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Author Search Results: 'Woadraiders'

We found 561 matches.


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Viewing 1-30 of 561 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419

1.

None

Topic: How do I..

Posted: 07/26/09 04:51 AM

Forum: Flash

At 7/26/09 04:38 AM, elementell wrote: Make a transparent square and put it on the time line, then convert it to a button.
Click on the button and press F9, then type into the actions box

on (keyPress "<Left>") {
gotoAndStop(2);
}

That's an awful way to do it.


2.

Angry

Topic: Code assistance (AS2, that is)

Posted: 07/26/09 12:40 AM

Forum: Flash

You should really think about maybe looking at the code I posted...


3.

None

Topic: Rate My Flash Site

Posted: 07/26/09 12:36 AM

Forum: Flash

I pretty much agree with what everybody else has been saying... besides that freewebs kid though.

Site takes too long to load, and it'd be better if you just embedded your youtube videos into the site.

How to get the selection thing to go away? That just takes a bit of CSS. You make this line:

<div align="center">

Become

<div id="content" align="center">

Then you make a CSS file called styles.css (or whatever you want, but styles is logical), in it you put:

#content
{
       outline-style:none;
}

That's all, this file goes into the main directory where Movies.htm and everything else is...

Then inside all of your page files you just do:

<link rel="stylesheet" type="text/css" href="http://www.moonlp.com/styles.css"/>

that's inside your <head> tags

I don't use a relative link because that styles file shouldn't be going anywhere AND all your pages will be using that same thing for now anyways.

But you really shouldn't make the page reload everytime you go to a new section, it justs too long of a load time.


4.

None

Topic: Code assistance (AS2, that is)

Posted: 07/25/09 10:53 PM

Forum: Flash

gun.onEnterFrame = function()
{
      this._rotation = Math.atan2(_root.player._y-this._y, _root.player._x-this._x)*180/Math.PI;
      var newBullet:MovieClip = _root.attachMovieclip("bullet", "bullet"+_root.getNextHighestDepth(), _root.getNextHighestDepth());
       newBullet._x = this._x;
       newBullet._y = this._y;
       newBullet.angle = this._rotation*Math.PI/180;
       newBullet.onEnterFrame = function()
	{
		this._x += Math.cos(this.angle)*16;
		this._y += Math.sin(this.angle)*16;
	}
}

5.

None

Topic: I need an artist!

Posted: 07/25/09 10:26 PM

Forum: Flash

I hope you fairly give the artist a way higher percentage of the money than you.


6.

None

Topic: I need an artist!

Posted: 07/25/09 06:41 PM

Forum: Flash

Are you programming?


7.

None

Topic: Import Script At Runtime (as2)

Posted: 07/22/09 05:00 AM

Forum: Flash

Yeah gust is right of course, and what are you doing back with as2 anyways?

If you want to load data then look into loading some external xml or something.


8.

None

Topic: Need My Game Tested

Posted: 07/19/09 04:26 AM

Forum: Flash

That was pretty ugly, and bad. I forced myself through the main menu and even through the intro screens, but then I saw some arrows and your guy falling (maybe a cutscene? maybe the game?) and I just closed the window.

It wasn't very pretty to look at.


9.

None

Topic: How to draw with mouse (AS)

Posted: 07/19/09 04:24 AM

Forum: Flash

Draw to a bitmap object, then check collision between the player and the bitmap object.


10.

None

Topic: Enemy AI

Posted: 07/19/09 04:23 AM

Forum: Flash

I'd say just write down on a sheet of paper how you want the enemy to act. Think of all the possible scenarios, think of the strategies that the human player would use and apply them to the computer player. After you know how you want him to act then you'll have an easier and a clearer time scripting it.


11.

None

Topic: good programer wanted

Posted: 07/19/09 04:21 AM

Forum: Flash

Looks like a pretty interesting idea. Good luck with it.


12.

None

Topic: Simple question classes in Java

Posted: 07/18/09 11:23 PM

Forum: Programming

Java is a pass-by-reference language, so you just give it the array and you can change its properties like that..

public static void TestThis(int[] sampleArray)
    {
        sampleArray[0] *= 2;
        sampleArray[1] *= 63;
    }
    public static void main(String[] args)
    {
        // TODO code application logic here
        int[] myArray = {2,4};
        System.out.println(myArray [0]);
        System.out.println(myArray [1]);
        TestThis(myArray );
        System.out.println(myArray [0]);
        System.out.println(myArray [1]);
    }

But you could not do something like this:

public static void TestThis(int[] sampleArray)
{
     sampleArray = new int[]{34, 23};
}

As I understand the problem, it's because you're actually passing a copy of the original reference, so you can't set that array to be a new array because it's memory adress changes (I think).

You could always just pass back the new array though.
public static int[] TestThis(int[] sampleArray)
{
sampleArray = new int[]{34, 23};
return sampleArray;
}


13.

None

Topic: String() vs toString()

Posted: 07/18/09 05:17 PM

Forum: Flash

I would use toString()


14.

Elated

Topic: My Batting Average!?

Posted: 07/18/09 12:34 AM

Forum: Flash

Oh. Yep you're right.


15.

None

Topic: How does my flash look so far?

