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Response to: Should God of War be made a movie Posted July 31st, 2010 in Video Games

NO.

Why?

Simple, you may see that GoW is sth interesting to be a movie, but take a closer look and think what the filmmakers will do. They'll make a movie that is made to 17 year-old retards that think that the greatest movie EWAH is 'blood, nudity and BLOOD', they'll do that for, of course, the money. And not something artistic or complex.

Response to: Pokemon Diamond/pearl Friend Codes Posted July 31st, 2010 in Video Games

1-FC Code

2708 6242 8926

2- Time of day.
Fridays from 17:00 to 21:00
Thursdays from 19:00 to 21:00
Tuesdays from 20:00 to 21:00

All these times are used by UTC-4.

3-Version: Diamond.

4-Added phantox and noodleboy111 for now.

5- I'm willing to give a lvl 25 haunter for a more or less decent Kadabra.

Phantox, you can get a ralts in SS in route 34 by swarms.

Response to: The many princess zeldas Posted July 20th, 2010 in Video Games

At 7/18/10 05:38 PM, darklink4567 wrote:

Like i said, I could go with or without the cartoony art design.

Cartoon art design = sexy and cute

OBJECTION!
I know this is a subjective value, but honestly, I can't think that the WW design is sexy. You would have to be sick to believe it. Specially considering WW was much more aimed at younger audiences.

Response to: Little known games you love. Posted July 20th, 2010 in Video Games

I guess I'll say Tropico 3. It is complex, original and really funny. Yet a lot of people ignore it.

Little known games you love.

Response to: The many princess zeldas Posted July 18th, 2010 in Video Games

¡ EUREKA !

I think I understand why the cartoony design from WW and ST is the best one.

Rather simple actually, most of Zelda designs in the begining weren't able to be much because the console limitated a complex design, just see it by yourself in the NES and SNES zelda games.

In the N64, 3d seemed like the new route where Zelda could be beatifull, only that those 3d graphics weren't full developed so none really wants to remember it.

Then, in Game cube, they took the cartoony route, which Gamecube could emulate perfectly, because it wasn't sth trying to be real, it was sth trying to be cute and childish.So the formula would be:

(Cute + Royal + Girly - Sexy)X = WW Zelda design

And their 'X' was 'cartoony'

And that formula was full of win.

Then, on TP, the formula was more like:

Woman + Elvish + Royal = TP Zelda design.

Which isn't really memorable, it works fine, but isn't very appealing, it's not hot, cute or badass so it can not be the best.

Wow, that sure was one of my biggest waste of time.

Response to: The many princess zeldas Posted July 18th, 2010 in Video Games

I think I prefer the cartoony Zelda from Spirit Tracks and Wind Waker.

I just feel it's more charming and cute.

Response to: Gold N64? Posted July 18th, 2010 in Video Games

Collector's pay a lot of money for 'gold' editions of any kind of console.
I remember once that a 'golden' gamecube was sold for 7000 US$.
If you can find collector's, then sell it, unless you suck as much as a collector.

Response to: Video Games and Education. Posted July 17th, 2010 in Video Games

Thanks god, you are obligating me to say sth I love.

You must understand that Video Games aren't that for the whole culture. It's not something that everyone understands. Maybe the phrase I'm looking for it's

'In general popular culture, video games aren't really popular compared to tv, cinema, books, etc.'

So this should help you with the fact that people don't understand that VGs can help your mind. Since VGs look 'unknown' to most people, they just fear them.

With that said, unless I'm pressed, I'm not going to present evidence to help this fact:

'Video games are healthy on a regular and controlled basis'

It's really simple actually, when you play VGs, either conciously or unconciously, you are constantly thinking an strategy. 'Should I use a blue shell or a fire flower?', 'Should I shoot from here or from there' and 'Should I choose this mission or that one?' are questions one must be asking itself while playing VGs.

'' I rest my case ''
Miles Edgeworth

Response to: Favorite Video Game Villain Posted July 15th, 2010 in Video Games

I'd like to say Count Bleck from Super Paper Mario. He had an interesting and simple story, is a character that ultimately grows to be someone new. And that was Spoiler free.

