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Author Search Results: 'ThePeasant'

We found 447 matches.


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Viewing 1-30 of 447 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91215

1.

None

Topic: How would YOU do this?

Posted: 11/21/09 12:00 PM

Forum: Flash

what I'm doing for the game I'm working on now is having a separate movie clip for the weapon with multiple frames in it for each weapon. Then, whenever you want to switch weapons, you just do 'weapon.gotoAndStop(weaponIndex)'.


2.

None

Topic: A question of speed?

Posted: 11/09/09 03:42 PM

Forum: Flash

I think it's less runtime efficient the way you have it... but only slightly. And it's uglier. And it has slightly more limited functionality.


3.

None

Topic: programmer needed for "Gustave"

Posted: 10/27/09 04:59 AM

Forum: Flash

to the OP:

I can understand your intention better now. Still don't like it though... But that's because I'm not a fan of tearing down cultural values - at least not to such an extent. The whole 'free your body' movement was and is a mistake. Though it may have been done with good intentions, it serves to desensitise people, emphasise the physical and enable pornographers to push further and closer to the public eye. Modesty is an important part of being human and it can't and shouldn't be thrown away entirely. Keeping women in full body suits or obligating them to cover up their wrists and ankles is excessive certainly, but a balance must be maintained. Modesty is beautiful.


4.

None

Topic: programmer needed for "Gustave"

Posted: 10/26/09 11:08 AM

Forum: Flash

At 10/26/09 10:51 AM, Xeptic wrote: I really can't tell if you people are serious or not :/

Anyway, that's a strange art style you have there... Although I highly doubt how successful a game like this can be commercially, artistically it looks very interesting.

I'm totally serious... I'm not a fan of unnecessary vulgarity. I mean, when you can go for a G rating, why purposely go higher? For Shock Value? pah...


5.

None

Topic: programmer needed for "Gustave"

Posted: 10/26/09 10:43 AM

Forum: Flash

At 10/26/09 08:53 AM, sasuke2910 wrote: Are the boobs really necessary?

That's exactly what I was thinking... and the main reason why I'm not considering helping you code this simple game.


6.

None

Topic: Physics

Posted: 10/26/09 01:50 AM

Forum: Flash

At 10/25/09 06:12 PM, 7IsUnlucky wrote:
At 10/25/09 05:51 PM, ThePeasant wrote: Oh! I forgot... you should also have:

const minValue=1;

if (Math.abs(vY)<minValue) vY=0;
if (Math.abs(vX)<minValue) vX=0;

with that in there, does it work?
You're forgetting that at the height of the bounce before it starts to fall the velocity is less than 1

Would rounding work?

I meant you should put that in the bounce code...
if (collides) then (reverse velocity and if less than 1, = 0)


7.

None

Topic: Physics

Posted: 10/25/09 05:51 PM

Forum: Flash

At 10/25/09 05:21 PM, 7IsUnlucky wrote: That really didn't help with the infinite bouncing problem...

Oh! I forgot... you should also have:

const minValue=1;

if (Math.abs(vY)<minValue) vY=0;
if (Math.abs(vX)<minValue) vX=0;

with that in there, does it work?


8.

None

Topic: Physics

Posted: 10/25/09 05:10 PM

Forum: Flash

Here is the basic physics you need to make what you're working on:

v = a*t
d = v*t

where 'v' is Velocity, 'a' is Acceleration, 'd' is Distance and 't' is time.

We'll be using a 't' value of 1 itineration, so we won't need to worry about it.

This means every frame you want to add your 'acceleration' value to 'velocity' and your 'velocity' to 'distance'. This you've figured out on your own, it seems. For efficiency, however, you should put your a value as a variable so you don't have to look through your code to find it.

There is a constant downwards acceleration called 'gravity'. This means every object should, at all times, be accelerating downwards at your gravity constant, no matter where it is or whatever other forces are acting on it.

