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Author Search Results: 'TaroNuke'

We found 107 matches.


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Viewing 1-30 of 107 matches. 1 | 2 | 3 | 4

1.

Happy

Topic: Quick question!

Posted: 06/06/08 06:10 PM

Forum: Flash

I solved the HUD stick problem, and it works so much better than it would have worked
if I had used a V-cam.

Now, I just want some code for "Is a number".

I know there's a function, I just don't know that function.

i.e. if (something = a number)

as opposed to text. Thanks in advance.


2.

None

Topic: Problem with vcam

Posted: 06/06/08 06:06 PM

Forum: Flash

You know, you don't have to use a V cam.

_root._x = -_root.hiro._x+275
_root._y = -_root.hiro._y+200

works fine.

As for getting HUDs to stick to the screen... You'll figure it out.


3.

None

Topic: Help me... for I am an idiot

Posted: 06/06/08 02:08 PM

Forum: Flash

SOLVED.

_root.hud._x = (-_x*(1/(scalezors/100)));
_root.hud._y = (-_y*(1/(scalezors/100)));
_root.hud._xscale = 1/(scalezors/100^2);
_root.hud._yscale = 1/(scalezors/100^2);

Fixed everything.


4.

None

Topic: huhn bruh come test this

Posted: 06/06/08 01:34 PM

Forum: Flash

At 6/6/08 09:11 AM, TrillingBird wrote: lol sure thing man
ill put that in but its gonna be strange since i wont know which walk to make him do

right now he has
walk up
walk down
and walk
which is flipped for walking left
i guess for diagonal ill make it walk normal

It will help if you cot some better walk animations in general...
they are just 4 frame loops, and only 2 of them were actually drawn.
I'm sure you could implement middle frames, and a diagonal run animation,
especially considering you would only need two different diagonal anims (diag up and diag down)
which could be flipped for up left and down right etc.
Idle would be necessary too. If possible, fix the lag, it seems to run at a somewhat choppy pace.


5.

None

Topic: Test My Game Engine?

Posted: 06/06/08 01:09 PM

Forum: Flash

At 6/6/08 01:02 PM, 51lver wrote:
At 6/6/08 01:01 PM, Swordsbite wrote: Very nice, love the graphics and the special.
thanks =] anything really needed tweaking?

Those graphics are awesome and tight ~<3

Try working on things to do with platforms, it was a little less smooth than I would have liked.
Perhaps if the character slid forwards while turning around, and didn't completely stop when jumping
up through platforms. Play some Super Smash Bros Melee/Brawl/any Kirby game if you don't get what I mean.


6.

Crying

Topic: Help me... for I am an idiot

Posted: 06/06/08 12:53 PM

Forum: Flash

OK.

http://spamtheweb.com/ul/upload/060608/6 4161_SuperNukeBrosMelee.php

I am using _root._x, _root._y, _root._xscale and _root._yscale for zoom and camera position.

The WHITE box, I would like to put HUD and stuff in, but I cannot get it to plaster to the screen.
I have tried A LOT of things, each with no success. I would just like it so that the white box stays
in one spot on screen before I put things in it...

code in frame:

scalezors = 80;
topcb = 50;
leftcb = 0;
rightcb = 550;
bottomcb = 250;
topdb = -400;
leftdb = -500;
rightdb = 1000;
bottomdb = 800;
onEnterFrame = function () {

if (_root.pl1._x>leftcb && _root.pl1._x<rightcb) {
_x = Math.round(-(1.25*scalezors/100)*_root.p l1._x+((275+(275+550)/2)/2));
}
if (Math.round((0.3*scalezors/100)*_root.pl 1._y+(100))>topcb && Math.round((0.3*scalezors/100)*_root.pl1 ._y+(100))<bottomcb) {
_y = Math.round(-(0.3*scalezors/100)*_root.pl 1._y+(100));
}
_xscale = scalezors;
_yscale = scalezors;
_root.hud._x = -_x+275;
_root.hud._y = -_y+200;
};

I am trying to get _root.hud to stay in one spot on the screen. Why is it so hard?


7.

None

Topic: Weird shaking that occurs...

Posted: 06/03/08 04:41 PM

Forum: Flash

PROBLEM SOLVED.

I Math.round()ed the _root._x and _root._y co ordinates. No more shaking.


8.

Expressionless

Topic: Weird shaking that occurs...

Posted: 06/02/08 01:43 PM

Forum: Flash

Whenever I zoom in or out using _root._xscale,
my character shakes up and down ever so slightly.
I am using a while loop that makes the character's _y -= 0.1 if character is touching ground,
but it's really weird because everything works just fine without zoom.
It is the kind of game in which the camera often needs to zoom in or out.

What happen? Did somebody set me up the glitch?


9.

None

Topic: Output: Why should I care?

Posted: 05/23/08 09:57 AM

Forum: Flash

So I'm using some sounds.
Now when I export, this comes up:

Le fichier SWF contient plusieurs copies d'un élément audio

(Translates to "the swf contains lots of copies of a sound")

Look I KNOW it contains copies of a sound. I FREAKING PUT THEM THERE.
All this message does is get in the way every time I export.
Why does it come up? Why should I care? Does it really matter?


