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Author Search Results: 'Woadraiders'

We found 561 matches.


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Viewing 391-420 of 561 matches. 1611 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19

391.

None

Topic: A possible game in the future...RPG

Posted: 02/28/08 06:40 PM

Forum: Flash

If you have a good artist, I -may- be interested in doing it.


392.

None

Topic: Looking for a game tester.

Posted: 02/28/08 06:38 PM

Forum: Flash

I've been adding to the engine all day, and havn't gotten to making them spawn into the game yet, that should be done soon.


393.

None

Topic: Game Sponsorship Opportunity

Posted: 02/28/08 06:38 PM

Forum: Flash

Email sent :D.


394.

None

Topic: scripts dont work when within mc

Posted: 02/28/08 06:21 PM

Forum: Flash

onEnterFrame = function()
{
(thisDepth = this.getDepth(), otherDepth = _root.player.getDepth());
if (_y > _root.player._y && otherDepth > thisDepth)
{
this.swapDepths(_root.player);
} // end if
if (_root.player._y > _y && thisDepth > otherDepth)
{
this.swapDepths(_root.player);
} // end if
}

395.

None

Topic: Looking for a game tester.

Posted: 02/28/08 06:11 PM

Forum: Flash

Eh, uno what, you guys are right, there's really no reason not to put it on here, it's all in my head, here's a link:
http://spamtheweb.com/ul/upload/280208/6 5431_zombierampage.php
Any suggestions, bugs?


396.

None

Topic: Stw Sponsored Weekly 2- Jump/climb!

Posted: 02/28/08 04:54 PM

Forum: Flash

Lol, cool.


397.

None

Topic: Looking for a game tester.

Posted: 02/28/08 04:52 PM

Forum: Flash

Good one.


398.

None

Topic: Looking for a game tester.

Posted: 02/28/08 04:37 PM

Forum: Flash

I just don't want to post the link for all to see, someone did contact me, and thanks I-Smel for the tip.


399.

None

Topic: Looking for a game tester.

Posted: 02/28/08 04:01 PM

Forum: Flash

Hey, I'm looking for someone to help test this game me and thedo are working on, I'd really appreciate it.
You can get me on these IM's
AIM - moltobennecereal
MSN - woadraiders@hotmail.com
YIM - woadraiders

It's a zombie game, go around killing zombies, its pretty cool, I'll tell you more if you contact me.


400.

None

Topic: Programmer Wanted

Posted: 02/28/08 01:49 PM

Forum: Flash

Why don't you do this, let me do the RPG, because I really really want to do one.

And let arcansi do the platformer, and if he quits, can't do it, he's not doing a very good job, w/e it happens to be, and you need a different coder, ask me?


401.

None

Topic: Programmer Wanted

Posted: 02/27/08 11:04 PM

Forum: Flash

Yes, yes, an experienced gamemaker programmer, what a programming prodgidy, starting from 7 too. I just have to point that out. 3 Weeks is pretty good though, way better than most, so congrats for that.


402.

None

Topic: Programmer Wanted

Posted: 02/27/08 10:42 PM

Forum: Flash

And dude, I havn't been throwing insults at you, just being honest, I expect and want brutal honesty, if you don't want it, when you go to submit something, much better chance it'll suck more than if you just took people's opinions to heart?


403.

None

Topic: ActionScripting

Posted: 02/27/08 10:15 PM

Forum: Flash

No, theres only 1 hoverstat right? But 5 mc's controlling it?


404.

None

Topic: Programmer Wanted

Posted: 02/27/08 10:04 PM

Forum: Flash

Yeah, bunches, but I like this one, so I'll work with this one.


405.

None

Topic: Programmer Wanted

Posted: 02/27/08 09:59 PM

Forum: Flash

well its technically still an alpha, because its not yet playable. And i know what your talking about, what the platforms react with is _root.player.player.feet so it litterly looks at what his feet touch. And since the gravity is very high, sometimes your feet miss the platform. To remedy this, i have it test 3 times to see if your feet hit the floor at anypoint, and then place you on the platform. So maybe your feet actually landed on the floor, but went through it a couple of pixels, so on the 2nd or 3rd test, it registered a collision and placed you on the platform. :D

That's a stupid way to test if you would have landed on it or not. And that's not even what I'm talking about, go underneath one, jump up, as soon as the feet hit, it puts him on top.


