Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out


You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'Thomas'

We found 2,382 matches.


<< < > >>

Viewing 61-90 of 2,382 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94480

61.

None

Topic: Color Collab

Posted: 05/17/07 12:57 AM

Forum: Flash

At 5/17/07 12:22 AM, Roon wrote: Who do I email the final copy to, and what do I include?

Email Conemara...(spell)...the FLA file,along with sounds and stuff(I suggest you zip it).Everything else,such as name on your Flash,will be included by him.Also,make sure your entire part is 1 MovieClip on the first frame.


62.

None

Topic: Some Actioncript help needed

Posted: 05/16/07 05:41 PM

Forum: Flash

At 5/16/07 05:39 PM, Dead-eagle wrote: maybe I can give you some codes,,,

That wouldn't help him,that would just give him codes that he wouldn't understand,and I think he's trying to learn AS,not get free codes.


63.

None

Topic: Some Actioncript help needed

Posted: 05/16/07 05:35 PM

Forum: Flash

What exactly are you having problems with?


64.

None

Topic: best flash ?

Posted: 05/16/07 05:34 PM

Forum: Flash

The newest Flash version is Adobe CS3,which is Creative Suite 3,and it includes the new AS3,along with a lot of other new things that weren't in Flash 8.

I would recommend getting CS3 just because it has a whole different ActionScript...thing...in it,and it would probably be better to start out learning the newer coding.

CS3 also includes filters,as did Flash 8,but they don't run super slow.There might be many other useful parts of CS3,but I wouldn't know,I'm just basing this post off of other posts that I have read.


65.

None

Topic: Shot on Click Problem

Posted: 05/15/07 11:24 PM

Forum: Flash

Well I don't know,but I think I might have an answer...

if(bc>1100 && red==true){
bc=1000;
} - This would end the If statement,right?
duplicateMovieClip("rbullet", "b"+bc, bc); - Well this looks like it's not in the If statement
}


66.

None

Topic: I'm curious about something...

Posted: 05/15/07 11:12 PM

Forum: Flash

Well,most people that make these amazing Flash games/codes practice ActionScript and Flash for a long time.They look at the tutorials and eventually learn how everything works and can then think up a nice code.

I'm not the best ActionScripter,but I have been trying to learn new things about it for a long time.


67.

None

Topic: Depressing...

Posted: 05/15/07 11:09 PM

Forum: Flash

Seriously...

Ok,draw something,select the Black Arrow Tool,click and drag over what you made and it should be highlighted with a bunch of dots inside.Ok,now press F8.

Next,name your button whatever you want inside the little pop-up,and select 'Button'.

Now,click the new Button that you made,and click the Action bar.

on(press){ //For when the button is pressed down,not released
play(); //Play action
}

Now if you did everything right,your Flash should start to play when you press the button.

Now,on the frame that you have your button(click the frame),add this action...

stop(); //Stops the movie

If you still don't have a proper working button after this,then I don't think you should be using Flash.


68.

None

Topic: Attention Flash artists

Posted: 05/15/07 09:46 PM

Forum: Flash

At 5/8/07 09:39 PM, hashbrown wrote: his name is a joke if you ahvent notice, BEN-DOVER BENDOVER

That's my cousin and brothers nickname for me,they even came up with a little rhyme -.-

"Ben-dover,Ben-dover,
Send Ben-Dover Right Over"

:D


69.

None

Topic: A CSS generator

Posted: 05/13/07 06:17 PM

Forum: Programming

At 5/13/07 05:09 PM, condawg wrote: and what do you mean by forms?

<input type="text" class="form"> < Forms

I prefer making forms look like how I want them to look.


70.

None

Topic: A CSS generator

Posted: 05/13/07 04:56 PM

Forum: Programming

You should do...

Borders
Links
Forms

That'd be cool.


71.

None

Topic: Halp!

Posted: 05/13/07 01:19 AM

Forum: Flash

No stick figures please...

But you can learn other animation here...


72.

None

Topic: Creating Textarea?

Posted: 05/13/07 01:19 AM

Forum: Programming

Well,I have some text inputs for things such as what's opened in the pop up,the text for the user opening the pop up to click,width and height,and scrollbars...

I just want it to show the regular pop up code,but also add in what the user typed.


73.

None

Topic: Creating Textarea?

Posted: 05/12/07 01:48 PM

Forum: Programming

Ok,so I'm creating a simple little pop-up code generator,and I have the first form page done,and I'm working on the PHP.

My question is,is it possible to have a <textarea> code,or something similar to it,in PHP?I have error checks set up in the script,and if there are no errors,I need it to display the code in a textbox...

I was thinking about just redirecting...

74.

None

Topic: Preloader now working

Posted: 05/12/07 12:58 PM

Forum: Flash

How big is your Flash?Press Ctrl-Enter 2 times,but on the second time WAIT for a moment.It may take different times to start if it's a bigger file.


75.

None

Topic: Code Explanation

Posted: 05/11/07 07:08 PM

Forum: Flash

Well I knew I was missing something,I was going to get that...