Posted: 07/18/09 12:24 AM

Forum: Flash

It's in pretty bad shape I'd say, this is the same sample I see you keep posting but it doesn't look like you've changed or added anything in some time now.

You should tell those people to get to work ;).


16.

None

Topic: My Batting Average!?

Posted: 07/18/09 12:22 AM

Forum: Flash

I think you need a submission with a rating above 3 for a bating average?


17.

None

Topic: Flash + Java Server?

Posted: 07/16/09 11:23 PM

Forum: Programming

Thanks for trying Adman.

I'm pretty confident I have a permanent IP since I'm on cable.

The IP adress that this site gave me is what I gave to him. Again, everything works only when I try connecting to localhost or 127.0.0.1.


18.

None

Topic: Actionscript 3.0

Posted: 07/16/09 06:25 PM

Forum: Flash

Yeah I use AS 3.0 pretty much exclusively now. I started out with AS2 though... for about a year, it's not that hard to switch and it's worth it.

Do yourself a favor and learn AS3


19.

None

Topic: Can anyone find this effect for AS3

Posted: 07/16/09 12:29 AM

Forum: Flash

Just convert it to as3 yourself... It should be a piece of cake. Change any_x to x, any_y to y, _alpha to alpha, etc.


20.

None

Topic: should i move up to CS3?

Posted: 07/16/09 12:23 AM

Forum: Flash

as2 is a hard read. i constantly hear is better as3 is better. everytime i try to code something
(even if i straight cut and paste from some one code i know that works) it won't freakin work.

The problem here is between the keyboard and the chair.


21.

None

Topic: Flash + Java Server?

Posted: 07/15/09 11:46 PM

Forum: Programming

So what I'm trying to do is get a swf to talk to a java application running off of my computer. It works locally (I can recieve messages from the swf), but then I gave it to a friend so I could see if it still worked. And it didn't, he put in my IP adress and my java app didn't get any messages.

I'm totally lost with this, and I'd search for it on google but I don't even know what I should be looking for. So what's the problem with this setup? Is it getting caught by my firewall or something maybe?

Thanks for helping out =).


22.

None

Topic: Help

Posted: 07/15/09 06:31 PM

Forum: Flash

Use google and search "flash dressup game tutorial".


23.

None

Topic: AS problem

Posted: 07/15/09 12:11 AM

Forum: Flash

Look up the syntax for gotoURL in the flash docs.


24.

None

Topic: simple AS question

Posted: 07/14/09 11:17 PM

Forum: Flash

This is the flash forum...

onClipEvent(load)
{
     this.gotoAndStop(1);
}
onClipEvent (enterFrame)
 {
if (this.hitTest (_root.player))
 {
key = true;
this.gotoAndStop(2);
}
}

25.

None

Topic: Flash Shooting Game Diolague Bug!

Posted: 07/14/09 08:30 PM

Forum: Flash

Uhh... Does frame 58 actually have something?

Are you using as2 or as3?


26.

None

Topic: AS problem

Posted: 07/14/09 08:28 PM

Forum: Flash

on(release) 
(
_root.gotoAndStop (3);
)

You shouldn't need the Stop(); at all if its just a button.


27.

None

Topic: Movement Help AS2

Posted: 07/14/09 04:50 PM

Forum: Flash

I suppose you could go through the hassle of keeping track of which animation is currently playing. Probably by a string so it's easier.

if (Key.isDown(aKey) && facingLeft == false && currentAnimation != "TURN") 
{
       currentAnimation = "TURN";
       player.gotoAndPlay("turn");
}

28.

None

Topic: (AS3) I need a movieclip 'drawer'..

Posted: 07/14/09 04:46 PM

Forum: Flash

At 7/14/09 03:38 PM, Xoria7 wrote: Can anyone explain, or post a link that thoroughly describes HOW to make it so that I can draw movieclip with the cursor:

1. Click to draw a certain movieclip.

When the mouse is clicked... (MouseEvent listener).

2. The scale of the movieclip that gets drawn would be directly related to a variable's value.

this.scaleX = whatever;

3. Once it gets drawn, it's scale shouldn't be able to be changable.

Fine, then don't change it, you're the only one that could.

4. I need there to be a variable that determines what movieclip gets drawn.

Thanks for the detailed info. I have no idea what you want here.


29.

None

Topic: Movement Help AS2

Posted: 07/14/09 04:41 PM

Forum: Flash

Oh well obviously it's because every frame you want to turn on you just go back to the first frame of the turn animation.

if (Key.isDown(aKey) && facingLeft == false) 
{
       player.gotoAndPlay("turn");
}

This can be easily fixed by putting each different animation into it's own movieclip. And then the player will have a timeline with each frame holding one different animation movieclip.

So then it'd turn into player.gotoAndStop("turn");
And because it's a movieclip on that frame, it won't start back at its first frame, but it'll keep playing.


30.

None

Topic: Finding the X, Y of a point?

Posted: 07/14/09 02:12 AM

Forum: Flash

Eh, if localToGlobal isn't what you want then maybe this is:

var bottomRight:Point = new Point(myMC.x + myMC.width, myMC.y + myMC.height);
var topLeft:Point = new Point(myMC.x, myMC.y);

I'm assuming your registration point is in the top left of the square to begin with.


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Viewing 1-30 of 561 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419