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Author Search Results: 'The-titan'

We found 222 matches.


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Viewing 1-30 of 222 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8

1.

None

Topic: Free flash guns & more

Posted: 10/31/09 04:28 PM

Forum: Flash

you should also give a link to the swf, i cant be arsed to download the fla just to see if the guns are actually any good.


2.

None

Topic: If anyone needs a translator

Posted: 09/06/09 11:29 AM

Forum: Flash

i can do Russian q:


3.

None

Topic: Health bar

Posted: 09/04/09 07:00 AM

Forum: Flash

var hp:Number = 500;
var hpTotal:Number = 1000;

hpBar.scaleX = hp/hpTotal;

hpTotal is the maximum HP and hp is the current hp, simple as that.


4.

None

Topic: Happy B-day Nicholas-deary

Posted: 08/31/09 12:38 PM

Forum: Flash

ahhh Happy Birthday Nicky boy c:


5.

None

Topic: Marvel Collab-

Posted: 08/31/09 12:36 PM

Forum: Flash

i guess you should call it Disney Collab now q:


6.

None

Topic: My audio is crap when an SWF?

Posted: 08/30/09 06:59 PM

Forum: Flash

file>publish settings>flash

and there at the bottom you have Audio stream and Audio event, click set both of them and increase the bit rate, dont put it too high though your filze size will increase by doing so.


7.

None

Topic: Beta Tester Po3 Game

Posted: 08/30/09 06:46 PM

Forum: Flash

me me pick me c:


8.

None

Topic: Composer for hire!

Posted: 08/28/09 04:47 PM

Forum: Flash

woah from what i hear you've got an awesome talent here, the music is perfect for flash games, ill keep you on my list if ill be in a need of music c: keep rolling man!


9.

None

Topic: Programer or Artist Needed

Posted: 08/27/09 09:10 AM

Forum: Flash

At 8/27/09 08:29 AM, Nuttro wrote: It lookes like you use ms paint

was that an insult to The Great MS Paint? >:c


10.

None

Topic: Multiple hitTesting but in AS3

Posted: 08/26/09 06:44 PM

Forum: Flash

hmmm try removing the ' ' inside the array.

var hey:Array = new Array(hey1,hey2);

11.

None

Topic: happy birthday jtmb02

Posted: 08/26/09 09:07 AM

Forum: Flash

Congrads on being one year older john! you are an inspiration to me and im sure a lot of others. :D
enjoy the day c:


12.

None

Topic: Hey guys I've Made a "Game"...

Posted: 08/25/09 06:22 PM

Forum: Flash

For a beginner this is a really interesting game, i my self is into these kind of RTS's and SIM's c:
Planning to create one too someday.

But ofcourse the only improvement you can have with your game would be the graphics, maybe also add some more buildings. and have some basic enemy attack your town.

good luck to you man *thumbsup*


13.

None

Topic: online games companies uk

Posted: 08/25/09 05:39 PM

Forum: Flash

http://freeonlinegames.com/jobs/

this is where i work at c: its really good stuff


14.

None

Topic: annoying action script window

Posted: 08/25/09 01:37 PM

Forum: Flash

try to get used to F9-ing


15.

None

Topic: Shooting opinion

Posted: 08/20/09 05:43 PM

Forum: Flash

i definitely go with Option 2, bullets should always be fast. c:


16.

None

Topic: In A Code like this...

Posted: 08/20/09 05:40 PM

Forum: Flash

do you mean like...

if(customVar == 1){
stage.addEventListener(MouseEvent.MOUSE_DOWN, mDown);
}

17.

None

Topic: Explosions (As3)

Posted: 08/19/09 05:35 AM

Forum: Flash

i had the same problem not long ago, i found a nice way of doing this.
"Explosion" would be the name of the class. its pretty simple if you read through it.

//VARS
var ex:Explosion;

//MOUSE DOWN
stage.addEventListener(MouseEvent.MOUSE_DOWN, mDown);
function mDown(e:MouseEvent):void {
	ex = new Explosion();
	ex.x = mouseX;
	ex.y = mouseY;
	addChild(ex);
	ex.addEventListener(Event.ENTER_FRAME, remove);
}
//REMOVE FUNCTION
function remove(e:Event):void {
	var ob = e.currentTarget;
	if (ob.currentFrame == ob.totalFrames) {
		ob.removeEventListener(Event.ENTER_FRAME, remove);
		ob.parent.removeChild(ob);
	}
}

18.

None

Topic: Flash Sponsorship?

Posted: 06/25/09 11:16 AM

Forum: Flash

not really ambiguous, as long as you have a good quality product, you can go ahead put it on http://www.flashgamelicense.com/

or use the old fashion, by going on every flash game sponsoring site and contacting them if they are interested in sponsoring the game, say like http://armorgames.com/contact


19.

