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Author Search Results: 'The-Super-Flash-Bros'

We found 1,246 matches.


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Viewing 1-30 of 1,246 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92542

1.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/01/09 07:23 AM

Forum: Flash

At 11/1/09 06:32 AM, Depredation wrote:
At 10/31/09 11:37 PM, Glaiel-Gamer wrote: agggg
Never heard of caffeine withdrawal.

Oh god, it's awful! I quit a while back, had the same thing. Headaches, no energy, couldn't think straight. It goes away after a week or so, hang in there Glaiel!

Having said that, I've been riding the bull again this weekend. Got to try not to get addicted again...

Tom-


2.

Crying

Topic: The Flash 'Reg' Lounge

Posted: 10/14/09 07:30 PM

Forum: Flash

At 10/14/09 07:22 PM, jmtb02 wrote:
At 10/14/09 05:18 PM, Glaiel-Gamer wrote: There's plenty of ways to make money making games, flash is not the only thing capable of making money.
I've always wanted to make board games for a living.

That would be amazing! I hear board games are having something of a revival out in the states. And of course, in Germany they've never stopped being popular for some reason.

What's everyone's dream job? Mine is still to make games full time, flash or otherwise. I'm crossing my fingers right now over a chance to do that, at least for a few years. US imigration makes me sad :'(

Tom-


3.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 10/14/09 05:24 PM

Forum: Flash

At 10/14/09 05:18 PM, Glaiel-Gamer wrote: or "take the big jump" and try to sell a full game on steam or wiiware or xbla or psn or direct2drive or whatever. It's a lot more work but a lot more gain in the end.

That's a very tempting option, especially seeing how well you guys have been doing with the 'real' games scene (not that flash games aren't real). It would mean taking a few weeks out to get to grips with C++ again though. Once I've saved up a bit of money, I plan to dive in and give it my best shot!

Tom-


4.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 10/14/09 04:31 PM

Forum: Flash

At 10/14/09 02:29 PM, Rustygames wrote:
At 10/14/09 02:11 PM, BoMToons wrote:
At 10/14/09 12:57 PM, Rustygames wrote: Why is everyone afraid of going and making money off flash IRL rather then over teh intrawebs
Many of us older users have IRL jobs in the industry, but making our own stuff still has a lot of appeal. The others, I assume, have school sucking up their "IRL" time.
I happen to know a few of the users on here don't have day jobs (or school) and dream of making flash for a living. Trouble is most people on this forum don't seem to understand there is a real world out there and not everyone living off flash is working from home making indie games for the internet, in fact, very few are.

Exactly. Indie games are lots of fun to make, and I want to devote as much time as possible to them, but at roughly £1000 per game, they really don't compare to the £400-500 a day I can charge for contractor flash work right now. I imagine I could just about live on sponsorships alone, but it'd be near full time. I'd rather do a few days of contract work a week, then spend the rest of my time making games for fun and a little money on the side. And it's not that hard to get into, at least not in and around London.

Tom-


5.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/09/09 12:38 PM

Forum: Flash

At 10/9/09 11:42 AM, KaynSlamdyke wrote: Do you also remember those birds flying off into the sunset you coded?

Haha, I do. Horrible code to look at! I can't believe how little I knew

Tom-


6.

Misunderstood

Topic: The Flash 'Reg' Lounge

Posted: 10/09/09 11:28 AM

Forum: Flash

At 10/9/09 10:23 AM, KaynSlamdyke wrote: Personally my first time visiting the site was back when Assassin and Pico's School was cool. Then when I was in Uni someone linked me to the Legendary Frog page and I fell into a bad crowd at Joey's forums...

Didn't I, Tom?
And then I gravitated here.

Ahh, Joey's site. I remember that! Joey's managed to escape the grip of WoW these days, and there's actually a cartoon in the works. Pretty sure the forums have died out though.

Tom-


7.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 10/09/09 04:26 AM

Forum: Flash

At 10/9/09 12:29 AM, Glaiel-Gamer wrote: i was at my cousin's place and we were watching retarded animal babies and decline of videogames on the site. I didn't see the significance of the site at the time.

You were clearly an intelligent user with excellent taste

Tom-


8.

Shouting

Topic: The Flash 'Reg' Lounge

Posted: 10/04/09 05:32 PM

Forum: Flash

Oh shit! I don't have a job!

