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Author Search Results: 'Woadraiders'

We found 561 matches.


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Viewing 31-60 of 561 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419

31.

None

Topic: question about how to remove objets

Posted: 07/14/09 02:08 AM

Forum: Flash

Just check if it's null or not.

package {
	import flash.display.*;
	import flash.events.*;
	public class HitAreaShape extends MovieClip {
		public function HitAreaShape() {
			addEventListener(Event.ENTER_FRAME, hitThis, false, 0, true);
			this.visible = false;
		}
		function hitThis(event:Event) {
			if (triforcePiece != null && this.hitTestObject(MovieClip(root).triforcePiece)) {
				trace("you successfully hit the symbol");
			}
		}
	}
}

32.

None

Topic: I deperately need AS3 game help!

Posted: 07/14/09 02:05 AM

Forum: Flash

imdead: It's totally irrevelant whether he uses external classes or not.

Xoria: It starts at the top left corner because MOONlayerNum is 0. I would just take that out.
For example:
thisMOONObject.x = Math.random() * MOONstageWidth3d;


33.

None

Topic: I deperately need AS3 game help!

Posted: 07/13/09 06:37 PM

Forum: Flash

Make xv and yv negative.


34.

None

Topic: Game help

Posted: 07/13/09 05:55 PM

Forum: Flash

At 7/13/09 05:44 PM, streetbackguy wrote: Well, I want to design a platformer game and ive only got this thursday to lay out a prototype so i can carry on from september.

For money or just because you'd like to make one?


What im asking for, is if someone could help me with a menu and some game scripts? Scripts like enemies, collectibles and ground detection?

Menus, enemies, collectibles, and ground detection are the entire game. There's really nothing else to a platformer.


can you help me with those?

What will we get? What will you do? You don't sound like an artist.


35.

None

Topic: As3 preloaders

Posted: 07/12/09 11:51 PM

Forum: Flash

Use your head and search it next time.

First hit I got when I searched for "AS3 preloader tutorial" was this:
http://schoolofflash.com/2008/04/flash-c s3-tutorial-actionscript-3-preloader/


36.

None

Topic: How to code a quality button?

Posted: 07/12/09 07:27 PM

Forum: Flash

Is there a difference betweeen BEST and HIGH?


37.

None

Topic: decrease the size of my flash game

Posted: 07/12/09 04:22 PM

Forum: Flash

Is it because of sounds... Or graphics... or what?


38.

None

Topic: AS2 Help Needed

Posted: 07/12/09 04:20 PM

Forum: Flash

Show all your code on that frame, West-End-Pro is right but you're trying to code on the main timeline not a movieclip so his code would give you the same error if you put it on a frame.


39.

None

Topic: Code question 2

Posted: 07/12/09 04:18 PM

Forum: Flash

So you want it to actually play backwards?

Then you'd need an onEnterFrame someplace that would go up and down based on a dir variable.

If you already have an onEnterFrame then just put it into there.

if(scroll1._currentframe + playDir > scroll1._curentframe._totalframes && scroll1_currentframe + playDir > 0)
{
scroll1.gotoAndStop(scroll1._currentframe+playDir);
}

playDir should either be -1, 0, or 1. 0 to not go anywhere. 1 to go forward in the animation. And -1 to go backwards.


40.

None

Topic: Code question 2

Posted: 07/12/09 03:34 PM

Forum: Flash

If you want the movieclip to be able to play backwards though then it's a little more complicated than this.

on(release)
{
if(_root.scroll1._currentframe == _root.scroll1._totalframes)
{
_root.scroll1.gotoAndPlay(1);
}
else
{
_root.scroll1.prevFrame();
}
}

41.

None

Topic: as2 onLoad help

Posted: 07/12/09 03:27 PM

Forum: Flash

If this is on a frame not a movieclip, then you don't need an onLoad at all. Anything not in a function on a frame will be automatically called when it is loaded.

trace("This runs when the frame is loaded");
_root.main.environment._x = -275;
_root.main.environment._y = -200;

42.

None

Topic: Importing Swf's For Graphics

Posted: 07/12/09 03:24 PM

Forum: Flash

Eh, I dont know a thing about running swfs inside of swfs really. But you could always just ask the artist to send you the fla so you wont have to worry about it. Just another option.


43.

None

Topic: ArgumentError: Error #1112... Why?

Posted: 07/12/09 03:23 PM

Forum: Flash

Code plz, I looked it up and it seems like you tried to turn an object into something that it is not.

Like you tried making a ball into a tank for example.


44.

None

Topic: need help

Posted: 07/12/09 03:15 PM

Forum: Flash

Psuedo:

If I am inside or on this platform and I'm not trying to go through it then put me on top of the platform.

