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Author Search Results: 'Woadraiders'

We found 561 matches.


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Viewing 421-450 of 561 matches. 1611 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19

421.

None

Topic: How do I do this like Bowman did?

Posted: 02/24/08 10:23 PM

Forum: Flash

Huh, weird that atan works, mind posting your code?


422.

None

Topic: How do I do this like Bowman did?

Posted: 02/24/08 10:07 PM

Forum: Flash

Show the code you're using, also, maybe you didn't define dy or dx.


423.

None

Topic: How do I do this like Bowman did?

Posted: 02/24/08 09:40 PM

Forum: Flash

Yeah it worked for me, really well.


424.

None

Topic: Creating a RPG

Posted: 02/24/08 09:03 PM

Forum: Flash

All of it is very possible, and it doesn't matter how long you've had flash, just how much you've used it, and it seems you've hardly used it at all.
Um, first off learn the basics of programming, like variables and functions, then get a little platformer thing working (for maplestorish thing). Then just keep adding with inventory and fighting.

Those are the steps, but you honestly just aren't going to get it at all, start with something much smaller.


425.

None

Topic: linking to frames with buttons

Posted: 02/24/08 08:33 PM

Forum: Flash

Yeah, give the frame you want to go to a frame label, then just go to the frame label.
When flash compiles the fla into a swf, it puts all the scenes onto one big timeline, so going to the frame label will work.
I had this prob when i just started out with flash, what a pain in the ass that was.


426.

None

Topic: Fading

Posted: 02/24/08 08:31 PM

Forum: Flash

Change the _alpha?


427.

None

Topic: changing directions based on mouse

Posted: 02/24/08 08:30 PM

Forum: Flash

previousXMouse = _xmouse;
player.dir = 1;

Defined outside of the onEnterFrame

In the onEnterFrame

if (_xmouse > previousXMouse)player.dir = 1;
else if (_xmouse < previousXMouse) this.dir = -1;
previousXMouse = _xmouse;
player._xscale = player.dir*Math.abs(player._xscale);

onEnterFrame can be your onClipEvent(enterFrame) too, its just what runs everyframe, thats what i mean by it.


428.

None

Topic: How do I do this like Bowman did?

Posted: 02/24/08 08:19 PM

Forum: Flash

Thanks moonkey, I've got a lot of respect for you now, that pretty much did it thanks a lot.


429.

None

Topic: How do I do this like Bowman did?

Posted: 02/24/08 08:04 PM

Forum: Flash

Thanks, I think you just jogged my memory a bit, reminding me how simple it should be :D. I think I've been overthinking it, when its right under my nose.
I'll post again to say if it works or not.


430.

None

Topic: Button Sound.

Posted: 02/24/08 07:54 PM

Forum: Flash

on(Release)
{
bSound = new Sound(_root);
bSound.attachSound("buttonPress");
bSound.start(0,0);
}

Writing this on the bbs btw.


431.

None

Topic: How do I do this like Bowman did?

Posted: 02/24/08 07:51 PM

Forum: Flash

Yeah, so I'm working on a game where you have to throw a spear, I have the spear going at a pretty accurate trajectory, but I've got no idea how to make it go to the right _rotation. Anyone have any tutorials or ideas on how to make it rotate right during flight (Did that ryhme?).


432.

None

Topic: Programmer Wanted

Posted: 02/24/08 07:48 PM

Forum: Flash

PM sent.
Get on AIM too.


433.

None

Topic: original game?

Posted: 02/23/08 11:04 PM

Forum: Flash

Could maybe a good idea, but executed horribly, find a real artist, improve your AS skills, this could be a good game if done right.


434.

None

Topic: helps

Posted: 02/23/08 09:35 PM

Forum: Flash

HOW ABOUT SOME CODE TO LOOK AT?
And get the hell of caps you loser.


435.

None

Topic: code help

Posted: 02/23/08 05:21 PM

Forum: Flash

A string, do you know what a string is?
"this is a string, it is inside quotes"
thisIsAVariable

so "clip1" rather than just clip1, string rather than variable. It's really simple.


436.

None

Topic: Help coding rotation

Posted: 02/22/08 06:31 PM

Forum: Flash

Store the last rotation.

lastrot = this._rotation;
should go before you set the rotation for the char.


437.

None

Topic: making a mc appear at (x.y)

Posted: 02/22/08 05:11 PM

Forum: Flash

mcToRemove.removeMovieClip();

Of course mcToRemove is the mc.


438.

None

Topic: making a mc appear at (x.y)

Posted: 02/22/08 03:46 PM

Forum: Flash

This doesn't really make any difference to the code, but something I like to do is this:
You never defined clip1 as a variable btw.
You could just make it as a string.
_root.attachMovie("clip1","clip1",1);
or
clip1 = "clip1linkagename"
_root.attachMovie(clip1,clip1,1);

mc = _root.attachMovie(clip1, clip1, 1);// this adds the movieclip to the stage
mc._x = x;//replace x with a number
mc._y = y;//replace y with a number

attachMovie returns the MovieClip that's created, so you can just reference it, again, really makes no difference.


