The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 Viewsso... WHAT TIME IS IT?
I'm doing my stretches and warming up... HUUUHHHH
the theme outline sounds very interesting and kind of loose which I like... I can't wait to sink my teeth into this project.
At 3/21/10 10:00 PM, MorrowDays wrote: here's what I've got
Morrow I love it, freaky and slick movement, but I think the transition between the characters could be clearer.
I bow to you! :)
At 3/18/10 05:50 PM, Rutger wrote: It's random if that's cool, random mutant shit.
It's looking great, just the kind of freaky mood we're looking for!
some progress... It looks random and kind of is, but I have a plan for it... you'll see :)
http://www.newgrounds.com/dump/item/9d7a ce8a5ca77b2043ae90d19df96f79
This is looking great, lots of quality people involved!
Mine is going slow, but should get a real kickstart on my day off tomorrow
by the way, I love you all and want to squeeze your eyes out through their sockets! XD
As RedHarvest said, I'll be co-creating this with him, and we're looking to make something so freakish that you're disgusted yet so beautiful you can't take your eyes off it... or something.
I'll be making the menus, preloader and compiling it, trust me, I'll be making them pretty.
it looks pretty damned good, I sneaked a peek while I was making the screensavers.
I wander what everyone will think of it... fingers crossed!
"moarphs, in and out"... get's my vote
or just "morphs, in and out" if you like
I don't think literally putting the word sex in the title works at all.
At 2/2/10 10:46 AM, M-Shack wrote: Yeah, I'm going to have to try out a few different ways to see what works best for it. Can you link me to some of Luis' work?
Luis is god... that is all.
Click to view.
At 2/2/10 03:22 PM, HolyKonni wrote: no, I had it in a movieclip that didn't work.
That bunny's had waaayyyyy too much coffee today. :3
It's fun to watch but there are problems with this, and I think it's because you've started doing inbetweens too early and not gotten all the poses of a walk in.
For a convincing walk there are 4 poses per step that have to be right,
the contact (which you've done well)
the down or "recoil" (where the front foot takes the weight and the head bobs down),
the passing position (where the on the ground leg straightens and the other comes through),
and the up position or "high point" (where the new leg is thrust forward into the next step).
see the picture below, which I have STOLEN using the MAGIC of a google image search :O
At 2/2/10 02:05 PM, HolyKonni wrote: fuck, how do i make the gifs to work? i exported from flash.
I think you must've gone to "export image" instead of "export movie"
I thought I'd better put my money where my mouth is and make something.
I animated it moving across the screen then brought it back together to make it easier to see here in the gif and to compare the two approaches, about an hour and a half's work. Looking at those eyeballs wobble I'd say it's easier to maintain the shapes of objects when doing it on the spot, but I get a better feel for the physics of the movement in moving it across. I also inbetweened it in the air so that it hangs there a little longer and I miscalculated the flapping arms, they're not delayed enough and the downward flap is too strong...
here's the animation moving across the screen
http://www.newgrounds.com/dump/item/ab4c 37ab7f4cadb0690ce3bbb6d0af19
Any feedback before I retrace it?
At 2/1/10 11:31 AM, robin1232 wrote: 2. why are those green lines on my gif?
The green lines come up because on those frames the artwork is selected. What you need to do to avoid it is to turn the Multiple Selection Onion Skin on then select all the frames in your animation, then deselect them. Now when you export it none of the art will be selected and those green lines will be gone.
It used to happen to me all the time but somehow I figured out why and stumbled on this solution.
At 2/1/10 11:10 PM, M-Shack wrote:
Should I make a topic for it now? lol shit i don't even know if I can transform something, I never tried yet.
I think it's best to wait until this one's done.
Then people will see the quality of the projects you run and we'll get more interest... maybe if we push him we'll even get Luis involved. He likes this kind of thing. :)
At 2/1/10 10:33 PM, M-Shack wrote:
idea for another collab ;) Transforming things. Might be kinda hard to get a good tutorial on it for it people, but could be a cool project also.
I am in!! :D
At 2/1/10 11:25 AM, M-Shack wrote: I kinda liked this song
It's a bit slow in starting but it's great when it gets going
I've coloured the new ones;
http://www.newgrounds.com/dump/item/4afd 9a466bb74cb09b87fe39284a05ca
I'll PM you the FLA
A new name idea if you want to go down the "sex sells" style name path;
A Bit of the Old In and Out
hmm? I was just trying to describe this morphing style and called them In and Out loops, and it came to me like a slap in the face from a sea hag with an atlantic salmon.