My final day at my last job was wednesday, so after nearly 3 years I'm finally out. I decided I want to go freelance for a while. I'm going back to do a few days here and there for my old company, but at contractor rates (~£450 per day). The rest of my time will be divided between freelance contracts as and when I find them, and doing games for AG with Dim.

It's kinda only just settling in though. I don't have a job anymore! Shiiiii...

Tom-


9.

Misunderstood

Topic: Free sound effects for all!

Posted: 09/28/09 05:00 AM

Forum: Flash

I hate to do it, but I want to share the bleepy bloopy love.

Therefore bump

Tom-


10.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/27/09 04:19 PM

Forum: Flash

At 9/26/09 07:56 PM, BoMToons wrote: does depth swapping cause objects cached as bitmap to redraw and recache?

Talking of cacheAsBitmap, I found out recently that if you set the z property of a display object to anything, including 0 (ie activate it's 2.5Dness), it'll be cached for rotation as well as the usual translation. Neat!

Tom-


11.

Happy

Topic: Free sound effects for all!

Posted: 09/26/09 07:28 PM

Forum: Flash

At 9/26/09 04:15 PM, mydarksides wrote: Astonishing! i never knew anything like thing would exist on the internet, rather then to pay thousands or some program!

Thank you for sharing this, appreciate it!

No problem!

I'm pretty sure that there's a free, open source alternative to pretty much every expensive piece of software out there, if you look hard enough

Tom-


12.

None

Topic: Dose AS3 support threads etc

Posted: 09/26/09 03:48 PM

Forum: Flash

The state machine that alchemy compiles to can simulate basic threading written in C++, but it's pretty much an actionscript implementation, so there isn't a performance benefit. It was added to let you re-write less of you c++ source.

So not too helpful, but it's there

Tom-


13.

None

Topic: Free sound effects for all!

Posted: 09/26/09 03:39 PM

Forum: Flash

At 9/26/09 03:24 PM, Pixelwelder wrote: That's a great project, man. I've bookmarked the repository for later SVNing.

You can download the source as a zip here

At 9/26/09 03:25 PM, mydarksides wrote: This is absolutely outstanding, i haven't heard or seen such scripting (not like its divine)
but its defiantly ever good!

might you know any other such things?

Try this,it actually is divine! No source though, they're keeping their secrets for now. 100% flash though

Tom-


14.

Elated

Topic: Free sound effects for all!

Posted: 09/26/09 03:20 PM

Forum: Flash

Hey guys,

I posted this in my blog, but thought I'd post it here too, since more game devs will see it here.

In my spare moments over the last week or two, I've been porting the excellent sfxr by Tomas Pettersson into AS3, and it's finally done!

If you haven't used sfxr before, it's a really neat app that lets you generate your own custom game sound effects, using the same kind of synthesizers that the classic consoles used. When you're done tweaking the sound, you can save it out as a .wav ready to import into Flash

I've added a few features into my version, like history buttons and copy/paste functionality, but everything from the original is there too, even the .wav export feature!

Play around with the app here

Even better, I've made it open source too, so you can use the synthesizer in your own code. That means for less than 10kB, you can have as many sound effects in your game/movie as you like, without adding more filesize for each one. Check out the google code project to download the source.

Google Code project here

Here's a quick example of how to use an as3sfxr sound effect just like any other Sound instance:

var synth:SfxrSynth = new SfxrSynth();
synth.setSettingsString("0,,0.271,,0.18,0.395,,0.201,,,,,,0.284,,,,,0.511,,,,,0.5");
synth.play();

The string passed in is copy/pasted right out of the app, using right click or ctrl-c. Of course, you can keep a reference to the synth object and play it any time you need too, adjust the settings or whatever. Another neat feature is the playMutated() method, which uses the base sound to generate and play a slightly different version of the sound. No more repetitive sound effects!

AS3/FP10 only for the code though I'm afraid.

Tom-


15.

Happy

Topic: Adobe flash CS5!

Posted: 09/26/09 10:29 AM

Forum: Flash

I was there in that room!

Yeah, the stuff they showed off wasn't all that great, code completion is nice but not really that important to me any more, as all my AS is written in FlashDevelop.

I've spoken to a few of the guys beta testing it though, and they seem to think that there are a few pretty awesome features that we haven't seen yet. I guess we'll just have to wait for Adobe MAX in a few weeks to find out!

Tom-


16.

