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Author Search Results: 'TrueDarkness'

We found 4,718 matches.


<< < > >>

Viewing 181-210 of 4,718 matches. 135 | 6 | 7 | 8 | 983158

181.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/21/07 12:01 AM

Forum: Flash

RE: 4/20

It's a national American holiday, in which the purpose is to smoke weed. I didn't hear about it until last year, so don't be surprised if you just learned about it.


182.

None

Topic: flash 8 help

Posted: 04/19/07 09:44 PM

Forum: Flash

At 4/19/07 09:27 PM, adam2510 wrote: well i tried it in flash 8 and it didnt work stupid

Just because it doesn't work for you doesn't mean it doesn't work. Stop calling other people stupid when your ignorance is filling this topic.

That is a code that goes on the frame, which is actually more professional and less childish. While having your script on the button is perfectly fine and more or less the norm, it's even better to code on the frame, for faster response and more professional and organized work. Coding on instance names is going to go bye-bye in AS3 anyway, so get used to it.


183.

None

Topic: lil bit of action script request..

Posted: 04/19/07 09:41 PM

Forum: Flash


184.

None

Topic: Dear Newgrounds

Posted: 04/19/07 09:37 PM

Forum: Flash


185.

None

Topic: strange.. The portal.

Posted: 04/18/07 12:09 AM

Forum: Flash

Yeah, most likely 24 hours, just to clarify.


186.

None

Topic: Selectable Characters

Posted: 04/17/07 06:02 PM

Forum: Flash

Variables!
A variable is something that stores data or information.

If you have something such as a character select screen, you can make buttons that represents the characters you want to pick. When you pick a character, you could have a script that tells the computer what you picked, aka a variable. Then when the game starts, you use what the variable is equal to to tell your script what character to place on the screen for the game.

It can work as followed:
-----------
Character list: Mario character button is pressed:
on(press){
_root.character = "Mario";
_root.gotoAndStop("game");
}

-----------
Then on the game frame:
if(_root.character == "Mario"){
_root.attachMovie("Mario", "player", 1);
}

Or something like that. There are many ways to do it, that is just a weak example.


187.

None

Topic: Flash Developer Survey

Posted: 04/17/07 05:52 PM

Forum: Flash

At 4/17/07 05:39 PM, jmtb02 wrote: 5 = Agree Strongly.
4 = Agree.
3 = Give or Take.
2 = Disagree.
1 = Disagree Strongly.
? = No opinion.

Preloaders
* Preloaders should always be included, even in games and animations < 40kb:

4

* Preloaders should autoplay when done loading:

3

* Music is appropriate in the preloader:

3

Introductions
* My sponsor logo should come before my own logo:

4

* Putting a sponsor logo into my movie will make my movie feel more professional:

2

* "Skip" buttons that bypass my logo are appropriate:

3

Quality Control
* Auto-toggle quality is the best way to go:

3

* Quality-toggling tools are important in a movie:

5

*The ability to turn off the sound is important:

5

* A menu should always be readily available for a user:

Game Production
* Games should have multiple difficulties:

3

* Games are not complete without a high score list:

3

* Power ups are always essential to gameplay:

3

* A pause button is necessary:

3

* Gameplay is more important than graphics:

4

* Game instructions are important:

4

Animation
* Scene Select is important to the animation:

3 sometimes

* Subtitles are important when there is dialogue:

3 sometimes

* I don't do dialogue, because it's too much work:

2 nothing is too much work

* I go through "clean-up" on my animation (removing stray marks, bad frames, etc):

3 sometimes

* I use the V-Cam in my work:

3 sometimes

Sound and Music
* I tend to use royalty-free/public domain music that I got for free:

4 yes

* I use free sound effects from the internet:

4 definately

* I make my own sound effects (foley):

4 yeah a lot of the times

* I make my own music:

2 not really

* Compressing sound is important:

3

Security
* I know how to protect my animation/game from being imported:

3 yeah but its not neccesary

* I take extra precautions to prevent theft of my swf file (ie, domain control, mochibot, etc):

