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Author Search Results: 'VoidSkipper'

We found 120 matches.


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Viewing 1-30 of 120 matches. 1 | 2 | 3 | 4

1.

None

Topic: vcam

Posted: 07/24/08 08:44 AM

Forum: Flash


2.

None

Topic: Impossibly fast particle system

Posted: 05/11/08 07:06 AM

Forum: Flash

At 5/11/08 05:59 AM, GustTheASGuy wrote: Stuff about Number

AS3's different methods of handling numbers are a mixed blessing. A lot of operations turn integers or floats into numbers, so you're slowing things down even further. I'll find the article if need be.


3.

None

Topic: Gliding Airplane- Actionscript Help

Posted: 05/11/08 06:43 AM

Forum: Flash

Basic trig. Just google for trig help and figure it out.


4.

None

Topic: Car Engine

Posted: 04/05/08 08:48 AM

Forum: Flash

Wow, that was quite a bit more impressive than I expected - is this from scratch, or did you use APE (or similar)?


5.

None

Topic: Girls Who Play Guitars?

Posted: 03/10/08 07:36 PM

Forum: General

At 3/10/08 06:30 PM, sirtom93 wrote:
At 3/10/08 06:28 PM, AnalAmy wrote:
At 3/10/08 06:24 PM, sirtom93 wrote: Ive yet to here any that I like. Not heavy enough.
I'm not really into heavy. More Indie, and rock.
Im into ULTRA HEAVY MUSIC - http://www.youtube.com/watch?v=dqjt-0N-1 rs&feature=related

It feeds my hatred for humanity.

When their shithouse vocalist shuts up, you can hear some pretty decent guitar and bass work.

As for OP, I've never met a decent female guitarist/bassist, but I know that the Drive-by Trucker's bassist is a girl, and she plays damn well.

I'm 2 years on guitar, 1 year on bass, play post rock/indie.

You can hear my stuff
here.


6.

None

Topic: Work experiance

Posted: 03/10/08 09:12 AM

Forum: General

I did my work experience at a Computer Forensic Program Development lab at my uni. It was the biggest bludge of my life, they do all their work at home and spend the day playing Warcraft accross the network :D


7.

None

Topic: finding the distance between to MCs

Posted: 03/10/08 06:38 AM

Forum: Flash

For this example, the two MCs will be 'you' and 'monster', where monster will take aggro you if you're close enough.

aggrodistance = 20; //distance before getting aggro'd

onEnterFrame = function(){

a = you._x;
b = you._y;
c = monster._x;
d = monster._y;

xd = a-c;
yd = b-d;

rawdist = xd*xd+yd*yd; //pythagorean theorem without the sqrt.

if(rawdist<aggrodist*aggrodist){ //squaring is faster than square rooting, so square the distance.
//the monster aggro's you.
}
}

This works for all forms of distance checking, if you only need a boolean instead of an exact value, and is considerably faster if you're checking lots of objects.


8.

None

Topic: pretty noob question but...

Posted: 03/09/08 07:38 AM

Forum: Flash

At 3/2/08 03:51 AM, DawnOfDusk wrote:
At 3/2/08 03:28 AM, VoidSkipper wrote: You're working in AS3, aren't you? -.-
If you did mean me, Nah. =D

And if it's that biga deal can't u just switch it to AS2?

I meant the OP. He's wondering why he's getting these errors, it's because he's got flash CS3 set to AS3, and he's trying to code in AS2.


9.

None

Topic: I'm not sure how to do this...

Posted: 03/09/08 07:36 AM

Forum: Flash

is random(int) actually that much slower?


10.

None

Topic: xpogames.com and object oriented

Posted: 03/06/08 04:47 AM

Forum: Flash

Actionscript2 allows object oriented coding, whereas Actionscript3 enforces it, and has some very large differences (like they killed the fucking key class)

But yeah, it's up to you. Actionscript2 is a lot easier to start with, especially if you have no prior experience, but the actual object oriented syntax is easy to translate between the two standards - it's the rest of the code that's heavily different.


11.

None

Topic: pretty noob question but...

Posted: 03/02/08 03:28 AM

Forum: Flash

You're working in AS3, aren't you? -.-


12.

None

Topic: advanced movie clip grouping

Posted: 03/01/08 09:26 AM

Forum: Flash

It's called a for loop.

It repeats the code inside itself based on some conditions.

for(i=0;i<end;i++)

To break this down,

i=0 starts the variable 'i' to zero. i will be the index of the loop.
i<end the loop will continue looping until i is not less than the variable 'end'.
i++ this adds one to the variable 'i' every time the loop begins again.

To illustrate,

end = 5;
for(i=0;i<end;i++){
trace("This is loop number "+i);
}

will output

This is loop number 0
This is loop number 1
This is loop number 2
This is loop number 3
This is loop number 4

In one frame.

Hope this helps!


13.

None

Topic: Need help with beginner Scripting!!

Posted: 03/01/08 09:21 AM

Forum: Flash

That code will not work in actionscript 3.


14.

None

Topic: Flash = Hacking Software???

Posted: 03/01/08 09:11 AM

Forum: Flash

You are a fucking idiot. That article is a joke. It is intentionally ignorant and stupid.


15.

None

Topic: .exe to .swf

Posted: 02/23/08 03:44 AM

Forum: Flash

There are exe to swf converters. They only work on files that have been converted from swf to exe, though. From your description of the icon, that sounds like a gamemaker exe, however, so you won't have much luck.


16.

None

Topic: how would i go about putting...

