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Author Search Results: 'UnrealCanine'

We found 119 matches.


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Viewing 1-30 of 119 matches. 1 | 2 | 3 | 4

1.

None

Topic: Saving

Posted: 10/31/09 10:59 PM

Forum: Flash

If I use savefile.flush to record one varible, will all the others be saved properly, or overwritten?


2.

None

Topic: Voice Actor Wanted

Posted: 10/27/09 03:19 PM

Forum: Audio

Looking for 2 voice actors

Canadian Female and Southern USA Male

PM me if intrested


3.

None

Topic: Voice Actor Wanted

Posted: 10/13/09 06:39 PM

Forum: Audio

Looking for VA

Need male to play Eastern European

English speaking

PM if you're intrested


4.

None

Topic: Actionscript Music

Posted: 10/06/09 06:33 AM

Forum: Flash

I have music and code so that when a player is down, the music stops, but when he's back up, the music restarts, and that works fine

However, different levels have different music, so is there a way to tell Flash to accept a different song under the name 'theme' without having to copy the PC multiple times?


5.

None

Topic: Looking for music artist/remixer

Posted: 10/03/09 07:24 AM

Forum: Audio

Would like a musician for a game, preferly one who can emulate different styles


6.

None

Topic: Changing text

Posted: 09/20/09 03:55 PM

Forum: Flash

You've earned an achievement


7.

None

Topic: The Newgrounds Pass Collab!

Posted: 09/20/09 02:35 PM

Forum: Flash

I'm in. Are you gonna be setting a limit on internet/pop culture references?


8.

None

Topic: Changing text

Posted: 09/20/09 02:32 PM

Forum: Flash

Hey guys. I've been adding achievments to me game, and want the information box to tell you it's name nd requirements when rolled over.

I've used this;

on(rollOver){
		_root.titles.titlename.text= "Wow, you suck";
		_root.titles.titlereq.text= "Be defeated by UC";}
		on(rollOut){
		_root.titles.titlename.text= "View your title history";
		_root.titles.titlereq.text= "Roll over any title to view it's requirements";
		}

But the text box stays blank.

Anyone know what I'm doing wrong?


9.

None

Topic: key press actionscript

Posted: 08/17/09 08:07 PM

Forum: Flash

Hey guys, in my game, a player has to regain health by rapid taps of the left and right keys

I added this;

onClipEvent (enterFrame) {
	if(_root.countdown._currentframe>25){
		if(Key.isUp(Key.LEFT)){this.nextFrame();}
if(Key.isUp(Key.RIGHT)){this.nextFrame();}
	}
}

But as you know, the buttons can be held down rather then pressed. I don't want to create an extra button just for this, so how could I convert it to presses?


10.

None

Topic: Any idea why this isn't working?

Posted: 08/16/09 05:43 PM

Forum: Flash

At 8/16/09 12:42 PM, FlashtooREV wrote:
At 8/16/09 12:32 PM, UnrealCanine wrote: Well I couldn't understand the problem, especially as you said it was alright, so I did a bit of fidddling and solved it by thinking outside the box
Meaning...?

Changed the wave counter to a movie clip (which allows me to add a cool little animation upon getting a new wave), and added a _root.wave=2; to the second frame on that


11.

None

Topic: Any idea why this isn't working?

Posted: 08/16/09 12:32 PM

Forum: Flash

Well I couldn't understand the problem, especially as you said it was alright, so I did a bit of fidddling and solved it by thinking outside the box


12.

None

Topic: Any idea why this isn't working?

Posted: 08/16/09 11:41 AM

Forum: Flash

var killcount =0;
_root.wave = 1;
onEnterFrame = function() {
if(_root.killcount>9 && _root.killcount<20){
	_root.wave = 2;}
}

Upon getting 10 kills, it's not setting the wave to 2


13.

None

Topic: Spawning enemies

Posted: 08/16/09 07:25 AM

Forum: Flash

At 8/15/09 03:03 PM, Cia-Vamp wrote: you could spawn your enemies by using the attachMovie method. Lets say you want to spawn 10 enemies:

for(i=0; i<10; i++){
_root.attachMovie("enemy","enemy"+i,_roo t.getNextHighestDepth(),{_x:random number, _y: random number});
}

'random number' obviously needs to be changed.
Make sure that you have an MC in your library that has the "enemy" identifier in the linkage menu (right click-->linkage)

good luck.

I would prefer to use Attach movie rather then Duplicate, due to the fact I don't need to have an enemy onstage, but the problem is enemy commands are on the movie clips themselves.

Will I need to use functions to make attached enemies attack?


14.

None

Topic: Spawning enemies

Posted: 08/15/09 11:00 AM

Forum: Flash

Forget that, I added a command that sets enemies to a wave count


15.