Elated

Topic: The Flash 'Reg' Lounge

Posted: 09/21/09 06:31 AM

Forum: Flash

I'm at Flash On The /Beach in Brighton, and the Adobe guys just showed Closure (the flash version) as a demo of what pixelbender can do in their big keynote speech. NG branding and all!

Tom-


17.

Crying

Topic: The Flash 'Reg' Lounge

Posted: 09/18/09 11:40 AM

Forum: Flash

Eugh, I finally gave in and signed up to Twitter. I'm going to try my absolute best to stay off it most of the time. Anyone else on it?

SFBTom

I need a shower.

Tom-


18.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/15/09 06:03 PM

Forum: Flash

At 9/15/09 05:49 PM, Jimp wrote: I was thinking about going, but the tickets were as much as a festival, so yeah. Tickets were pretty limited too, amirite?

I guess I should start going to some of these things but as an "art guy" I dont know how much of it would actually be relevant/interesting to me. Id probably get more out of going to a meetup and making a load of contacts.

Yeah, by the time I decided I wanted to go, tickets were about £460. Luckily, Rob Bateman is selling me a spare early bird pricing ticket, so I'm only going to pay £260ish, plus hotel etc.

I agree that artists are usually left out of these kind of events, but you should definately come along to the poker next time - free to play, free bar all night, sweet prizes and best of all, all sorts of flash people, not just programmers.

Tom-


19.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/15/09 03:19 PM

Forum: Flash

At 9/15/09 02:23 PM, Luis wrote: That looks like a cool event, let us know how it pans out. It would be good for newgrounds to be better about keeping a pulse on flash /game development events and conferences like that. Maybe even to the point where are able to finance a person or two that lives near the event to go in and be the communities' eyes and ears.

Recently mike attended the Flash on Tap event up in Boston and he thouroughly enjoyed it as a programmer, he said I probably wouldnt have found as much value as an animator but even little info like that about events is a great thing. Knowing what event caters to what niche.

I've been going to a lot of events recently, just 2 weeks ago I won Dim a copy of Flash CS4 at an Adobe sponsored poker tournament, after winning myself a copy last year. Every month theres the London Flash Platform User Group meetings, which I presented at a few months back. Plus Flash Camp, Flex Camp and now FOTB. The London/UK flash scene is pretty busy!

It always amazes me how few 'real life' flash developers have heard of NG, or if they have, who think of it as 'that anime porn site'. Sad :(

Tom-


20.

Elated

Topic: The Flash 'Reg' Lounge

Posted: 09/15/09 01:47 PM

Forum: Flash

Yaaaay, I just got my ticket confimation for this years Flash On The Beach. Any of the other UK regs going?

Tom-


21.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/14/09 02:52 PM

Forum: Flash

At 9/14/09 02:44 PM, ImpotentBoy2 wrote: ya i saw them, i took out all comments, single line for brackets, yada, and got to 35, im sure theres something i'm missing, but what

Brackets weren't counted :)

Tom-


22.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/14/09 02:38 PM

Forum: Flash

At 9/12/09 07:07 PM, Glaiel-Gamer wrote: It'd be cool if you could make a flash 10 playback API for it so people could playback the sounds simply based on a short list of parameters, or even "mutate" it on the fly.

I've added a playMutated function to the synth. It plays a slightly mutated version of the sound, but keeps the same settings, so it mutates around the same base sound. Should be cool for giving a little variation to those often repeated sounds

Also added a bunch of useful parameter setting functions, just to make setting up a sound easy. The way I'm using it in my own code to use the app to find a sound, copy the string and paste it into my code as the parameter to setSettingsString.

App here
Source here

Tom-


23.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/14/09 02:04 PM

Forum: Flash

At 9/14/09 01:48 PM, GustTheASGuy wrote: It's silly that serious contests are governed by metrics like line or character counts. Code size should be measured by counting the nodes in the AST.

I dunno, it was fun for the few months it ran. Here's one of my favourite finalists

Plus AST node counts aren't available to most developers, and especially not in Flash CS4, the release of which the contest was promoting

Tom-


24.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/14/09 12:47 PM

Forum: Flash

At 9/13/09 05:50 PM, trig1 wrote: I've recently become obsessed with cellular automata. I've made a wireworld sim, a cyclic automata, an averaging cells one (don't know the real name for that one), and rules 31, 90, and 184. The only big ones I haven't made is Conways Game of Life and Langton's ant.