3 sometimes

* I have set copyright or some sort of rights rules on my swf files:

2 nope

Testing and Playback
* I let people in on how my projects are doing:

3 a lot of times yes, a lot of times no

* I only let fellow developers view projects before launch:

2 not only them

* I test the quality on different computers and browsers:

3 its imporant, I do it sometimes

* I ensure the Flash runs well on a Mac computer:

2 no, I don't

Endings
* I always include a logo or some link in my game to my own website on the last page:

1 never

* My endings usually have some scrolling / cycling end-credits:

3 somtimes

Flash Production
* I play music while I work on Flash projects:

4 yeah, lots of times

* I watch TV when I work on Flash projects:

2 not really

* I do best in shorter increments (an hour or so) than working in blocks (2-4 hours or more):

3 varys

* I use Flash 8 (if not, specify your version):

5 yep

* The Flash 9 upgrade is important to me:

2 hardly, although it would be nice to have

* I sketch or plan out games or animations before I make them:

2 sometimes, if I'm really excited about it.

* If I need help, I can find it on my own in the documentation:

3 yeah, or google.

Flash Tools
I use the...

*Brush tool:

4 yeah

*Pen Tool:

1 no

*Pencil Tool:

3 yeah

*Spell Check Tool:

1 no

*Hotkeys:

4 yes all the time

*Components:

1 hardly ever

*Filters:

3 lots of times, but I try not to

*Blends:

1 nope

Thanks for taking this survey :).

You're welcome sir whoopie!


188.

None

Topic: play a movie clip onMouseDown...

Posted: 04/17/07 05:44 PM

Forum: Flash

You have to put it on the main timeline.


189.

None

Topic: Flash CS3 Released!

Posted: 04/17/07 05:42 PM

Forum: Flash

Well, for those that are interested... You can get an email telling you when the trial version is out for the selected products by going here: http://www.adobe.com/cfusion/mmform/index.cfm ?name=cs3_notify_me


190.

None

Topic: Flash CS3 Released!

Posted: 04/17/07 04:48 PM

Forum: Flash

At 4/17/07 04:33 PM, LesPaulPlayer wrote: unfortunately, theres no trial up yet. I'm not sure if i'm going to buy it

For that matter, I don't see any trial for any of their major programs up...


191.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/15/07 10:30 AM

Forum: Flash

RE: Myspace

Yeah, I'm not a huge fan of myspace either, especially since it went UK (no offense, I just can't get used to the backwards dating). But, like most of the population, I too have a myspace, sadly. I try and make the most of it since it allows html and some other scripting languages.


192.

None

Topic: rotation questions

Posted: 04/15/07 09:57 AM

Forum: Flash

Hmm, I think I made a minor mistake. Try this one:

var rot:Number = 3;
mc_line.onEnterFrame = rotation;
function rotation(){
this._rotation += _root.rot;
}


193.

None

Topic: rotation questions

Posted: 04/15/07 09:56 AM

Forum: Flash

var rot:Number = 3;
mc_line.onEnterFrame = rotation;
function rotation(){
this._rotation += rot;
}

And to change the position, just use the _x and _y properties


194.

None

Topic: how do you make Phoenix Wrong

Posted: 04/12/07 09:29 PM

Forum: Flash


195.

None

Topic: Flash CS3

Posted: 04/09/07 01:02 AM

Forum: Flash


196.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/07/07 01:22 PM

Forum: Flash

At 4/7/07 01:14 PM, Depredation wrote:
At 4/7/07 12:19 PM, TrueDarkness wrote: Tadwa
Is it me, or did the alphas section not used to have ads? Anyway, looks great TD :). I can't wait to play it.

Thanks, and thanks a lot for the suggestion comment :)


197.

None

Topic: _root.gotoAndPlay("Scene 3", 1); ??

Posted: 04/07/07 12:42 PM

Forum: Flash

At 4/7/07 12:38 PM, funguy-dot-ca wrote: hey awesome man. that worked perfectly. i appreciate it. i enjoy animating, but my worst quality of flash belongs to AS. again, thanks everyone for the help

happy easter

Why are you replying 6 months later?


