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Author Search Results: 'The-Mercenary'

We found 2,623 matches.


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Viewing 1-30 of 2,623 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94888

1.

None

Topic: AS3 hitTest() help

Posted: 10/03/08 04:11 PM

Forum: Flash

how I wish I had enough money to get the new flash, I'm still stuck with flash 8, how accurate is the collision detection on this one?


2.

None

Topic: Need Some Script Help (depth Prob)

Posted: 10/03/08 03:56 PM

Forum: Flash

As a treat, here is a screenshot of it!

Need Some Script Help (depth Prob)


3.

None

Topic: Need Some Script Help (depth Prob)

Posted: 10/03/08 03:38 PM

Forum: Flash

Yup, figured it out thanks to you! I can't believe I didn't catch this. Sometimes it's so obvious you never expect it.


4.

None

Topic: Need Some Script Help (depth Prob)

Posted: 10/03/08 03:24 PM

Forum: Flash

At 10/3/08 03:11 PM, UnknownFury wrote: There is a major flaw in your scripting. Take this situation. I shoot 2 bullets, the second hits something. i drops back down to 1 and i now have 2 bullets with the instance name of bullet1. Follow the idea of this tutorial and revise your script. If you have any problems post again.

thank you! The topic you posted didnt help me because it doesnt address the problem I'm having, but thanks to you pointing this obvious flaw out I think I found a solution.


5.

None

Topic: Need Some Help (depth Problem)

Posted: 10/03/08 02:43 PM

Forum: Programming

At 10/3/08 02:39 PM, citricsquid wrote:
At 10/3/08 02:36 PM, The-Mercenary wrote:
The "Smartest" people here don't really come around much, they're too busy working for microsoft, mind you, DeltaLuca and Gust are bloody good, if you post in the flash forum I'm sure they'll help you out :)

thanks, I went a ahead and posted it there, doubt anyone will be able to help me though


6.

Resigned

Topic: Need Some Script Help (depth Prob)

Posted: 10/03/08 02:37 PM

Forum: Flash

Ok, some of you may already know I working on a sequel to my Jak game...well everything is going great, but I'm having trouble figuring this out. I have a mouse aimed gun, and the shooting works great and all, but when I have the bullet hit something, I have it play the according animation to whatever it hit, and it all works, but the bullet is always at the highest depth. Now what I'm trying to do is make it so that the bullet appears behind the Front Layer (grass and trees) and above the background. I have it set to only have 10 bullets on screen at one time, so I made 10 movie clips to serve as Depth Swappers, so what the bullet does is when it gets duplicated, it swaps depth with one of the MC's and when it hits something, before it's removed it swaps back to its original depth. However, this is where the problem lies. This is the code:

if (i<10) {
duplicateMovieClip(bullets, "bullet"+i, this.getNextHighestDepth());
rot = (myDegrees4-95);
this["bullet"+i].swapDepths(this["swap"+
i]);
this["bullet"+i]._rotation = ((rot-180)*-1)+180;
this["bullet"+i].xMove = 50*Math.sin(rot*Math.PI/180);
this["bullet"+i].yMove = 50*Math.cos(rot*Math.PI/180);
this["bullet"+i]._x = xx;
this["bullet"+i]._y = yy+(this["bullet"+i].yMove*2);
i++;
}

and here is the code on the bullet to remove it:
stop();
if (_root.i>0) {
_root.i -= 1;
}
this.swapDepths(_root["swap"+_root.i]);
this.removeMovieClip();

What this basically does is, whenever I fire a bullet it adds 1 to "i" and whenever the bullet hits something, it removes 1 from "i". I helps me keep track of what bullet goes with which swapping thing, however, the Variable "i" is giving me some trouble here, because it doesnt do what the code says. When I trace the variable, it doesnt go back down to zero all the time, and it throws the whole thing off. Any ideas? I checked the code a bunch of times, but I dont see anything wrong with it, it just doesnt seem to be working right.


7.

None

Topic: Need Some Help (depth Problem)

Posted: 10/03/08 02:36 PM

Forum: Programming

At 10/3/08 02:31 PM, citricsquid wrote: fishy
wishy
sishy
flishy
flashy
washy
dashy

I figured the people in this forum are smarter then the ones in the flash forum, but I'll give it a try.


8.

