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Author Search Results: 'Woadraiders'

We found 561 matches.


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Viewing 121-150 of 561 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419

121.

None

Topic: Guys I Need Help Wit Flash Cs3(as3)

Posted: 06/28/09 04:33 AM

Forum: Flash

So the preloader itself doesn't change frames at all right?

And you're using code that looks something like:

mybutton.addEventListener(MouseEvent.CLICK, checkMybutton);

....

public function checkMybutton(e:MouseEvent):void
{
        gotoAndPlay(whatever you said);
}

122.

Angry

Topic: Tryng To get back in the flash Game

Posted: 06/28/09 01:33 AM

Forum: Flash

http://www.newgrounds.com/collection/fla shtutorials.html

A link to this is stickied to the top of these forums, called "Read This First"... So here you go, I had to post this for you, when you should have read that first. There's already like 3 other threads like on the first page of the Flash forum, come on now.

And about making better flashes, are you a scripter, or an animator?


123.

None

Topic: As2: Sim Game. Help!!!

Posted: 06/28/09 01:30 AM

Forum: Flash

I agree, but you've really gotta put time into it, and you might want to think about sticking with as2 until you learn the basics of programming. You won't get very far into actionscript 3's strict object oriented programming without at least knowing functions, hierarchies, and the ins and outs of variables.

So basically, I recommend knowing the basics before trying to learn actionscript 3, because my bet is you'll just get stuck and frustrated. Feel free to prove me wrong ;).


124.

None

Topic: How do I make a flash?

Posted: 06/27/09 11:14 PM

Forum: Flash

*sigh* Look at this thread:
http://www.newgrounds.com/bbs/topic/1075 637


125.

None

Topic: As2: Sim Game. Help!!!

Posted: 06/27/09 09:58 PM

Forum: Flash

At 6/27/09 09:40 PM, PozioxD wrote: #UP
What it's so funny -.-?

Most important is now how to use timer... I look for tutorial but anyone doesn't had it.

Stop laugh from me... I just want to learn-That's bad?

No it's good, it's just you say you "don't know ASperfectly" but then didn't know about that rule with variables. It's fine though, no worries.

Here's a tutorial on how to use a timer,
http://www.republicofcode.com/tutorials/
flash/setinterval/

And here:
http://www.actionscript.org/resources/ar ticles/120/1/Intervals-in-Flash-with-set Interval/Page1.html

Annnd here:
http://livedocs.adobe.com/flash/8/main/w whelp/wwhimpl/common/html/wwhelp.htm?con text=LiveDocs_Parts&file=00001766.html

I don't blame you for not being able to find these, I had to search for as2 setInterval tutorial. I would absolutelyread the first link I gave you, the others are just good backups, and I think go more in depth.


126.

None

Topic: As2: Sim Game. Help!!!

Posted: 06/27/09 09:09 PM

Forum: Flash

At 6/27/09 09:03 PM, PozioxD wrote: -every (SOME NUMBER) second hunger+(SOME NUMBER)

Use a timer

-Max value of need = 100 and minimal = 0

Use an if statment

-When my hero watching TV (is on a frame with TV) his fun gonna pull up every (SOME NUMBER) seconds by (SOME NUMBER)

Use a timer

-Max hitpoints = STR * 10

Learn variables! >:(

-Cash earned by working = INTELLIGENCE * (SOME NUMBER)

Honestly, variables...


I hope you understand me... But i think you doesn't... :(
Please help fast...

Learn how to script

Thank for everything.
P.S i'm using Flash CS3 (if it matter)

Not really

Max hitpoints = STR * 10;

You can't figure out how to script this? If you can't do this then you need to learn the very basics of as2. Honestly, variables is like one of the first things someone should learn.


127.

None

Topic: Programming question

Posted: 06/27/09 09:00 PM

Forum: Flash

Lol, that's better than no OOP at all I guess. Good luck with your game


128.

None

Topic: Programming question

Posted: 06/27/09 08:47 PM

Forum: Flash

Create an empty array outside of all other functions, push a bullet to this array when its created, and splice it out when it's finished.
You'll need a for loop to go through each bullet and see if it hit anything.