Now, whenever you have one object hitting another or hitting a wall you have what's called a 'collision'. You have 'elastic collisions', where the objects bounce away and 'inelastic collisions', where the objects don't bounce. There's no such thing as a 100% elastic collision; every time two objects collide some of the momentum is lost.

Every pairing of objects should have an elasticity constant between 0 and 1, 0 being totally inelastic and 1 being totally elastic. Then, you multiply the current velocity by the negative of the elasticity value.

eg. if Elast = 0.3 you would do:

if (collision) v *= -0.3;

Every time it bounces, the velocity is reduced.

In total, your code should be as follows:

CONSTANTS:

gravity, elast

VARIABLES

vX, vY, x, y

EVERY FRAME

vY+= gravity;
x+=vX; y+=vY;

if (ball collides with ground) vY*= (0-elast)
if (ball collides with wall) vX*= (0-elast)

And that's it!


9.

None

Topic: Project: Wind-warp(dev. Team)

Posted: 10/21/09 04:21 PM

Forum: Flash

It's easy enough to have a sample size in the portal with a 'full screen' button. Easy enough to code too if anyone were to bother.


10.

None

Topic: Typing Spaceship - Artist Needed

Posted: 10/14/09 07:15 PM

Forum: Flash

*rolls his eyes*

anyways, I'm still workin' on the game... it's gonna be killer-sweet! Latest version has organized enemies (I looped them, but I can now easily code super-long levels) and lasers to kill missiles! It might be a bit challenging for slow typers but then again, it's not a game yet...

http://spamtheweb.com/ul/upload/2509/321 4_Typing_Ship.php

Position for head artist will be available until Friday, when I'm going to make my decision of who to take on!


11.

None

Topic: Writer Advertisement Thread

Posted: 10/14/09 04:33 PM

Forum: Flash

uh... no... I'm quite fond of the name, think it fits it quite well. Don't worry though, it's never gonna become anything.


12.

None

Topic: Typing Spaceship - Artist Needed

Posted: 10/14/09 05:27 AM

Forum: Flash

I didn't ask for criticism, I asked for artists. If you want to flame so badly, go stick your hand on your stove.

Currently reviewing applicants.


13.

None

Topic: Typing Spaceship - Artist Needed

Posted: 10/13/09 05:55 AM

Forum: Flash

Hi,

So I made this little game for the dumb 100 lines game contest which never really happened. Take a look here: http://spamtheweb.com/ul/upload/051009/7 6414_Typing_Ship.php

I'm thinking now that this game, though crappy NOW, can be expanded into a real hit if I make organized levels instead of just random generation, make more enemy types, bosses, etc. So I'm gonna start working on doing just that! I've already converted the whole thing from inefficient compact 100 line code to the standard 'Classes' format and I'm working on brainstorming how to expand it... which is coming along nicely.

Only problem is that, as always, my art is craptastic... so I want to know if there are any artists out there who would like to work on this with me! Standard 50/50 revenue sharing applies. It's not a complex project really... I'd just need a dozen or so ship sprites, explosions, menus, funky (but readable) fonts, cool boss ships, missiles, laser beams futuristic sounds and all the other stuff that would go along with a standard space-shooter. Of course, I want it all to be high quality though.

So... any takers?


14.

None

Topic: AS3 for (i in movieclip)

Posted: 10/11/09 01:22 PM

Forum: Flash

At 10/10/09 11:57 PM, Diki wrote:
At 10/10/09 11:46 PM, billowillo wrote: for loops are set up like this...

for(i:int = 0 ; i<10 ; i++){
//CODE
}
Not all for loops are. He provided a valid statement, however it's not what he wants to do.

You're close.

var numChildren:uint = ground.breakables.numChildren;
foreach(var i:uint = 0; i < (numChildren + 1); i++)
{
//Loop
}

That should do the trick, although I didn't test it.

Wasting time... and bad code...

for (var i:int=0; i <= ground.breakables.numChildren ; i+=1) {
  //Loop
}

+=1 is slightly faster than ++, and if you're not gonna be using the numChildren variable again then it's easier just to use the property instead of declaring a new variable (even if you're only going to be using it 1 or 2 more times, more runtime efficient to do it this way).


