You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'Woadraiders'

We found 499 matches.


<< < > >>

Viewing 1-30 of 499 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91317

1.

None

Topic: Stop the "Enter" Keyboard Shortcut?

Posted: 07/02/09 01:06 PM

Forum: Flash

After you press CTRL+ENTER to test the flash movie, click Control -> Disable Keyboard Shortcuts


2.

None

Topic: Tile engine?

Posted: 07/02/09 01:04 PM

Forum: Flash

Aren't you trying to draw an isometric map? That isometric tutorial tells you how to do that...


3.

None

Topic: AS2 player movement help

Posted: 07/02/09 12:43 PM

Forum: Flash

No it's definitely AS2 because in AS3 the movieclips have a x property, but in AS2 its _x .

And babymaker, do a tutorial.


4.

None

Topic: Tile engine?

Posted: 07/02/09 12:38 PM

Forum: Flash

Again, just look through this series of tutorials by tonypa.

http://www.tonypa.pri.ee/tbw/start.html


5.

None

Topic: Test my amazing game! It's amazing!

Posted: 07/01/09 07:56 PM

Forum: Flash

Very cool, I was put off A LOT at first by the tile scrolling problem, but the pixly style looks nice. The minigun should have a little delay before it begins shooting. Officers should shoot you when you get wanted enough. Cars should blow up when you shoot them enough. I couldn't walk in a building (I pressed SPACE to get in).


6.

None

Topic: This animation got me sick.

Posted: 07/01/09 07:52 PM

Forum: Flash

Wtf? How does that polar bear "animation" have a 3.49 score?


7.

None

Topic: 2025 error and finding the caller

Posted: 06/30/09 02:12 AM

Forum: Flash

Show me the code you've got again plz.


8.

None

Topic: 2025 error and finding the caller

Posted: 06/29/09 11:00 PM

Forum: Flash

Ok good.

At 6/29/09 09:27 PM, Woadraiders wrote: You attached all of these things to the same place, right?

i.e. the stage.

:Just keep a static reference called drawTarget or something and then you'll know to remove it from :there.

public static var drawTarget:Stage;


DocClass.drawTarget.removeChild(this);

DocClass, this is your game document class, it has the static field drawTarget.

This is if you're doing AS3 in seperate classes and stuff like you should be doing with as3, OOP. If you're not then idk how I can help you.


9.

None

Topic: [AS2] hitTest Displaced

Posted: 06/29/09 10:55 PM

Forum: Flash

No, that's not right, its displaced far more than that.


10.

None

Topic: 2025 error and finding the caller

Posted: 06/29/09 10:54 PM

Forum: Flash

Are you scripting in as2 or as3?


11.

None

Topic: Interacting with enemies

Posted: 06/29/09 10:09 PM

Forum: Flash

When you make an enemy, add it to an array. When you want to do something to a specific enemy, find it in the array.


12.

None

Topic: Need a programmer/slave!

Posted: 06/29/09 10:06 PM

Forum: Flash

Damn, everything but the DBZ and the dust(it was ok) looked fantastic, like, really good style there dude.


13.

None

Topic: Interacting with enemies

Posted: 06/29/09 09:31 PM

Forum: Flash

Show me the enemy creation code.


14.

None

Topic: 2025 error and finding the caller

Posted: 06/29/09 09:27 PM

Forum: Flash

You attached all of these things to the same place, right? Just keep a static reference called drawTarget or something and then you'll know to remove it from there.

DocClass.drawTarget.removeChild(this);

And your 1009 error is because parent is null. I know sometimes the parent field can be null but 'this' is still attached to something, idk why though.


15.

None

Topic: Question about variables.

Posted: 06/29/09 09:24 PM

Forum: Flash

Yes, and implemented just as you said it.


16.

None

Topic: [AS2] hitTest Displaced

Posted: 06/29/09 08:23 PM

Forum: Flash

I spent probably, 5-10 minutes trying to figure this out. I've got no idea, I havn't done collision detection in over a year and I really dislike it.

If you and no one else can figure it out, then I would try putting everything on the top level and try hittesting again, and then just rewrite the scrolling code.


17.

None

Topic: V-cam In As2

Posted: 06/29/09 07:29 PM

Forum: Flash

http://www.oreillynet.com/pub/a/javascri pt/2004/08/17/flashhacks.html?page=last&
x-showcontent=text

Don't EVER claim someone elses work as your own. Even the comments are identical


18.

None

Topic: flash team

Posted: 06/29/09 05:16 PM

Forum: Flash

Anyone could think of that. Ideas for flash games are worth $0.00


19.

