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Author Search Results: 'Woadraiders'

We found 561 matches.


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Viewing 481-510 of 561 matches. 1611 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19

481.

None

Topic: I need a coding companion

Posted: 02/09/08 10:29 PM

Forum: Flash

Ill do it check out my userpage.
I've got more examples than whats on there too.


482.

None

Topic: I need sprtie or spriters

Posted: 02/07/08 08:20 AM

Forum: Flash

Yeah, when you start asking for artists you'd better have some evidence that you know what you're doing, you have no submissions, and you didnt provide any links to anything you've done.

How long have you been programming actionscript?


483.

None

Topic: Player Turret

Posted: 02/07/08 08:00 AM

Forum: Flash

Keep the turret inside the player ship. It's so simple, something like:
mc._x = this._x+this._parent._x;
mc._y = this._y+this._parent._y;
So the turret's x,y inside of the player ship, and then the player ship's x,y. That will give you the end x,y of the thing.
I'll IM you to help you out better.


484.

None

Topic: Swap movieclip

Posted: 02/04/08 11:14 PM

Forum: Flash

Have a main movieclip, with a frame for each different movieclip.
So if you wanted to change a square to a star, just gotoAndStop("star"); and its a star.


485.

None

Topic: What am I doing wrong?

Posted: 02/04/08 10:12 PM

Forum: Flash

Try tracing web.
trace(web);
Put that right after the opening bracket
{


486.

None

Topic: AI Problem

Posted: 02/04/08 08:01 PM

Forum: Flash

onClipEvent (load) 
{
	this._x = 200;
	speed = 3;
	wlk = 1;
	rand = 2;
        midattack = false;
}
onClipEvent (enterFrame) {
	if (wlk == 1) {
		this._x -= speed;
		gotoAndStop("e1walka");
	}
	if (wlk == 2) {
		this._x += speed;
		gotoAndStop("e1walkb");
	}
	if (this._x<100) {
		wlk = 2;
	}
	if (this._x>500) {
		wlk = 1;
	}
	if (this._x-player._x<100 && this._x-player._x>-100) {
		if (rand == 1){
			atk = random(3);
			rand = 2;
		}
	}
if(!this.midattack)
{

	if (atk == 1) 
{
this.midattack = true;
		gotoAndStop("e1punch");
	}
	if (atk == 2) 
{
this.midattack = true;
		gotoAndStop("e1kick");
	}
}
}

That shoulda fixed it.


487.

None

Topic: Should we let our Xbox's babysit?

Posted: 02/04/08 05:26 PM

Forum: General

Haha, I saw that a couple weeks ago. Total BS.
Its not like some kid could just skip right to the sex scene or anything, even if they could, there's the internet anyways, that has a lot more than what's in that game (almost nothing)


488.

None

Topic: AI Problem

Posted: 02/04/08 05:24 PM

Forum: Flash

On the frame where each attack animation ends( say frame 6, and frame 12), put this code on the frame:

this.midattack = false;

Letting the next attack start.

onClipEvent (load) 
{
	this._x = 200;
	speed = 3;
	wlk = 1;
	rand = 2;
        midattack = false;
}
onClipEvent (enterFrame) {
	if (wlk == 1) {
		this._x -= speed;
		gotoAndStop("e1walka");
	}
	if (wlk == 2) {
		this._x += speed;
		gotoAndStop("e1walkb");
	}
	if (this._x<100) {
		wlk = 2;
	}
	if (this._x>500) {
		wlk = 1;
	}
	if (this._x-player._x<100 && this._x-player._x>-100) {
		if (rand == 1){
			atk = random(3);
			rand = 2;
		}
	}
if(!this.midattack)
{
this.midattack = true;
	if (atk == 1) 
{

		gotoAndStop("e1punch");
	}
	if (atk == 2) 
{
		gotoAndStop("e1kick");
	}
}
}

489.

None

Topic: Help on my Mouse Avoider

Posted: 02/04/08 12:33 AM

Forum: Flash

Idk. Its looking pretty smooth, um, maybe a windmill? Hide the mouse for a level or two?

Gl with it


490.

None

Topic: First attempt at making a flash!

Posted: 02/03/08 02:42 PM

Forum: Flash

I can help too, my AIM is moltobennecereal


491.

