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Response to: Animations and Youtube Posted August 8th, 2014 in Animation

At 8/4/14 11:18 PM, Fim wrote:
At 8/4/14 11:11 PM, TheSin wrote: Related to Tom's thread, I do animations specially educational ones, like my current series "Learning Japanese in Anime style".

The animation is at it's minimum and is mostly focused on teaching Hiragana and Katakana, bigger animation projects takes obviously longer to make and less frequent to do.

My question here is, is it worth it for me to upload those educational animations here? Surely I won't beat the, fart, sexual or just parody animations, so, is it worthy?
It only takes 2 minutes to upload something to newgrounds, you may only get 4k views here and 20k on YouTube, but what's the logic in limiting the amount of exposure you get? Surely having your content on as many outlets as possible is the best option. Plus the feedback you get here will be a lot more technical &/ helpful than the comments you get on yt

Pretty much what Fim said. The more sites you give out your animations on, the more exposure you can get. Plus you get criticism from people that actually know.
Plus I mean, really, don't compare yourself with animations that entertain people. What you're trying to do with your educational animations is TOTALLY different than what a parody about a video game tries to do to give out a laugh.

Of course it's worthy, but not because "it won't beat other animations", but because, personally, you seem to want to teach people. You want to educate them and help them learn something new, and that in itself is just freaking amazing. If you post it here, it's more likely to be able to be shown to more people, so of course if you have a chance to show your content to more people and teach them something new, then why not?

Response to: Let's play Posted August 2nd, 2014 in General

Depends on the kind of let's player.
I think if somebody really puts there effort to either educate or entertain what one might consider an audience, then I have no problem with the let's player, as there is a certain level of passion to wanting to actually entertain others, make them laugh and such.
Now let's just say people who turn on a recorder and play a game, saying nonsensical shit. THOSE are the people I can't stand, thinking it's just easy and they do it with no effort whatsoever. (AKA people who try to be like pewdiepie) And at face value, yes, it may be easier than doing other forms of entertainment, but it takes a certain kind of dedication and personality to actually stick with it at the long run, or well, you know, to make something worth watching.

Response to: Audio Problems in Flash Posted July 30th, 2014 in Animation

At 7/30/14 11:30 AM, notfunnytoons wrote: I keep having this problem in flash. I will add one audio to my animation. Then I will add another audio. The problem comes when I play it in a SWF or export it. The 1st audio plays when its meant too, but the second one plays before its meant too. I have tried to switch between stream and event. But I still get the same issue.

Hope someone can help

Hmm, if it plays correctly when you play it normally in the flash file but it goes wrong in the swf file, maybe it has to do with the publish settings. Play around with those a bit. That might be the problem. What I usually do to avoid audio problems is just have one big audio file that already has everything in it. If there's a gap of silence, that audio would have that gap of silence.

Response to: New to animating? Have questions? Posted July 29th, 2014 in Animation

I might be a bit interested. I haven't ever spoken to a real animator before and I would like to hear some tips and tricks on some things. I've only just started out a while ago on animation, and probably hearing your guys talk about it, about the process and some other things might really help me.
Sounds like a good idea for me. If my schedule sync's up, I'll be there. ^_^

A few questions about scenes Posted July 26th, 2014 in Animation

Alright, so after a good 2-3 months, I finally finished my first animation.

  • Poor Luigi - Game Grumps
    Poor Luigi - Game Grumps by Swordticus

    He never really catches a break does he?

    Score
    2.52 / 5.00
    Type
    Movie
    Popularity
    309 Views
    Rated
    Everyone

Thought it'd be a good idea to just start with something easy like a Game grumps animated, since those don't require voice acting, and you just sit down and do it.
Now I have a few questions about scenes and planning. BTW, I'm using Flash CS6
Now I used Draw with Jazza's way of animating, which includes dividing all the basic body parts into layers, in a graphic, and each one, in a graphic of it's own. This way, everything could be more organized and if I had to tweak something, I wouldn't have to re-draw everything. Now the problem I had with this was the order of the layers. So let's say, in one part of the animation, I had a character facing to the left. Alright, I'd draw his left arm over his body, and put the left arm layer over the body layer. But what if he suddenly shifted? Now his RIGHT arm is in front, and the left arm layer should be BELOW the body layer. But I can't do that, cause then the first part would be messed up.
After finishing the animation I stumbled across a storyboard for one of the Steven Universe episodes. I noticed that every time the camera would shift from one character to another, they'd make it into a new 'scene'. Now, I know Flash has a scene function, so should I use it? Or should I Instead of making scenes, make new flash files? Although that would include a LOT of management, since a scene for all I know could last 2 seconds, and I'd have over 40 scenes if I planned out something long. Another solution that might also work would maybe be divide it in one timeline, but each 'scene' would be a graphic.
I know this just narrows it down to preference and convenience after all, but I'm really curious on how others divide their animations up. Or if they actually just truly draw frame by frame, everything in one layer, and they don't even worry about things like that.

And since I've already brought up my animation, one of the problems I had with publishing, was with a problem that I'm pretty sure is because of the V-Cam I used. If you start the animation, you can tell that for a split second, it first just shows the stage, then it cuts into the V-Cam. This also happened halfway through at about the 17 second mark (When it cuts to when Luigi breaks into the castle) cause I divided it into 2 flash files, and I used Swivel. Maybe it happened cause I had to alter something in the publishing preferences? Or maybe even in the stage properties? I've played around with it for quite a while, but I couldn't find a real solution. Was it because I used the Vcam from Draw with Jazza?

Response to: Let's count sheep! Animation Collab Posted July 26th, 2014 in Animation

Alright, I'm up for game.

Response to: How should I divide my animation? Posted July 3rd, 2014 in Animation

I know. I had this problem too. What you shoul do is make a whole animatic divided into scenes, and than based on that animatic make each scene in a different Flash file.
P.S I had this problem with long animations taht went for something like 5 or more minutes, I never had a problem with an 1 minute flash animation

Hmm, okay. Thanks for the advice ^_^
I'll look into why it's lagging in that case.

Response to: How should I divide my animation? Posted July 2nd, 2014 in Animation

Ahh, yeah that'd be a smart thing to do. Thanks for the help dude ^_^
And I'll have to be careful with the crashes then o_o

How should I divide my animation? Posted July 2nd, 2014 in Animation

So bottom line is, I'm working on an animation in Flash CS6. I'm still getting the hang of the program, but the animation is going to be roughly a minute and a half long. Recently when working on it things started getting laggy, take longer to load and even made the program crash.
After searching it up a bit on google, I found out about the use of Scenes, which apparently are a way to divide the animation into, well, scenes, but all in the same file flash file. While I think it'll help me be more organized (Cause the animation right now is a bit of a mess :p) if I do that I still fear there will be lag, since it's still all the same file. Am I wrong?
Or do you guys think it'd be better if I just divide the animation in different flash files?