439.

None

Topic: what's happening?

Posted: 02/21/08 03:39 PM

Forum: Flash

Could try opening flash, then opening the file from flash.


440.

None

Topic: This basic code shouldn't be..help?

Posted: 02/21/08 03:30 PM

Forum: Flash

My bad, thanks schmastalukas for pointing that out.


441.

None

Topic: Inventory Problem

Posted: 02/21/08 02:34 PM

Forum: Flash

Wow, what a surprise, it's EXACTLY what I said:

http://spamtheweb.com/ul/upload/210208/5 2486_WhatISaid.fla


442.

None

Topic: Inventory Problem

Posted: 02/21/08 02:10 PM

Forum: Flash

Maybe you're reseting your array, because you set it on the first place. Put a blank frame as the first frame (push those other two back), and define all your starting variables in that start frame that way you can't reset it accidentally.
If you give the fla it'd be easier to help too.


443.

None

Topic: This basic code shouldn't be..help?

Posted: 02/21/08 01:57 PM

Forum: Flash

So, 1.

if(_root.Tpbtn.hitTest(_root._ymouse, _root._xmouse, true)){
_root.TPbtn.gotoAndStop(2);
} else {
_root.TPbtn.gotoAndStop(1);}
}

First you use Tpbtn, then the rest of the time you use TPbtn, variables and objects are case sensitive, so use the right one.

Or you could use this method, I wrote this before I realized that you used the wrong case for the variable reference (Tpbtn or TPBtn) though, so really changing the name to the right thing should fix it.
Comment out that code, put this code on the main timeline:

_root.TPbtn.stop();
_root.TPbtn.onMouseOver = function()
{
this.gotoAndStop(2);
}
_root.TPbtn.onRollOff = function()
{
_root.TPbtn.gotoAndStop(1);
}

444.

None

Topic: Inventory Problem

Posted: 02/21/08 01:40 PM

Forum: Flash

What do you mean they overlay eachother?


445.

None

Topic: As: Rotation To Face Ground

Posted: 02/21/08 12:47 PM

Forum: Flash

Just another option for doing it :p


446.

None

Topic: Action Script- $200 for Someone

Posted: 02/21/08 12:20 PM

Forum: Flash

I might also be interested.
My AIM is moltobennecereal
MSN is woadraiders@hotmail.com
Yahoo is woadraiders


447.

None

Topic: As: Rotation To Face Ground

Posted: 02/21/08 12:13 PM

Forum: Flash

Here's how you can do it with Atan2, only using one point.
You just find the angle from the player's x and y to the other point's x and y.
This example also includes turning around.

FLA -- http://spamtheweb.com/ul/upload/210208/4 3427_Atan2Instead.fla

View SWF -- http://spamtheweb.com/ul/upload/210208/4 3465_Atan2Instead.php

SWF -- http://spamtheweb.com/ul/upload/210208/4 3465_Atan2Instead.swf


448.

None

Topic: using skills in my new game

Posted: 02/19/08 07:28 PM

Forum: Flash

Ok, so if you want the movieclip to switch, I just realized it now, you could simply have two frames, one with the regular MC, and the other with the special. I don't know how radical the difference is between each of the MC's code, but you could always do something like this:

onClipEvent(enterFrame)
{
if(this.type == 1)
{
//Do regular code
}
else
{
//Do special code
}
}

Something else you could do, is when putting the old bullet back on stage, simply copy over the properties from bullet2 back onto bullet, which would probably be easier.

Yeah, the top left corner is the origin. The Y increases as you go down, and the X increases as you go right.

Ah, yeah when I said that thing about just keeping the movieclips on stage, I wasn't thinking about the fact that you're using onClipEvents, I program all the onEnterFrame stuff inside the movieclip, on thier first frame, so I just didn't take that into account. Obv, keep them on the stage as you are then (and like you said you would).

Thanks for the compliments about the ideas.
It's not a prob helping you out.
I probably forgot to adress something too, if I did, i'll just post a reply about it when you tell me it.


449.

None

Topic: need an AS2 tutorial

Posted: 02/19/08 04:43 PM

Forum: Flash


450.

None

Topic: Coder Wanted for Epic Shooter

Posted: 02/19/08 04:41 PM

Forum: Flash

Look at my examples, I can give you different platformer examples than the ones I have on there when I get on comp at home (in an hour or so).
My contact info:
Email/MSN - woadraiders@hotmail.com
AIM - moltobennecereal
Yahoo - woadraiders

I'll convince you over an IM if I have to :p


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Viewing 421-450 of 561 matches. 1611 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19