None

Topic: AS3 hold a key to a certain point

Posted: 01/31/08 05:07 PM

Forum: Flash

Have a variable like maxYDist.
It's pseudo AS2 code, just convert it to AS3, hopefully you can see the essence of how it works.

Every frame you are jumping add to curYDist by however much you're moving:
something like:

...
player.maxYDist = 80;
player.curYDist = 0;
player.reachedMax = false;
...
player.onEnterFrame = function()
{
...
if(this.onGround)
{
this.reachedMax = false;
this.curYDist = 0;
}
...
if(upArrowDown && !this.reachedMax)
{
this.yvel -= this.speed;
this.jumping = true;
}
if(this.jumping)
{
this.curYDist+= this.yvel;
if(this.curYDist> this.maxYDist)
{
this.reachedMax = true;
}
}
}


492.

None

Topic: Looking for a part time job? $$$

Posted: 01/31/08 04:59 PM

Forum: Flash

Aww, congrats cumsum :D


493.

None

Topic: Need a desent game programer

Posted: 01/27/08 06:14 PM

Forum: Flash

Yo, if you still want a scripter i'm here :D.
AIM is moltobennecereal, my profile has games i've made, i've got a couple more links that i can show you if we talk.


494.

None

Topic: Swfup!

Posted: 01/27/08 06:05 PM

Forum: Flash

I like Spamtheweb's uploader way better, uses the Denvish upload system and havn't had any downtime yet as far as I know.

Antiup.net had a really kickass run though, they were extremely easy to use and had a really clean interface, and you could search for your files (like SwfUP (right?)).
It could have rivalved Denish's uploader if it stayed up.


495.

None

Topic: Flash game help for demo *simple*

Posted: 01/16/08 10:18 PM

Forum: Flash

Hey, I'll do it, email me at woadraiders@hotmail.com
My AIM is moltobennecereal
MSN is woadraiders@hotmail.com
Yahoo is woadraiders

You can see work i've done/am doing if you click on my profile:
http://woadraiders.newgrounds.com


496.

None

Topic: Flash Artist Wanted Topimp My Game

Posted: 01/16/08 03:02 PM

Forum: Flash

I think a better way to do it is not even messing with a movieclip to handle it.

seconds = 0;
minutes = 0;
seconds += 1/24; //It's 1/Whatever the FPS is , in this example, 24
if(seconds >= 60)
{
minutes++;
}

Not really a big change.


497.

None

Topic: It doing all three at once...

Posted: 01/15/08 11:46 PM

Forum: Flash

Idk, maybe i'm just tired, but it looks to me like you're missing some brackets for your if statements?

onClipEvent(keyDown){
if(Key.isDown(40))
{
hit_11 = true;
trace("hit 1");
}
}
onClipEvent(keyDown){
if(Key.getCode(39))
{
if(hit_11 == true)
{
hit_12 = true;
hit_11 = false;
trace("hit 2");
}
}
}
onClipEvent(keyDown){
if(Key.getCode(87))
{
if(hit_12 == true)
{
this.gotoAndStop(8);
hit_12 = false;
_global.fight = true;
trace("hit 3");
}
}
}

Of course it wouldnt give you a compiler error because no brackets are allowed, you can have if statements without brackets that run only the first statement after it.
Like

mybool = false;
if(mybool)
trace("true!")
trace("Mybool is true!")

Should trace only Mybool is true, while you know for certain that it is not, it would only run the first line, which is "true" and does not govern anything after it because it has no brackets.


498.

None

Topic: Help Please!

Posted: 01/15/08 11:39 PM

Forum: Flash

Hey, I'll play around with the code tomorrow, see if I can't get a working demo set up, I'll PM you tomorrow with the Fla and Swf


499.

None

Topic: platforms in jumping

Posted: 01/15/08 09:45 PM

Forum: Flash

Yep, exactly.
You can add each platform to the array easily by saying _root.platforms.push(this); on the first frame of the platform movieclip.


500.

None

Topic: platforms in jumping

Posted: 01/15/08 09:40 PM

Forum: Flash

If you want to check ALL the platforms in the game, you'll need either an array (you probably won't understand it, no offense) or you make each platform check if its hitting the player, and if it is do something about it.


501.

None

Topic: X Y coordinates

Posted: 01/15/08 08:51 PM

Forum: Flash

You could try setting whatever it is your doing with actionscript.
It would automatically plot the waypoints.
I dont really understand what you are exactly doing so I couldn't give the code to do this.