15.

None

Topic: Writer Advertisement Thread

Posted: 10/08/09 11:21 AM

Forum: Flash

Hey,

I'll also throw my hat into the ring. I have quite a few ideas for short stories, funny one-shots and a few long cannon series ideas, including a couple pet-projects which never made it into their chosen mediums (one I was going to write as a novel - got up to the second chapter - and the other was going to be a collaborated comic-book which I finished writing the first issue for but my artist never worked on it).

I build all of my stories with a massive background to them, either by building up a whole new world for them to take place in or creating an intricate and convoluted history for the main events of the plot, so when you use my stories know that there will be a lot of unseen stuff under the surface.

Examples of my work:
The Hunters is a wiki of all the background info for an IRC RPG I'm going to be GMing (I'm actually looking for more players if anyone is interested),
Guardian is a character I created for an RPG with a long background which can easily be used as its own story.

Major Projects I have developed which are all ready to be brought to life.
'Aardale's Tales' - a story which takes place in a fantasy world where Humans and Monsters are at war, both thinking that the others are evil and inferior. Aardale is a monster who realizes that all the blood that has been shed happened because of a really big misunderstanding (was going to be a novel/series of novels).
'Genesis I' - Earth sent out their first colony ships to Alpha Centauri about 40 years ago. Finally the convoy has reached its destination. The crew of Genesis I are charged with setting up a safe landing site for the Exodus Class colony ships when they arrive a year later. It turns out, however, that the planet is not uninhabited (was going to be a Comic Book Series).
'Speheron' - In a distant galaxy another Earth exists where the humans can travel through space and have colonized thousands of worlds. They didn't do so through technology, rather they did so through Magic. The story in this world will be about a band of soldiers/explorers in this galaxy who just graduated from Arukie Academy and are ready to start their first mission (was going to be an RPG campaign).
'The Chosen' - In a medieval world tensely preparing for a war bound to break out at any moment a few heroes rise up and are somehow drawn together. This story will follow the individual and then joint tales of these chosen few as they weave in and out of each others lives. Eventually they will all discover that they each share the same secret (was going to be a video game plot but got too complicated; would make a great series).
'The Heart' - a young boy was given a magical gemstone by a stranger and then suddenly finds himself trapped in an uncontrollable, convoluted journey through time (Started as an RPG campaign idea, then when it got too complicated turned it into a movie plot - very confusing at first but the whole time-loop works out harmoniously in the end).
'The Bluebirds' - a teenage boy is recruited by two sketchy guys into an underground psionics club known as 'The Bluebirds' and trains to compete in the Psionic Olympics after finding out that he is more connected to The Bluebirds than he thought (also planned out as a movie; uses the same cosmology as The Hunters wiki above).
'The B-Team' - A band of minor video characters led by Luigi decide that they want to be in the spotlight and form their own team of crime fighters. This tongue and cheek comedy will be half corny sitcom, half high-speed slapstick action. as the lives and missions of the B-Team occur.

Those were all major projects. I also have many short-story ideas that I would love to be brought to life, ranging from silly comedies to pure action to heart-wrenching romance.

If interested in any of these or you want to hear more ideas, send me an IM detailing your experience and request.

Note that I will only offer my ideas to experienced and/or talented animators... I have too often already divulged more than I needed to to an artist who never came through.


16.

None

Topic: Artist(s) needed for a card game

Posted: 10/07/09 05:19 PM

Forum: Flash

nobody..? What am I, a leper?


17.

None

Topic: Code not working

Posted: 10/07/09 04:41 AM

Forum: Flash

try this:

onEnterFrame = function(){
	if(Key.isDown(Key.RIGHT)){
		player._x += 5
		player.gotoAndStop(2);
	}else if(Key.isDown(Key.LEFT)){
		player._x -=5
		player.gotoAndStop(3);
	}else if(Key.isDown(Key.DOWN)){
		player.gotoAndStop(4);
	}else{
		player.gotoAndStop(1);
	}
}

18.

