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Author Search Results: 'Woadraiders'

We found 561 matches.


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Viewing 301-330 of 561 matches. 148 | 9 | 10 | 11 | 12 | 13 | 141619

301.

Elated

Topic: engine question for platformers

Posted: 05/29/08 01:25 AM

Forum: Flash

I'm saying use AS3 because of it supporting classes more strictly, even if you're gonna use AS2, still use classes for the room's, I think that'd be the easiest thing.

Cause then you could just call up from the array, find the frame for some room MC with a frame for each room, and it'd go to that frame. Then you'd position the player in the right spot, remove attached baddies and items, and attach the ones that are in the current room, (that'd you be able to find from the room class, which has an array of item and enemy classes that hold thier x and y) so you could attach them based on that. :).


302.

None

Topic: How you code?

Posted: 05/29/08 01:22 AM

Forum: Flash

Show us what you've got. Or at least pm a link, I'd like to see :D


303.

None

Topic: Who's The Best

Posted: 05/29/08 12:21 AM

Forum: Flash

Jmbt I guess.


304.

None

Topic: online game

Posted: 05/28/08 11:59 PM

Forum: Flash

I think I looked at that once. Don't you need to have like a really good kickass meets Xgen standards game to use it for free? Otherwise you pay? Idk i looked at it a while ago.


305.

None

Topic: online game

Posted: 05/28/08 11:55 PM

Forum: Flash

You have to be smarter than the person that would say something like " i wanted to know how i could create a server because i dont know how to." .
Try LOOKING IT UP


306.

None

Topic: How you code?

Posted: 05/28/08 11:49 PM

Forum: Flash

I feel the same as gankro does, it becomes second nature to you after it clicks in your head, you can spot out problems easily, find solutions, think clearly step by step and structure the code in your head.


307.

None

Topic: equalizer

Posted: 05/28/08 10:09 PM

Forum: Flash

I don't think so either.


308.

None

Topic: equalizer

Posted: 05/28/08 10:07 PM

Forum: Flash

Look in the AS3 main, i saw something dealing with what you want in there.


309.

None

Topic: Right place this time...

Posted: 05/28/08 10:05 PM

Forum: Flash

At the top:

shootSound = new Sound(_root);
shootSound.attachSound("shoot");

Goes where the code is for when you click.

shootSound.start(0,0);

310.

None

Topic: engine question for platformers

Posted: 05/28/08 10:03 PM

Forum: Flash

Array of room objects, (i recommend AS3 for this sorta game), with all thier properties and stuf is what i'd do for the rooms.
The rest of the things you talked about, I'd do pretty much like you said.


311.

None

Topic: rate my tutorial

Posted: 05/28/08 08:29 PM

Forum: Flash

The drawing one isn't very helpful.
The friction one is alright, I myself prefer regular, non-flash tuts, just easier to go through.


312.

None

Topic: My platformer update

Posted: 05/28/08 08:08 PM

Forum: Flash

AMAZING idea, good thinking, buy your gf something nice ;).


313.

None

Topic: Earning an income with flash

Posted: 05/28/08 08:02 PM

Forum: Flash

That's a cool idea, I think I'll try that too ;). Niiice.


314.

Goofy

Topic: Please help!

Posted: 05/28/08 07:28 PM

Forum: Flash

Lol, yeahh.


315.

None

Topic: Please help!

Posted: 05/28/08 07:20 PM

Forum: Flash

Hey, your variables are string's that's just dumb.

money = 2200;
soldier = 500;

on(release)
{
if(money >= soldier)
{
trace("CAN BUY");
money -= soldier;
}
else
{
trace("YOUR TOO POOR, GO FIND AN ALLEY AND A CONDOM");
}
}

316.

Beaten

Topic: Team up to make a game

Posted: 05/28/08 07:12 PM

Forum: Flash

5 Min? Bull, you said this at 12:39:
well if you guys really want me to make something, i will do something REAL quick, i will just show what i can do, sort of, im not that good like i said.

Now it's 4:39 and you finally showed us something. It's really terrible though, up the framerate, make the jump better, and fix your hittests :-p.


317.

None

Topic: annoying the crap outta me.

Posted: 05/28/08 07:01 PM

Forum: Flash

Transform tool!!!!!!!!!!!!!!


318.

None

Topic: Team up to make a game

Posted: 05/28/08 06:51 PM

Forum: Flash

Why don't you just upload your swf and put the link here so we all can see.


319.

None

Topic: annoying the crap outta me.

Posted: 05/28/08 06:45 PM

Forum: Flash

Through code: change the _xscale and _yscale.
For an animation, use the transform tool.
To zoom inside your flash project use the zoom tool.


320.

None

Topic: Can I get a couple more reviews?

Posted: 05/28/08 06:13 PM

Forum: Flash

I reviewed as well.


321.

Elated

Topic: If you're intersted, please read!

Posted: 05/28/08 05:45 PM

Forum: Flash

Maybe you should give a link to one of your animations or something.


322.

None

Topic: rate my animation

Posted: 05/28/08 05:43 PM

Forum: Flash

The first thing i think of when I see it is, "wow, sprites, that's lame".


323.

None

Topic: Please Tell Me How My Animations R!

Posted: 05/28/08 05:20 PM

Forum: Flash

Its shit


324.

None

Topic: If you're intersted, please read!

Posted: 05/28/08 02:19 AM

Forum: Flash

Learn how to spread out paragraphs ;), hard to read.


325.

None

Topic: 2hr AS idea

Posted: 05/28/08 01:16 AM

Forum: Flash

I'd love to.


326.

None

Topic: Test 'Zombie Rampage'

Posted: 05/28/08 01:14 AM

Forum: Flash

No thier puking on you.
Idk who's man juice comes outta thier mouth, if that's you i'd go see a doctor ;).


327.

None

Topic: Test 'Zombie Rampage'

Posted: 05/28/08 01:13 AM

Forum: Flash

Like to what?


328.

None

Topic: Passwords

Posted: 05/28/08 01:12 AM

Forum: Flash

on(release)
{
if(_root.inputfield.text == "Work it good")
{
_root.gotoAndStop("RightAnswer");
}
else
{
_root.gotoAndStop("WrongAnswer");
}
}

That goes on a button that says like, enter password or something.
You need a text field with the instance name inputfield, type input.


329.

None

Topic: Test 'Zombie Rampage'

Posted: 05/28/08 01:07 AM

Forum: Flash

Hey, I've got a game for you to test, I've fixed up and done everything I could think of doing. THEDO12 IF YOURE READING THIS GET ON MSN, i need more artwork..

Here's the link:
http://spamtheweb.com/ul/upload/270508/7 9566_zombierampage.php

Controls in game as well...
-------------------------------------
A for normal attack
S for special attack (powerful, like destroying the barrel, except no explosion).
D for a quick dash away from a fray.

S and D require enough energy (black bar).
Don't die (red bar =P ).

Space to pause.
T to turn off tips.
B for shop.
----------------------------

Go kill some zombies for me.

Plz if you've got any feedback then post it. Questions, suggestions, w/e, thanks.


330.

None

Topic: The Flash Forum is Dying

Posted: 05/27/08 11:44 PM

Forum: Flash

If you think it's dead, start more topics about flash programming :-p


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Viewing 301-330 of 561 matches. 148 | 9 | 10 | 11 | 12 | 13 | 141619