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Response to: equation gives two possible graphs? Posted August 15th, 2010 in Programming

2 solutions doesn't equal 2 graphs. Think of a circle. When you take it out of standard form, which looks something like:

cx^2 + cy^2 = r

and bring it into y form (perhaps to graph on a scientific calculator) you'll get a similar result (a square root with +/-) and the + on a graph refers to the top half of the circle, and the - to the bottom half, and when you put them together, you get what the whole graph looks like. Circles aren't functions so some x values have 2 solutions.

Response to: Simple language for .ini editing Posted May 19th, 2010 in Programming

At 5/18/10 06:27 PM, ShadowCrush wrote:
So, if any of you guys could point me in the right direction, as I'm pretty much out-dated (noob-stated), that'd be awesome.

If memory serves me right, .ini is just a fancy text file.

Umm, C, C++ or a batch file is what I would go with.

Response to: Question, creating art based game Posted May 15th, 2010 in Programming

At 5/15/10 05:44 PM, M-Shack wrote:
At 5/15/10 05:37 PM, TheRyoku wrote:
At 5/15/10 05:18 PM, M-Shack wrote:
yeah sorry, sometimes I just write as im thinking. I wanted to find some more info on the difference between the 2. Or if there was a basic tutorial I could check out to get an idea on the difference between the 2.

Well, I think you'll be hard-pressed to find one, because the definition of both terms isn't really strictly defined.

Here's what I take both terms to mean, and if someone else in the forum has a better definition, please share it, because mine's likely to be awful. Here goes:

Code-based Game:
A game where code is essentially the reason the game was made in the first place. I take this to mean that the game is very structured (i.e. tile system, RPG-type game, etc.), and is obviously heavily dependent upon the code to be successful. I would say that the art isn't the primary focus of these games; I would probably say that the experience as a player is the most important aspect.

Art-based Game
A game where art is the reason the game was made. I assume that this means that these games tend to focus on art, rather than the experience. I don't know too many examples for these kinds of games, but I imagine Braid was partly an art-based game. I know it's an amazing game code-wise too, but it focuses heavily on art and design, rather than things to actually do. I guess these games would be more puzzle-based, and not nearly as fun as code-based games, but they are still fun because of the depth that art brings to them.

Do you see what I mean? It's hard to define them because most games don't fall entirely into one category. Especially with technology only getting better, people are expecting games to be fun, and look good.

That's basically how I would personally define both terms, but please don't blindly accept what I have to say as truth. Do some research of your own (Google it) and see others' points of view, and read other definitions. Hopefully this sheds some light on your problem, and if it doesn't, sorry I couldn't help. Good luck with the game though; don't ever let anyone tell you to stop if it really is a passion of yours.

Response to: Question, creating art based game Posted May 15th, 2010 in Programming

At 5/15/10 05:18 PM, M-Shack wrote: Thanks

I've tried to make some sense of you wall of text, and I'm confused.

For one, this sounds like a Flash question, and if it is, I'd like to happily link you to the Flash Forum.

Otherwise, are you asking for the difference between a code-based game vs. an art-based game? You said you knew the difference a good 3/4ths through your paragraph, and this is why I'm confused.

If you could rewrite what you're trying to say a bit more clearly, we might be able to help you further.

Response to: mystery icon meaning? Posted May 15th, 2010 in Programming

At 5/14/10 11:58 PM, djbdr248 wrote: I did not put that there but it shows up on my site.
Why?

If you're using a free hosting provider, they have probably provided you with a default one. If you're not using a free host, then I have no idea how it got there either.

Response to: Programming Regs Lounge Posted May 15th, 2010 in Programming

Code::blocks is ok, but I like QtCreator more, looks nicer and auto-completion is faster IMO.

I think I like Code::Blocks more.

Response to: PHP issues Posted May 15th, 2010 in Programming

Also, you might want to try google searching for that missing DLL. That could be all you need.

Response to: Nogfish, News, Flash Posted August 17th, 2009 in NG News

At 8/17/09 07:03 PM, cantflyman wrote: I voted for Nogs with all my heart. He's a swell guy.

What he said?

Response to: People who cling to highschool Posted August 14th, 2009 in General

High School is all some people have going for them. I let them enjoy their 4 years of life, and I enjoy the rest of mine.

Response to: 3 Free League Of Legends Beta Keys! Posted August 10th, 2009 in Video Games

Heroes of Newerth is better. I'm in the closed beta for it now, and it's freaking sweet.

Response to: test my game dawg Posted August 9th, 2009 in Programming

I know it belongs in the Flash Forum, but no block timer = fail.

Response to: Programming Regs Lounge Posted August 6th, 2009 in Programming

At 8/6/09 05:31 PM, DannyIsOnFire wrote: Happy 7K Danny.

.

Response to: How can I open a dos window in win? Posted July 31st, 2009 in Programming

At 7/31/09 04:00 PM, djbdr248 wrote: I need a working address bar texxt feild in the swf that will open up what ever site they input inside of the swf.

What in the world are you talking about?

Response to: Programming Regs Lounge Posted July 31st, 2009 in Programming

Also, things that don't line up, aren't symmetrical etc drive me up the wall.

They do the same thing to me. When I used to make games, all my friends hated my maps because they were ALL symmetrical, to the last detail.