502.

None

Topic: String Problem in IF statements

Posted: 01/15/08 08:49 PM

Forum: Flash

is _root.inputy the input field?
Try

_root.inputy.text == "help"
//Instead of
_root.inputy == "help"

503.

None

Topic: _currentframe and _root. help?

Posted: 01/15/08 08:28 PM

Forum: Flash

go = true;
for(i=1;i<=10;i++)
{
if(_root["r"+i]._currentframe != 2)
{
go = false;
}
}
if(go)
{
_root.gotoAndStop(3);
}

Loop through all 10 mc's, if one is not on the second frame, then go is false, so _root won't go to frame 3


504.

None

Topic: Help Please!

Posted: 01/15/08 08:26 PM

Forum: Flash

Ah sorry, to clarify, the first code chunk is for when the bullet is created (when you click), and the second is the code that is actually inside the bullet itself, double click, first frame sort of thing. Sorry for not making that obviously clear.


505.

None

Topic: Help Please!

Posted: 01/15/08 08:24 PM

Forum: Flash

1. How do you make that sort of bullet when you fire? I know how to attach a bullet and make it follow a certain path depending on your gun's rotation, etc. But what they did was create a white line that's the bullet and can detect whether or not it hits something. How can I achieve this?

What I would have done is attached a bullet movieclip, but not a regular bullet, this one would store the start position,x,y and then every frame would increase it's own x,y by its dir, and drawing a line using flash drawing API from the start x,y to this._x , this._y.
http://www.flash-creations.com/notes/dyn amic_drawingapi.php
It would use a hitTest, probably not using flags as the ground you can see was probably just part of the background in some way (as a seperate MC or otherwise) and there's an invisible box that bullets and units are hittested on.

So the code for the bullet might go a little like this:

//Shoot code
//...OnEnterFrame stuff, check if the mouse has been 
//clicked with a bool set by mousePressed, mouseReleased functions
bullet = _root.attachMovie("bullet","bullet"+_root.getNextHighestDepth(),_root.getNextHighestDepth();
bullet._x = ((this.gun._x+this.gun._width)*this.dir)+this._x;
bullet._y = ((this.gun._y+this.gun._height/2)+this._y;
bullet.speed = 15;
bullet.dir = Math.atan2(_ymouse-_(this.gun._y+this.gun._height/2),xmouse-((this.gun._x+this.gun._width)*this.dir));
//Doesn't fit on one line, fix that in flash
startx = this._x;
starty = this._y;
//Vars only start once, and should be called well after you set its X and Y earlier, so shouldn't be 0.
this.onEnterFrame = function()
{
this._x += Math.cos(this.dir)*this.speed;
this._y += Math.sin(this.dir)*this.speed;
this.clear();
this.lineStyle(3, 0xFFFFFF, 100);
this.lineTo(startx, starty);
if(_root.ground.hitTest(this._x,this._y,false)
{
//So should create a dirt kickup that removes itself when the animation finishes 
// using the line this.removeMovieClip(); on the very last frame of the animation
mc = _root.attachMovie("dirtkickup","dk"+_root.getNextHighestDepth(),_root.getNextHighestDepth());
mc._x = this._x;
mc._y = this._y;
mc._rotation = this.dir*180/Math.PI;
this.removeMovieClip(); //This bullet is done for.
}
}
2. How can I rotate the character's arm smoothly like that? My mouse rotation script follows the mouse exatctly, there character's arm kind of "smoothly" rotates/follows the mouse around the screen. How can I achieve this?

My guess is just a larger framerate than what you may be using, if you are using something like 24-30, then I have no idea. But if you are using something like 12 (the default) then that might be why.
All animators i've worked with or currently am working with, have requested either 24 or 30 FPS for the game.

3. When you move your mouse around the screen, the V-cam follows it, but still keeps it on the player's general position. How can I achieve this?

I guess it just takes the distance from the mouse x and y to the player x and y, and figures out how much to move it based on that. Maybe somethin like

//onEnterFrame stuff..
_root.camera._x = (_root._xmouse - _root.player._x)+_root.player._x;
_root.camera._y = (_root._ymouse - _root.player._y)+_root.player._y;

That's all I've got to say, dinner's ready, good luck


506.