And why aren't you using OOP? Especially considering that you're scripting in as3.


129.

None

Topic: as3?

Posted: 06/27/09 06:56 PM

Forum: Flash

Are you kidding me?

AS3 is the latest scripting language by Adobe, and it is much better than actionscript 1 or 2.


130.

None

Topic: Flash Programs

Posted: 06/27/09 05:35 PM

Forum: Flash

$200 for full Adobe CS4 if you're a student, that's a big discount (I think its originally $800).


131.

None

Topic: Box2D programmer needed!

Posted: 06/26/09 10:36 PM

Forum: Flash

Opensource libraries for flash I think, its for physics.


132.

None

Topic: Overhead movement feedback

Posted: 06/26/09 10:29 PM

Forum: Flash

Why would you post this so early? And I agree with what those other guys said, diagonal warp speed and the hittesting is obviously wrong at the top of the map.


133.

None

Topic: SpamtheWeb problem :(

Posted: 06/26/09 10:22 PM

Forum: Flash

I'm getting that too, use http://upswf.com/, it's wicked fast and easy, no wait times for people to see your files too. It's just like STW.


134.

None

Topic: code for flipping a movie clip?

Posted: 06/15/09 02:17 AM

Forum: Flash

I always kept a number variable called dir.
When I want to face left,
this.dir = -1, when facing right, this.dir = 1.

And then I do this at the end of my onEnterFrame update:
this._xscale = this.dir*Math.abs(this._xscale);

For AS3:
this.scaleX = this.dir*Math.abs(this.scaleX);


135.

Crying

Topic: Programming vs. Animation

Posted: 06/15/09 02:15 AM

Forum: Flash

Ohh, man do I wish I could animate better. I draw all day at school, and my drawing skills have actually improved... A LOT. But I still totally blow at animating anything. Oh well..

I guess you only have time to be addicted to one thing though, and for me that's scripting, so I guess I'll be able to live without any artistic abilities.


136.

None

Topic: Is 'a' a bulit-in variable?

Posted: 04/06/09 11:53 PM

Forum: Flash

None of them are.


137.

None

Topic: Collision?

Posted: 04/06/09 12:21 AM

Forum: Flash

I sure as hell WOULD NOT want flash to fix my errors, if it fixes them wrong it could be me a real mindfuck, besides, I wouldn't want to wait an extra 20 seconds for flash to fix my errors everytime I compile (in a larger game).


138.

None

Topic: Having problems with as3 preloading

Posted: 04/05/09 11:52 PM

Forum: Flash

Hey, I just can't figure this out. I even tried out the NG preloader.
Whenever my movie loads, it just goes to a white background (my set stage background is green).
I have two frames, first with the preloader, and the second is empty. Could this be why its not working? Because it doesn't think it needs to preload anything?
I load the main menu in when it hits the second frame through code..

How can I fix this?


139.

None

Topic: StickPage Portal / error

Posted: 04/05/09 10:27 PM

Forum: Flash

Post this in the general forum maybe?


140.

Misunderstood

Topic: Collision?

Posted: 04/05/09 09:20 PM

Forum: Flash

*sigh*... You probably have too many brackets.


141.

None

Topic: My TV no workz.

Posted: 04/05/09 07:23 PM

Forum: Flash

You should plug it in.


142.

None

Topic: AS help

Posted: 04/05/09 07:07 PM

Forum: Flash

Check to see if the clipAmmo < clipMaxAmmo, if it is, then you're allowed to reload


143.

None

Topic: side scrolling shooter

Posted: 04/05/09 07:06 PM

Forum: Flash

Its a check between two movieclips, and it tells you whether they are colliding or not.


144.

None

Topic: Anyone Interested In Making A Game?

Posted: 04/05/09 05:58 PM

Forum: Flash

What's the deadline?


145.

None

Topic: Making a Game, Need Helpers!

Posted: 04/05/09 01:01 AM

Forum: Flash

No. Come on. You guys don't understand his position.