Posted: 02/19/08 07:05 AM

Forum: Flash

At 2/19/08 03:30 AM, adam2510 wrote: i meant the keys

so buttons

what code do i need for the keys

You'll need to research flash lite. All of the help you require is available in flash's inbuilt help menu.


17.

None

Topic: Programmer Wanted

Posted: 02/19/08 06:57 AM

Forum: Flash

At 2/19/08 12:34 AM, arcansi wrote: yes its experimental. It will probably be the first platformer that ahs no hittest scripts. Hittest does glitch a lot, but if i get this new way to work, glitches will be a thing of the past for me. :D

What. I can guarantee you that it's not the first platformer to not use hittest. Hittest is commonly shunned by experienced coders, however, it is often used as a preliminary early-out to see if there's even a possibility of the objects colliding, so you don't need to use your high-overhead collision detection more often. Even that can be done away with in favour of quad trees and the like.


18.

None

Topic: Help! Annoying vertical lines :(

Posted: 02/14/08 06:38 AM

Forum: Flash

Try disabling WindowsBlinds, see if the problem goes away. That program messes with everything.


19.

None

Topic: As Help

Posted: 02/14/08 06:36 AM

Forum: Flash

speed*=0.5 is faster executing. Not that it matters for small projects, but best practise is best practise.


20.

None

Topic: What do you spend your money on?

Posted: 02/12/08 05:55 AM

Forum: Flash

Guitar and bass stuff.


21.

None

Topic: How's Development With Armor Games?

Posted: 01/30/08 12:42 AM

Forum: Flash

Heeellloooo. I like the sound of non-exclusive AG licensing.


22.

None

Topic: Help please.

Posted: 01/29/08 06:39 AM

Forum: Flash

At 1/29/08 05:11 AM, NVERTIGO wrote:
At 1/29/08 05:10 AM, VoidSkipper wrote:
At 1/29/08 04:57 AM, NVERTIGO wrote: Fine then, dont thank me. Your lucky I didnt flame you cause I'm already in a fowl mood
You feel like a chicken? :l
Shut up

Wit.


23.

None

Topic: Help please.

Posted: 01/29/08 05:10 AM

Forum: Flash

At 1/29/08 04:57 AM, NVERTIGO wrote: Fine then, dont thank me. Your lucky I didnt flame you cause I'm already in a fowl mood

You feel like a chicken? :l


24.

None

Topic: How's Development With Armor Games?

Posted: 01/29/08 04:54 AM

Forum: Flash

Armor Games sponsor flash games. When they say they support you through the development process, they mean they give you ideas and direction, not actual programming help. Also, the downside to getting sponsorship with Armor Games is that once they pay you, the only version on the internet allowed is the one with their logo in it, and noone elses. Basically, it's a one time lump sum advertising contract, and earns you a lot less than you could make with a decent game.

Better options are fledgling ad services like MochiAds (mochiads.com), as they continue bringing in money, even if your site is stolen by minority portals from your own website or from newgrounds, and also getting non-exclusive sponsorship deals. Basically, in contrast to Armor Games, a non-exclusive deal means the company buys a branded version to put on their website. You can continue to license your game in this matter, as the companies you license to do not own your game or it's advertising space, just the version on their site. It is also common practise to site-lock the game to their site, so that it can't be distributed in place of your MochiAd enabled version, or code it so that if the game is played from another site, MochiAds will display in place of the sponsor advertisement. For non-exclusive licensing, I would suggest you go to flashgamelicense.com. They charge nothing, but request a 10% commission, which is well worth it given the kind of deals they can fetch.

If you'd like to know more, pm me.

(I'm not affiliated with either company, by the way)


25.

None

Topic: Design my header, get $50!

Posted: 01/27/08 07:16 AM

Forum: Flash

At 1/21/08 02:03 AM, nobody404 wrote:
At 1/21/08 02:00 AM, dooseyboy wrote: yor website is ghey
i would but im busy making headers for REAL websites
That was a very intelligent and insightful post. BTW, are you sure you're 14? You're picture doesn't look like it... either that or Austrailians look younger.

No we don't.


26.

None

Topic: How To Shake Camara Like Gta Sa

Posted: 01/24/08 09:49 AM

Forum: Flash

Modify the values of _root._x and _root._y.


27.

None

Topic: dark animation

Posted: 01/20/08 01:21 AM

Forum: Flash

Choose your base colour, then in the colour mixer drag it towards the bottom (so the saturation is lower). This will get more dulled, dark colours, for a less happy mood.


28.

None

Topic: help with my game physics.

Posted: 12/16/07 08:39 AM

Forum: Flash

It's pretty simple, really, if you know a little trig.

You have points with position and velocity. You then constrain these points together, and if their distance is greater or less than their intended distance, you bring them closer or further away (implicit in the code) based on the angle between them.

Everyone seems to overcomplicate ragdoll, but unless you want it completely realistic, just doing it this way will work.


29.

None

Topic: Right Click Menu Completed

Posted: 12/06/07 11:32 PM

Forum: Flash

At 12/6/07 06:56 PM, zenyara wrote: Hey, it's shaneOfDeath, musicVidMan under a different name! And no, that won't stop anything you dork.

You are pathetic. Really.

Replacing the context menu and hiding built in items works extremely well, actually.


30.

None

Topic: first tween attempt

Posted: 12/06/07 11:29 PM

Forum: Flash

If you can fbf, fbf. Done well, it always looks better.


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Viewing 1-30 of 120 matches. 1 | 2 | 3 | 4