Response to: Kinect banned in China Posted July 13th, 2010 in Video Games

At 7/13/10 05:29 PM, NightmareReaper wrote:
At 7/13/10 05:27 PM, Supermatx1 wrote: I'll tell you when it's worse: when the whole country pays a tax to video games so hard that the corporation rarely sells and if they do, they sell it at 1,000 US$.
woah Jesus Christ China what the hell is wrong with you? no one has that much money...

First off, I do feel that video games are made for medium- medium classes to high-low classesin the USA.

Now reconsider that in the country I pointed you at (not china) high-medium income families have a 1700 US$ monthly salary.

Devaluation sucks, so does proteccionism.

Response to: PS3 Move is a piece of shit Posted July 13th, 2010 in Video Games

At 7/12/10 07:22 AM, SpiderTaco wrote: I mean, come on, you have to use your hands?

Thats like a baby's toy!

Trolling trolling trolling.

Response to: Roger Ebert: I am error Posted July 2nd, 2010 in Video Games

Unbeleivable, he has now show us that he'll always be much more mature than most gamers.

Response to: Oldest game you own? Posted June 28th, 2010 in Video Games

At 6/24/10 10:28 AM, FullFistMaria wrote: Im lame...

May I ask why? All the Sim Citys are great!

Response to: Toy Story 3 Game Is...cool?!! Posted June 23rd, 2010 in Video Games

Harry potter and chambers of secrets will spell a 'STFUio!' on you.

Response to: The Lost Beauty of Games. Posted June 8th, 2010 in Video Games

Didn't have time to answer this yesterday, I'll now.

At 6/7/10 08:22 PM, ArmouredGRIFFON wrote: Read these two paragraphs if your interested because they are important

This is really REALLY difficult to put, and this isn't the evidence comparison, this is just me having a ramble on, which is why I will leave it in italics below because you might want to skip past it and it'll probably seem wishy washy. The reason why it is so hard, is a thing I came up when philosophisizing one day 'philosophy at work', and is a lot of people don't realise.

I'll insist that this overthink has potential by itself, it just needs to get a push. And that pushis evidence.

Where we see an emotional problem, we cannot compare it to a mechanical problem. This is certainly an emotional problem, but at the same time it must be a mechanical problem for it to become evident in what anyone can agree on as a 'soul-less game'. And in terms of that 'Does God Exist' problem, Christians see God as an emotional problem, when really to determine 'can god exist' it must be treat as a mechanical problem.

You mean you want or think that this is a 'belief' rather that sth 100% true? Mmmmm...

In a way. Just Cause 2 feels pretty empty compared to freakin', which is new, but indie game Apple Jack. Apple Jack makes me feel warm inside, picking up washing machines, and throwing them at other washing machines.

I accept it as evidence.

Just Cause 2 may make me laugh with blind rage and I plummit from 300 miles in the sky and land on a truck, following a series of explosions and bullet wounds no bigger than a papercut. But sometimes. It's hard to explain.

It doens't work VERY good as evidence, but I'll take it.

Modern Warefare 2 was intended to appeal to all audiences. Halo 2, was built for the gamers, most of it (so Bungie say) was based from the Halo 1 fanbase online. It was picturesque. It made me feel feelings inside during the game that I just didn't get with ODST, which felt to me churned out, and soul-less. It would appear that by churning out in hopes to appeal to all markets, or churn out anything in a mass selling heavy heaving corporate way, you loose some sort of essence.

It's hard to balance things for EVERYONE, but you can't deny they did a good job at it.

The designers of Halo 2 had no idea how much they were going to make from the game, and how great there creation actually was. The same for Doom. Or Braid. Or Portal, or Apple Jack, which I feel is more soulful than MW2, or ODST, or Halo 3.

So making an 'artistic' game means that the producer doesn't have to have any idea that their game is 'important'.

In all games with single player games that can really tap into your emotions some way or another, there is a flow to the way the game works, you arn't 'just', captivated by each and every aspect of it. You don't just enjoy it, and you don't just love it.

Basically,it's unexplainable, Polybius level unexplainable. Now is when we need not only an artist, but a goddamn psychologist.

Its like you see not only what the creators wanted you to see, but you feel what the creators wanted you to feel. And in some perfect detail regardless of how good or bad the graphics are, you see hard work, creativity, ideas, concepts, and your feelings are generated from what you perceive as a perfect combinations of art at work.