Ok,so use this code for Up and Down...

onEnterFrame=function(){
hpBar._xscale = hp; //Makes a bar called 'hpBar' the same X scale value as 'HP'

if(arrowDir == "up" && Key.isDown(Key.UP)){ //Explained
hp++; //Makes the variable 'hp' increase by 1
character.gotoAndStop(2); //Makes the character go and stop on the second frame(kick animation)
}else if(arrowDir == "down" && Key.isDown(Key.DOWN)){ //Explained,Otherwise 'if' (actions)
hp++; //Explained
character.gotoAndStop(2); //Explained
}else{//Otherwise if neither of these,or wrong key is pressed
hp--;
enemy.gotoAndStop(2); //Enemies attack
}
}

Now,you'd have to use 2 more else..if for Left and Right...Also,at the end of your kicking animations for your character/enemy(assuming that they are separate MC's in your second frames),you need to add..

_parent.gotoAndStop(1);

...which will make the character MC go back to the first frame.You will also have to add a stop(); action at the beginning of the character MC.

So,the code way up there just checks to see if the right key is pressed for each arrow direction,and if it's not,then at the end there is one 'else',and it will make your hp decrease.Now,you can also set HP to a certain value at the beginning of of your script in the onLoad area so it's not too big,and you can also make the HP value decrease by greater numbers using hp -= (value);.

Does that cover it?


76.

None

Topic: Php Upload Problem

Posted: 05/11/07 06:46 PM

Forum: Programming

At 5/11/07 06:24 PM, DFox wrote:
At 5/11/07 06:21 PM, Thomas wrote: $path = 'http://ustudios.net/thetoon/uploads/'; //I know,this should be /uploads/
That can't be an address like that, but rather it needs to be the full path to your uploads directory.

I don't get what your saying,because I would think that's the full path to my directory,but I don't know.Should I replace with /uploads/ or something else?


77.

None

Topic: Code Explanation

Posted: 05/11/07 06:44 PM

Forum: Flash

At 5/11/07 06:18 PM, Frozen-Fire wrote: I'll have to be honest i'm a little confused.

You could have a variable,and the variable could be named 'arrowDir' or something.

onLoad=function(){
arrowDir = dir[random(3)]; //The direction of the arrow - picks a random string/value from the 'dir' array(Use 3 because arrays are 0,1,2,3 and not 1,2,3,4)
dir:Array = new Array("left","right","up","down"); //The array of directions for the arrow
}

The code above SHOULD make an Array containing those directions,and the arrowDir will randomly select one.I don't know for sure if this works,it's just how I'd simply imagine it to be.

Next,you would have to make some codes for whichever arrow it is.

onEnterFrame = function(){
if(arrowDir == "up" && Key.isDown(Key.UP)){ //Checks if the arrowDir is up and if the key 'UP' is pressed
score+=(score value); //Increases the score by 1
unloadMovie(this); //Unloads the movie,or removing it(could also be this.play(); if you have a fancy animation on your arrow MC
}
}

The above code will just check if the direction is UP(from the previous array/variable),and if it is,then the actions will add 1 to the score and then remove the MovieClip.

To create another MovieClip for continuing this,you would use the following...

duplicate(); //You would add this to the above code that checks for key pressing.It is optional,but better to not use as much space

Ok,now duplicate(); would be a new function that you have to make.After you have declared or whatever that the Flash needs to 'duplicate();',you need to have the function.

function duplicate(){ //It's like the onEnterFrame=function,but for your own function
duplicateMovieClip(arrow,"num2"+i,i); //Duplicates the arrow MovieClip,but without actions
_root["num2"+i]._x = random(550); //Sets the new duplicate 'num2' to have a random X between 0 and 550.You can do the same for Y(with 400),assuming your stage is 550x400
arrowDir = dir[random(3)]; //Once again makes the arrow direction random from the Array 'dir',and I'm still not exactly sure about this
i++ //Makes i increase by 1
}

The above code will duplicate the 'arrow' MovieClip,rename it as num2,and make it's depth 'i'.You should add a new variable up in your onLoad code...

i = 1

After it creates a duplicate,it makes it's X (and/or Y) random.It then will make the arrow direction random.After that,it increases the i variable by 1 so the depths are not the same(if they are,this probably wouldn't work)

Now,I'd say a simple way to rotate the Arrow MC to the proper angle depending on the current arrow would to add this code to the onEnterFrame...

arrowDir == "up" ? arrow._rotation = 180 : 0;

This code just checks what direction the variable 'arrowDir' is,and then rotates the arrow MC 180 degrees.(I don't know if this would be what you put,you'd have to fool around with 0,90,180,270,and 360 to get it right)

So for that rotation code,you could add that 4 times for each different arrow direction,same with the key pressing.

Sorry if this doesn't help,it's basic.It wouldn't help with a DDR type game...that would require a bit more code,and I don't feel like going to much on about this since the array part might not even work.Good luck with whatever your doing.


78.

None

Topic: Php Upload Problem

Posted: 05/11/07 06:21 PM

Forum: Programming

Ok,so this time I'm trying to make a PHP upload script based off of Pilot-Doofy's.I have errors working and stuff,but it doesn't upload the files.I've also already set up the forms.

