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Response to: PS3's online lounge Posted February 24th, 2010 in Clubs & Crews

At 2/24/10 03:22 PM, SlipperyMooseCakes wrote:
At 2/23/10 11:03 PM, scetch00 wrote:
At 2/23/10 10:20 PM, Stretchysumo wrote:
At 2/23/10 06:14 AM, BobbaQ wrote: Been accepted for the Worms 2 beta. Sadly I can't say anymore than that, or Team 17 will sue my arse.
Team 17 doesn't have to know. It'll be our little secret.
Hasn't the game been out on 360 for the longest?
Since 7/1/2009.

Got Heavy Rain today. Time to press a button every 3 seconds! Oh and boobies.

And how is pressing a button every 3 seconds any different from any other game?

At least it doesn't feel clunky (minus walking). All actions feel organic and natural. And just wait until Ethan does the butterfly origami - you'll be wishing you had a third hand and 3 extra fingers per hand.

Response to: PS3's online lounge Posted February 23rd, 2010 in Clubs & Crews

Picked up Heavy Rain today. What I've read in reviews is pretty accurate - the first 30-45 minutes are fairly slow, but it picks up from there. And about 20 minutes in, the awesomeness of the game exploded my PS3, cutting out the sound and stopping the disc from being read. But other than that, it's been really good.

Although, opening 5 minutes, you're treated to almost pubes (males pubes, to be exact). Boobies don't happen for a good hour or 2, maybe more. But it's worth it.

Response to: PS3's online lounge Posted February 21st, 2010 in Clubs & Crews

At 2/21/10 01:20 PM, TehreTard wrote: So...anything I miss lately, gents?

Scetch has toned it down a bit, but Dave stepped it up recently.

Oh, and a while back we all voted, and agreed that you are a faggot.

Response to: PS3's online lounge Posted February 19th, 2010 in Clubs & Crews

A few pieces of news for those who may not be in the loop:

Valve will be developing for the PS3, although not right yet. Hey, a promise to develop for the PS3 is better than not developing at all.

Wii publishers head to Sony. Apparently, Nintendo is the only one making money on the Wii. In the coming years, we may be seeing a slew of new PSN games and smaller titles.

Sony is making a universal controller, or at least the patents for it. It uses an LCD touch screen, which does not sit right with me - I need real feedback, and until they can deform that LCD screen to make buttons, I'm sticking to my regular controller.

Response to: Mwc10: Jan/feb: Tts: Discussion Posted February 19th, 2010 in Writing

At 2/14/10 07:18 PM, SCTE3 wrote: Kind of hoping there's going to be more entries than just me and Fro before this over.

Don't worry about it. I've had almost no time what-so-ever the last few weeks, but after Monday of next week, I should be fine. I've already got the ideas and the path of the story, along with the names (which I spent a lot more time than I should have to make them symbolic). I just need to get everything onto paper.

Response to: You Posted February 15th, 2010 in Writing

Thanks for your help guys. I really appreciate your comments, and hopefully I'll tweak this poem into something a little better.

Response to: PS3's online lounge Posted February 15th, 2010 in Clubs & Crews

Played the Heavy Rain demo. I'm really excited about the game. Granted, it's not perfect, but I find that it's incredibly original, incredibly thrilling, and overall enjoyable.

You Posted February 11th, 2010 in Writing

This is my only decent poem, and I'm hoping I can find some helpful critiques of it. I don't usually write poetry, but I was particularly inspired for this piece.

"You"

When I look at you,
Your face,
Your body,
Your Beauty,
My heart is torn out by your hurricane.
When I think of you,
My mind wanders lush forests,
In search of Greek goddesses.
And,
For a moment,
I'm the universe.
I'm the pulsing and the throbbing.
I'm the flowing,
The stuttering, the stopping.
I'm the spinning, the revolving, the rotating;
The ebbing, the crashing
The flying, the flapping
I'm the birthing, the walking, the running,
The tripping, the stumbling;
The thinking, the fantastical imagining, the processing.
I'm the blowing, the gushing,
The sparking, the rolling, the moving.
I'm the floating, the rising,
The falling, the sinking.
And then
You're gone
And then
I'm me.
I'm him.
I'm them.
I'm nothing.
I'm your nothing.

Response to: The Writer-artist Collab Game! Posted February 11th, 2010 in Writing

You know, this isn't supposed to be a place to put your stories. You're supposed to be writing a paragraph or 2 creating a scene, not making a wall of text as many of you are.

I'm not surprised that no artists have drawn anything.

Response to: PS3's online lounge Posted February 11th, 2010 in Clubs & Crews

At 2/11/10 01:15 PM, Calintz wrote: Don't get discouraged, PS3 doesn't have such a great "menu navigation" as xbox I personally think. Although it's free to play online and get DLC for games (for now).