None

Topic: question about sprite animation

Posted: 06/23/09 08:32 AM

Forum: Flash

breaking it or tracing it will probably make it blurry, you should try animating the whole thing in fireworks and export it as gif with the animation, then import that in flash.


20.

None

Topic: Left 4 Dead:the Flash Version Threa

Posted: 06/23/09 12:51 AM

Forum: Flash

i had this idea with a friend before, its a true epic idea indeed, but thinking of it, it would require a lot of work,

i made these little sprites for it too.
http://www.pixeljoint.com/files/icons/fu ll/left4pixel_small.gif

didn't work out though.
but hey, if you get a really good programmer then count me in mate.


21.

None

Topic: Art Portal!?

Posted: 06/18/09 07:37 PM

Forum: NG News

animated gifs would be nice too :3


22.

None

Topic: So I made a car engine...

Posted: 06/04/09 10:11 PM

Forum: Flash

At 6/4/09 08:46 PM, Cryoma wrote: This is drifting.

hahaha thats a really nice drifting.

also make tire tracks when drifting attach and draw attach and draw!
make it possible to go out of the car when you press ctrl again.
should be fun then.


23.

None

Topic: Looking for a Programmer.

Posted: 06/01/09 10:40 PM

Forum: Flash

At 6/1/09 10:31 PM, Zuggz wrote: Manager work? will you be signing the checks then?

Managing stuff is actually a really helpful job, you know how many projects fail because of the bad management. When you have a guy who makes sure artist and the programmer are doing what they should everything goes smooth.

other than that the art looks really good, wish i had a little more free time.


24.

None

Topic: As2 Or As3

Posted: 05/30/09 04:01 PM

Forum: Flash

At 5/30/09 03:50 PM, UnknownFury wrote: Go with AS3 either way. There is no point whatsoever in learning AS2 unless all you ever intend to do is make buttons. Even if you're not that serious at the moment, you may later change your mind and you'll be forced to upgrade to AS3 but you would have probably picked up bad AS2 (or more AS1) practices and methods of doing things. AS3 isn't any harder, in my opinion, it's just more strict but if you were to be doing AS2 you should be enforcing the same level of strictness on yourself anyway.

You've got a point about the bad practice, the poster just needs to make sure to learn the proper way of coding from the start.

But its always useful to know both AS2 and AS3, and its not gonna be much trouble to migrate from AS2 to AS3. i still think he should start with AS2.


25.

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Topic: As2 Or As3

Posted: 05/30/09 03:42 PM

Forum: Flash

if you aren't serious about programming, have no basic ideas of how programming works, you should start with AS2, its simple and much easier to understand, however if you are serious about it, you go with AS3, its faster and much more professional. c:


26.

None

Topic: AS3 removeChild()

Posted: 05/29/09 05:06 PM

Forum: Flash

interesting stuff man, i tried removing the strict mode thing but the error was still there,
however i asked a friend of mine how to do it, he gave me an interesting code just in case anyone want to know:

var i_e:i_Explosion = new i_Explosion();
i_e.x = 275;
i_e.y = 200;
addChild(i_e);

i_e.addEventListener(Event.ENTER_FRAME, i_removeExplosion);

function i_removeExplosion(e:Event) :void {
	var i_ob = e.currentTarget;
	if (i_ob.currentFrame == i_e.totalFrames) {
		i_ob.removeEventListener(Event.ENTER_FRAME, i_removeExplosion);
		i_ob.parent.removeChild(i_ob);
	}
}

27.

None

Topic: AS3 removeChild()

Posted: 05/29/09 04:36 PM

Forum: Flash

i tried that but i mean it always says this stuff:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at i_Explosion/::frame8()

28.

None

Topic: AS3 removeChild()

Posted: 05/29/09 12:30 AM

Forum: Flash

anyone got idea of how you can removeChild from the inside of the movieclip?

say like you have a guy a bullet and an explosion, when the bullet hits the guy, the guy simply disappears and that's where explosion appears with the explosion animation, and i want to remove it once the animation is done playing, im always getting the same error when trying to remove it from the inside, the only way i can think of is adding a timer that would remove that explosion - from the main timeline that is.

this was easy in AS2...

thanks c:


29.

None

Topic: plz help with code

Posted: 05/28/09 07:41 PM

Forum: Flash

hahaha classic!

you simply do:

on(press){
if (_root.MP<=29) { 
gotoAndStop(2); 
} else {
gotoAndStop(30); 
}

30.

None

Topic: Happy Bday KaynSlamdyke

Posted: 05/27/09 10:36 AM

Forum: Flash

Happy birthday Kaynslamdyke, from a random Russian across the world.


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Viewing 1-30 of 222 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8