10.

Mad as Hell

Topic: This bloody code is too damn long!

Posted: 04/06/08 03:13 PM

Forum: Flash

What are AS files?
Is there any way I can use one to save me copying and pasting 400+ lines into 16+ levels
every time I make a MINOR adjustment to the character's code?


11.

None

Topic: Some kind of main "for()" loop?

Posted: 01/15/08 05:26 PM

Forum: Flash

At 1/15/08 03:37 PM, ProfessorFlash wrote: I'm also a bit confused what exacly you want, but if I read something correctly, perhaps duplicating movieclips is just the thing you were looking for?

No, I can duplicate clips.

Check this out: Clicky
Click the button to detonate the bombs. Because they are the same movie clip, the explosion spawned is at the same depth, thus one of them is deleted. How do I make it so that these are spawned at different depths (entirely dependent on the clip's position, rather than remembering the _x and _y co ordinate of every bomb crate) without instancenaming or creating alternates of like 150 boxes?


12.

None

Topic: Some kind of main "for()" loop?

Posted: 01/15/08 01:59 PM

Forum: Flash

This did not work at all. Is there any way to make objects that aren't instanced
(placed in the timeline) spawn explosions of different depths and instance names?
Using while() <in such a way that didn't crash flash> didn't work either!
onClipEvent (enterFrame) {
while (_root.mainhit<50) {
_root.mainhit++;
}
while (_root.mainhit>49) {
_root.mainhit = 1;
}
}

especially if there's over like, 80? And I want around 6 (movie clips) to explode at the same time at a time? The explosions keep canceling each other out, and only one ends up spawning.


13.

Elated

Topic: Some kind of main "for()" loop?

Posted: 01/15/08 01:18 PM

Forum: Flash

Is there such thing?
I.e. would

onClipEvent (enterFrame) {
for (_root.mainhit=1; _root.mainhit>50; _root.mainhit++) {
}
}
Loop 1 to 50 in the variable "_root.mainhit", and thus extend to the main timeline?
So every for() loop can be controlled from this one variable? Is there any way to make this sort of thing work so that when two clips spawn at the same time, they both stay on the field? Normally one just vanishes.

(I know, enterFrames are primitive =_=, just too lazy to learn new code, my whole LIFE is AS2.0)


14.

None

Topic: Can For() loops skip lone values?

Posted: 12/16/07 06:00 PM

Forum: Flash

At 12/16/07 05:30 PM, B-Mantis wrote: something like:

root vars:
p1
p2
p3
p4

loop:

for (var i:int = 1; i < 5; i++) {
if (root["p"+i] != this) {
//hittest
}
}

But when I add the unloadmovie code, won't that unload everyone's hitboxes?
Can I target the one in question that hit it?


15.

Questioning

Topic: Can For() loops skip lone values?

Posted: 12/16/07 04:48 PM

Forum: Flash

Ok, I've got this code:

if (_root.pl1.circle.atk.hit1.hitTest(this) && !_root.pl1.circle.atk.hit2.hitTest(this)
) {
_root.pl1.circle.atk.hit2.unloadMovie();
_root.pl1.circle.atk.hit1.unloadMovi...

etc...

And this goes in the main character clip. Player 2 was always just the damage absorber character.
Now I want to take this code from the character player 2 is always, and put it in a regular character.
But the code is specific to player 2! If player one's character produces a hitbox, she will hit herself.

Is there any way to make a for() loop that skips the value "_parent.player" is set to?
Since the movie clip is the same, I want it to skip checks on hitboxes that belong to itself.
I.E. player one will check for a hitbox on players 2, 3 and 4
player 2 will check players 1, 3 and 4.... you get the idea.

I already know how to combine variables. If (_root["textlol"+_root.variable+"textlol "].part2.hitTest()){

So yeah, help much appreciated.


16.

None

Topic: 24 Hour Challenge Contest 100$!

Posted: 12/04/07 04:35 PM

Forum: Flash

At 12/4/07 04:12 PM, ChillyCheese wrote: You have to admit...the system is kind of flawed. Any one can make a bunch of alts and vote for themselves....

This is why people have IP addresses!

It shouldn't be hard to verify that each voter has a unique IP


17.

None

Topic: 24 Hour Challenge Contest 100$!

Posted: 12/03/07 01:05 PM

Forum: Flash

At 12/2/07 11:22 PM, MusicVidMan wrote: heres mine so far, its a fbf drawing of a mountain landscape then a fistful of color rushes in the snow just plops down lol

http://spamtheweb.com/ul/upload/021207/8 4002_Winter.php

Dude...

The collab has been submitted. Time's freakin' up.


18.

None

Topic: 24 Hour Challenge Contest 100$!

Posted: 12/02/07 02:45 PM

Forum: Flash

At 12/2/07 02:32 PM, KyleDaFox wrote:
At 12/2/07 02:30 PM, Coolio-Niato wrote: WHY THE HELL is the file so big?! Download audacity
I have audacity but it only saves as wav which is way bigger than the original filesize, none of the free wav-mp3 converters work for me an my piece of crap vista.