I think it comes down to familiarity, now with the release of the NXE menu that got rid of the "Blades" and switched to a system similar to the PS3's XMB

Response to: PS3's online lounge Posted February 11th, 2010 in Clubs & Crews

At 2/10/10 04:36 PM, TheMaster wrote:
At 2/10/10 04:12 PM, TheThing wrote: Or RTS games.
Obviously it DOES apply to RTS games, as the greatest RTS game of all time, "The Lost World: Jurassic Park - Chaos Island", doesn't have any multiplayer.

To be fair, it was released in 1997, and internet multiplayer (the only feasible way to play an RTS) wasn't big around that time.

Response to: PS3's online lounge Posted February 10th, 2010 in Clubs & Crews

At 2/10/10 07:36 AM, TheMaster wrote:
At 2/10/10 06:38 AM, BlueFlameSkulls wrote: I think what he's trying to say is that online games are everywhere. The single player for most games have been rushed in order to accommodate the multiplayer.
Exactly.

FPS games in particular have really suffered due to it.

I agree whole-heartedly with that sentiment. If you're going to do that, just be like MAG or Warhawk and only multiplayer.

Before I talk, let me preface my comments by saying that I'm the #1 person who supports games like Bioshock that have a deep, intellectual script that is much more than "here's why you should be killing those guys".

But on multiplayer overall, sometimes I just want to have fun. It is a video game after all. I don't need a story to explain why I'm there, or "different" enemies to fight. I just want to have fun and shoot stuff. It's like going to see any Jason Statham movie - you know the plot is going to be paper-thin, but you see it because you like explosions and ass-kicking and shoot-outs.

At 2/10/10 01:56 PM, TheMaster wrote: Obviously this doesn't apply to fighting games or racing games and shit like that, where multiplayer is the same as single player anyway.

Or RTS games.

Response to: PS3's online lounge Posted February 9th, 2010 in Clubs & Crews

At 2/9/10 05:13 PM, TheMaster wrote:
At 2/9/10 02:18 PM, ZpLiNtEh wrote: 8-12 levels isn't that bad
When each lasts 10 minutes, and each one is the same mission with different scenery, yes it is.

That's where the strategy comes in. If you really want to be good online, you'll create a strategy for each map. In fact, each mission is different; unlike the story mode, where x amount of enemies is around that corner, online could have 5 enemies or 50 enemies, and they could be around that wall over there, or on that cliff over here.

Each online match is a unique experience.

Well that's what online is for, why would there be a story for the online?
A story provides a goal, you progress towards a conclusion. It doesn't even have to be complex, something like "Robotik is turning bunnies into robots, go stop that bullshit" is enough, as long as there's something to be aiming for. Online play replaces this with making a number get bigger.

Not for all types. The story for Capture the Flag? "Those guys stole our thingy. Let's get it back". Team Deathmatch "We're in a war with those guys. Kill as many as you can".

Join a different game then, derp.
There's not going to be any boss fights online. There'll be no enemies I have to use some other strategy to kill. Everyone will have the same weapons, and will go down the same way.

Not in modern games. Other players have different skill levels, making some like a boss fight, while others are goombas. And they all have a different weapon set and play style, making you have to adjust your strategy to compensate.

For example, in Call of Duty 2, you might fight up a hill, clear a bunker, defend it from enemies, snipe mortar teams, cover from artillery fire and destroy tanks, all in the space of the same level. Online you will spawn, shoot a few guys, die, and repeat. Occasionally you might stand in once place until a flag changes colour or something.

Doesn't make the online battles less intense.

This is true however, I hate how most developers have abandoned thinking up original online gaming and gone for the level up bullshit.
Please, this has been the standard since the likes of Delta Force: Land Warrior. It's not new.

Yeah, but there has been more of a focus on it since Modern Warfare and WoW, especially the "reach this level to unlock this weapon" bullshit.

Response to: PS3's online lounge Posted February 7th, 2010 in Clubs & Crews

How are you getting into games on AVP? I sat for a good 10-15 minutes in the lobby, trying to find a game.

Response to: Mwc10: Jan/feb: Tts: Discussion Posted February 7th, 2010 in Writing

At 2/3/10 03:39 AM, shadow1124 wrote:
At 2/2/10 10:29 PM, TheThing wrote: This is probably going to end up one of those "put off until the last minute when you realize that there's a week left in the competition" stories. While I have a bunch of stories in the pipes, it's hard to actually find time to sit down and write them out.
I have that same exact same problem.

Unfortunately for me, I've got about 2 more weeks before I will have any free time after school or on the weekends. That buts up right near the end of the competition.