None

Topic: Spawning enemies

Posted: 08/15/09 10:48 AM

Forum: Flash

At 8/15/09 10:32 AM, rishabh005 wrote: if you are using As2
You can make a single enemy movieclip and give variables and function, then make a Spawning function in the main timeline with duplicateMovieclip() and call that function, whenever you want to,

So I will need a type od enemy already on stage? What about if I don't want enemies to spawn until a certain time/score etc?

Sorry, I forgot to mention their are multiple types of enemies with different stats


16.

None

Topic: Spawning enemies

Posted: 08/15/09 10:27 AM

Forum: Flash

Hello guys. I've been working on my game, and was wondering how to spawn enemies if thier codes and values (health, attack power, etc.) are on the enemy movie clips themselves?


17.

None

Topic: Flash API question

Posted: 08/11/09 10:36 AM

Forum: Where is / How to?

Can I activate an API before submitting to Newgrounds?


18.

None

Topic: Auto saving/loading help please

Posted: 08/06/09 08:36 AM

Forum: Flash

Oh another thing, could I have save on muliple frames and not overwrite previous data?

For instance if I wanted to save a secret achievement that didn't affect the total kills


19.

None

Topic: Zero Punctuation Game Contest

Posted: 08/05/09 09:25 AM

Forum: Flash

Is that prize for first place only?

If so, this sounds like a giant 'fuck you' to developers


20.

None

Topic: Auto saving/loading help please

Posted: 08/04/09 08:33 PM

Forum: Flash

At 8/4/09 07:40 PM, fleetatks wrote: The problem is, is that you are trying to load and save at the same time. The load code should go on the very first frame of your game, and the save code on any of the frames where you expect the player to get some kills. I got no errors with this code so it should work.

If you are a girl I would marry you

All I have now is an odd glitch where it subtracts one from the total kills. Odd


21.

None

Topic: AS: Save and Load

Posted: 08/04/09 06:57 PM

Forum: Flash

Just tried testing this. Doesn't seem to work for me


22.

None

Topic: Auto saving/loading help please

Posted: 08/04/09 05:14 PM

Forum: Flash

At 8/4/09 05:11 PM, henke37 wrote: You have a logic error there.
You are storing before you read, resulting in always getting the stored value. And since the stored value isn't set yet to begin with, you fall into the reset statement.

Well I changed it a bit, tried _global etc

var savefile = SharedObject.getLocal("antihero");
   if(savefile.data.totalkills==undefined){
      _root.totalkills=0;
   }else{
      _root.totalkills=savefile.data.totalkills;
   }
     savefile.data.totalkills = _global.totalkills;
savefile.flush();

23.

None

Topic: Auto saving/loading help please

Posted: 08/04/09 05:09 PM

Forum: Flash

Why would I need that? No other thing I looked up mentioned intervals


24.

None

Topic: Looking for Artist (overhead game)

Posted: 08/04/09 04:46 PM

Forum: Flash

Something I noticed was if you reloaded the assult rifle with an unful clip, you got extra bullets


25.

None

Topic: Auto saving/loading help please

Posted: 08/04/09 04:40 PM

Forum: Flash

I have this code in it's own timeline

var savefile = SharedObject.getLocal("antihero");
  savefile.data.totalkills=_root.totalkills;
   if(savefile.data.totalkills==undefined){
      _root.totalkills=0;
   }else{
      _root.totalkills=savefile.data.totalkills;
   }
     savefile.flush();

And whilst it remembers to increase kills after going to new frames, it doesn't save over to a new playthrough. Can anyone help me please?


26.

None

Topic: Where are flash saves kept on Vista

Posted: 08/04/09 04:04 PM

Forum: Flash

Need to test something

PS, how do you open index/hidden folders


27.

None

Topic: Top entries from 08/02/2009!

Posted: 08/04/09 04:53 AM

Forum: P-bot's Postings

6th :C

Ah I kid, first time in the top 10


28.

None

Topic: Flash Game Help - Enemy Ai

Posted: 07/31/09 09:03 PM

Forum: Flash

if(rx >= 1 && rx<300){
this._x -= 1;
this._xscale = -100;
}
if(rx <= -1 && rx>-300){
this._x += 1;
this._xscale = +100;
}else{
this.gotoAndStop(1);

Forgot you'd want to reflip him afterwards

If that don't work, try switching the _xscale's round (In case I got them mixed up)


29.

None

Topic: Flash Game Help - Enemy Ai

Posted: 07/31/09 09:00 PM

Forum: Flash

}
if(rx >= 1 && rx<300){
this._x -= 1;
this._xscale = -100;
}

Try that


30.

None

Topic: Inreasing the kill count by one

Posted: 07/29/09 03:38 PM

Forum: Flash

On reflection, removing dead enemies was so basic, I feel braindead posting this


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Viewing 1-30 of 119 matches. 1 | 2 | 3 | 4