For an AS3 contest a while back, I made a 3D cellular automaton. The contest was to write something cool in 25 lines on the first frame of a CS4 timeline, so just paste this there and run. Mouse rotates, click to reset

Tom-

/**
 * 25-Line ActionScript Contest Entry
 * 
 * Project: 3D Cellular Automaton (Click to reset, move to rotate)
 * Author:  Tom Vian (thomas.vian07@gmail.com)
 * Date:    29 / 11 / 08
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
 
// 3 free lines! Alter the parameters of the following lines or remove them.
// Do not substitute other code for the three lines in this section
[SWF(width=300, height=300, backgroundColor=0xFFFFFF, frameRate=12)]
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.EXACT_FIT;
// 25 lines begins here!

main(Vector.<Vector.<uint>>([Vector.<uint>([0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]), Vector.<uint>([0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0])]), new Vector.<Bitmap>(), new Vector.<Vector.<Vector.<uint>>>(), Sprite(this.addChild(new Sprite())));

function main(rule:Vector.<Vector.<uint>> = null, planes:Vector.<Bitmap> = null, model2:Vector.<Vector.<Vector.<uint>>> = null, container:Sprite = null, model1:Vector.<Vector.<Vector.<uint>>> = null, tempModel:Vector.<Vector.<Vector.<uint>>> = null, i:int = 0, j:int = 0, k:int = 0, size:uint = 16, gap:uint = 8):void
{
	for(model1 = Vector.<Vector.<Vector.<uint>>>([new Vector.<Vector.<uint>>()]); model1.length <= size; model1.push(new Vector.<Vector.<uint>>()))
	{
		(planes[planes.length] = Bitmap(container.addChild(new Bitmap(new BitmapData(size*gap, size*gap, true, 0))))).transform.matrix3D = new Matrix3D(Vector.<Number>([1,0,0,0,0,1,0,0,0,0,1,0,-size*gap*0.5, -size*gap*0.5, size * 0.5 * gap - gap * (planes.length-1), 1]));
		
		model2.push(new Vector.<Vector.<uint>>());
		
		for(model1[model1.length - 1].push(new Vector.<uint>()); model1[model1.length - 1].length <= size; model1[model1.length - 1].push(new Vector.<uint>()))
		{
			model2[model1.length - 1].push(new Vector.<uint>());
			
			for(model1[model1.length - 1][model1[model1.length - 1].length-1].push(uint(Math.random()*2)); model1[model1.length - 1][model1[model1.length - 1].length-1].length <= size; model1[model1.length - 1][model1[model1.length - 1].length-1].push(uint(Math.random()*2)))  model2[model1.length - 1][model1[model1.length - 1].length-1].push(model1[model1.length - 1][model1[model1.length - 1].length-1][model1[model1.length - 1][model1[model1.length - 1].length-1].length-1]);
		}
	}
	// 8
	
	stage.addEventListener(Event.ENTER_FRAME, act);
	
	function act(e:Event = null):void
	{
		for(i = 0; i < size; i++)
		{
			for(j = 0; j < size; j++)
			{
				for(k = 0; k < size; k++) planes[i].bitmapData.fillRect(new Rectangle(j*gap, k*gap, gap, gap), 0x0F000000 + (0xF0000000) * (model2[i][j][k] = rule[model1[i][j][k]][v(i-1,j-1,k-1) + v(i,j-1,k-1) + v(i+1,j-1,k-1) + v(i-1,j,k-1) + v(i,j,k-1) + v(i+1,j,k-1) + v(i-1,j+1,k-1) + v(i,j+1,k-1) + v(i+1,j+1,k-1) + v(i-1,j-1,k) + v(i,j-1,k) + v(i+1,j-1,k) + v(i-1,j,k) + v(i+1,j,k) + v(i-1,j+1,k) + v(i,j+1,k) + v(i+1,j+1,k) + v(i-1,j-1,k+1) + v(i,j-1,k+1) + v(i+1,j-1,k+1) + v(i-1,j,k+1) + v(i,j,k+1) + v(i+1,j,k+1) + v(i-1,j+1,k+1) + v(i,j+1,k+1) + v(i+1,j+1,k+1)]) + ((0xFF * i / size) << 16));
			}
		}
		
		tempModel = model2;
		model2 = model1;
		model1 = tempModel;
	}
	// 16
	
	function v(i:int, j:int, k:int):uint {return model1[(i+size)&(size-1)][(j+size)&(size-1)][(k+size)&(size-1)];}
	