None

Topic: AS help for a noob

Posted: 01/15/08 06:58 PM

Forum: Flash

mySound = new Sound(this);
mySound.attachSound("mySoundLinkageIdentifer");
mySound.start(0,999); //Will repeat 999 times, should be enough?

If 999 isn't enough for you, you could do:

mySound = new Sound(this);
mySound.attachSound("mySoundLinkageIdentifer");
mySound.start(0,0);
mySound.onSoundComplete = function()
{
this.start(0,0);
}

The parameter passed into the attachSound function is the linkage identifier of the sound you want.
To set a linkage identifier for a sound clip, right click it in the library (Ctrl + L in Flash 8), and choose Linkage. Check the Export for Actionscript checkbox, this should automatically check the Export in First Frame checkbox, leave that. Now put in the name you want to refer to the object by.
Like, choose ' Sound1 '

mySound.attachSound("Sound1");

Would be what the function would look like that linkage identifer.

Remember, it's Case Senstitive


507.

None

Topic: Looking for a part time job? $$$

Posted: 01/15/08 03:36 PM

Forum: Flash

Hey! I'm very interested in working for you guys as part time, I'm an AS2 programmer, and could learn AS3 if needed (I plan to start learning anyways).

woadraiders.newgrounds.com

My contact info is at the end of the post.

http://spamtheweb.com/ul/upload/150108/5 6057_KashKashAttack.php
A/D to move left and right, W to jump, S to duck, C to shoot, Space to attack with the sword.

http://spamtheweb.com/ul/upload/150108/5 5599_CupcakeTestVCAM.php
Arrows to move, A to punch/pick up weapon. A W.I.P

http://spamtheweb.com/ul/upload/140108/6 4709_Alien.php
WASD to move, Q/E to switch weapons, A/S to attack.
A W.I.P with a very slow artist

http://spamtheweb.com/ul/upload/140108/6 4755_Dodge_Dive_Duck.php
A little experiment i toyed around with.
W to jump, S to duck, D to dive

http://spamtheweb.com/ul/upload/140108/6 4844_MetalSlugV8.php
The artist quit early on ( i put the bearhead on for fun).
A to shoot, S to jump, D to toss a grenade (the longer you hold it down the farther it goes).
Left and right arrows to move.

http://spamtheweb.com/ul/upload/140108/6 4967_Parachute.php
Quick game I did with Stupid_Saint.

http://spamtheweb.com/ul/upload/140108/6 5145_RPG.php
So.. this one's a bit more complicated. Drag you're sword from the inventory onto you're equipment and click to release it, you can drag other items on and off your equipment as well.
Close you're inventory or press I.
Move around with WASD, you automatically turn to the mouse.
Right now you have your zap equipped, C to cast, you can change to you're fireshot by clicking the icon in your weapon tab up top. Try that, and then go to you're sword, SPACE attacks.
You can cast spells on the dummy to deal damage to it.
You can go near NPC's and click on them to initiate a conversation.
I was working on the blacksmith when i stopped, so it doesn't work right now, also the biggest guy there doesn't have a conversation set up yet.
Done months ago, before summer! Never found an artist for it.

AIM - moltobennecereal
MSN/Email - woadraiders@hotmail.com
Yahoo - woadraiders
If you choose me, if could IM me that'd be cool, just so we can chat about the itty bitty details of the whole thing.

Thanks for considering me!


508.

None

Topic: Awesome Flash Website...no hits...

Posted: 12/16/07 06:01 PM

Forum: Flash

Idk man, there's nothing really that interesting on there, and then there's the question of, why would i stick around? I've already seen everything, there'll probably be an update in weeks, not something new everyday.

Maybe make some forums or something, make some better games, those games aren't really anything i'd play twice.


509.

None

Topic: random frame help

Posted: 12/14/07 09:53 PM

Forum: Flash

if(_root.xvalue == 1)
{
_root.gotoAndStop(Math.round(Math.random ()*3+2);
}


510.

None

Topic: some more scripting halp

Posted: 12/07/07 10:03 PM

Forum: Flash

if(this._x < 0)
{
this._x = 0;
}
if(this._x > Stage.width)
{
this._x = 0;
}
if(this._y < 0)
{
this._y = 0;
}
if(this._y > Stage.height)
{
this._y = Stage.height;
}


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Viewing 481-510 of 561 matches. 1611 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19