I exported the section as WAV then used flash's built in audio compression.

It's VERY good. Use it or DIE.


19.

None

Topic: 24 Hour Challenge Contest 100$!

Posted: 12/02/07 02:04 PM

Forum: Flash

At 12/2/07 01:56 PM, KyleDaFox wrote: "The Seasons"
Enjoy! And if you don't enjoy it, lie and say you did.
3.3 mb

Must optimise music, it shouldn't be 3.3MB.
Other than that, I enjoyed it :D


20.

None

Topic: 24 Hour Challenge Contest 100$!

Posted: 12/02/07 10:41 AM

Forum: Flash

TIME'S FREAKIN' UP!!!11!1!!12


21.

None

Topic: 24 Hour Challenge Contest 100$!

Posted: 12/02/07 09:23 AM

Forum: Flash

I added my name and a little more shading to mine.

^^


22.

None

Topic: 24 Hour Challenge Contest 100$!

Posted: 12/01/07 07:52 PM

Forum: Flash

I'M IN!!

Just finished mine.

I definitely had fun making it :P

10 secs exactly.

http://spamtheweb.com/ul/upload/021207/3 417_Winter-taro.php


23.

None

Topic: Artist wanted for AC game project

Posted: 11/30/07 04:13 PM

Forum: Flash

This game is gonna be sweet, believe me.

He has already scripted the most part of a competent engine.


24.

None

Topic: My Tween Is Totally Not Happening

Posted: 11/04/07 07:29 PM

Forum: Flash

Hurrah!


25.

Mad as Hell

Topic: My Tween Is Totally Not Happening

Posted: 11/04/07 07:24 PM

Forum: Flash

Every time I try to tween this particular symbol, only movement works, the size tween doesn't.
It just changes to the 2nd size at the end of the movement tween D:

WHY!??

It works with other movie clips! It isn't part of reversed animation,
and I even broke apart and re-converted it to a symbol! This STILL happens!

I DON'T GET IT D:<


26.

None

Topic: PHP help

Posted: 10/28/07 07:41 PM

Forum: Programming

Whoops, pasted from another forum, forgot to edit link.

MSN icons page


27.

Sad

Topic: PHP help

Posted: 10/28/07 07:39 PM

Forum: Programming

I'm using MySQL for to organize my MSN icons on my site. But I can't seem to put the icons beside each other like in a row. Instead I have only one row. :sweatdrop2:

MSN Icons Page

You see it's just one row right? But I want them to be beside each other. I tried everything I know and I can't seem to be able to figure it out soo yeah. Here's the code of the icons page:

< ? php

$hostname='MYSQL HOST';
$user='USER';
$pass='PASS';
$dbase='DATABASE';

$connection = mysql_connect("$hostname" , "$user" , "$pass") or die ("Can't connect to MySQL");
$db = mysql_select_db($dbase , $connection) or die ("Can't select database.");

$cat = strip_tags(mysql_escape_string($_GET['ca t']));

if($cat != "") {
$q="SELECT * from db_ where series = '$cat' order by id desc ";
} else {
$q="SELECT * from db_ order by id desc ";
}
$result= mysql_query($q, $connection) or die
("Could not execute query : $q." . mysql_error());

$rows_per_page=30;
$total_records=mysql_num_rows($result);
$pages = ceil($total_records / $rows_per_page);
$screen = $_GET["screen"];
if (!isset($screen))
$screen=0;
$start = $screen * $rows_per_page;
$q .= "LIMIT $start, $rows_per_page";
$result= mysql_query($q, $connection) or die
("Could not execute query : $q." . mysql_error());

//Display data from table
while ($row=mysql_fetch_array($result))
{
$id=$row["id"];
$date=$row["date"];
$series=$row["series"];
$artist=$row["artist"];
$avatar_url=$row["avatar_url"];
? >

< div class="left" align="center" >
< img src="< ? php echo "$avatar_url"; ? >" title="ID: [< ? php echo "$id"; ? >] || Series: [< ? php echo "$series"; ? >]" >
< /div >

< ? php
} #end of while
? >


28.

None

Topic: Nan%

Posted: 10/20/07 09:03 AM

Forum: Flash

!== is exactly the same, it works fine.

BY THE WAY:

For anyone who wants to know how to actually address NaN,
the code is:

"Number.NaN"

I found it in the built in index of codes.
Thanks everyone anyway


29.

None

Topic: Nan%

Posted: 10/20/07 08:44 AM

Forum: Flash

At 10/20/07 08:30 AM, souled wrote: I'm not sure, well theres no harm trying. Also your example should be:

If (damage == NaN) { //stuff }

Whoa, trippy, it totally worked.

I used

if (p1dmg !== "NaN%") {
p1dmgr = p1dmg;
}


30.

None

Topic: Nan%

Posted: 10/20/07 08:27 AM

Forum: Flash

Is there a way to reference NaN as a value?

E.g. "If (damage = NaN) { //stuff }"?


All times are Eastern Daylight Time (GMT -4) | Current Time: 12:23 AM

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Viewing 1-30 of 107 matches. 1 | 2 | 3 | 4