	stage.addEventListener(MouseEvent.MOUSE_MOVE, changeView);
	
	function changeView(e:MouseEvent = null):void {container.transform.matrix3D = Matrix3D.interpolate(new Matrix3D(Vector.<Number>([0.707,0,0.707,0,0,1,0,0,-0.707,0,0.707,0,stage.stageWidth / 2,stage.stageHeight / 2,-50,1])), new Matrix3D(Vector.<Number>([0.707,0,-0.707,0,0,1,0,0,0.707,0,0.707,0,stage.stageWidth / 2,stage.stageHeight / 2,-50,1])), 0.5 - (stage.mouseX - (stage.stageWidth / 2)) / stage.stageWidth); }
	
	changeView();
	// 20
	
	stage.addEventListener(MouseEvent.CLICK, reset);
	
	function reset(e:MouseEvent = null):void
	{
		for(i = 0; i < size; i++)
		{
			for(j = 0; j < size; j++)
			{
				for(k = 0; k < size; k++) model1[i][j][k] = uint(Math.random()*2);
			}
		}
	}
	// 25
}
// 25 lines ends here!

25.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/12/09 08:33 PM

Forum: Flash

At 9/12/09 07:54 PM, Glaiel-Gamer wrote: I've seen that making a swf thing done before but I'd suggest just concentrate on the fp10 stuff. If anything it'll be motive to switch. (and pixel bender could be used for sound effect filters too, like "underwater" or other effects that could be useful).

Flash would be awesome with a rich sound manipulation API on top of it's low level stuff.

Oh don't worry, I'm all over the FP10! How do you think I'm previewing the sounds in the app?

Agreed. Sound in Flash is still pretty minimal. The new sound API is a huge step forward, and as you say, you can use pb for intense audio processing tasks, but there's a lot that cold make it more usable for everyone.

Tom-


26.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/12/09 07:51 PM

Forum: Flash

At 9/12/09 07:07 PM, Glaiel-Gamer wrote: It'd be cool if you could make a flash 10 playback API for it so people could playback the sounds simply based on a short list of parameters, or even "mutate" it on the fly.

I was thinking of doing exactly that, I know it'd be cool to use in my own code if nothing else. 5 KB for practically unlimited sound effects? Yes please!

I'm also going to look into the idea of packaging up the sound as a swf, loading it back in using loadBytes and letting you instantiate it as a Sound object, without any fancy FP10 sound stuff.

Now that the port is finished, I can get on to properly extending it with these kind of features

Tom-


27.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/12/09 06:53 PM

Forum: Flash

At 9/12/09 06:48 PM, liaaaam wrote: Just checked the Google Code page and yes.. it's a direct port :X Awesome :)

Yep, Dim showed me sfxr and I thought it would be fun to port it. Plus a lot of people don't trust downloadable .exe files like the original was, so having it as a web app could be useful

The original didn't have copy/paste though :P

Tom-


28.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/12/09 06:33 PM

Forum: Flash

Over the last 2 weeks, I've been working on a little open source project, and I think it's finally ready to share.

as3sfxr
(source)

The app allows you to create retro sound effects (think SNES), tweak them and save them out to .wavs for use in your game/movie. You can also copy/paste settings as a string of numbers, so maybe you could share some cool effects here. Here's one I made earlier (either right-click > paste or ctrl-v)

0,0.017,0.471,0.347,0.862,0.51,,0.106,0.
181,0.226,0.288,0.228,-0.746,,-0.298,0.5 26,-0.072,-0.461,0.997,0.867,-0.197,,,0.
5

Let me know what you guys think, I wanted to let you have a play before I post about it elsewhere

Tom-


29.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/12/09 03:15 PM

Forum: Flash

At 9/12/09 12:18 PM, Rustygames wrote:
At 9/11/09 06:55 PM, Toast wrote:
At 9/11/09 06:34 PM, DannyIsOnFire wrote: HELLO my name is inglor im a hand of mystery!
And if you ask what's three times five I'll answer twelve plus three
Epic times

Oh hey Matt, how's Andy doing with you guys?

Tom-


30.

Misunderstood

Topic: The Flash 'Reg' Lounge

Posted: 09/10/09 06:16 PM

Forum: Flash

At 9/10/09 05:46 PM, Duchednier wrote: aww why is it embarrassing? you should be PROUD! Like a leopard! Or some kind of crab!

Embarrassing that I totally missed him when looking at the pic the first time!

Tom-


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