The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsUm, wow... just... just keep practicing.
Could've just said 'it's a matter of taste', broski. Sorry for calling you a beginner; your stuff just looks like work I've seen in lots of beginners, including myself. Keep posting art. I look forward to seeing you improve.
I agree with Riot. Rule of thirds.
At 6/16/11 08:24 PM, FuckSandwich wrote:At 6/16/11 08:17 PM, Kinsei01 wrote: Yes, that may be so, but it is no excuse to half ass the background.The only thing I'm doing at the moment is practicing characters, I want to be a concept artist. Is anybody on the forum going to give me any constructive criticism or just give me reasons why they aren't giving me criticism?
the background needs to reflect the same skill level and attention during the creation as the focus of the piece.
You never specified that you wanted the criticism solely on one thing, so of course we're going to comment on a lazy background. Keep practicing. Use deeper shadows.
Also, the signature looks terrible. It's not going to stop people from stealing your art.
It's okay. Seen the subject and composition(space with a plant peeking out of a corner, sun behind it optional) many times. The black ring around the planet contributes to the look of a first-time photomanip. The part of the planet facing away from the light should be darker; I'm sure you can find plenty of reference pictures of the Earth like this. The spike-like rays of light from the sun look fake and cheesy. Needs more blending. Additionally, throw in some more colour besides red.
Not totally sucky for a beginner. Keep going.
At 6/16/11 01:30 AM, raveninskyprime wrote: A great way to get around the wobbly line (I'm assuming your drawing with a tablet like me) is that once you lay down your line work, go ahead and grabe the pen tool and set it to make simulated strokes. Then it's just a matter of 'inking' your lines.
At some points it's necessary to switch your pen tool to draw shapes, that's an excellent technique too.
As for my own brush strokes... yeah, I did use a small brush... it made the armor look... bumpy. Not what I was going for, that's for sure.
I do my linework with the pen tool in the first place. I don't know how to set it to simulated. What program do you use?
At 6/15/11 11:44 PM, QuietStealth wrote:At 6/15/11 11:40 PM, VividGrim wrote:Thank you. It was my first photoshop picture, so I kinda knew it was crap.At 6/15/11 11:34 PM, QuietStealth wrote: Something I made on my free time... Hope you like itIf you want my less-than-nice opinion, it's crap. It's a baby head poorly cut out and pasted onto a generic background that was run through whatever the damn filter is called.
Get out and come back when you have something that took more than five minutes.
Make something bigger. Avoid filters starting out. Cite your soruce images, and try to go for open domain or stock images.
At 6/15/11 11:34 PM, QuietStealth wrote: Something I made on my free time... Hope you like it
If you want my less-than-nice opinion, it's crap. It's a baby head poorly cut out and pasted onto a generic background that was run through whatever the damn filter is called.
Get out and come back when you have something that took more than five minutes.
At 6/15/11 06:10 PM, renaissancekid wrote: So sooner or later Ill make a comeback with better art. k? Im going to improve right now! (watches tv)
1) Most people start out shitastic. You'll get better so long as you stick with it and try new things.
2) There's always someone better. Ask anyone, ask the artists you think are the best, and they'll point to someone who (in their opinion at least) outshines them.
Keep posting, yo.
At 6/15/11 02:14 PM, raveninskyprime wrote: I recently put out a new one. This one took me about 2 hrs (all completed in Photoshop CS4)
Not bad. Some of the lineart is wobbly. I have that problem, too. Anyone know of a solution for wobbly lineart? Patience?
What you should work on is making colours more solid, particularly the shadows. I can tell you used a tiny brush, as there are little gaps in the darker colour in places like the right leg.
At 6/15/11 02:49 PM, EJR wrote: Here's something new
http://www.newgrounds.com/art/view/ejr/r un-totodile
Could use more contrast between the Totodile(?) and the background. Also, the perspective is sort of confusing without anything between the Pokemon.
At 6/15/11 05:17 PM, InspectorGadget wrote: what... like a year
What?
At 6/15/11 01:03 PM, LordofK wrote: I 've been practicing my coloring.
I considered uploading this to the Art Portal, but I think I am getting ahead of myself. I would like to know what you think of it.
The finished copy as a .png has a transparent background, however, I do not know how to make the white background for this .jpeg transparent.
I don't know either. Love the picture though! You should totally upload it to the portal. But first I think it would look better with darker shadows. Really good, though, very smooth.
At 6/14/11 07:42 PM, heavyrain wrote: It's just me. Don't get too excited.
I like it. Looks sort of odd since the hair doesn't have the same thick outlines as the rest.
Post some sketches so we can help you improve them before you make finished pieces.
Also, links you might find handy:
http://obi-quiet.deviantart.com/art/Real ism-proportion-tutorial-1-70903787
http://www.elfwood.com/farp/figure/willi amlibodyconstruction.html
http://www.portrait-artist.org/misc/prop ortion.html
At 6/13/11 03:14 PM, rendibsivad wrote: Is my art good for animations thats what I was going for..
I don't know anything about animation, but your stuff seems simple enough. Very cute. I look forward to seeing you improve.
WIP. Robot pinup, baby.
At 6/12/11 03:29 PM, roderickii wrote:At 6/12/11 03:26 PM, VividGrim wrote:At 6/12/11 03:24 PM, roderickii wrote:At 6/12/11 03:14 PM, VividGrim wrote:Head = the height of the head in whatever you're drawingokay but whats the general length of a basic head/circle?
It's whatever the hell you want it to be. If you draw a small head, the length is small and the rest of the body is smaller, right?
At 6/12/11 03:24 PM, roderickii wrote:At 6/12/11 03:14 PM, VividGrim wrote: He is waaay too short. Are you familiar with the method of using head height as measurement? Well, Jamal should be six or seven, maybe even eight heads tall. His torso and legs should be longer. Your local library should have some anatomy books you can reference.Only one problem...I'm on break and they don't allow check outs near the end of the quarter. Also is one head an 1 by 1in square or what? I was seraching myself but Google is failing me.
Head = the height of the head in whatever you're drawing
If the library is closed, then search the net for tutorials. There are plenty.
I like the colours and the grunginess. Is it supposed to be anything in particular?
He is waaay too short. Are you familiar with the method of using head height as measurement? Well, Jamal should be six or seven, maybe even eight heads tall. His torso and legs should be longer. Your local library should have some anatomy books you can reference.
Looking veeeery nice, Flowers. I don't like the blurry background, but I don't like blurry stuff in general.
At 6/11/11 07:17 PM, NuclearWarFare wrote: I don't HAVE 1000 dollars worth of art programs and art pads. Its hard without that stuff.
Bullshit. GIMP/other free art program(I use DELETER CG illust) is your friend.
MSN: behindglassdoors@hotmail.de
Stickam: vividgrim
iScribble: VividGrim
I'm a little loli, short and cute~