Response to: PS3's online lounge Posted February 7th, 2010 in Clubs & Crews

At 2/6/10 02:21 PM, Jerkapotamus wrote:
At 2/6/10 02:16 PM, Jerkapotamus wrote: 2. Sing in here.
Before anyone gets the chances, yes, you do in fact have to plug in a Singstar mic and sing a song to get the code. It's clever cross-promotional marketing.

Does it have to be a Singstar mic? All I got are Rockband mics

Response to: Mwc10: Jan/feb: Tts: Discussion Posted February 2nd, 2010 in Writing

This is probably going to end up one of those "put off until the last minute when you realize that there's a week left in the competition" stories. While I have a bunch of stories in the pipes, it's hard to actually find time to sit down and write them out.

Response to: A collections of cliche words Posted January 29th, 2010 in Writing

"good" and "bad" come to mind. Unless they're being used as "a good amount" or "a bad mother fucker".

Response to: PS3's online lounge Posted January 29th, 2010 in Clubs & Crews

At 1/29/10 08:42 PM, scetch00 wrote:
At 1/29/10 05:42 PM, Centurion-Ryan wrote:
At 1/29/10 05:25 PM, SlipperyMooseCakes wrote: Viva Pinata?!
Bomberman: Act Zero?!
Viva Pinata?!

Viva Pinata: Trouble in Paradise!??!?!

Response to: New Story Idea! Posted January 28th, 2010 in Writing

It's an interesting idea. It sounds like a description on the inside cover or back of a book. That said, it could be a good murder-mystery, but it all depends on how well you write it.

I don't know why you are posting it here; you seem to have a pretty good handle on what is going on and where you want to go with the story.

Response to: A vague Idea, any suggestions? Posted January 28th, 2010 in Writing

The other ideas are great (and probably better than this one), but you might be able to make him into some kind of Grim Reaper character. He helps guide souls into the Afterlife.

Response to: PS3's online lounge Posted January 25th, 2010 in Clubs & Crews

At 1/25/10 06:15 AM, Jerkapotamus wrote: Most people should have an opinion formed on the game from the beta. If they want to play more, they'll buy it.

Exactly. There's a reason they had the open Beta in time for pre-orders to be made (or canceled).

Personally, I played the Beta and ended up canceling my order. I realized that after the initial burst of players, the main hook (256 players at once) wasn't going to last as people dropped out. I mean, the waiting times were long enough before, but imagine trying to get 256 players from 2 of 3 teams together 6 months after launch.

Response to: PS3's online lounge Posted January 19th, 2010 in Clubs & Crews

At 1/18/10 02:23 PM, SlipperyMooseCakes wrote: Articles like this worries me. If 'journalists' get something so minuscule and unimportant like video games wrong, God knows what they're reporting on actual important things like the Wars in the Middle East and National Security.

It's just yellow journalism to sell papers. It's from an Australian newspaper, and we all know what they're like with video games. This newspaper clearly was only trying to fuel the anti-video games debate.

Response to: PS3's online lounge Posted January 17th, 2010 in Clubs & Crews

At 1/17/10 06:46 PM, xscoot wrote: Well, I just got permanently banned from 4chan for no reason. If I recall, some of you guys also encountered this problem. Any tips?

I got banned for some supposed CP a while back. It wasn't though. Basically, I waited the 3 day appeal period, then wrote a my appeal. It took up about 3/4 of a MS Word page. All I said was that I've always been a positive member to 4chan, that I didn't do anything wrong and the picture was mistaken for CP, and that I've deleted the picture.

They should tell you the reason why you were banned. If not, just appeal saying that you've always been a positive influence to 4chan and that you did nothing wrong. It's possible that your IP address was stolen and used in an inappropriate way.

Response to: PS3's online lounge Posted January 15th, 2010 in Clubs & Crews

At 1/15/10 08:59 PM, EpicFail wrote:
At 1/15/10 08:01 PM, BlueFlameSkulls wrote:
Games designed to be small in size.

Kind of like flash games for consoles.
That's interesting. So, you play them on your PS3? Or PSP?

Either. They're like 15 MB's. I've only seen a few, but I do remember that Tetris is a MINI. They're supposed to compete with the IPhone's App Store.

Response to: Somali pirate stock exchange Posted January 12th, 2010 in Politics

At 1/12/10 10:56 PM, chairmankem wrote:
At 1/12/10 10:49 PM, TheThing wrote: You can't compare piles of shit and claim that one is better because it doesn't have corn in it.
It really doesn't help when a large portion of the world is like that.

Doesn't matter. The West (including Europe and North America) is considered a model society. We have a stable government and widespread infrastructure, along with a good military and a strong economy (compared to these places). It should be compared to the West if you want to figure out how good or bad it is.