Otherwise I am trying to go through this particular platform so let me pass through it.

I would hold a variable like currentPFI:Number, platform fall index or something idk.
So when you try to press the down arrow then it will store the currentPFI as whatever index it is on in the for loop and let you pass through it.

Does that make sense?


45.

None

Topic: Importing classes!?

Posted: 07/12/09 01:36 PM

Forum: Flash

I don't really understand... Your question is.. why do the people from whom you download source code from use external classes?

>They use them because it's a very good way to program a game.

Is there an easier way?

>I suppose if you don't have the hang of OOP you can program as3 on the main timeline.

I don't understand how you could posibly be having problems testing something you downloaded though, you need to make sure you have all the files unzipped and saved in the same place.


46.

None

Topic: Game collab.

Posted: 07/11/09 11:04 PM

Forum: Flash

How old are you? What can you offer/What will you do? How much experience do you have with making games? Are you managing or making?


47.

None

Topic: Simple question

Posted: 07/11/09 09:09 PM

Forum: Flash

No. And I'm pretty sure this is the wrong post to ask about this.


48.

None

Topic: Need code help

Posted: 07/11/09 09:04 PM

Forum: Flash

If it's not like a text adventure game then just check the string.

if(input.text == "shutup")
{
Shutup();
}
else if(input.text == "hi")
{
SayHi();
}

or whatever.


49.

None

Topic: AS3: I need to position a movieclip

Posted: 07/11/09 08:11 PM

Forum: Flash

myObject.x = stage.stageWidth/2;
myObject.y = stage.stageHeight-10;

50.

None

Topic: Need code help

Posted: 07/11/09 08:08 PM

Forum: Flash

No kidding this is the flash section. You can still apply the same ideas to actionscript though. I gave you that link so you can go off on your own knowing what to search for on google or bing or whatever you please.


51.

None

Topic: preloader...

Posted: 07/11/09 07:58 PM

Forum: Flash


52.

None

Topic: Need code help

Posted: 07/11/09 07:45 PM

Forum: Flash

It's called Text Parsing.

http://en.wikipedia.org/wiki/Text_parser


53.

None

Topic: preloader...

Posted: 07/11/09 07:32 PM

Forum: Flash

RTFM.

AS2 or as3?


54.

None

Topic: Atdlan & Noblejazan Game: Gather!!

Posted: 07/10/09 07:05 PM

Forum: Flash

At 7/10/09 06:55 PM, JtRtheRiPPeR wrote: Oh, wow. I'm now pissed off. I hate you, NG. Why? Because you're all nerdy kids who disrespect serious things like this! "HAY LETS MAKE A DBZ FLASH SO WE MAY LOOK KOOL!!!1111 VOTEN 5!!1!!!!!11". Seriously, go get a life. I even tried to contact the best subject for this case (Edmund McMillen), and I got no other choice to search around you (his answer was an obvious no, if I tell my try was insane).
Now, I gotta relax after this mess of anger.

What's the deal dude? You're portfolio sucks, in my opinion, not good enough for any self-respecting scripter to spend tons and tons of time getting the game AND multiplayer stuff.

How about you try animating for any game at all before trying a multiplayer game. What if you just quit in the middle of development? All I saw was a quick sketch and a couple quick animations. Nothing to show that you could stick with the project or give high quality throughout development.

Sorry, but that's the cold hard truth. and really... US go get a life? You're the one that kept bumping (5 times) this topic even though no one would spend thier time to reply back.

So please sir, don't be mad at us for not wanting to work with you.


55.

None

Topic: Minor script adjustments

Posted: 07/10/09 04:50 PM

Forum: Flash

Just tell it to change the animations at the same time you move the player. Totally delete that last onClipEvent(enterFrame).

And yeah, SuperYombario is wrong.


56.

Blushing

Topic: Why Does It Do This?! (as2 Problem)

Posted: 07/09/09 10:48 PM

Forum: Flash

Haha yeah.. =( I saw right after I posted.


57.

None

Topic: Why Does It Do This?! (as2 Problem)

Posted: 07/09/09 10:44 PM

Forum: Flash

I just made a little test for myself, and there was nothing wrong with this code.

Show all code from where you check for mouse clicks plz?


58.

None

Topic: is this right?

Posted: 07/08/09 05:17 PM

Forum: Flash

trace("dotx: "+root["dot_"+a].x)

what is root?


59.

None

Topic: As2 Or As3?

Posted: 07/08/09 04:56 PM

Forum: Flash

AS3


60.

None

Topic: multiplayer flash game?

Posted: 07/07/09 02:12 AM

Forum: Flash

Check out Nonoba's multiplayer API.


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Viewing 31-60 of 561 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419