198.

None

Topic: duplicating movieclips

Posted: 04/07/07 12:40 PM

Forum: Flash


199.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/07/07 12:25 PM

Forum: Flash

At 4/7/07 12:21 PM, GustTheASGuy wrote:
At 4/7/07 12:19 PM, TrueDarkness wrote: Tadwa
Whoring much?

Of course :)


200.

None

Topic: Recongize a MovieClip with a number

Posted: 04/07/07 12:24 PM

Forum: Flash

At 4/7/07 12:14 PM, I-smel wrote: Is there a way for a movieClip to recognize another movieClip with any number at the end?
Like:

if(this.hitTest(_root["bullet"+NUMBER]))

Not so sure what you're asking here. You can use a variable to hold the place of a number. But I don't know how you want to go about assigning the number. You can use a for loop to detect collision between 2 or more MCs with numbers.

for(i=0;i<=30;i++){
if(this.hitTest(_root["bullet"+i])){
//actions
}
}

Also, what's the AS to make an enemy flash red?

This can be done using a simple tween, no AS. You can use a motion tween to tint the MC from 0% red to x% red.


201.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/07/07 12:19 PM

Forum: Flash

RE: What are you up to?

Tadwa


202.

None

Topic: Sound effects site

Posted: 04/04/07 12:56 PM

Forum: Flash

Here and here


203.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/04/07 12:51 PM

Forum: Flash

Spring Break

I'm on my Spring Break now and it's raining today. I've been chilling with my friends the whole week. Pretty fun... I have work today, which blows. So yeah, Spring Break is just an ordinary week off. No hot sun, beaches, girls, and all that fun stuff. *TEAR*

Nah, it's not that bad.


204.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/03/07 10:58 PM

Forum: Flash

At 4/3/07 10:54 PM, BritishMoose wrote: New Cartoon

I'm not whoring it off or anything, but check out my new cartoon (it's right here) .

Quite a few regs are in the special thanks :)

Haha, the last oine is by far the best. Great job.


205.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/03/07 10:13 AM

Forum: Flash

RE: Pimples

Yeah, I just let them do their thing. I wait for it to BE poppable and then if it doesn't hurt like hell, I'll pop them, otherwise I'll leave them there until they go away. I don't use the blemish crap.


206.

None

Topic: Keeping things smooth

Posted: 04/02/07 10:34 PM

Forum: Flash

At 4/2/07 08:58 PM, MrCrinkle wrote: removeMovieClip(this);

That won't work unless the movieclip has a set depth. Besides, that syntax isn't correct.
You could always do this._visible = false which is faster/better than sending it to a blank frame.

Otherwise, you could set a depth to it and then remove it.
Something like:

if(this.hitTest(_root.player)){
this.swapDepths(50);
this.removeMovieClip();
}

And if you want to recycle the script, you could have a root variable that = the depth (to avoid conflict with same depths):

if(this.hitTest(_root.player)){
_root.varDepth++
this.swapDepths(_root.varDepth);
this.removeMovieClip();
}


207.

None

Topic: sound fx

Posted: 04/02/07 10:31 PM

Forum: Flash

I use this weird foreign site, but it has lots of great sounds!!


208.

None

Topic: help with flash html

Posted: 04/02/07 10:25 PM

Forum: Flash

Host in on a website and use this html code to have SWF files load on your page:

<embed src = "http://www.siteYouUploadedTo.com/flash.swf" width=550 height=400></embed>


209.

None

Topic: game code

Posted: 04/01/07 01:04 PM

Forum: Flash


210.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/01/07 12:01 PM

Forum: Flash

At 4/1/07 11:25 AM, Trunks wrote: April Fools

Imho this is a stupid april fools, I mean last year at least ONE site had a complete redesign...

Yeah, that Imockery website did, I believe... This year was alright though, slightly clever, slightly aggrivating =p


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<< < > >>

Viewing 181-210 of 4,718 matches. 135 | 6 | 7 | 8 | 983158