406.

None

Topic: America In Shambles

Posted: 02/27/08 09:55 PM

Forum: Politics

The last few drops of oil huh?
And how much oil is just protected here by environmentalists? That we could take if we wanted? I believe I read this, but I'm not sure, that we have as much as the Saudi Arabia, maybe a 1/3, as much? If we just went for it. Please someone correct me on this :D


407.

None

Topic: Programmer Wanted

Posted: 02/27/08 09:49 PM

Forum: Flash

It's running pretty fast, when I said pop through floors, I meant like, i get like maybe halfway through (as soon as the feet hit really, the instance point of the guy) the platform then just get moved to the top. I don't land on top, i get moved to the top.
Don't get the wrong idea, I'm not too fond of it.


408.

None

Topic: Programmer Wanted

Posted: 02/27/08 09:26 PM

Forum: Flash

Eh, you can pop through floors, the movement seems a bit sluggish, and the jumping/falling isn't incredibly smooth. At least its an improvement :D, just work those kinks out.


409.

None

Topic: Code Comments Affect Flash Apps

Posted: 02/27/08 09:23 PM

Forum: Flash

Isn't it strange too that DataScavenger sounds so much like that romanian guy? Hmm, just another thing to add to list of reasons why you're that same guy trying to bullshit your stupid scam to us.


410.

None

Topic: Stw Sponsored Weekly 2- Jump/climb!

Posted: 02/27/08 03:42 PM

Forum: Flash

Nah, I've always believed STW is legit, i love thier uploader, its just that they ask for the character to be specifically inside a certain box with a certain instance name, so, idk, just a thought.


411.

None

Topic: Stw Sponsored Weekly 2- Jump/climb!

Posted: 02/27/08 02:58 PM

Forum: Flash

What's STW planning with this? Like a game using all of the submitted animations?


412.

None

Topic: Adobe AIR came out

Posted: 02/26/08 08:29 PM

Forum: Flash

I looked a little bit at it, seems like adobe is trying to match silverlight's capabilities a little bit more?


413.

None

Topic: Movie Clip Questions

Posted: 02/26/08 08:25 PM

Forum: Flash

Are you asking about code or animation?


414.

None

Topic: C plus plus

Posted: 02/26/08 08:23 PM

Forum: Flash

Haha, C/C++ is for other IDE's like, Visual Studios or Borland.


415.

None

Topic: dad n me style question

Posted: 02/26/08 04:59 PM

Forum: Flash

Ok, btw it should be :

xDist = _x-(_root["ally"+i].hitbox._x+_root["ally"+i]._x];

416.

None

Topic: dad n me style question

Posted: 02/26/08 04:04 PM

Forum: Flash

I wouldn't use any hitbox or hittest at all, just be like

if(!this.gavehit && this.canhit && this.attacking)
{
for(i=0;i<_root.enemies.length;i++)
{
if(_root.enemies[i].dead) continue;
if(Math.abs(_root.enemies[i]._y-this._y)<15 && Math.abs(_root.enemies[i]._x-this._x)<60&&((_root.enemies[i]._x > this._x && this.dir == 1) || (_root.enemies[i]._x < this._x && this.dir == -1)))
{
_root.enemies[i].hit(Math.random()*(this.maxdamage-this.mindamage)+this.mindamage);
this.gavehit = true;
}
}
}

Very accurate


417.

None

Topic: Why are there no...Games?

Posted: 02/25/08 04:48 PM

Forum: Flash

I guess it's just that no one thought of making it (that could actually get it done). There's lots of games that people havn't made yet.


418.

None

Topic: AS2, actionscripting sound

Posted: 02/25/08 03:25 PM

Forum: Flash

It loops it once, but it only as to do that, because that function will automatically be called when the sound if finished, so it loops.


419.

None

Topic: AS2, actionscripting sound

Posted: 02/25/08 03:14 PM

Forum: Flash

SOR.onSoundComplete = function()
{
this.start(0,0);
}

Just writing on the bbs.


420.

None

Topic: Rate My Style of Animation!

Posted: 02/25/08 03:10 PM

Forum: Flash

The smoke could be better.


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<< < > >>

Viewing 391-420 of 561 matches. 1611 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19