Upload Form

I only have 2 main problems: I set a file type to be uploaded,Flash files,but it shows me the error 'File type is incorrect' as a restriction,even though it SHOULD be right.The other problem is that it won't upload the files altogether.Here is my PHP script...

<?php
$max = 10000000; //Max Size
$accepted = 'application/x-shockwave-flash'; //Accepted Type
$path = 'http://ustudios.net/thetoon/uploads/'; //I know,this should be /uploads/
$type = $_GET[$_FILES['file']['type']]; //Receives File Type
$name = $_GET['name']; //Receives the name
$file = $_REQUEST['file']; //Receives File

if(empty($file) || empty($name)){
die('Either no file was selected,or you have not named your file.<br><br>Please go back and try again.');
} //If file/name is empty,it shows this
if($_FILES['file']['size'] > $max){
die('Your file was too big.Max file size is $max Bytes');
}//If the file size is over what I set,it shows this
if($type != $accepted){
die('Your file was not a Flash file.<br><br>Please go back and try again.');
}//If the type is not what I set,it shows this

$upload = move_uploaded_file($_FILES['file'] . $name,$path); //What 'Upload' should do

if($upload != TRUE){
die('Your file was not uploaded.Please go back and try again.');
}else{//If it can't upload,it shows this
echo "Your file is below <hr>" . file_get_contents($_FILES['file']);
} //If it can upload,it will show this
?>

Added comments in to help a little bit...


79.

None

Topic: score keeping script

Posted: 05/11/07 05:52 PM

Forum: Programming

Flash to the Forum

Bad grammar?

80.

None

Topic: Artists and Animators needed

Posted: 05/11/07 01:28 PM

Forum: Flash

I am interested,and I'll start thinking of stuff.


81.

None

Topic: Sprites

Posted: 05/11/07 12:33 PM

Forum: Flash

At 5/11/07 12:31 PM, Kenney wrote: why would anyone make that?

I would make Jerry Seinfeld sprites,if I could make sprites...

That shows the best.

82.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/11/07 12:30 PM

Forum: Flash

RE: Flight Length

At 5/11/07 11:34 AM, atomic-noodle wrote: RE: Flight Length

I don't think its the same in the plane. Sorry if I'm wrong :P

Well,if it wasn't the same with a plane,someone could jump and would fly way back somewhere and hit the wall because the person would no longer be going the same speed as the plane(which goes pretty fast)


83.

None

Topic: Artists and Animators needed

Posted: 05/11/07 12:21 PM

Forum: Flash

I'd be interested in joining,but what ideas am I trying to come up with?Basically,it's just a robot killing things that are overused,the 'fads'.I would think that there just a giant robot walking across the screen stepping on and shooting overused ideas,little Marios running around.


84.

None

Topic: Color Collab

Posted: 05/11/07 12:18 PM

Forum: Flash

At 5/11/07 12:09 PM, fishhook wrote: n ones said anything about my part...

At 5/11/07 08:54 AM, Roon wrote: This looks pretty interesting... is there anymore room left for another part?

It was pretty cool,though the part with the 2 little dots could be better...


85.

None

Topic: As3: Simple Preloader, Step By Step

Posted: 05/11/07 12:15 PM

Forum: Flash

At 5/11/07 12:06 PM, Battered-Prawn wrote: ahh, forgot to mention, is tehre anyway for it to auto play after it loads?

Well if you have a full preloader MovieClip,you could add _root.play(); to the last frame of your MC.You could also have it play from the AS(I think)

Try:
if(pcent==100){
_root.play();
}


86.

None

Topic: Wii Game Collab

Posted: 05/11/07 12:04 PM

Forum: Flash

I'm very much assuming no room left in this collab

o.o

87.

None

Topic: Color Collab

Posted: 05/11/07 11:47 AM

Forum: Flash

At 5/11/07 11:04 AM, Splurda wrote: this is my NEW account

Who's this?


88.

None

Topic: Mothers Day Partner

Posted: 05/10/07 10:59 PM

Forum: Flash

At 5/10/07 10:54 PM, st1k wrote: that might take even longer

There's always a belated Mother's Day gift,she would still appreciate it all the same :\

If not,just hurry up and draw some cute little things,she'll like cute little things,like your drawings up above ^.^


89.

None

Topic: Mothers Day Partner

Posted: 05/10/07 10:34 PM

Forum: Flash

At 5/10/07 10:23 PM, ReNaeNae wrote: If you have access to a scanner

Another suggestion would to try something like this if you have a scanner.It wouldn't have to be complicated,maybe a couple of simple characters.

No,I'm not suggesting 5000 pages of drawings

90.

None

Topic: Flash first.

Posted: 05/10/07 10:29 PM

Forum: Flash

AS:Main

There's a good reason for this thread.No one is just gonna PM you with a Defense Game script,that's what the tutorials are for.They are for teaching you how to create a game,and if it's your first game,I don't think it would be a defense game unless you did a bunch of copying and pasting.

Now visit that link and learn!


All times are Eastern Daylight Time (GMT -4) | Current Time: 04:14 AM

<< < > >>

Viewing 61-90 of 2,382 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94480