Resigned

Topic: Need Some Help (depth Problem)

Posted: 10/03/08 02:21 PM

Forum: Programming

Ok, some of you may already know I working on a sequel to my Jak game...well everything is going great, but I'm having trouble figuring this out. I have a mouse aimed gun, and the shooting works great and all, but when I have the bullet hit something, I have it play the according animation to whatever it hit, and it all works, but the bullet is always at the highest depth. Now what I'm trying to do is make it so that the bullet appears behind the Front Layer (grass and trees) and above the background. I have it set to only have 10 bullets on screen at one time, so I made 10 movie clips to serve as Depth Swappers, so what the bullet does is when it gets duplicated, it swaps depth with one of the MC's and when it hits something, before it's removed it swaps back to its original depth. However, this is where the problem lies. This is the code:

if (i<10) {
duplicateMovieClip(bullets, "bullet"+i, this.getNextHighestDepth());
rot = (myDegrees4-95);
this["bullet"+i].swapDepths(this["swap"+
i]);

this["bullet"+i]._rotation = ((rot-180)*-1)+180;
this["bullet"+i].xMove = 50*Math.sin(rot*Math.PI/180);
this["bullet"+i].yMove = 50*Math.cos(rot*Math.PI/180);
this["bullet"+i]._x = xx;
this["bullet"+i]._y = yy+(this["bullet"+i].yMove*2);
i++;
}

and here is the code on the bullet to remove it:
stop();
if (_root.i>0) {
_root.i -= 1;
}
this.swapDepths(_root["swap"+_root.i]);
this.removeMovieClip();

What this basically does is, whenever I fire a bullet it adds 1 to "i" and whenever the bullet hits something, it removes 1 from "i". I helps me keep track of what bullet goes with which swapping thing, however, the Variable "i" is giving me some trouble here, because it doesnt do what the code says. When I trace the variable, it doesnt go back down to zero all the time, and it throws the whole thing off. Any ideas? I checked the code a bunch of times, but I dont see anything wrong with it, it just doesnt seem to be working right.


9.

None

Topic: Voice Acting Club

Posted: 10/23/07 08:30 PM

Forum: Clubs & Crews

Oh One more thing...I don't care about the voice as long as its not really high pitched


10.

None

Topic: Voice Acting Club

Posted: 10/23/07 08:28 PM

Forum: Clubs & Crews

Hey I really need a female voice actor, no specific type of voice, I just need these lines by 5:00 pm thursday (email to skateman202@yahoo.com with your username)

Line1: HELP! HELP! Ahhhh (different variations)
Line2: Let me Go! (angerly)
Line3: Xan.....XAN.....Wake UP!!!! You had a nightmare silly. (Xan is pronounced "zen")

thanks to anyone who can get these for me :D


11.

None

Topic: Videogame Boss Collab

Posted: 10/01/06 01:17 PM

Forum: Flash

Is there a new deadline now? Man... i had no time to work on anything the past few months, good luck to the rest of you.


12.

None

Topic: Videogame Boss Collab

Posted: 07/30/06 07:28 PM

Forum: Flash

At 7/30/06 06:00 PM, bomtoons wrote:
At 7/30/06 02:46 AM, -Jindo- wrote: I'm just wondering if any one knows of a decent method to use :)
I almost always use the

myeffect=new Sound();
myeffect.attachSound("libraryname");
myeffect.start();

method.

Oh, and you can also use the stopAllSounds() function before running a new sound if worse comes to worst (but that would stop any looping bg music too, so be careful).

Yea, thats how I always add sounds, and the onSoundComplete works perfectly for looping stuff, the only catch w/ that is that if you want the sound to play over several frames, it wont loop once the playhead is moved (even if you take it back to the original frame). I've tried different things to fix this, but I havnt figured out a way, so I just make my sounds start over when you lets say, restart the game.


13.

None

Topic: Videogame Boss Collab

Posted: 07/07/06 05:28 PM

Forum: Flash

yea sorry, I'm gonna try to make it run better


14.

None

Topic: Videogame Boss Collab

Posted: 07/07/06 02:59 PM

Forum: Flash

Sup guys? I decided to work a little bit on My game today, I went with a tile engine.

http://www.backbreak../gamefiles/sotc.html

arrows = move camera around
a/s = zoom in/out

it kinda starts lagging like crazy when the eagle eagle gets on screen, but you'll see as you zoom out the screen fades to blue, which will let me remove the level from the scene when the actual boss fight takes place. (and the level isnt big enough for the patterns I want the eagle to fly).


15.

None

Topic: Videogame Boss Collab

Posted: 06/29/06 02:49 AM

Forum: Flash

never mind, figured out a problem. NEVER embed a font, and change it afterwards. (un embed teh font if you change it and embed it again, otherwise flash will go crazy when it tries to compile it)


16.

None

Topic: Videogame Boss Collab

Posted: 06/29/06 01:19 AM

Forum: Flash

god damn it! This fucking sucks. Flash keeps crashing on me every time I try to publish/test the game. I'm not sure whats going on, I've tried removing audio files and I looked at all the code but nothing works. It just gets to 70% and stops, I waited for 10+ minutes before so I know it cant be cause its a big game. I tried saving it as something else and it still didnt work.


