The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsA Work-in-Progress I started in June. I really should be done by now, but I blame school. Is the anatomy sound?
An oldie, one of my first attempts at digital work.
I often like branching out into other styles. Here's an example of my vector art. More a test than anything, ignore the angsty-ness of the whole thing.
Hey Forums,
Looking through the threads, I feel like I really need to step up my game. I have a weird sense of self-confidence that really doesn't let me properly assess my own work. My own level of skill doesn't quite satisfy me, but I often get compliments from my classmates regardless.
All I'm asking for is your honest opinions about any of the following pieces I've made.
Give me any insights you have on composition, coloring, subject matter ect.
Thanks in advance!
-WayofthePencil
For the level of depth that you use in your art, specifically the Mario fan-art, I'd suggest using three levels of cel-shading. Presently, it looks slightly flat and out of place considering the multitude of three-dimensional forms in the composition.
Okay, here's my two cents worth.
You can draw better than average, take comfort in that. I'm assuming that you work primarily in digital mediums, judging by the quality of your coloring. First the good:
Your turtles are the best example of your work. I enjoy the crisp, clean lineart. This is clearly you at your best.
Now here's where things get muddy.
Your coloring and shading techniques don't match up with your lines. The shading on your turtles looks "patchy", seeing as they are scattered-about crosshatches. This is an example of contrast in style, and it rarely works. Carry on with what you're good at, which is clean lines, and work that into your coloring style. It looks very much like comic book art, so take a cue from that and use solid black shadows that contour to the form of your object. I recommend you learn how to cel-shade, as it would compliment your already present skill.
Now I'll be honest here; I think your Hulk is hideous. I am aware that it is merely a sketch, but here you completely abandon your clean lines and instead use short, choppy strokes to eventually outline your form. Doesn't look good ever. Now, if you finish your sketch by making new lineart for it, then you have a chance at redemption. Again, you simply aren't good at the soft, painterly style of coloring, so please, attempt a crisper, cel-shading style to appropriately accommodate your strengths.
Okay man, here's what's what. You've got a few pieces up here, they look nice, but to be completely honest, they range in quality from mediocre to slightly above average. You may be confused as to why no one is appreciating your art, since they actually do look nice. Well sir, this is why:
As an artist, you lack concept.
Simply put, you don't get an idea then draw it, you draw, then try to find meaning in it. It is this lack of purpose from the outset that lowers your overall quality. I can tell that you naturally lean to less objective subject matter. Your first pictures were taken from school projects, am I right?
They are not bad, but they aren't interesting either. It is only when you start doodling your "tribal art" that we start seeing the real you come out. Still, you yourself lack concept, and trying to get others to see things in your work that you didn't even intend from the start is unreasonable.
Try having an idea from the start. If you want people to appreciate your art, you have to give them a very simple idea to work with, not just a completely random, though aesthetic, scribble.
Oh hey,
I left a comment at the bottom of the deviation with a link to this thread so I'm legit
Is anyone reading this? I would like to enter my art.
(Same as above post)
http://iarewu.deviantart.com/gallery/#/d 3ckxkp