But we aren't. Besides fishing in the area, what have we done to create the civil war and destroy the economy? It was power hungry warlords that created the dire economic situation, not the West.
Aside from the post-colonial retreat from Africa that left the continent almost as impoverished and unstable as it started, but with more people?

That was almost completely Europe. They colonized Africa, destroying a stable society (although not as technologically advanced) and replacing it with unstable regions and arbitrary lines drawn. This was after they took most of their natural resources.

While that was obviously very bad, it shouldn't be as hard as it is to create a stable, legitimate government in these countries. It's the people themselves (only a small portion, but enough) that are continuing to worsen the situation.

But I do understand where you're coming from, that these Somalians are the ability, but they aren't putting it to good use.
Exactly. Unfortunately, the means for building the country (and the rest of the Third World) is there, but there is a lack of will nor a suitable environment in which to effect change.

The political climate isn't right. Without any repercussions for criminal activity, there's no incentive to stop, especially if it's very lucrative. There is a chance that the country can be saved since it has the ingenuity and resources. But it can't until the government can control it's people

Response to: Re-Schedule Marijuana Posted January 12th, 2010 in Politics

At 1/12/10 10:58 PM, TokingFire wrote: Washington, D.C., after 11 years of stiffing votes from 1998--and after 30 days of no contentious action-- now finally has medical marijuana.

New Jersey just needs the bill to be signed and we'll have medical marijuana too.

Hell, I didn't even know the bill was up for a vote.

Response to: Best idea ever. Posted January 12th, 2010 in Politics

At 1/12/10 08:01 PM, Proteas wrote:
At 1/12/10 06:33 PM, Grizzli wrote: What about those people who dont like beer or are allergic to it?
Agreed. What about us teetotalers out there who don't drink beer? Are we out sol, or what?

They should have some kind of other incentive for the people you listed. I know that when I donated blood, I got a membership card. Basically, I get points every time I donate blood, and those points can be used on various items.

At 1/12/10 03:54 PM, BrianEtrius wrote: Hell, I bet the next step is paying people..........

They used to do that. But then they would only attract the homeless and drug addicts who need the money but don't have good blood to give.

Response to: Official Ng Trophy Leaderboard Posted January 12th, 2010 in Video Games

Fuck. My. Life. Definitely won't have any time for video games for the near future. I was really hoping to get that Uncharted and Dead Space Platinum, along with more trophies in Rock Band 2

Response to: Somali pirate stock exchange Posted January 12th, 2010 in Politics

At 1/11/10 10:45 PM, chairmankem wrote: Yeah, I'm aware. But I'm not comparing Somalia to America. I'm comparing it to its neighbors, wherein corruption in regulation often slows economic growth.

You can't compare piles of shit and claim that one is better because it doesn't have corn in it.

My main point was that if the developed world is going to run countries like Somalia into the dirt, they shouldn't be surprised when their problems turn into international ones.

But we aren't. Besides fishing in the area, what have we done to create the civil war and destroy the economy? It was power hungry warlords that created the dire economic situation, not the West.

It achieves some success in the short run but it's not the enterprise that I'm praising, but the fact that people there are enterprising.

So are the drug dealers in Detroit. Crime is crime, even if it is "enterprising".

But I do understand where you're coming from, that these Somalians are the ability, but they aren't putting it to good use.

At 1/11/10 11:21 PM, Memorize wrote: That certainly explains the increase of regulations under Bush and the current situation the States are in.

Actually, Bush took away a lot of regulations that would have prevented much of the economic collapse. He also appointed an SEC chief that covered his eyes when something shady was going on.

Regulation isn't created to protect consumers and workers. Regulation is created to bury a new starting business in paperwork and debt so they can't either start up or expand to compete against the corporate giants that are buddy buddy with the Government.

Exactly. The government hates business. There's no way it can succeed in with regulations.

There are plenty of start-ups and small businesses that are succeeding, or prospering into multi-million dollar corporations. Regulation is only there to protect the people and the economy, not to hold down small business. Because trust me, Mom and Pop's Pizza doesn't face half the regulations Domino's has to face.

Our communications sector is doing great. There's a cell phone in every hand in America. Besides, there aren't any evil, corrupt regulations put on these companies.
Excellent example.

First state that regulations are good for the economy and to protect consumers... and then use an example where the Government has very little to nothing to do with at all.

Taken out of context, you're right. But, I was responding to comments made about the communications sector of Somalia doesn't have any "evil" regulations on it. I though that the original poster was referring the American communications system, when he was really referring to other African nations.

Besides, the government regulates a lot of it. They control what frequencies can be used by what devices, where lines and towers can go, who has the right o a monopoly, etc.