform unless you are actually on your way down, not while youre going up.
(So if the yvel >= 0, then check if you are on the ground).

And it kinda sucks not being able to move left or right when you're in the air...

Just keep working


191.

None

Topic: AS2 Birds eye view wall/restrictor

Posted: 01/24/09 06:10 AM

Forum: Flash

Enterframe + hittest?
If the hittest returns true, then place the character off the wall.
This should be simple enough to start out with...


192.

None

Topic: character and enemy script

Posted: 11/16/08 08:04 PM

Forum: Flash

Character Select:

If you pick the first one, then set the life of the player higher.. player.curhealth = player.maxhealth = 50;
Instead of say, 40.

For the other thing. Just make the enemies face you.

If(player on right of me)
{
this.dir = 1;
}
else
{
this.dir = -1;
}
this.scaleX = this.dir*Math.abs(this.scaleX);
this.x += this.dir*this.speed;

Etc.


193.

None

Topic: Sound Question in AS2

Posted: 11/16/08 07:16 PM

Forum: Flash

Nope. Gotta set em individually.


195.

None

Topic: ideas?

Posted: 11/16/08 05:33 PM

Forum: Flash

this is seriouse

Haha, wow.
What about like a fake something. Like a trapped treasure chest. You open it and you get hurt, or it explodes or spikes you or something.


196.

None

Topic: Need Flash Programmer [Money]

Posted: 11/16/08 01:43 PM

Forum: Flash

I PM'd you.


197.

None

Topic: attachMovie();?? shooting bullets

Posted: 11/16/08 02:35 AM

Forum: Flash

this.attachMovie("linkage identifier", New Name, New Depth);

That's how it works, now fill it out. You can't use the same depth or name for two mc's so you'll have to figure out yourself how to do that. It's easy to do

this.attachMovie("bullet","bullet"+this.
getNextHighestDepth(), this.getNextHighestDepth());


198.

None

Topic: ideas?

Posted: 11/16/08 02:01 AM

Forum: Flash

I assume it's a top-down then..?


199.

None

Topic: ideas?

Posted: 11/15/08 11:08 PM

Forum: Flash

Tar pit, acid pit.


200.

None

Topic: games n, stuff

Posted: 11/15/08 10:53 PM

Forum: Flash

"hey how do you make games does anyone have like some good codes i could use? because i now want to be a game programmer! lol"

That's not really how it works.


201.

None

Topic: The Hello World of flash games?

Posted: 11/10/08 02:26 AM

Forum: Flash

Space Side-Scroller with like just 1 type of enemy that moves only left no tricks, you can move up and down only, and can shoot and kill the enemies.


202.

None

Topic: Looking for animator 4 arcade game

Posted: 11/10/08 02:23 AM

Forum: Flash

Hi, I'm looking for a flash artist who can work with me on an old atari remake i'm scripting. I already have a lot of the game done, and I plan to finish with the scripting in a day or two.

You can catch me on AIM at moltobennecereal, or PM me here on NG,
thanks, cya.

Looking for animator 4 arcade game


203.

None

Topic: Flash Weapons.

Posted: 11/10/08 02:01 AM

Forum: Flash

Who cares if they're traced? They look wicked good, can't wait to see this when it's done.


204.

None

Topic: I need cave story sprites

Posted: 07/04/08 05:41 AM

Forum: Flash

Lol, ed, you can get your account suspended for like 3 days for just giving a link to google, its apparently one of the rules, so i'd be careful if i was you, that's what happened to me.

And yeah, you're best bet is to look for some sprite sheets, and just cut out the pics, or stick the whole sheet in there and use a mask (but this would probably be too advanced for you).


205.

None

Topic: you flash animators rock

Posted: 07/01/08 12:10 AM

Forum: Flash

Lol adam. _root.ego += :-p


206.

None

Topic: My for(i in MC) problem

Posted: 07/01/08 12:08 AM

Forum: Flash

If you don't need to keep checking after you've found the first object to hit, then you can use a break, and that can make it a bit faster depending on where in the array its stopped.

Besides that, i don't know much you could do.
If you're doing a hitTest against a point every time. You could do a regular hitTest against the point (flag is false), and then if it is hitting, then go into the more complex hitTest (flag is true).


207.

None

Topic: AS Drawing

Posted: 06/30/08 02:50 AM

Forum: Flash

I don't think it's essential. Learning is good though, suck everything in like a sponge, it's good for you.


208.

None

Topic: onEnterFrame and hitTest

Posted: 06/29/08 06:02 PM

Forum: Flash

hero.onEnterFrame = function()
{
trace("This is traced everyframe. You check for key presses and collisions here");
}

object.hitTest(object);
object.hitTest(x,y, flag);
-- X, Y, flag. Flag is just a boolean, if true, it checks exactly if the point is hitting or not. If false, it checks if the point is inside the bounding box around the object.


209.

None

Topic: Actionscript 4.. This fall?

Posted: 06/29/08 03:31 PM

Forum: Flash

Hey, before yesterday night when I looked around for AS4, it wasn't even on my mind. I looked into it, and it sounds like its coming this fall, page 4 of the 40 page ecmascript 4 overview.

http://blog.oaxoa.com/2008/02/26/actions cript-4-specifications-preview/ .
Even more of an incentive to switch to AS3 now.
From what i've read on that page, it looks like in as4, there will be

typed arrays. That means going through arrays will be faster (hooray!).
Particles, checking enemies, checking objects ; all at least a bit faster.

Operator overloading, so lets say you have 2 classes. You'll be able to add them together and

it'll return a number. Like it could just add thier values (assuming there was a value property,

like you add a sword and shield together, and it returns the total value).
At least if I'm correct on what operator overloading is.

I'm not sure what these are though:
"destructuring assignment
triple-quoted strings
lexical block scoping"
Can anyone explain those to me a bit?

He made a short list of his tops, so there's more new things than what he posted, there's more in those 40 pages if you take the time to look through it.

I am very excited about AS4.


210.

None

Topic: AS3 HitTest problem.

Posted: 06/29/08 03:39 AM

Forum: Flash

AS3 is more powerful. You can do more things, you have more options. It is cleaner.


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Viewing 181-210 of 561 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 101419