None

Topic: Artist(s) needed for a card game

Posted: 10/07/09 04:32 AM

Forum: Flash

didn't ask for opinions... asked for artists.

It'll be fine. I'll have a proper campaign which will introduce the rules slowly, tutorial style. Won't be for casual games certainly but it'll have its market.

ARTISTS?!? STILL LOOKING!


19.

None

Topic: Artist(s) needed for a card game

Posted: 10/06/09 12:49 PM

Forum: Flash

Thanks for the offer - I have you on my list as a 'maybe'.

Anyone else..?


20.

None

Topic: Artist(s) needed for a card game

Posted: 10/05/09 03:51 PM

Forum: Flash

Hi,

First thanks for the compliment... I likes compliments! :D

I'm looking for mid to high quality pieces... it doesn't have to be MTG quality, but it has to be better than... well, better than I can do :P

I'm hoping that I'll get more attention once I find myself a partner artist and start having it look good.


21.

None

Topic: Artist(s) needed for a card game

Posted: 10/05/09 10:54 AM

Forum: Flash

Did I come off as cocky..? That's not good... I was going for 'confident and idealistic, with a partial to prove I'm not all talk'.

*BUMPITY*

Still looking!


22.

None

Topic: Artist(s) needed for a card game

Posted: 10/04/09 03:43 PM

Forum: Flash

omfg... it's not done yet you dolt! What part of 'pre-alpha' don't you understand?

Still lookin' for someone...


23.

None

Topic: Artist(s) needed for a card game

Posted: 10/04/09 03:00 PM

Forum: Flash

*BUMPITY BUMP!*

Nobody there is interested in this awesome card game? It is going to be awesome and popular and fun and make lots of money! Come on!


24.

None

Topic: Artist(s) needed for a card game

Posted: 10/04/09 04:35 AM

Forum: Flash

oops, the link is broken... here's the real one: http://spamtheweb.com/ul/upload/041009/1 0090_Energist.php

Still looking for help!


25.

None

Topic: ..::Art Request Thread::..

Posted: 10/03/09 09:11 PM

Forum: Art

!!!!REQUESTING CARD ART!!!!

Hi,

So I'm working on a video card game and I need artists to do the art stuff for the cards (I'm also recruiting a main artist for the rest of the stuff; if interested sign up here).

I'll be looking for several people to take positions as I've already got an expanding list of 100 cards (may be expanded or truncated... we'll see).

QUALIFICATIONS FOR CARD ARTIST
- Must be able to make beautiful .PNG art
- Must be willing to contribute at least 10 pieces

TASKS FOR CARD ARTISTS
- Make funky, spiritual, mystical, or otherwise art for cards. Currently they are being displayed as 160x100 but keep in mind that this may change depending on the Main Artist.
- Make funky, spiritual, mystical or otherwise portraits or character art for the Talent cards. Currently they are being displayed as 160x220 but keep in mind that this may change depending on the Main Artist.

REWARD FOR CARD ARTISTS
- A sub-gallery displaying your art where there will be a link to wherever you want
- A link from the 'credits' page

Apply for this position by a private IM. Please have several pieces ready for me to judge your style and talent. I will be making a tentative list of artists and, after finding my Main Artist, we will together judge who will be appropriate for this game. Following this, we'll be sending a list of all the card names and effects for you to choose from. You will send back a tentative list of which cards you want to make art for and we'll cross those cards off the master list, sending a confirmation that the cards are available and not taken by another artist.


26.

None

Topic: Artist(s) needed for a card game

Posted: 10/03/09 09:03 PM

Forum: Flash

Hello,

I've been working on a Card Game for a while now and my main artist bailed on me... so here I am looking for a new one! In addition to the main artist, I am also looking for a number of talented individuals to provide me with Card Art (for information about card artists scroll down).