Oh here is something.
The creativity of the game appears evident to be sacrificed in games where the audience is stereotypically generalised in order to milk the franchise via an appeal to the mass market, such as Modern Warfare 2, it appears to be pushed out to appeal to a mass market, rather than persuing the ambitions of the creators original design, rather than to create the game 'for the sake of creating the game'. Given that the creators who create for the sake of creating so are ambitious about their 'piece' and put there 'love' into it, in hopes, for dreams, which may one day become a reality, not to appeal to the market simply to make money, but to appeal to the market because they love what they do, and want the market to experience the work as they do.

This is when we all say Hurray and be glad that we got to not only answer the question, 'ORLY?' but to answer a 'Why?'. It CAN work, but the flaw is that is a risk that producers MUST make, for the sake the industry keeps up, it needs money you know, it's not only for the love of art. Still, the only thing that it lacks is a name. I'll call it :

'ArmouredGRIFFON hypothesis'

Response to: The Lost Beauty of Games. Posted June 7th, 2010 in Video Games

Yes, even a non-native English speaker has problems with undetrstanding big words sometimes.

At 6/7/10 07:49 PM, ArmouredGRIFFON wrote: I said since 2008, and I'll give you some examples which, although it is all an opinion.

Cool! My evidence! I can be patient.

Ahem, it wasn't an essay and although I did appear to reach a conclusion, (because the predicate differs from the subject granting an appearing, or suggestive inference of a priori, empirical knowledge of the gaming market), I don't, since observation is relative.

So it seems you rather name this thing you've written to us an 'organized rumble'.Am I correct or wrong?I just took the main ideas of this rumble and tried to reply it, and it seems I got the hook right in most of it. I know you'll present the evidence soon.

Hence, what can be defined as 'beauty' is mearly an opinion, thereby an inconsistent truth from which no conclusion can become present. It is a false envisionment of beauty, to claim that beauty is 'certainly' evident, where the conceptual scheme of the aforementioned beauty is based on the perplexities of a series of differentiating concepts, from person to person.

Yes, that's what I said only with the word 'subjective'. Although it isn't 100 % evident, there are standards to see if it's appealing to mostpeople. It could be colours (yes, it's with 'u'), realism level, form, who knows. What can I say is that any person who went to at least Latin American state university of arts will have the answer to that 'generality'.May I ask where is my evidence?

lawl big words fight.

Lol. Seriously, my evidence.

Basically, beauty is an opinion, it is relative. My idea of beauty will be different from your idea inevitably. That was an opinion. Who agrees with my opinion?
But I will give examples.

Well, that is a TL;DR. And I want my evidence goddammit.

I don't feel in games anymore. I used to 'feel' emotions in games, and I still do in some, just none have been released since 2008 that can make my heart race.etc.

And this is the best time you should decide what to 'present'. Seriously, I'm not trying to win anything, I'm just judging this argument in my most unbiased way possible. And I'm telling you if you want this car to work, you'll need to pump some BioDiesel or sth.

Response to: The Lost Beauty of Games. Posted June 7th, 2010 in Video Games

Before I start I would like to say that I like to use long words and that I believe that gaming is full of them,considering how complicated can a mechanic be.

Now to start the 'anti-essay', that, IMO, should have been writen in your profile page.First I would like to say that this essay is full with subjective value, but it qualifies in every way as an opinion.

Secondly, it seems that the keyword in this essay is 'art', and by that art is the key for your enjoyment of games. A fair standard, but also pretty rare. Just think how many gamers, reviewer, columnists, etc. will say they always seek 'artistic value as a merit. You'll find few people saying that, in fact,I have known none gamers who use that standard.

It's also tricky to actually find in this case a definition of 'art', you could've put yours and we would avoid this problem.In my case, it is 'Any product that tries to affect any emotion to a certain consumer'.

I swear it's my definition of art, and it just happens to be the one who fits best in this case. Now, you mention specifically that in '2008' no game has become art. That is VERY weird, since it's hard to see ANY difference between 2007 games and 2008 games. You may present evidence to contradict me. It's even worse considering that the things that lack are sequels, which will feel repetitive, they usually use sequels to experiment rather than make a good game and use the sequel of a sequel to do it wright (see Sonic's Sega Genesis games).