17.

None

Topic: Objects You Want In Ostrich Jump 3

Posted: 06/23/06 12:40 AM

Forum: Flash

At 6/22/06 05:33 PM, Glaiel_Gamer wrote: have some trees falling over that you either have to duck, humo, or turbo depending on where they are in ther faLL

I can do that, but I think it will confuse the player, cause they'll think you have to jump over it, but the next time it'll be at at a different part so they'll die when they try to jump.


18.

None

Topic: Objects You Want In Ostrich Jump 3

Posted: 06/22/06 11:59 PM

Forum: Flash

At 6/22/06 08:44 PM, PBM wrote: I think anything pretty much involving the Ostrich getting raped will make MG happy.
It will make me happy too :)

lol, I'll be sure to put it in. Some of the stuff you guys are saying (like landing in tom fulps room) wont happen, cause its in a desert....But anyway, those are some nice ideas. I'll try to put most of them in. and sorry for the late reply, I just got off work.


19.

None

Topic: Objects You Want In Ostrich Jump 3

Posted: 06/22/06 03:56 PM

Forum: Flash

At 6/22/06 03:47 PM, PBM wrote:
At 6/22/06 03:36 PM, -Mogly- wrote: An elephant that you can also duck under when it lifts its trunk up
How about make a wood chipper you need to jump over and if you dont jump high enough your foot gets caught on the lip of the chipper and slams you face first into it blasting chunks of meat and feathers all across the sceen.
Dismemberment is fun!!

Man, I'm wondering why I didnt think of that. This is gonna help me get the game finished alot faster now.


20.

None

Topic: Objects You Want In Ostrich Jump 3

Posted: 06/22/06 03:53 PM

Forum: Flash

At 6/22/06 03:36 PM, -Mogly- wrote: An elephant that you can also duck under when it lifts its trunk up
And what about being able to run up stuff and getting a boost off of it as it launches you into the air.

you know I thaught about that. As it is right now, you collect crack to get boost, and you hit the right arrow to give you a boost so you can avoid certain things. But a jump boost...hmmm, I'm wondering what types of objects you can use that for, right now how long you stay up in the air dependso n the object your jumping over so there isnt really a need for a ramp.

and those are some great ideas guys, keep em coming


21.

None

Topic: Objects You Want In Ostrich Jump 3

Posted: 06/22/06 03:18 PM

Forum: Flash

At 6/22/06 03:15 PM, arby wrote: have another ostrich to jump over =P

also have a car jumping off a ramp that you have to duck under

also have a REALLY low flying jumbo jet (no ground clearence) that you have to turbo past

sweet, 2 perfect objects
how do you want the car to go, from the side view or frontview like the truck?


22.

None

Topic: Objects You Want In Ostrich Jump 3

Posted: 06/22/06 03:03 PM

Forum: Flash

Whats up fellow newgrounds members. I'm currently working on Ostrich Jump 3 (screens). Yea yea, most people didnt really like the second one, but this isnt the second one. So lets get to the point. I'm going to include 100 different things you'll be able to jump over in the 3rd one. It could pretty much be anything, as long as you are able to jump over it, duck under it, or turbo past it. And it doesnt really have to be an object, it could be a person or an animal as well. I'm putting in a variety of deaths this time, so you wont get the same crappy fall for everything you hit, itnstead you'll watch the ostrich die a horribly violent death that corresponds with the objects (I would like to keep the deaths to around 25 or so, but I can do as many as needed)
Right now the game has 27 objects implemented and around 10 deaths.

Also, name random stuff you would like to see happen in the background.


23.

None

Topic: Videogame Boss Collab

Posted: 06/17/06 12:36 PM

Forum: Flash

one error in the code

where it says...

gotoAndPlay("walk")
_x+=speed*2

change the _x+=speed*2 to just _x+=speed


24.

None

Topic: Videogame Boss Collab

Posted: 06/17/06 12:35 PM

Forum: Flash

At 6/17/06 10:34 AM, S_Drawk_Cab wrote:
At 6/17/06 08:43 AM, _Paranoia_ wrote:
At 6/16/06 07:03 PM, S_Drawk_Cab wrote: This is what I have so far:

http://denvish.net/u..Boss_Collab_Part.php
Dude, that's bugging up most heinously! Your engine needs a total rehash.
I know. :/

Can you guys list all the bugs you find so I can fix all of them?

I see the obvious ones like the holding UP & RIGHT at the same time.

I was going to not have DK to be able to turn left but should I?
There isn't any real need for it because there probably won't be anything behind him.