I'll colour the new ones in and get them to you later today, which I guess is in the middle of the night for you :)
I've just made two more parts, I'm not going to change the other one, I'll just use it in something else. These two should be okay though, the square duck is over the limit, about 76 frames, I can cut it back if you really want me to... but I feel it needed the inbetweens to work.
disqualified exploding kitty
http://www.newgrounds.com/dump/item/880b b7dea1629cb511eb3b77aecd6738
morphs three and four
http://www.newgrounds.com/dump/item/225c 55e98e5de71e26fe21843c9c6c06
what?
At 1/30/10 10:33 PM, ZuluCS wrote: Here's 20 minutes I'll never get back..
HA! that is fantastic! I think her hips are going to pop out sooner or later running like that! :O
Xcyper33 it's all about exaggerating the up position and getting the airborne for a couple of frames before crashing into the contact and an exaggerated down position to catch themselves. Yours is a fantastic angry stride! :D
S4cr3d-Cr4p, it looks great, the transitions are nice. I can't wait to see it with the menus filled! :D
Bezman, that final looks fantastic, I think the spiral kind of takes charge anyway when you're glancing at it so it's not so overwhelming that so much is going on, and the arc on the jaw coming round looks fantastic.
LostPencil, it's really simple and plain, which works well for the lines moving through but the cloud coming in looks a little boring. It would look better if there was some drag on the clouds to give the sense of movement as they come in, then it fluffs out when it stops.
At 1/30/10 04:38 PM, Bezman wrote: Please let me know what you think so far.
I really like it, there is so much going on... which is both good and bad.
good, because you want to watch it repeatedly to see all the individual pieces change...
and bad, because it's not as clear as it could be on the first viewing...
One other thing to consider is easing in and out of the movements to make them more clear, adding more frames at the start and end of the movement makes it look more natural and makes it easier for the audience to follow.
As I said love it, especially the jaw thing in the closing, I'm just making suggestions because I want the attention :3
At 1/29/10 04:52 PM, Luis wrote: its kind of gimpy but.... thats my contribution to the thread.
Love it Luis, it really drives home the shifting in weight, it looks like he's scrambling away running for his life! :D
It's been great reading through this thread and seeing everyone's work, really inspiring
At 1/29/10 05:55 PM, S4cr3d-Cr4p wrote: Do you like? Anything to improve?
I love it, it's as perfect as a newborn baby :)
I made up a new one in the middle of the night last night, but I think in my sleepy state I've gone too far off track as far as it being able to relate to the rest of the pieces... It's more character animation than a morph...
http://www.newgrounds.com/dump/item/8576 1802a2f85d614e1143b43d6047b4
I'm enjoying making it anyway, and I'll use it for something else maybe...
oooohhh... who will it be?! :D
I should've made up a false account and tried to sneak in... or did I do that already? ;)
HEY! You guys moved, I like these new digs! soooo... I think I'll bash a new one out soon. :D
At 1/27/10 08:59 PM, Luis wrote: You should get in the habit of not having it go across the screen, its useful for when youre making game sprites. plus it breeds good discipline in terms of being able to seamlessly loop and reuse cycles.
I disagree, I used to do all mine walking on the spot, but I find it looks and feels much more natural moving the character across the screen. If I then need to put it on the spot I then bring the drawings together keeping them at the same height and overlapping them at the hips.
The problem I found is that when I took an on the spot looping walk and tweened it across the screen it dragged it's feet, because when we walk we don't move forward at an even pace.
But then again, I don't make games, so huuuuurrrrrr... it's hard for me to say this... but maybe Luis has a point... vomit XU
I'll have to remake my walk tutorial and see what you think of my technique Luis
I AM SO IN FOR THIS!!!
have you chosen music?
I strongly recommend that you use "burnin' the iceburg" by Jelly Roll Morton
http://www.youtube.com/watch?v=lzk4eYL5Q B0
If you want to use this track I can email it to you.
I've calculated that at 24 fps there is a beat on every eleventh frame for anyone that wants to sync to the beat, which was a big thing in early animation.
Wheee!!! :D
it's been fun watching these guys, I find run cycles really hard because of all the weight in the body throwing itself around... it's all about overlapping action, which I've found to be the hardest thing to understand but once you do everything has so much more weight and flow to it's movement.
I wouldn't call this a run so much as a light jog
I've just been reading through and catching up on what's been posted up in the thread, it's looking real good but I'm worried that it could use some more parts...
here's mine!
1st morph swf to watch
http://www.newgrounds.com/dump/item/35fd 1a3872395acaeab70600f4b15606
2nd morph swf to watch
http://www.newgrounds.com/dump/item/9dca 2c61fb3f34bf4ab7250001f25861
I've PM'd you the fla file links.
They're fun to do and I may do another one, but that's not a promise :)