Stupid OCD.

Response to: Photoshop The Rock driving Posted July 30th, 2009 in General

At 7/30/09 08:34 AM, Whirlguy wrote: Much time went in this.

Freaking win. Great photoshop.

Response to: How to go faster than light! Posted July 30th, 2009 in General

At 7/30/09 11:49 AM, NinjaGuy wrote: My god, you are retarded, it is known that to go the speed of light, you do the double dash, but instead of pressing right on the D-pad twice, you would press is three times.

What are you a n00b?

Yea, I thought everyone knew this...

Response to: Programming Regs Lounge Posted July 29th, 2009 in Programming

At 7/29/09 11:21 AM, DannyIsOnFire wrote:
At 7/29/09 11:14 AM, DanielZ wrote: Hey is it really as bad as people say it is? Does it actually rain in England most of the year?
Oh hell yes. We usually have a bit of solace during the summer but it's the end of July and it's still chucking it down briefly every other day.

I love the sound of rain. It's awfully relaxing when you need to sleep.

Response to: Are You A Coder/design? Like Music? Posted July 15th, 2009 in Programming

http://orangeflash.divine-serenity.net/

Shut up adam.

I was totally going to point that out. Thanks for beating me to it. :D

Response to: Castle Crasher on PC? Posted July 11th, 2009 in Video Games

BTW I know these things because my dad works with Microsoft. Ya aint hearing a lie.

Why the crap does everyone say that? Would you please learn to do some freaking research? The XBox is a PC. It's just specialized to play games.

The reason people create consoles is so that all developers have the same medium to work with. With PC developers, people have to sort of...take a guess, or do extensive research to figure out what kinds of hardware the majority of their audience uses. With something like an XBox 360, all developers can work with the same hardware, and they know that all Xbox 360 owners will get a similar experience.

To contribute to the topic:

Yea, piracy is a definite turnoff. For game developers, consoles are the way to go.

Response to: What do you like/hate in an RPG? Posted July 11th, 2009 in Video Games

Simplistic attributes. When I have 20 different attributes that all add like, .02% to a certain stat, I never know what to level up.

For example, I'd love something simple like:

[Attack (Affects physical damage)] 6153

[Magic (Affects magic damage)] 1232

[Health (Affects amount of health)] 9001

[Mana (Affects amount of mana)] 1239

and that's it. Something that simple is generally fun for me.

Response to: I need help with my computer. Posted July 10th, 2009 in Programming

because i have no idea what came with my comp, i would have to google alot of things and it would take like a week with all the crap on my laptop

But you'll come to NG, which loads slower than Google, and wait for others to answer your questions? I love your logic there, dude.

Response to: beta testing game Posted July 5th, 2009 in Video Games

It's actually quite a nice game, but the system needs work, and it also needs more players. When more players start playing, you'll probably see me around. :P Cleric FTW <3

Response to: strict or transitional? Posted June 30th, 2009 in Programming

At 6/30/09 12:46 PM, smulse wrote: Strict ftw.

This.

Transitional I believe was created for sites that are doing just that: transitioning (from like, old HTML).

Response to: Programming Regs Lounge Posted June 23rd, 2009 in Programming

At 6/22/09 10:38 AM, smulse wrote:
At 6/22/09 09:26 AM, DanielZ wrote: but the movies are chock full of CGI-goodness, which I simply must see.
Also Megan Fox.

Also Megan Fox.

Response to: (php) Renaming A File Posted June 16th, 2009 in Programming

At 6/13/09 07:15 PM, Wonderful wrote:
At 6/13/09 05:20 PM, Fallin-Again wrote: first off all the file security measures are taken care of by javascript before the info is sent to this script
I literally laughed out loud at this.

I totally did too; and then I turned my Javascript back on.

Response to: Html Image Maps Posted June 11th, 2009 in Programming

At 6/11/09 11:42 AM, urbn wrote:
At 6/11/09 07:45 AM, Jessii wrote: You also shouldn't be giving people advice on how to do things because you can't even get your own stuff straightened out.
Oh snap!

She's right, and I agree with her. Check out his 'Stuff.'

Response to: Image Html Code. Posted June 8th, 2009 in Programming

At 6/8/09 03:42 PM, Super-Yombario wrote: The website I am making would never remotely look nice without CSS. But he asked how to align it to the center WITH THE ALIGN ATTRIBUTE. He never mentioned CSS. I hate how this forum shoves CSS down the throat of every beginner who asks a question about attributes.

1.) CSS is the new standard pretty much. It's not difficult, and people should start using it.

2.) Your site looks like garbage. The background image is horrible, the layout's terrible, etc.

3.) What Dearon said.

Response to: Happy Birthday Krinkels! Posted June 4th, 2009 in General

Wishing the known celebrity, Mr. Krinkels a VERY Happy Birthday!

Response to: Draw a 728x90 banner for Ad Blocker Posted June 3rd, 2009 in Art

Here's my attempt. I'm pretty satisfied with it.

Dad n' Me Ad

I took the Background from Stamper's 'Dad' BG from the Downloads section, and I took the image of Dad n' Me from Stamper's other Dad n' Me (Chainsaw) BG.

Response to: Programming Regs Lounge Posted June 3rd, 2009 in Programming

i'll give it a week

I'll give it half a week.