This is my code btw:
http://pastebin.com/714835

dude....all that code for so little? And why are you using so many onClipEvents, you can put all of that code under 1 onClipEvent.

onClipEvent (load) {
speed = 5;
walk = false;
idle= true;
run = false;
jump=false;
gotoAndPlay("Idle");
health=100;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT) and !Key.isDown(Key.LEFT) and !Key.isDown(Key.UP)) {
if(Key.isDown(Key.SPACE)){
gotoAndPlay("Run")
_x += speed*2
}else{
gotoAndPlay("Walk");
_x += speed*2
}
}else if (Key.isDown(KeyLEFT) and !Key.isDown(Key.RIGHT)) {
if(Key.isDown(Key.SPACE)){
gotoAndPlay("Run")
_x -= speed*2
}else{
gotoAndPlay("Walk");
_x -= speed*2
}
}else if(jump == false){
gotoAndPlay("idle")
}
if (Key.isDown(Key.UP) and jump == false){
gotoAndPlay("Jump");
jump = true
}
}

I'm not sure how your Movie Clip is set up, but you can just put _parent.jump = false inside the movie clips frames for when you want jumping to = false
the rest of the code should work as it is, the variables you had were useless for the most part.


25.

None

Topic: Videogame Boss Collab

Posted: 06/12/06 11:22 PM

Forum: Flash

At 6/12/06 11:09 PM, KaynSlamdyke wrote: Sounds like this collab will soon be running out of space, and that GG's going to have to judge the best entries for inclusion...

After all, five meg only goes so far, and only so many people are willing to wait for more than that on the Portal...

GG can upload up to 10 megs


26.

None

Topic: Videogame Boss Collab

Posted: 06/12/06 12:43 PM

Forum: Flash

At 6/12/06 12:41 AM, FrostedMuffins wrote:
At 6/12/06 12:19 AM, The_Mercenary wrote: dude, PS2 has alot of great games. You just havnt played them. Dont even know if you have a ps2.
Meh, I've played tons, and yes I have a ps2, I'm not biases towards any system, I've got them all. From all that I have played, I can really only say that I love 3 of them, RE4, Shadow, and God of War. Anywho, back to the subject (well I guess that is kind of the subject...), how is everyone's progress going?
Oh, and get on AIM.

I was talking to the other guy. But I know for a fact you'll like guitar hero if you play it. Anyway, how's your site and stuff?


27.

None

Topic: Videogame Boss Collab

Posted: 06/12/06 12:19 AM

Forum: Flash

At 6/11/06 11:49 PM, Darkfire_Blaze wrote:
At 6/11/06 11:30 PM, FrostedMuffins wrote: Meh, I only like about 3 games for the PS2, however, I REALLY like them.
Just wait for the wii, extremely cheap, and 110% kickass
I just heard that it plays some genesis games too, and genesis is the best system known to man, so that's a double+
I know. PS2 has much better graphics, but most games are pretty boring. However, this one, does seem pretty impressive. I want it.

And i was BORED:

dude, PS2 has alot of great games. You just havnt played them. Dont even know if you have a ps2. This game is pretty amazing, the biggest boss in the game is like 200ft tall. I dont suggest watching any more videos if you plan on getting the game, it'll ruin the game for you.


28.

None

Topic: Videogame Boss Collab

Posted: 06/12/06 12:14 AM

Forum: Flash

At 6/11/06 11:23 PM, Darkfire_Blaze wrote:
At 6/11/06 11:21 PM, The_Mercenary wrote: the guy in the video is really good, he takes this thing out really fast, but doing that wing to wing thing is nearly impossible in the actual game.
Question. Whats that game for? I mean platform.

I want it now. :'(

ps2


29.

None

Topic: Videogame Boss Collab

Posted: 06/11/06 11:21 PM

Forum: Flash

here is a video of the boss I'm doing
http://video.google...adow+of+the+colossus

the guy in the video is really good, he takes this thing out really fast, but doing that wing to wing thing is nearly impossible in the actual game.


30.

None

Topic: Videogame Boss Collab

Posted: 06/11/06 11:13 PM

Forum: Flash

At 6/10/06 11:53 AM, Darkfire_Blaze wrote:
At 6/10/06 11:50 AM, Masterswordman wrote: Well, actually part of it is someone else's engine. I actually added more on to it, with some help.
Rystic's jumping engine. And you JUST added walking left and right movement, gotoandstop and _xscales. And you needed help... for that?

Gah. ;)

:| People need someone else's jumping engine?
Speaking of jumping, I'm thinking a new way of making jumping, its where the jump is actually an animation, but when your character hits a higher ground level, your _y position gets reset and it plays a landing animation. I havnt worked all of it out, but I think it'll work.


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Viewing 1-30 of 2,623 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94888