This argument always feels weird because you rumble that 'old games with style A > new games with style A'.Not style B,C,D or alpha. So I think there's your clinching flaw. I demand more evidence, as any character from the ace attorney series says.

Response to: What's wrong with Wii? Posted June 7th, 2010 in Video Games

Most of its games are way too simple to the point they are bad.It's not bad controls or faulty mechanics, it barely innovates and it uses a technology most people would call gimmicky.

The problem is that Nintendo doesn't want to innovate the product, but it wants to innovate consumers.
But that, is another story.

Response to: Gaming mistakes/Factual errors? Posted June 6th, 2010 in Video Games

In any pokemon game, Ampharos is called the 'light' pokemon. Butit can not learn any light based attacks like Solar Beam and Flash Cannon.

Response to: Most Disapointing Game you Baught? Posted June 5th, 2010 in Video Games

I say SimCity DS.

I heard before that it was a remake of one game I always loved: Sim City 3000. And I expected to be equal or better than thew original considering the DS capabilities.

What I've got was a series of fucked up stylus controls, oversimplified mechanics and no stylish designs or music.

Response to: Top Video Game Composer. Posted June 4th, 2010 in Video Games

Shogo Sakai: Mother 3 composer, uses his music with a lot of emotion.

Junichi Masuda: Pokémon games composer, created melodies that define the term 'timeless'.

Response to: Black Posted June 4th, 2010 in Video Games

Fuck you!!!!!

Black

Response to: Video Game Related Youtube Channels Posted June 3rd, 2010 in Video Games

At 6/3/10 12:47 PM, KeroKeroMario wrote:
At 6/3/10 12:43 PM, Supermatx1 wrote: Link of chuggaaconroy because I'm an idiot.
Yeah, I like Chuggaconroy's videos as well.

I like Storm's Adventures. His videos are entertaining. I also watch ZSlyzer's

ZSlyzer, yeah, it's because of that guy I started playing PW: 2 and I do not regret.

Response to: Video Game Related Youtube Channels Posted June 3rd, 2010 in Video Games

Link of chuggaaconroy because I'm an idiot.

Response to: Video Game Related Youtube Channels Posted June 3rd, 2010 in Video Games

chuggaaconroy - A famous LPer known for his high quality LPs, mostly from RPGs.He is often funny and once in a while VERY funny, but really, the great thing about him is that he's very detailed with his LPs and knows how to guide most of the time.

Response to: If you had to choose Posted June 2nd, 2010 in Video Games

Since the the thing I care the most in a platformer is level design and DKC almost mastered it, I say Donkey Kong Country.

Response to: Think you're hardcore? Think again! Posted May 31st, 2010 in Video Games

Ok, it seems that this discussion is gonna end in every NG user possible giving their definition of Hardcore.

For me, a gamer is one who plays video games (from now on 'VGs') on a minimum basis.

The problem arises when we try to make categories of the gamers, and for what I've read and understood of gaming I can make 3 categories.

Casual gamer

It plays VGs on really low basis, usually less than an hour per day and usually play really simple games. They never analyse gaming in general nor are connected to other people just from being gamers.

Hardcore gamers

They play games as their main entertainment and often as their only entertainment, they are connected to other gamers and have a professional system beforte they buy VGs.They know most of the VGs history.

The big fault with this people is that they don't usually give a good image to the media about gamers,
and they are at the level where theylove VGs but only if they feel if they're appropiate for their age.

Pure hearted

Yes, I know it sounds kinda gay.

This is the gamer that loves any kind of VGs, even if their bad, knowing that at least they give the guide of 'what not to do'.The only aspect they analyse in a game is gameplay and gameplay only.They usually people who always analyse deeply into gaming and are cultured in all kind of knowledge, which just makes their experience richer.

Response to: Why does South Korea love starcraft Posted May 29th, 2010 in Video Games

First off, it's a tough question to answer.

I'll use a weird way to answer that question.Starcraft by itself has a weird design of creatures while also
having a nice futuristic touch.

Let's see a bit of these country called 'South Korea', for what we know it's a really high-tech country with some chinese culture in it.

If this equation leads us to starcraft somehow, I'll go around screaming in my underpants.