There's a perfectly good reason he can't post anything besides sprites. He found the sprites and put them together (maybe), that's enough to make a game right? He just doesn't have the people to make the game for him yet, that's why he cant post an engine.

But really, you know what? Opinions are like assholes, everybody has one, so instead of 200 people posting here about how this project will fail (and they're all right as far as I can tell), why don't we all just wait it out and see how this progresses? I want to know as much as anybody how far he will get with this, but we shouldn't be nagging him so much about it I think at least.

Anyways, good luck with this project, you should really get some bigger incentive for a least a half-decent programmer to help you out.


146.

None

Topic: Array Help Needed

Posted: 04/04/09 10:41 PM

Forum: Flash

Yeah, learn from this code though, make sure you understand what's going on.

var myArray:Array = ["First", "Second", "Third", "Fourth"];
var index:Number = 0;

this.onEnterFrame = function ()
{
	this.displayBox.text = myArray[index];
};
this.backbutton.onPress = function ()
{
	if (index == 0)
	{
		index = myArray.length - 1;
	}
	else
	{
		index--;
	}
};

forwardbutton.onPress = function ()
{
	if (index == myArray.length - 1)
	{
		index = 0;
	}
	else
	{
		index++;
	}
};

147.

None

Topic: Flash Physics [AS2]

Posted: 04/04/09 10:35 PM

Forum: Flash

At 4/4/09 10:21 PM, liaaaam wrote:
At 4/4/09 10:03 PM, Nano256 wrote: Didn't read that post, but I provided a solution that you seem to think is not possible.
Your solution was to make the _y value of the ball so that the ball is "exactly touching the ground when the hittest occurs" - think about how little sense that makes.

You could not be more wrong, sorry,
http://spamtheweb.com/ul/upload/040409/7 0307_BallBouce.php

I just added one line of code to the original and came up with that.

And my code for quick viewing:

var defGravity = 6;
var gravity = defGravity;
var gravPlus = 1;
var speed = 4;

onEnterFrame = function()
{
	gravity += gravPlus;
	ball._y += gravity;
	if(ball.hitTest(ground))
	{
		gravPlus += .1;
		gravity = -gravity;
		ball._y = ground._y-ball._height/2;
	}
	if(Key.isDown(Key.LEFT))
	{
		ball._x-=speed;
		ball.design._rotation-=10;
	}
	if(Key.isDown(Key.RIGHT)){
		ball._x+=speed;
		ball.design._rotation+=10;
	}
}

Here's the fla:
http://spamtheweb.com/ul/upload/040409/7 0352_BallBouce.fla

Also take into account the fact that when the hittest is true the y speed is decreased by .1 or whatever it was,
Wrong. The y speed is actually the negative of whatever it was (so if it was 15, its now -15). We have already added to the ball's y coordinate before the collision is checked.
We are actually adding .1 to the gravity, which just makes the ball faster after ever bounce.

so assuming that you mean the ball is only just touching the ground in a manor that would mean it doesn't touch the ground at the next frame thus stopping the constant change of direction that is the problem, you would need to account for this regular change of speed. How are you going to calculate the exact location that would allow for this? Good luck with that.

Mmmm... Problem solved.


Also, there is no point making an engine thatjavascript:BBSPost.Save(); only works in very specific circumstances, it's much better to have code that works.. properly.

The code works like a charm, it just needed a minor change, and there could even be more refinement to it.


148.

None

Topic: Slowly rotating towards object AS3

Posted: 04/04/09 08:27 PM

Forum: Flash

You don't need to be a jerk about it, it doesn't even answer his question. It will always go counter-clockwise, even when doing it that way will take longer than going clockwise.


149.

None

Topic: The Wild Sea - The Aquabats!

Posted: 04/04/09 07:08 PM

Forum: Flash

You need a BA of over 3.5, and a solo of over 3.5 to start a collab, otherwise talk to a mod (all in that link the guy above me posted).


150.

None

Topic: i lost my flash file...

Posted: 04/04/09 06:08 PM

Forum: Flash

Find a swf decompiler


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<< < > >>

Viewing 121-150 of 561 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419