Firstly, here is a link to the pre-alpha version of the game. As you can see, the bulk of the dueling module is already completed (except for a few bugs which I'm aware of and tweaking... no comments on these plz): http://spamtheweb.com/ul/upload/041009/1 0090_Energist.php

QUALIFICATIONS FOR MAIN ARTIST
- Must be talented with a nice portfolio
- Must know how to animate sprites
- Must have a knowledge of menu systems, user interfaces and display organization
- Bonus if you have basic knowledge of AS3

TASKS FOR THE MAIN ARTIST UP TO BETA RELEASE (aiming for december 2009)
- Redesign the card templates
- Redesign the menu systems and user interfaces
- Redesign the 'arena'
- Design a nice card back
- Make everything pretty
- Create sprites or animations for every single card (some animations can be doubled by resizing or color filtering)
-animate them appropriately

TASKS FOR THE MAIN ARTIST UP TO FULL RELEASE (aiming for summer 2010)
- Design all the visual elements required for an basic 3/4 view RPG module including:
- Main Character sprite w/ movement animations
- Lots of different character sprites
- 4 different tilesets
- etc.

REWARD FOR THE MAIN ARTIST
- 50% of all sponsorship/ad revenue
- A link to wherever from the 'credits' page

If you think you're up for the challenge, post below or send me an IM. I will be looking at your portfolio (either on your profile or which you send me). Also, if you can whip up a quick Mock-Up of a playing card (a rough draft is fine) so I can see your vision, that would be appreciated. Although the game rules and playing system will be following my vision, the artist will have near full creative freedom within the visual realm. I'll program in as many zooms or shifts or whatever as desired (unless you can do it yourself, which is prefered). Also, if you feel qualified enough to offer suggestions on tweaking the rules or card suggestions I'd definitely listen and take everything into account.

Alright, next:

I am also looking for talented artists to contribute Card Art. I'll be accepting a number of artists for this position as I have about 100 cards already planned out and the list will probably be expanding over time.

QUALIFICATIONS FOR CARD ARTIST
- Must be able to make beautiful .PNG art
- Must be willing to contribute at least 10 pieces

TASKS FOR CARD ARTISTS
- Make funky, spiritual, mystical, or otherwise art for cards. Currently they are being displayed as 160x100 but keep in mind that this may change depending on the Main Artist.
- Make funky, spiritual, mystical or otherwise portraits or character art for the Talent cards. Currently they are being displayed as 160x220 but keep in mind that this may change depending on the Main Artist.

REWARD FOR CARD ARTISTS
- A sub-gallery displaying your art where there will be a link to wherever you want
- A link from the 'credits' page

Apply for this position either below, or by a private IM. Please have several pieces ready for me to judge your style and talent. I will be making a tentative list of artists and, after finding my Main Artist, we will together judge who will be appropriate for this game. Following this, we'll be sending a list of all the card names and effects for you to choose from. You will send back a tentative list of which cards you want to make art for and we'll cross those cards off the master list, sending a confirmation that the cards are available and not taken by another artist.


27.

None

Topic: Artist(s) needed for a Card Game!

Posted: 10/03/09 09:02 PM

Forum: Art

Hello,

I've been working on a Card Game for a while now and my main artist bailed on me... so here I am looking for a new one! In addition to the main artist, I am also looking for a number of talented individuals to provide me with Card Art (for information about card artists scroll down).

Firstly, here is a link to the pre-alpha version of the game. As you can see, the bulk of the dueling module is already completed (except for a few bugs which I'm aware of and tweaking... no comments on these plz): http://spamtheweb.com/ul/upload/041009/1 0090_Energist.php

QUALIFICATIONS FOR MAIN ARTIST
- Must be talented with a nice portfolio
- Must know how to animate sprites
- Must have a knowledge of menu systems, user interfaces and display organization
- Bonus if you have basic knowledge of AS3

TASKS FOR THE MAIN ARTIST UP TO BETA RELEASE (aiming for december 2009)
- Redesign the card templates
- Redesign the menu systems and user interfaces
- Redesign the 'arena'
- Design a nice card back
- Make everything pretty
- Create sprites or animations for every single card (some animations can be doubled by resizing or color filtering)
-animate them appropriately

TASKS FOR THE MAIN ARTIST UP TO FULL RELEASE (aiming for summer 2010)
- Design all the visual elements required for an basic 3/4 view RPG module including:
- Main Character sprite w/ movement animations
- Lots of different character sprites
- 4 different tilesets
- etc.