None

Topic: Phantom problem, no error thrown

Posted: 06/29/09 04:22 PM

Forum: Flash

Well no, your splice function was also wrong. You had collectibeArray.splice(p, 1); but there was no 'p' variable.


20.

None

Topic: Phantom problem, no error thrown

Posted: 06/29/09 04:06 PM

Forum: Flash

Try this code exactly as it is, don't put in your powerCollectible reference stuff, it's just one more possible source of the problem that we'd have to look through.

for(var c:Number = 0; c < collectibleArray.length; c++)
			{
				collectibleArray[c].descend();
				
				if ( PixelPerfectCollisionDetection.isColliding( avatar, collectibleArray[c], this, true ) ) 
				{
					removeChild(collectibleArray[c]);
					collectibleArray.splice(c, 1);
					
					collectibleAcquired();
				}
			}

21.

None

Topic: flash team

Posted: 06/29/09 03:44 PM

Forum: Flash

So basically, you're the son of a master programmer, and are applying to ITT tech school? Good for you, if you're not asking for a slice of money from this though, then I don't see anything wrong. Not very enticing, but, we'll see. Good luck.


22.

None

Topic: flash team

Posted: 06/29/09 03:34 PM

Forum: Flash

I hope you don't ask for any of the money if you do is ideas.


23.

None

Topic: Phantom problem, no error thrown

Posted: 06/29/09 03:33 PM

Forum: Flash

Yeah, I'd use a for-loop instead.

for(var i:Number = 0;i< collectibleArray.length;i++)
{
    collectibeArray[i].descend();
}

24.

None

Topic: Phantom problem, no error thrown

Posted: 06/29/09 03:21 PM

Forum: Flash

My guess is that they were given a NaN for one of thier coordinates sometime while falling, or SOME field on them is NaN.


25.

None

Topic: A noob question.. xD

Posted: 06/29/09 03:19 PM

Forum: Flash

If testnum is the dynamic text field's instance name, then

gameBox.testnum.text = "3";


26.

None

Topic: flash team

Posted: 06/29/09 03:17 PM

Forum: Flash

What's the money split like?


27.

None

Topic: Need Artist for: Revert to Growth

Posted: 06/29/09 02:22 PM

Forum: Flash

The artist has to pay to work with you?


28.

Shouting

Topic: As3 - Real Map Object Problem...

Posted: 06/29/09 02:16 PM

Forum: Flash

I don't understand what your questions are, could you please be way clearer and speak in flowing english?

The one thing I did understand was that you wanted buildings to go semi-transparent when you walk behind them. You can just change its .alpha property after you know if you're behind it or not. This code will probably be almost identical to your platform hitting code.


29.

None

Topic: Programming question

Posted: 06/29/09 02:08 PM

Forum: Flash

Well, Array.splice takes two parameters, and you didn't get either of them right.
Array.splice(startIndex:Number, length:Number);

What you should do is

var collisiondetection:Collision=new Collision();
var bulletArray:Array = new Array();

var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, testShots);
timer.start();

function testShots(e:TimerEvent):void {
	var darkShot:DarkShot = new DarkShot();
	addChild(darkShot);
	bulletArray.push(darkShot);
	darkShot.x = darkTester.x;
	darkShot.y = darkTester.y;
}


function enterFrameFunction(Event) 
{
	for (var i:uint=0; i<bulletArray.length; i++)
	{
		bulletArray[i].y += 3;
		if(bulletArray[i].y >= 400)
		{
			this.removeChild(DisplayObject(bulletArray[i]));
			bulletArray.splice(i,1);
			i--;
			continue;
		}
		if (collisiondetection.isColliding(player, bulletArray[i], 1))
		{
			trace("collision");
		}
	}
}

stage.addEventListener(Event.ENTER_FRAME, enterFrameFunction);

You could take this a step furthur, and create a DarkShot class that has a function called Update():Boolean. So your enterFrameFunction would look something like this:

function enterFrameFunction(e:Event):void
{
	for (var i:uint=0; i<bulletArray.length; i++)
	{
		if(bulletArray[i].Update)
		{
			this.removeChild(DisplayObject(bulletArray[i]));
			bulletArray.splice(i,1);
			i--;
			continue;
		}
		if (collisiondetection.isColliding(player, bulletArray[i], 1))
		{
			trace("collision");
		}
	}
}

.... Inside the DarkShot Code

public function Update():Boolean
{
	this.y += 3;
	if(this.y >= 400)
	{
		return true;
	}
	return false;
}

30.

None

Topic: Requesting Programmer

Posted: 06/29/09 01:53 PM

Forum: Flash

Those look really cool, can't wait to see this game done


All times are Eastern Daylight Time (GMT -4) | Current Time: 05:17 AM

<< < > >>

Viewing 1-30 of 499 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91317