REWARD FOR THE MAIN ARTIST
- 50% of all sponsorship/ad revenue
- A link to wherever from the 'credits' page

If you think you're up for the challenge, post below or send me an IM. I will be looking at your portfolio (either on your profile or which you send me). Also, if you can whip up a quick Mock-Up of a playing card (a rough draft is fine) so I can see your vision, that would be appreciated. Although the game rules and playing system will be following my vision, the artist will have near full creative freedom within the visual realm. I'll program in as many zooms or shifts or whatever as desired (unless you can do it yourself, which is prefered). Also, if you feel qualified enough to offer suggestions on tweaking the rules or card suggestions I'd definitely listen and take everything into account.

Alright, next:

I am also looking for talented artists to contribute Card Art. I'll be accepting a number of artists for this position as I have about 100 cards already planned out and the list will probably be expanding over time.

QUALIFICATIONS FOR CARD ARTIST
- Must be able to make beautiful .PNG art
- Must be willing to contribute at least 10 pieces

TASKS FOR CARD ARTISTS
- Make funky, spiritual, mystical, or otherwise art for cards. Currently they are being displayed as 160x100 but keep in mind that this may change depending on the Main Artist.
- Make funky, spiritual, mystical or otherwise portraits or character art for the Talent cards. Currently they are being displayed as 160x220 but keep in mind that this may change depending on the Main Artist.

REWARD FOR CARD ARTISTS
- A sub-gallery displaying your art where there will be a link to wherever you want
- A link from the 'credits' page

Apply for this position either below, or by a private IM. Please have several pieces ready for me to judge your style and talent. I will be making a tentative list of artists and, after finding my Main Artist, we will together judge who will be appropriate for this game. Following this, we'll be sending a list of all the card names and effects for you to choose from. You will send back a tentative list of which cards you want to make art for and we'll cross those cards off the master list, sending a confirmation that the cards are available and not taken by another artist.


28.

None

Topic: descuss your techneeks

Posted: 08/03/09 05:49 AM

Forum: Flash

At 8/3/09 04:33 AM, vikingh3art wrote: i have had flash for a little while now but im still trying to figure out good techneeks to use and i thought some other people might have this truble to so i posted this so you can swap and descuss techneeks

Vikingh3art)....

'discuss'.... 'techniques'...

I've been working with the Model/Control/View system on Gust's suggestion. That splits all the code up into 3 vaguely defined class types: one to store data, one to manipulate data and the last to display the results.

I also use a Facade and lots of Singletons to allow these to work well. SINGLETONS ARE THE SHIT!


29.

None

Topic: How do you repeat script

Posted: 07/23/09 02:13 AM

Forum: Flash

At 7/23/09 01:23 AM, 12121231 wrote: Hi everyone, im new to programming and was just wondering how to repeat the same kinda of script without getting the duplication errors. I did this and it came up with errors. What are you supposed to do? Thanks

12121231

function go(event:MouseEvent) {
gotoAndStop("instructionspage1");
instructions.addEventListener(MouseEvent .CLICK, go);
stop();
}
function go(event:MouseEvent) {
gotoAndStop("instructionspage2");
nextforpage1.addEventListener(MouseEvent .CLICK, go);
stop();
}

don't duplicate it! Better is to work out a way where you can use one function for more than one thing. Otherwise, you need to give a different name to each function.

Also, the eventListener needs to go OUTSIDE of the function.


30.

None

Topic: Creative level designer needed

Posted: 07/23/09 01:46 AM

Forum: Flash

Sure, I can give it a shot. I'm great at making complex puzzles using simple elements. Just give me all the info (what cool tools I've got to work with, how big it should be, how difficult) and I'll put something together.


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